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Compendium
14 classes
Pick one when you create a hero. Five are open from the start — fighter, rogue, wizard, ranger and cleric; your first hero also gets one locked class free (and one locked race), and the rest unlock as you play. Each has 7 skills, two subclasses and a level 1–20 progression.
Choose your path
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Fighter
A master of arms and armor who out-fights anything foolish enough to close the distance.
Champion · Battle Master
Available from the start.
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Paladin
A holy warrior whose blade is bound with oath and radiance.
Oath of Devotion · Oath of Vengeance
Reach level 8 with any hero.
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Rogue
A quick, cunning blade that finds every opening and exploits it without mercy.
Thief · Assassin
Available from the start.
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Ranger
A hunter of the wild deep who never lets prey out of sight — or out of range.
Hunter · Beast Master
Available from the start.
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Wizard
A scholar of the arcane who bends fire, frost and lightning to their will.
Evocation · Elemental Binding
Available from the start.
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Cleric
A devoted channel of divine power who mends allies and smites the wicked in the same breath.
Life Domain · Tempest Domain
Available from the start.
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Barbarian
A storm of muscle and fury who shrugs off wounds that would drop anyone else — and answers with a greataxe.
Path of the Berserker · Path of the Emberblood
Slay 600 monsters.
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Bard
A spellsinger whose verses sharpen allies' blades and whose insults leave monsters weeping.
College of Lore · College of the Warhorn
Hire 3 sellswords at the Tavern.
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Druid
A keeper of the old green who calls roots, moonlight, beasts and storm down into the deep.
Circle of the Land · Circle of the Fang
Break Grukk's crown (clear Act I). The hill circles answer whoever frees them.
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Monk
A disciplined fighter who needs no armor and little weapon — only speed, breath and a hundred precise blows.
Way of the Open Hand · Way of the Ashen Lotus
Raise any skill to Mastery rank 6.
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Sorcerer
Magic isn't studied, it's in the blood — and it comes out in torrents of fire, frost and lightning.
Draconic Bloodline · Stormborn Bloodline
Find 4 legendary items.
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Warlock
Power bought from something that lives beyond the stars. The price comes due later. The eldritch blast comes now.
The Fiend · The Hollow Star
Put Morvaine to rest (clear Act II). Something that served her offers you a pact.
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Necromancer
You died once. You took notes. Now the dead answer when you call — and every wound you deal feeds you.
Bonecaller · Bloodmage
Defeat Kelmoth the Risen in The Sunken Crypt (your third dungeon). The dead answer whoever puts their master down.
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Dread Knight
A knight who walked into the dark and came back wearing it. Your blade remembers the grave.
Bloodreaver · Doomlord
Prestige · PRESTIGE — unlock Pyre IV or higher, or reach depth 25 of the Endless Descent. Wear the dark like armour.
At a glance
| Class | Role | Archetype | Hit die | Primary | Armour | Resource | Skills |
|---|---|---|---|---|---|---|---|
| Fighter | Melee · Weapon Master | Vanguard | d10 | STR | Light, Medium, Heavy + shields | Stamina | 9 |
| Paladin | Melee · Holy Tank | Devout | d10 | STR | Light, Medium, Heavy + shields | Spell Points | 9 |
| Rogue | Melee · Burst Striker | Skirmisher | d8 | DEX | Light | Cunning | 9 |
| Ranger | Ranged · Hunter | Skirmisher | d10 | DEX | Light, Medium | Focus | 9 |
| Wizard | Ranged · Arcane Blaster | Arcanist | d6 | INT | None | Spell Points | 10 |
| Cleric | Caster · Divine Healer | Devout | d8 | WIS | Light, Medium + shields | Spell Points | 9 |
| Barbarian | Melee · Raging Bruiser | Vanguard | d12 | STR | Light, Medium + shields | Rage | 9 |
| Bard | Healer · Inspiring Caster | Skirmisher | d8 | CHA | Light | Inspiration | 9 |
| Druid | Caster · Wild Shaper | Devout | d8 | WIS | Light, Medium + shields | Spell Points | 9 |
| Monk | Melee · Martial Artist | Skirmisher | d8 | DEX | None | Ki | 9 |
| Sorcerer | Ranged · Innate Caster | Arcanist | d6 | CHA | None | Sorcery Points | 9 |
| Warlock | Ranged · Pact Caster | Arcanist | d8 | CHA | Light | Pact Magic | 9 |
| Necromancer | Caster · Undead Summoner | Arcanist | d6 | INT | Light | Essence | 9 |
| Dread Knight | Melee · Dark Knight | Vanguard | d10 | STR | Light, Medium, Heavy + shields | Dread | 9 |
Loadouts
Sword and board for the climb, warhammer for the boss.
At level 20 a hero keeps 2 equipment sets — the worn kit and one stowed — and flips between them on the Hero sheet's Gear tab, in town or mid-dungeon. Gear moves between the sets (never through the bag, so a full inventory can't block it), stats apply the instant you swap, and an attuned unique keeps its chosen powers on the way back.