Twelve uniques the campaign never gives. Each has a third power that sleeps until the item is honed at the Forge, which always works on them. Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged. Deep items never drop in the campaign. All are level 20; weapons fit a class group, armour and off-hands an archetype, jewelry anyone. See also the Forge and Deep legendaries and sets.
Breachmaw, the Open Gate ◈ DEEP
Executioner's Blade · Weapon · drops from level 20 · Fighter / Barbarian / Dread Knight
- +10–28% Damage
- +3–8 Strength
- +3–12 Fire Damage
- +3 random affixes
Fault Line. Every 12th basic hit tears a fissure 8 tiles ahead: 520–600% weapon damage to every foe on it, and they burn for 4s.
Stoke the Gate. Each kill stokes the gate: +3% attack speed and +3% damage for 6s (up to +24% and +24%).
The Gate Answers. When an elite or boss dies, a meteor answers on the nearest foe: 600–700% weapon damage within 3 tiles, burning them for 4s. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“Pulled out of a Breach still burning. The hole it left has never closed.”
Cinderplate of the Last Gate ◈ DEEP
Half Plate · Armor · drops from level 20 · Vanguard
- +40–170 Hit Points
- +4–10% Damage Reduction
- +12–30% Fire Resistance
- +1 random affix
Embershards. Blows you take set ember shards circling you (+2% damage reduction each). At 6 they fly at foes for 190–230% weapon damage each.
Stand in the Fire. Foes within 2.5 tiles take 40–50% weapon damage as fire every second.
Last to Leave. Hits have a 18–24% chance to be blocked: you take 50% less from them. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“Forged on the lip of a Breach by a smith who never stepped back. It remembers every blow.”
Lanternfall ◈ DEEP
Maul · Weapon · drops from level 20 · Paladin / Cleric
- +10–28% Damage
- +3–12 Radiant Damage
- +30–140 Hit Points
- +3 random affixes
Lanterns Fall. Every 4th skill you cast, 7 lanterns fall on foes near you: 240–280% weapon damage each, and they are Marked for 4s.
Kindly Light. Skill hits have a 30% chance, once a second, to heal the most wounded ally within 6 tiles for 30–40% of the damage.
Surveyed Ground. You and allies within 4 tiles take 6–10% less damage. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“A surveyor's lantern hammered onto a haft by someone who needed the light to hit harder.”
Lamp of the Lost Survey ◈ DEEP
Holy Symbol · Focus · drops from level 20 · Devout
- +8–26% Skill Damage
- +6–18% Resource Regen
- +4–14% Max HP
- +1 random affix
Wardlights. Each heal lights a wardlight circling you. At 5 they streak into foes for 220–260% weapon damage each, healing allies for 40% of it.
Lamp-Struck. When struck, a 25% chance (once every 4s) to flare: 160–200% weapon damage to foes within 3 tiles, Marking them for 4s.
Never Goes Out. Each ally you heal takes 0.3–0.5s off all your cooldowns. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“The survey team never came back. Their lamp did, still lit, still pointing down.”
Farsight, the Chartbreaker ◈ DEEP
Longbow · Weapon · drops from level 20 · Rogue / Ranger / Bard
- +10–28% Damage
- +3–8 Dexterity
- +4–10% Crit Chance ⌃
- +1 random affix
Edge of the Map. Every 10th basic hit fires a comet-lance that pierces 12 tiles for 440–520% weapon damage and Shocks for 3s.
Stormwake. Critical hits have a 30% chance to arc through 3 foes for 100–120% weapon damage.
Off the Chart. Casting a skill with a foe within 1.5 tiles blinks you 2.5–3.5 tiles away from it. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“Its first owner shot the edge off a map. The arrow is still going.”
Cloak of the Last Cartographer ◈ DEEP
Ranger's Cloak · Cloak · drops from level 20 · Skirmisher
- +6–8% Dodge ⌃
- +4–12% Move Speed
- +4–12% Attack Speed
- +1 random affix
Paper Blades. Crits fold paper blades into orbit (+2% crit chance each). At 6 they cut loose at foes for 150–175% weapon damage each, Bleeding them.
Shortcut. While moving in battle, every 1.4–1.8s you blink 5 tiles ahead; your next hit after it is a guaranteed critical hit.
