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Melee · Holy Tank

Paladin

A holy warrior whose blade is bound with oath and radiance.

Paladin in-game sprite, male and female
  • Devout
  • d10 hit die
  • STR
  • Spell Points

Reach level 8 with any hero.

Overview

Role
Melee · Holy Tank
Archetype
Devout (melee basic attack)
Hit die
d10
Hit points
30 at level 1, +18 per level (+3 per CON modifier point, every level)
Primary ability
Strength
Armour
Light, Medium, Heavy + shields
Weapons
Swords, Greatswords, Axes, Greataxes, Maces, Warhammers, Daggers, Rapiers, Spears
Resource
Spell Points: 80 + 4 per level, refills 6/s
Ability score improvements
Levels 4, 8, 12, 16, 19
Subclass
Level 3: Oath of Devotion or Oath of Vengeance
Starting kit
Mace, Round Shield, Ring Mail
Suggested scores
STR 15 · DEX 10 · CON 13 · INT 8 · WIS 12 · CHA 14

Class features

  1. Lv 1
    Divine Sense You feel the presence of the unnatural.
    • +10% Necrotic Resistance
  2. Lv 2
    Divine Smite Basic attacks spend Spell Points for bonus radiant damage — only while your pool is above half, so your healing stays in reserve.
  3. Lv 5
    Extra Attack Your basic attacks strike twice.
  4. Lv 6
    Aura of Protection Your presence bolsters your defenses.
  5. Lv 5
    Revivify Stand beside a fallen ally to raise them (2s, 40% health, once per 60s). As a companion, you rush to raise a fallen hero.
  6. Lv 10
    Aura of Courage Nothing can make you falter.
    • +5% Damage Reduction
  7. Lv 14
    Cleansing Touch Your remedies work miracles.
    • +15% Potion Healing
  8. Lv 18
    Holy Nimbus You radiate destructive, holy power.
    • +4 Radiant Damage
    • +8% Damage
  9. Lv 20
    Oathkeeper's Wrath Your oath and your fury become one.
    • +10% Damage
    • +4 Radiant Damage

Level 1–20 progression

Everything a Paladin gains each level, including both subclasses (chosen at level 3). Tap a skill to jump to its numbers.

Paladin level 1 to 20 progression
LevelProf.Gains
1+2
2+2
3+2
4+2
  • Ability Score Improvement or feat
5+3
6+3
  • Aura of Protection
7+3
8+3
  • Ability Score Improvement or feat
9+4
10+4
  • Aura of Courage
11+4
12+4
13+5
14+5
  • Cleansing Touch
15+5
16+5
  • Ability Score Improvement or feat
17+6
18+6
  • Holy Nimbus
  • Holy Rebuke Oath of Devotion
  • Relentless Vengeance Oath of Vengeance
19+6
20+6
  • Oathkeeper's Wrath

Feature Skill Dice rank-up Subclass ASI or feat Proficiency · Subclass entries are tagged with the subclass name.

Skills & spells

Numbers at mastery rank 1. Damage adds your weapon hit or ability modifier; "save" skills deal half damage when the foe makes its save (DC = 8 + proficiency + STR modifier). Open Mastery for every rank, perk and the rank-10 bonus.

Paladin skills

Shield of Faith

Lv 1 Buff

A shimmering ward of holy light surrounds you.

Type
Buff
Cost
20
Cooldown
20s
Scales with
Charisma
Duration
15s
Grants you
+3 Armor Class
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Shield of Faith mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12020s—Learned
2Lv 12019.8s+3%Duration +15% · 17.3s
3Lv 22019.6s+6%Ward strength +15% · +3.5 Armor Class
4Lv 41919.4s+9%
5Lv 61917.2s+12%Cooldown −10%
6Lv 81517s+15%Cost −20%
7Lv 101516.8s+18%Ward strength +15% · +3.9 Armor Class
8Lv 121516.6s+21%
9Lv 141416.4s+24%Duration +15% · 19.5s
10Lv 16916.2s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · +4.4 Armor Class

Rank 4: pick one

  • Aegis Ward strength +30%, duration −20%.
  • Everlasting Ward Duration +40%.

Rank 8: pick one

  • Swift Ward Cooldown −15%.
  • Blessed Ward The ward also Blesses you; strength +10%.

Rank 10, Mastered: Bulwark of Faith: ward strength +15%.

Lay on Hands

Lv 2 Heal

Channel divine grace to mend your wounds, or an ally's.

