- The Pets tab: your gear sheet now has a Pets tab next to Party. Tap your pet's name under its portrait, press K, or pick Pets in the pause menu to see how it's doing mid-run. Compendium
- Your active pet up close: level and the XP it earned this run, bond, its next evolution and what it still needs, skills with live cooldowns, charm, talents and its damage and healing so far.
- Tap any stat to see how much comes from talents and how much from the charm.
- Found this run: every pet, egg and charm you picked up, where it turned up and how many floors until an egg hatches. They all wait for you in the Menagerie.
- The whole stable at a glance, new arrivals marked. Swapping your active pet still happens in town.
- A small "!" on the pet frame tells you when there's something new to look at. Works for co-op guests too.
Fixes
- The pet view now lives in the gear sheet as a Pets tab beside Party, instead of its own window, and the chat bubble no longer covers the sheet's tabs.
- Tell Quillon: found a bug or got an idea? Write a letter to the Dungeon Minder from the Menu, Settings, the pause menu or the title screen. On a keyboard, press F8 anywhere.
- Bug reports can bring a screenshot and what you were doing. You see everything pinned to your letter and can remove any of it. Never your IP address or email.
- My letters: the staff write back and Quillon relays every reply. A note pops up the moment one lands, even mid-dungeon.
- The Ideas board: browse the ideas the Architect pinned up and add your voice with a Me too.
- Two new deeds: Bug Hunter for your first bug the staff confirm and squash, and the Bugbane title at ten. Compendium
- Menus are now more compact; adjust Menu size in Settings (50–110%).
- The Daily Descent & Weekly Rite now have a card on the Adventure screen (the town chip was easy to miss). Details
Fixes
- A new trailer and store screenshots with Pipsnizzle the Thief, Vhoruun's Wager and hardcore heroes, and a Hardcore section on the website's home page.
- Hardcore heroes: tick the box when you forge a hero and death is permanent. The hero, their gear and their bag go into the grave. Details
- Hardcore heroes live in their own realm: their own gold, stash, town, sellswords and pets. Softcore riches can't carry them. Details
- Hard, Epic or Legendary only. No trades, no gifts, and parties only with other hardcore heroes. Compendium
- The Hall of the Fallen remembers every name, and Quillon reads the eulogy himself. Details
- Hardcore leaderboards and five hardcore deeds, from One Life to Ember-Hearted. Leaderboards
- What's New: you're reading it. Every update now comes with notes like these, in game and on the website. Changelog
- The website compendium caught up: dungeons, game modes, the town, quests, sellswords and encounters all have pages now. Compendium
- Quests overhaul: a bounty board with three factions, named elites with lore, townsfolk stories and a questline for every sellsword. Details
- The Expedition Table: send idle sellswords on trips while you're away. They come back with loot, eggs and a very honest journal. Details
- Pipsnizzle the Thief: Hearthold's payroll goblin is loose in the Depths with a sack of 'borrowed' loot. Catch him. Details
- Vhoruun's Wager: at the top of the stairs the Ember Tyrant offers a curse for a bigger pot. Cash out, or push your luck. Details
- The Nemesis: the monster that killed you gets a name, a crown and a grudge. Return the favour. Details
- The Hearthfire: a daily streak that grows when you play and never goes out when you don't. Details
- Daily Descent and Weekly Rite: the same seed for everyone, Ember Mutators and public boards. Details
- The Training Grounds became a real town building with five levels of drills to unlock. Details
Fixes
- Town menus fit on one screen on phones in landscape, and stay clear of the notch.
- Quests, reputation and the Expedition TableThe Ember Depths quest overhaul: the Tavern bounty board, 25 named elites, townsfolk stories, sellsword questlines, three factions and sellsword expeditions.
- Pipsnizzle the Thief, his Vault and the Mayor's ledgerPipsnizzle, Hearthold's payroll goblin, runs through the Depths with a sack of borrowed loot. How to catch him, what he drops, and how to find his Vault.
- Vhoruun's Wager: push your luck on the stairsAt each staircase Vhoruun offers a pact: carry a curse down a floor for a growing loot multiplier. Cash out at any stairs, or lose the pot when you die.