Map's Edge. Dashes and blinks end in smoke (once every 4s): allies within 4 tiles +25% dodge; foes there take 270–330% weapon damage, Stunned 1s. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“Lined with every map its owner drew. Wear it and the floor seems to fold toward you.”
The Deepest Chart ◈ DEEP
War Staff · Weapon · drops from level 20 · Wizard / Sorcerer / Warlock / Necromancer
- +10–28% Skill Damage
- +3–8 Intelligence
- +8–30 Max Resource
- +3 random affixes
Uncharted Stars. Each cast sets a void star circling you (+2% skill damage each). At 7 they fall on foes for 175–210% weapon damage each.
Margin Notes. Kills refund 30–40% of your last skill's cost.
Here Be Monsters. Every 24 foes your skills strike, 3 void rings burst out of you: 280–320% weapon damage each, flinging foes back. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“A chart of a floor no one has reached, rolled tight around a staff. It unrolls when you aren't looking.”
Crown of the Drowned Stars ◈ DEEP
Dragonbone Crown · Helm · drops from level 20 · Arcanist
- +8–26 Max Resource
- +4–10% Crit Chance ⌃
- +2–6 Intelligence
- +1 random affix
Starfall. Every 6th skill you cast calls down 8 drowned stars on foes near you: 200–240% weapon damage each, Chilling them for 3s.
Undertow of Thought. 26–34% of the damage you take drains your resource instead (1 point soaks 3 health, more with level).
Tidal Insight. Each skill you cast adds a tide: +6% skill damage and +3% cooldown reduction for 6s (up to +30% and +15%). Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“Pulled from a flooded chart room. Its stars still turn, just under the water.”
Heart of the Breach ◈ DEEP
Talisman of Ages · Amulet · drops from level 20 · Any class
- +2–4 All Abilities
- +8–22% Damage
- +4–12% Max HP
- +1 random affix
Breachpulse. Each kill sets a breach-ember circling you (+2% damage each, up to 8). At 8 they burst out at foes for 200–240% weapon damage each.
Heartburst. Dropping below 40% health makes the heart burst: 450–550% weapon damage to foes within 4 tiles. Once every 20s.
Beat for Beat. Lethal damage can't drop you below 1 health for 3s, and you heal 30–50% of the damage you deal meanwhile. Once every 90s. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“It beats once for every Breach that opens. Lately it has been beating very fast.”
The Warden's Last Breath ◈ DEEP
Pendant of Vigor · Amulet · drops from level 20 · Any class
- +4–10% Cooldown Reduction
- +6–18% Resource Regen
- +3–8% Dodge ⌃
- +1 random affix
Exhale. Every 8th kill, you exhale 3 shockwave rings: 240–280% weapon damage each, flinging foes back.
Second Wind. When an elite or boss dies, your next skill deals +280–320% damage.
Held Breath. You and allies within 3 tiles move 8% faster and attack 5–7% faster. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“Every Warden exhales once as it falls. Someone thought to catch one.”
Emberglass Signet ◈ DEEP
Signet of Power · Ring · drops from level 20 · Any class
- +4–10% Crit Chance
- +20–40% Crit Damage ⌃
- +6–16% Damage
- +1 random affix
Glass Splinters. Critical hits have a 25% chance to shatter into 8 glass splinters: 65–85% weapon damage each.
Prism Heart. Skill hits grow glass motes around you (+4% crit damage each, up to 9). At 9 they streak into foes for 125–155% weapon damage each.
Flawless Cut. Each critical hit sharpens the glass: +1% crit chance and +5% crit damage for 4s (up to +10% and +50%). Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“Cut from the first Emberglass ever brought up. Hold it to the light and you can see the floor it came from.”
Band of the Torn Chart ◈ DEEP
Silver Ring · Ring · drops from level 20 · Any class
- +1–3 All Abilities
- +6–15% All Resistances
- +6–16% Damage
- +1 random affix
Torn Edge. Every 8th critical hit tears the floor open toward your target: 380–460% weapon damage along 7 tiles, Chilling foes for 3s.
Missing Floor. Kills have a 20% chance to open a hole that drags foes within 3.5 tiles in and hits them for 110–130% weapon damage.
Charted Return. Lethal damage rewinds you to where you stood, with the health you had, 3 seconds ago. Once every 80–100s. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.
Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged
“A strip of chart wound into a ring. Wherever it was torn from, that floor is missing now.”