Type
Heal
Cost
25
Cooldown
15s
Heals
(2d6 + CHA mod) × 3
Hit
Always hits
Scales with
Charisma

Healing dice by level Lv 2 2d6Lv 7 3d6Lv 19 4d6

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% healing, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Lay on Hands mastery ranks
RankNeedsCostCooldownHealWhat changes
1Lv 12515s—Learned
2Lv 12114.9s+3%Cost −15%
3Lv 22113.5s+6%Cooldown −8%
4Lv 42113.4s+9%
5Lv 62013.2s+12% +1d+1 healing die
6Lv 81613.1s+15% +1dCost −15%
7Lv 101612.9s+18% +1dThe touch Blesses its target · Blessed · 3s
8Lv 121612.8s+21% +1d
9Lv 141612.6s+24% +1dBlessing lasts 50% longer · Blessed · 4.5s
10Lv 16512.5s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · Blessed · 6s

Rank 4: pick one

  • Bountiful Touch Healing +25%, cost +30%.
  • Quick Mercy Cooldown −25%, healing −10%.

Rank 8: pick one

  • Sanctified Touch Healing +20%, cooldown +15%.
  • Lasting Grace Blessing lasts twice as long; healing +10%.

Rank 10, Mastered: Hands of the Saint: cost −20%; the blessing lasts 50% longer.

Wrathful Strike

Lv 5 Melee strike radiant

A radiant blow that sears flesh and spirit alike.

Type
Melee strike
Cost
30
Cooldown
10s
Damage
2d8 + weapon hit radiant
Hit
Attack roll vs AC
Reach
1.3 tiles
Arc
90°
Applies
Feared 25% · 2s

Damage dice by level Lv 5 2d8Lv 11 3d8Lv 17 4d8

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Wrathful Strike mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 13010s—Learned
2Lv 1309.9s+3%Frighten chance +10% · Feared 35% · 2s
3Lv 2299.8s+6% +1d+1 radiant die
4Lv 4299.7s+9% +1d
5Lv 6299.6s+12% +1dReach and arc +15% · radius 1.5 · arc 103°
6Lv 8298.5s+15% +1dCooldown −10%
7Lv 10288.4s+18% +1dFear lasts 30% longer · Feared 35% · 2.6s
8Lv 12288.3s+21% +1d
9Lv 14238.2s+24% +1dCost −15%
10Lv 16158.1s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · Feared 55% · 3.6s

Rank 4: pick one

  • Branding Wrath Foes are Marked (+50% chance) instead of Frightened; damage −10%.
  • Searing Wrath Foes Burn instead (+35% chance); damage +10%.

Rank 8: pick one

  • Crusade Cooldown −15%.
  • Divine Fury Damage +20%, cost +30%.

Rank 10, Mastered: Wrath of the Oath: status lasts 50% longer and lands 20% more often.

Radiant Charge

Lv 7 Dash radiant

Surge forward in a streak of light, smiting all in your path and warding yourself.

Type
Dash
Cost
20
Cooldown
12s
Damage
2d6 + weapon hit radiant
Hit
Attack roll vs AC
Distance
5 tiles
Grants you
+2 Armor Class

Damage dice by level Lv 7 2d6Lv 12 3d6Lv 17 4d6

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Radiant Charge mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12012s—Learned
2Lv 12011.9s+3%Charge distance +15% · range 5.8
3Lv 22011.8s+6% +1d+1 radiant die
4Lv 41911.6s+9% +1d
5Lv 61910.3s+12% +1dCooldown −10%
6Lv 81910.2s+15% +1dAfterglow ward +50% · +3 Armor Class
7Lv 101910.1s+18% +1dFoes struck are Frightened (25%) · Feared 25% · 3s
8Lv 121910s+21% +1d
9Lv 14189.8s+24% +1dCharge distance +15% · range 6.5
10Lv 16139.7s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · range 7.5 · Stunned 55% · 3s

Rank 4: pick one

  • Steed of Light Distance +40%, cooldown −10%.
  • Hammer of Dawn Damage +25%, distance −15%.

Rank 8: pick one

  • Shining Path Afterglow ward lasts twice as long and is 50% stronger.
  • Zealot's Rush Cost −50%, cooldown −10%.

Rank 10, Mastered: Dawnbreaker: distance +20% and foes are Stunned (30%) instead.

Circle of Retribution

Lv 9 Area radiant

Holy light erupts around you, punishing all who stand close.

