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The Ember Depths

What's new

Patch notes for every version, straight from the same notes you see in the game. The latest is v0.9.1: Check on your pets without leaving the dungeon

v0.9.1 Check on your pets without leaving the dungeon

· Update · Latest

  • The Pets tab: your gear sheet now has a Pets tab next to Party. Tap your pet's name under its portrait, press K, or pick Pets in the pause menu to see how it's doing mid-run. Compendium
  • Your active pet up close: level and the XP it earned this run, bond, its next evolution and what it still needs, skills with live cooldowns, charm, talents and its damage and healing so far.
  • Tap any stat to see how much comes from talents and how much from the charm.
  • Found this run: every pet, egg and charm you picked up, where it turned up and how many floors until an egg hatches. They all wait for you in the Menagerie.
  • The whole stable at a glance, new arrivals marked. Swapping your active pet still happens in town.
  • A small "!" on the pet frame tells you when there's something new to look at. Works for co-op guests too.

Fixes

  • The pet view now lives in the gear sheet as a Pets tab beside Party, instead of its own window, and the chat bubble no longer covers the sheet's tabs.

v0.9.0 Dear Quillon: bug reports, ideas and letters back

· Major update

  • Tell Quillon: found a bug or got an idea? Write a letter to the Dungeon Minder from the Menu, Settings, the pause menu or the title screen. On a keyboard, press F8 anywhere.
  • Bug reports can bring a screenshot and what you were doing. You see everything pinned to your letter and can remove any of it. Never your IP address or email.
  • My letters: the staff write back and Quillon relays every reply. A note pops up the moment one lands, even mid-dungeon.
  • The Ideas board: browse the ideas the Architect pinned up and add your voice with a Me too.
  • Two new deeds: Bug Hunter for your first bug the staff confirm and squash, and the Bugbane title at ten. Compendium
  • Menus are now more compact; adjust Menu size in Settings (50–110%).
  • The Daily Descent & Weekly Rite now have a card on the Adventure screen (the town chip was easy to miss). Details

Fixes

  • A new trailer and store screenshots with Pipsnizzle the Thief, Vhoruun's Wager and hardcore heroes, and a Hardcore section on the website's home page.

v0.8.0 One life. Make it count.

· Major update

  • Hardcore heroes: tick the box when you forge a hero and death is permanent. The hero, their gear and their bag go into the grave. Details
  • Hardcore heroes live in their own realm: their own gold, stash, town, sellswords and pets. Softcore riches can't carry them. Details
  • Hard, Epic or Legendary only. No trades, no gifts, and parties only with other hardcore heroes. Compendium
  • The Hall of the Fallen remembers every name, and Quillon reads the eulogy himself. Details
  • Hardcore leaderboards and five hardcore deeds, from One Life to Ember-Hearted. Leaderboards
  • What's New: you're reading it. Every update now comes with notes like these, in game and on the website. Changelog
  • The website compendium caught up: dungeons, game modes, the town, quests, sellswords and encounters all have pages now. Compendium

v0.7.0 Five reasons to come back (and a very busy tavern)

· Major update

  • Quests overhaul: a bounty board with three factions, named elites with lore, townsfolk stories and a questline for every sellsword. Details
  • The Expedition Table: send idle sellswords on trips while you're away. They come back with loot, eggs and a very honest journal. Details
  • Pipsnizzle the Thief: Hearthold's payroll goblin is loose in the Depths with a sack of 'borrowed' loot. Catch him. Details
  • Vhoruun's Wager: at the top of the stairs the Ember Tyrant offers a curse for a bigger pot. Cash out, or push your luck. Details
  • The Nemesis: the monster that killed you gets a name, a crown and a grudge. Return the favour. Details
  • The Hearthfire: a daily streak that grows when you play and never goes out when you don't. Details
  • Daily Descent and Weekly Rite: the same seed for everyone, Ember Mutators and public boards. Details
  • The Training Grounds became a real town building with five levels of drills to unlock. Details