- The Nemesis: the monster that killed you remembersIn The Ember Depths the monster that kills you can become your nemesis: a name, an epithet, a rank and a grudge. It comes back stronger until you take revenge.
- The Hearthfire: a daily streak that never punishes a breakHearthold keeps a fire for you: it grows each day you play, only dims one step when you miss a day, never goes out, and banks rested XP while you're away.
- Daily Descent and Weekly RiteThe same seed, map and Ember Mutators for everyone: one scored Daily Descent a day, unlimited Weekly Rite attempts, public boards, rite chests and titles.
- The Training GroundsHearthold's drill hall: beat on dummies, read your damage per second on the live meter, test resistances, bosses and burst parses. Five levels to build.
- Achievements and titles: 127 deeds to chase and 91 titles to wear under your name, from Common to Mythic. Details
- Primordial: the first 1,000 heroes ever to descend carry a numbered title nobody can earn later. Compendium
- Titles show everywhere your name does: chat, party frames, the player list, leaderboards and over your hero in co-op. Compendium
- Co-op fast path: party games travel over a UDP relay. Smoother on shaky connections, and nobody ever sees your IP address. Details
- The Training Grounds: beat on dummies and read your damage per second. The live damage meter works in dungeons too. Details
Fixes
- Beast cages are only held shut by guards you can actually see, not hidden ambushers or foes behind walls.
- Difficulty overhaul: Hard, Epic and Legendary change the rules now, not just the numbers. Foes hunt past your minions and bosses enrage. Details
- Loot scarcity: fewer free legendaries, so the orange glow means something again. Details
- Move speed goes up to +100% with a soft cap, a little speed every two levels, and speed affixes on more slots. Details
- Cloud saves: your heroes are backed up automatically, with a recovery code and device links. No account needed. Details
- 25 new dungeon looks: every dungeon now looks like its name, from thorny warrens to a blood-red cathedral. Details
- Summon Imps now has downtime (30 s cooldown, 20 s imps): the imp wall was a little too permanent. Compendium
Fixes
- Co-op guests: casters no longer vanish, the loot filter works for guests, and heroes stop pushing each other one way.
- The difficulty overhaul: hard modes are systems nowWhat changed on Hard, Epic and Legendary in The Ember Depths: summon hunters, boss enrage, bigger packs, stingier stairs, and the full table of numbers.
- Move speed up to +100%, with a soft capHow move speed works in The Ember Depths: +1% every two levels, speed affixes on more slots, a soft cap at +60% and double speed at most.
- Cloud saves, backups and recovery codesYour Ember Depths heroes are saved to the cloud automatically, with backups, a recovery code and device links, and no account or email needed.
- 25 new dungeon looks: every dungeon looks like its nameBramble Hollow has thorns, the Weeping Vaults are flooded and the Brimstone Bastion is a forge: 30 dungeon looks and where each one appears.
- Wizard: the Infernal Binding school replaces necromancy. Summon Imps binds claws, bolts or a whole court. Compendium
- Every skill got its own icon, and every item base a hand-built pixel icon with a proper tooltip. Compendium
- Uniques have their own in-world looks, and Lost & Found sends home the ones you left on the floor. Details
- A 5th hotbar slot at level 10 and a 6th at 20.
- Sellswords chat, bicker and flirt, scoop up gold for the party and pick up their own upgrades. Compendium
- Merchant: sell by rarity or sell whatever your search shows. Locked items, upgrades and uniques are always kept.
- Friend requests can be answered anywhere, even mid-dungeon.
Fixes
- A boss can no longer end up outside its sealed arena.
- Rings compare against both worn rings, with Replace Ring 1 or Ring 2.
- Beards sit on the jaw, below the nose, where beards belong.
- Co-op guests get the same hotkeys as the leader and a ready-to-descend flow at the stairs.
- The Ember Depths has a website: a compendium of every class, skill and item, live leaderboards and a press kit. Compendium
- Co-op netcode v2: your hero moves the instant you do, and everyone else glides instead of teleporting. Details
- Challenge a friend to the arena: they get an Accept or Decline, no codes.
- A new title screen: Hearthold at night above the Ember Depths.
- The town dock got HD pixel buttons, and the chasm is now a permanent part of Hearthold.