Type
Area (around you)
Cost
35
Cooldown
16s
Damage
3d8 + CHA mod radiant
Hit
CON save vs your spell DC (half damage on a save)
Scales with
Charisma
Radius
3 tiles

Damage dice by level Lv 9 3d8Lv 13 4d8Lv 15 5d8

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Circle of Retribution mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 13516s—Learned
2Lv 13515.8s+3%Radius +10% · radius 3.3
3Lv 23415.7s+6% +1d+1 radiant die
4Lv 43415.5s+9% +1d
5Lv 63413.8s+12% +1dCooldown −10%
6Lv 83313.6s+15% +1dRadius +10% · radius 3.6
7Lv 103313.4s+18% +1dFrightens the wicked (20%) · Feared 20% · 3s
8Lv 123313.3s+21% +1d
9Lv 142713.1s+24% +1dCost −15%
10Lv 161813s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · radius 4.4 · Feared 40% · 3s

Rank 4: pick one

  • Retribution Aura Radius +40%, damage −15%.
  • Judgment Damage +20%, radius −20%.

Rank 8: pick one

  • Unending Wrath Cooldown −15%.
  • Hallowed Ground Frighten chance +40%; fear lasts 50% longer.

Rank 10, Mastered: Sun Circle: radius +25% and Frighten chance +20%.

Aura of Valor

Lv 13 Buff

Your oath blazes outward: you and every ally near you fight harder and endure more.

Type
Buff
Cost
25
Cooldown
24s
Scales with
Charisma
Duration
12s
Allies within
5 tiles
Grants you
+10% Damage, +10% All Resistances
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Aura of Valor mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12524s—Learned
2Lv 12523.8s+3%Aura radius +15% · radius 5.8
3Lv 22523.5s+6%Aura strength +15% · +11.5% Damage, +11.5% All Resistances
4Lv 42423.3s+9%
5Lv 62423s+12%Duration +15% · 13.8s
6Lv 82420.9s+15%Cooldown −8%
7Lv 101920.6s+18%Cost −20%
8Lv 121820.4s+21%
9Lv 141820.2s+24%Aura radius +20% · radius 6.8
10Lv 161219.9s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · radius 7.8 · +13% Damage, +13% All Resistances

Rank 4: pick one

  • Aura of Conquest Foes in the aura are Frightened (50%); aura strength −10%.
  • Undying Devotion Duration +30%.

Rank 8: pick one

  • Radiant Beacon Aura radius +50%.
  • Oathbound Fervor Aura strength +20%, cost +30%.

Rank 10, Mastered: Banner of the Oath: aura strength +15% and radius +20%.

Celestial Warden

Lv 17 Summon radiant

Call down a winged warden of radiant light to fight at your side.

Type
Summon
Cost
40
Cooldown
30s
Damage
2d8 per summon hit radiant
Summons
1
Lasts
20s
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Celestial Warden mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 14030s—Learned
2Lv 14029.7s+3%Warden HP +20% · summon HP +20%
3Lv 23929.4s+6%Duration +15% · 23s
4Lv 43929.1s+9%
5Lv 63828.8s+12%Warden damage +10%
6Lv 83828.5s+15%Warden HP +20% · summon HP +40%
7Lv 103028.2s+18%Cost −20%
8Lv 122927.9s+21%
9Lv 142927.6s+24%+1 warden (the host shares its light: wardens −15% damage) · 2 summons
10Lv 161827.3s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · summon HP +65%

Rank 4: pick one

  • Heavenly Choir +1 warden; wardens −25% HP and −15% damage.
  • Archon Wardens +50% HP and +10% damage.

Rank 8: pick one

  • Eternal Vigil Duration +30%.
  • Swift Descent Cooldown −15%.

Rank 10, Mastered: Host of Heaven: wardens +25% HP and +10% damage.

Oath of Devotion skills

Sacred Weapon

Lv 3 Buff Oath of Devotion

Your weapon blazes with holy fire.

Type
Buff
Cost
20
Cooldown
25s
Scales with
Charisma
Duration
12s
Grants you
+3 to Hit, +3 Radiant Damage
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Sacred Weapon mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12025s—Learned
2Lv 12024.8s+3%Duration +15% · 13.8s
3Lv 22024.5s+6%Blessing strength +15% · +3.5 to Hit, +3.5 Radiant Damage
4Lv 41924.3s+9%
5Lv 61921.5s+12%Cooldown −10%
6Lv 81521.3s+15%Cost −20%
7Lv 101521s+18%Duration +15% · 15.6s
8Lv 121520.8s+21%
9Lv 141420.5s+24%Blessing strength +10% · +3.8 to Hit, +3.8 Radiant Damage
10Lv 16920.3s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · +4.2 to Hit, +4.2 Radiant Damage

Rank 4: pick one

  • Blazing Blade Strength +30%, duration −20%.
  • Hallowed Steel Duration +30%.