Fixes

  • Town menus fit on one screen on phones in landscape, and stay clear of the notch.

v0.6.0 Fame, fast lanes and a punching bag

· Major update

  • Achievements and titles: 127 deeds to chase and 91 titles to wear under your name, from Common to Mythic. Details
  • Primordial: the first 1,000 heroes ever to descend carry a numbered title nobody can earn later. Compendium
  • Titles show everywhere your name does: chat, party frames, the player list, leaderboards and over your hero in co-op. Compendium
  • Co-op fast path: party games travel over a UDP relay. Smoother on shaky connections, and nobody ever sees your IP address. Details
  • The Training Grounds: beat on dummies and read your damage per second. The live damage meter works in dungeons too. Details

Fixes

  • Beast cages are only held shut by guards you can actually see, not hidden ambushers or foes behind walls.

v0.5.0 Harder, faster, safer

· Major update

  • Difficulty overhaul: Hard, Epic and Legendary change the rules now, not just the numbers. Foes hunt past your minions and bosses enrage. Details
  • Loot scarcity: fewer free legendaries, so the orange glow means something again. Details
  • Move speed goes up to +100% with a soft cap, a little speed every two levels, and speed affixes on more slots. Details
  • Cloud saves: your heroes are backed up automatically, with a recovery code and device links. No account needed. Details
  • 25 new dungeon looks: every dungeon now looks like its name, from thorny warrens to a blood-red cathedral. Details
  • Summon Imps now has downtime (30 s cooldown, 20 s imps): the imp wall was a little too permanent. Compendium

Fixes

  • Co-op guests: casters no longer vanish, the loot filter works for guests, and heroes stop pushing each other one way.

v0.4.2 Shinier, snappier, and the imps have arrived

· Update

  • Wizard: the Infernal Binding school replaces necromancy. Summon Imps binds claws, bolts or a whole court. Compendium
  • Every skill got its own icon, and every item base a hand-built pixel icon with a proper tooltip. Compendium
  • Uniques have their own in-world looks, and Lost & Found sends home the ones you left on the floor. Details
  • A 5th hotbar slot at level 10 and a 6th at 20.
  • Sellswords chat, bicker and flirt, scoop up gold for the party and pick up their own upgrades. Compendium
  • Merchant: sell by rarity or sell whatever your search shows. Locked items, upgrades and uniques are always kept.
  • Friend requests can be answered anywhere, even mid-dungeon.

Fixes

  • A boss can no longer end up outside its sealed arena.
  • Rings compare against both worn rings, with Replace Ring 1 or Ring 2.
  • Beards sit on the jaw, below the nose, where beards belong.
  • Co-op guests get the same hotkeys as the leader and a ready-to-descend flow at the stairs.

v0.4.1 Hello, emberdepths.io

· Update

  • The Ember Depths has a website: a compendium of every class, skill and item, live leaderboards and a press kit. Compendium
  • Co-op netcode v2: your hero moves the instant you do, and everyone else glides instead of teleporting. Details
  • Challenge a friend to the arena: they get an Accept or Decline, no codes.
  • A new title screen: Hearthold at night above the Ember Depths.
  • The town dock got HD pixel buttons, and the chasm is now a permanent part of Hearthold.
  • Auto handles are whimsical now (SootyMimic, GrimLantern…). Chosen handles are untouched.

v0.4.0 The glow-up

· Major update

  • HD monsters: 70 new designs with full animations, plus 38 hand-built bosses with phase forms and death set pieces. Compendium
  • 25 monsters with new tricks: shielders, healers, burrowers, splitters, mirrors, snipers and more. Compendium
  • Social: chat, a player list, trading and ranks, plus handles, friends and direct messages.
  • Hearthold came alive: parallax castle skyline, day and night, villagers, animals and ambience.
  • A new opening: Hearthold's worst afternoon, from the first tremor to Vhoruun himself.
  • Buff and debuff rows with tooltips on every frame, and a Breakdown of damage, healing and damage taken after each run.
  • A proper Look step in the character creator, and faster menus with 44 px touch targets.