- Auto handles are whimsical now (SootyMimic, GrimLantern…). Chosen handles are untouched.
- HD monsters: 70 new designs with full animations, plus 38 hand-built bosses with phase forms and death set pieces. Compendium
- 25 monsters with new tricks: shielders, healers, burrowers, splitters, mirrors, snipers and more. Compendium
- Social: chat, a player list, trading and ranks, plus handles, friends and direct messages.
- Hearthold came alive: parallax castle skyline, day and night, villagers, animals and ambience.
- A new opening: Hearthold's worst afternoon, from the first tremor to Vhoruun himself.
- Buff and debuff rows with tooltips on every frame, and a Breakdown of damage, healing and damage taken after each run.
- A proper Look step in the character creator, and faster menus with 44 px touch targets.
- 80 uniques: named class weapons, archetype armour and jewelry with powers that change how you play. Details
- Class parity: casters and skirmishers got real survival tools (barriers, Misty Step, evasion). Compendium
- Hired sellswords arrive at your level with a full kit of gear rolled for them.
- A new title screen layout and a hero select with stats, gear and campaign progress at a glance.
- Full screen from the title and Settings (and Add to Home Screen help on iPhone).
Fixes
- The town's top bar no longer gets squeezed off short phone screens.
- The PvP arena: seven maps with hazards (rising lava, crumbling floors, lightning), a match lobby, ratings and a leaderboard.
- Pets: 25 companion creatures to hatch, tame and raise, with skills, evolutions and errands. Wren runs the Menagerie. Compendium
- 19 new legendary bows, quivers, amulets, rings and belts. Compendium
- Loot picks the gear slot first, so jewelry and bows stop getting drowned out by swords.
- New party frames, shared by the leader and the guests.
- Status effects: burning, poison, bleeding, shock, chill that turns to freeze, stun, fear and more. Compendium
- Elites and bosses roll Diablo-style affixes: walls, sentry beams, ice orbs, mortars, cages, vortexes and worse.
- Heroes got real bodies for every race, class and gender, with a live preview while you create them. Compendium
- Tutorials: coach marks in your first dungeons, level-up explainers, stat tooltips and a How to Play guide.
- A loot filter and quick salvage that work mid-dungeon.
- Wizard: Wall of Fire replaces Cone of Cold. Compendium
- Co-op: a fallen leader spectates while the party fights on, and scrolls of Mending and Raising can drop.
Fixes
- Sellswords only fight foes they can see and reach, instead of chasing into rooms behind walls.
- A clearer stairs compass.
- Online co-op for up to four: lobbies, party chat, instanced loot for everyone and item gifts.
- The game has a name: The Ember Depths.
- Meet Quillon Dicewright, Dungeon Minder: a five-act story, a narrator and a lot of opinions.
- Seven droppable class sets and legendaries with 60 visible powers. Compendium
- Four new room puzzles, and a new fantasy score for the town, the dungeons and the bosses.
- Automatic updates that wait for a safe moment: in town, or at the next stairs.
Fixes
- No more descending in the middle of a fight.
- Co-op partners follow you downstairs onto your exact tile (instead of into the rock).
- 24 new monsters and 5 new ways for them to fight. Compendium
- Epic bosses, sigil puzzles and captives to rescue. Compendium
- The bounty board: ten kinds of quests, trophies to gather and wandering mini-bosses with something to say.
- Cloaks and belts for everyone, robes for casters. Compendium
- Easier-to-read heroes and monsters: outlines, shadows and a wind-up before every big swing.
Fixes
- Bows are held properly and aim where you point.
- Hearthold needs a hero. A real-time pixel dungeon crawler with tabletop rules: pick a race and a class and dive into five acts. Compendium
- Classes grow from level 1 to 20 with subclasses, and feats instead of ability score boosts if you like. Compendium
- Skills get stronger the more you use them: mastery ranks 1–10 with perk choices along the way.
- The Smithy upgrades gear up to +10, with Awakening; the Tavern hires sellswords to fight beside you.
- 25 dungeon bosses with phases, vault guardians, mimics and traps. Compendium
- Unlockable classes and races, a hero roster, visible gear on your hero and HD pixel portraits. Compendium