Rank 8: pick one

  • Ever-Burning Cooldown −15%.
  • Blinding Light Igniting the blade Frightens nearby foes (50%).

Rank 10, Mastered: Blade of the Dawn: blessing strength +15%.

Oath of Vengeance skills

Vow of Enmity

Lv 3 Buff Oath of Vengeance

You swear a foe's destruction above all else.

Type
Buff
Cost
20
Cooldown
20s
Scales with
Charisma
Duration
10s
Grants you
+15% Damage vs Elites, +3 to Hit
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Vow of Enmity mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12020s—Learned
2Lv 12019.8s+3%Duration +15% · 11.5s
3Lv 22019.6s+6%Vow strength +15% · +17.3% Damage vs Elites, +3.5 to Hit
4Lv 41919.4s+9%
5Lv 61917.2s+12%Cooldown −10%
6Lv 81917s+15%Nearby foes are Marked (40%) · Marked 40% · 3s
7Lv 101516.8s+18%Cost −20%
8Lv 121516.6s+21%
9Lv 141416.4s+24%Vow strength +10% · +18.8% Damage vs Elites, +3.8 to Hit
10Lv 16916.2s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · Marked 70% · 3s · +21% Damage vs Elites, +4.2 to Hit

Rank 4: pick one

  • Relentless Vow Duration +30%.
  • Oath of Ruin Vow strength +25%, cost +30%.

Rank 8: pick one

  • Undying Hatred Cooldown −15%.
  • Dread Vow Nearby foes are Frightened (60%) instead of Marked.

Rank 10, Mastered: Avenger's Oath: vow strength +15% and Mark chance +30%.

Subclasses

Chosen at level 3. Each adds its own skill and a feature every few levels.

Oath of Devotion

Paladins bound to the old virtues: honesty, courage, and the protection of the weak.

Skills

Features

  1. Lv 3
    Sacred Oath Your vow itself wards you from harm.
    • +5% All Resistances
  2. Lv 7
    Aura of Devotion Your oath shields you from fear and coercion.
    • +5% Damage Reduction
  3. Lv 11
    Purity of Spirit Malevolent magic slides off you.
    • +10% All Resistances
  4. Lv 15
    Zealous Radiance Your light burns hotter with every foe struck.
    • +3 Radiant Damage
    • +5% Damage
  5. Lv 18
    Holy Rebuke Those who strike you answer for it twice over.
    • +5% Damage Reduction

Oath of Vengeance

Paladins who hunt the wicked without mercy, whatever the cost to themselves.

Skills

Features

  1. Lv 3
    Abjure Enemy Your glare alone unsettles the wicked.
    • +1 to Hit
  2. Lv 7
    Relentless Avenger You close on fleeing enemies without pause.
    • +8% Move Speed
  3. Lv 11
    Soul of Vengeance Your strikes grow ever more precise.
    • +4% Crit Chance
  4. Lv 15
    Avenging Angel Wrath radiates from you like a blade.
    • +10% Area Damage
    • +8% Move Speed
  5. Lv 18
    Relentless Vengeance Your killing blows show no mercy.
    • +15% Crit Damage

Paladin unique weapons

Dawnkeeper's Oath Starter

Mace · Weapon · drops from level 5

  • +8–24% Damage
  • +2–6 Charisma
  • +1 Life on Hit
  • +1 random affix

Dawnshield. Overhealing builds a Dawnshield (up to 18–22% of max health). When it breaks, it bursts for its full value as radiant damage.

“Its bearer swore to keep the dawn. The mace took the oath more literally.”

Verdict of the Sunward Court

Greatsword · Weapon · drops from level 12

  • +8–24% Damage
  • +2–6 Strength
  • +15–40% Max HP
  • +1 random affix

Sunward Charge. Radiant Charge hits for 200–230% damage, recharges twice as fast and leaves a trail of light that charges again 0.6s later.

Shared Faith. Shield of Faith also wards every ally within 5 tiles and lasts four times as long.

“The court met at noon, sentenced at noon, and carried out its sentences at noon.”

Lantern of the Long Night

Warhammer · Weapon · drops from level 16

  • +8–24% Damage
  • +2–6 Strength
  • +5–14% All Resistances
  • +1 random affix

Lanternlight. A lantern of judgment hangs over you: foes within 2.5 tiles are Vulnerable.

Hour of Judgment. Every 8s in battle, pillars of light fall on the 3 nearest foes for 60–75% weapon damage.

“A hammer with a lamp in its head, for a war fought entirely after dark.”

Paladins are Devouts: they can also wear the 8 Devout unique armour and off-hands, and any unique jewelry. Power values show the range they roll in.