v0.3.0 Uniques: one of a kind, and they know it

· Major update

  • 80 uniques: named class weapons, archetype armour and jewelry with powers that change how you play. Details
  • Class parity: casters and skirmishers got real survival tools (barriers, Misty Step, evasion). Compendium
  • Hired sellswords arrive at your level with a full kit of gear rolled for them.
  • A new title screen layout and a hero select with stats, gear and campaign progress at a glance.
  • Full screen from the title and Settings (and Add to Home Screen help on iPhone).

Fixes

  • The town's top bar no longer gets squeezed off short phone screens.

v0.2.0 Arena and Menagerie

· Major update

  • The PvP arena: seven maps with hazards (rising lava, crumbling floors, lightning), a match lobby, ratings and a leaderboard.
  • Pets: 25 companion creatures to hatch, tame and raise, with skills, evolutions and errands. Wren runs the Menagerie. Compendium
  • 19 new legendary bows, quivers, amulets, rings and belts. Compendium
  • Loot picks the gear slot first, so jewelry and bows stop getting drowned out by swords.
  • New party frames, shared by the leader and the guests.

v0.1.3 Everything is on fire (on purpose)

· Update

  • Status effects: burning, poison, bleeding, shock, chill that turns to freeze, stun, fear and more. Compendium
  • Elites and bosses roll Diablo-style affixes: walls, sentry beams, ice orbs, mortars, cages, vortexes and worse.
  • Heroes got real bodies for every race, class and gender, with a live preview while you create them. Compendium
  • Tutorials: coach marks in your first dungeons, level-up explainers, stat tooltips and a How to Play guide.
  • A loot filter and quick salvage that work mid-dungeon.
  • Wizard: Wall of Fire replaces Cone of Cold. Compendium
  • Co-op: a fallen leader spectates while the party fights on, and scrolls of Mending and Raising can drop.

Fixes

  • Sellswords only fight foes they can see and reach, instead of chasing into rooms behind walls.
  • A clearer stairs compass.

v0.1.2 Bring a friend (and a narrator)

· Update

  • Online co-op for up to four: lobbies, party chat, instanced loot for everyone and item gifts.
  • The game has a name: The Ember Depths.
  • Meet Quillon Dicewright, Dungeon Minder: a five-act story, a narrator and a lot of opinions.
  • Seven droppable class sets and legendaries with 60 visible powers. Compendium
  • Four new room puzzles, and a new fantasy score for the town, the dungeons and the bosses.
  • Automatic updates that wait for a safe moment: in town, or at the next stairs.

Fixes

  • No more descending in the middle of a fight.
  • Co-op partners follow you downstairs onto your exact tile (instead of into the rock).

v0.1.1 More things that bite

· Update

  • 24 new monsters and 5 new ways for them to fight. Compendium
  • Epic bosses, sigil puzzles and captives to rescue. Compendium
  • The bounty board: ten kinds of quests, trophies to gather and wandering mini-bosses with something to say.
  • Cloaks and belts for everyone, robes for casters. Compendium
  • Easier-to-read heroes and monsters: outlines, shadows and a wind-up before every big swing.

Fixes

  • Bows are held properly and aim where you point.

v0.1.0 The first spark

· Major update

  • Hearthold needs a hero. A real-time pixel dungeon crawler with tabletop rules: pick a race and a class and dive into five acts. Compendium
  • Classes grow from level 1 to 20 with subclasses, and feats instead of ability score boosts if you like. Compendium
  • Skills get stronger the more you use them: mastery ranks 1–10 with perk choices along the way.
  • The Smithy upgrades gear up to +10, with Awakening; the Tavern hires sellswords to fight beside you.
  • 25 dungeon bosses with phases, vault guardians, mimics and traps. Compendium
  • Unlockable classes and races, a hero roster, visible gear on your hero and HD pixel portraits. Compendium

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