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v0.26.2 · 31 October 2026
The Ember Swarm: the arena and the altar's bargain
The Effigy Altar's floor is its arena now — the doors seal, the stairs lock, and between waves the altar offers boons and curses that stack into a richer hoard.
Some floors hold an Effigy Altar in their biggest room — the Swarm's arena. Touch it and the doors slam shut, the stairs seal and the waves pour inside. There is no leaving until the Swarm ends: hold wave 20, or bank the hoard at a checkpoint and walk.
| Waves | Checkpoints (the way out) | Live foes at once | Effigy pick | Swarm Sapper |
|---|---|---|---|---|
| 20: +2 foes each wave, +2 per extra hero | after waves 5, 10, 15 the golden Effigy of the Hoard joins the next pick | 22 | one about every 60s; solo play waits, co-op gives 10s | each wave; 7s after its last foe to fell it, or the next wave is Empowered |
The floor's largest far room is the Swarm's arena: touch its Effigy Altar and the doors slam shut and the stairs seal until the Swarm ends. Up to 20 waves pour in, and sellswords and pets fight uncapped here, the only place the game lets crowds loose. About every 60 seconds the altar offers three effigies and you take one; each is a boon that stacks up to five ranks, 12 in all. Every wave brings a Swarm Sapper that only your own hits can hurt; if it lives past the wave's end the next wave comes Empowered. The hoard pays for the waves held and the picks taken, and the best Swarm of the week tops the weekly board.
The picks are the point: since 0.27 the altar offers three effigies about every minute, each a boon that stacks, and the hoard pays for the waves you hold and the picks you take. Press on past a checkpoint for a fatter hoard, or take the golden effigy and go.
| Effigy | Kind | What it does | Rank 1 | Top rank |
|---|---|---|---|---|
| Wide Flame | area | Your area skills reach wider. | Area skills +15% wider | Area skills +75% wider |
| Twin Bolts | projectile | Your projectile skills loose more shots. | +1 shot a volley | +3 shots a volley |
| Arc Thread | chain | Your hits arc on to the nearest foes. | Hits arc to 1 more foe for 36% | Hits arc to 3 more foes for 60% |
| Ember Burst | nova | A foe you fell bursts into flame. | Felled foes burst for 47% of their health in 2.3 tiles | Felled foes burst for 95% of their health in 3.3 tiles |
| Whetstone | stat | The whole party hits harder. | +10% damage | +50% damage |
| Quickening | stat | The whole party strikes and moves faster. | +8% attack speed, +4% move speed | +40% attack speed, +20% move speed |
| Ironhide | stat | The whole party is tougher. | +6% health, 2 damage reduction | +30% health, 10 damage reduction |
| Bloodletting | sustain | A foe you fell mends you. | Heal 0.6% of your health a kill | Heal 3.0% of your health a kill |
| Cinder Halo | aura | Flame circles you and scorches what presses close. | Burns foes within 2.2 tiles every half second | Burns foes within 3.0 tiles every half second |
| Stormcall | aura | Lightning falls on a foe near you every few seconds. | A strike every 6s on 1 foes | A strike every 2s on 3 foes |
| Ember Ward | sustain | A ward of banked fire renews itself around the party. | A ward of 4% health every 8s | A ward of 20% health every 8s |
| Fortune | reward | Luck and the altar's hoard grow. | +20% gold, +8% magic find, 1 extra hoard share | +100% gold, +40% magic find, 5 extra hoard shares |
| Effigy of the Hoard | way out | The altar yields: take the hoard and end the Swarm. | Ends the Swarm and pays the hoard | ends the Swarm and pays the hoard |
See also