Front-line warriors who win by standing in the worst of it: Fighter, Barbarian, Dread Knight. Worn by Fighter, Barbarian, Dread Knight.
Visage of the Bronze Ram
Greathelm · Helm · drops from level 12
- +15–70 Hit Points
- +10–25% Stun, Fear & Root Resistance
- +1–4 Strength
- +1 random affix
Ram's Landing. Your dashes end in a quake: 660–740% weapon damage around you, Stunning foes for 1s.
“The ram never went around a wall in its life.”
Bulwark of a Hundred Scars
Plate Armor · Armor · drops from level 15
- +5–16% Max HP
- +2–6 Armor Class
- +5–15% Thorns
- +1 random affix
Scars. Hits taken add Scars: +10% damage reduction, +60% thorns each (up to 20). Your dashes release them: 95–100% weapon damage per Scar.
“Every dent is a story. None of them end well for the other fellow.”
Grips of the Headsman
Adamant Gauntlets · Gloves · drops from level 14
- +15–45% Damage
- +3–10% Crit Chance
- +1–4 Strength
- +1 random affix
The Sentence. Basic attacks execute ordinary foes below 40% health.
Next!. Kills have a 50–60% chance to reset your shortest running cooldown.
“They have never needed a second swing.”
Earthbreaker Sabatons
Iron Greaves · Boots · drops from level 11
- +3–10% Move Speed
- +15–70 Hit Points
- +20–40% Chill & Freeze Resistance
- +1 random affix
Juggernaut. You can't be slowed, Rooted or knocked back, and walking into foes shoves them aside for 110% weapon damage.
Aftershock. Every 4s in battle the ground breaks around you: 200–220% weapon damage within 2.5 tiles, Stunning foes for 1s.
“Worn by a warlord who considered 'the way is blocked' a personal insult.”
Banner of the Unbroken
Worn Cloak · Cloak · drops from level 10
- +6–15% All Resistances
- +15–70 Hit Points
- +1–4% Dodge
- +1 random affix
Rally to Me. You and allies within 6 tiles deal +50–60% damage and take 30% less damage.
“A regimental banner cut down into a cloak by the last soldier standing.”
The Mountain's Girdle
Giant's Belt · Belt · drops from level 16
- +20–90 Hit Points
- +3–10% Thorns
- +1–4 Constitution
- +1 random affix
Unmoving. You can never dodge, but gain +30–38% max health, +60% control resistance, 6% damage reduction and 85 health regeneration.
“A mountain does not step aside. It does not need to.”
Aegis of the Iron Tide
Tower Shield · Shield · drops from level 13
- +5–16% Max HP
- +6–15% All Resistances
- +5–15% Thorns
- +1 random affix
Breakwater. 45% chance to block 60% of a hit.
Breaker Wave. Blocking sends out a shockwave for 500–540% weapon damage that knocks foes back.
“The tide came in. The shield did not move. The tide went back out, somewhat smaller.”
Halo of the Seventh Morning
Circlet of Focus · Helm · drops from level 12
- +6–22 Max Resource
- +10–25% Stun, Fear & Root Resistance
- +2–8 Wisdom
- +1 random affix
Searing Mercy. Your heals also sear foes near the ally you heal for 470–520% weapon damage and Mark them.
“On the seventh morning the light stopped asking permission.”
Vestments of the Tended Flame
Breastplate · Armor · drops from level 15
- +10–30% Max HP
- +1–3 Armor Class
- +2–6 HP Regen / s
- +1 random affix
Martyr's Flame. Instead of dying, burst into holy flame for 360–400% weapon damage, heal allies 30%, and rise at full health. Once every 60s.
Kept Warm. Every 2s in battle the flame heals you and allies within 4 tiles for 5% of max health and burns foes for 95–105% weapon damage.
“The flame was tended for a thousand years. It will not go out just because you did.”
Hands That Mend
Runed Gauntlets · Gloves · drops from level 13
- +6–20% Damage
- +5–15% Attack Speed
- +1–4 Wisdom
- +1 random affix
Transference. Your basic hits heal the most wounded ally within 6 tiles (or you) for 140–160% of the damage dealt, up to four times a second.
“Every blow they strike closes a wound somewhere else.”
Pilgrim's Last Steps
Warden Greaves · Boots · drops from level 11
- +3–10% Move Speed
- +6–15% All Resistances
- +15–70 Hit Points
- +1 random affix
Hallowed Road. You leave hallowed ground: foes on it burn for 8.5–10.5 radiant damage a second (more with level); allies on it heal 1.5% a second.
“The pilgrim never reached the shrine. The road she walked became one.”
Mantle of the Greenwood Hush
Ranger's Cloak · Cloak · drops from level 10
- +2–6% Dodge
- +10–25% Poison Resistance
- +1–3 HP Regen / s
- +1 random affix
Mender Spirits. When hit, 85–95% chance a mender spirit rises to heal you and nearby allies for 30s (up to 8). Once every 2s at most.
Hush. Foes within 3 tiles of you are Weakened.
“Woven from the quiet between one leaf falling and the next.”
Cincture of Vows
Plated Sash · Belt · drops from level 14
- +20–90 Hit Points
- +3–10% Max HP
- +5–15% Resource Regen
- +1 random affix
Kept Vows. Each heal you cast adds a Vow: +25–28% damage and +16% skill damage for 10s (up to 5).
“Each knot is a promise. It has a great many knots.”
Sunward Bulwark
Kite Shield · Shield · drops from level 13
- +5–16% Max HP
- +10–25% Necrotic Resistance
- +2–10 Radiant Damage
- +1 random affix
Sun-Guard. 35% chance to block 50% of a hit.
Judging Light. Blocking calls a pillar of light down on your attacker for 400–450% weapon damage.
“Raise it toward the dark and the dark steps back.”
The Unsleeping Reliquary
Holy Symbol · Focus · drops from level 15
- +8–24% Skill Damage
- +15–35% Max HP
- +3–8% Cooldown Reduction
- +1 random affix
Sanctuary. Dropping below 80% health raises a sanctuary (4 tiles, 4s): you and allies inside take 50% less damage. Once every 4–5s.
Unbroken Vigil. Every 2s in battle you and allies within 4 tiles heal 4% of max health, and foes there take 83–91% weapon damage.
“The saint never slept. The reliquary is just making sure it stays that way.”
Hood of the Ninth Shadow
Traveler's Hood · Helm · drops from level 12
- +2–6% Dodge
- +4–10% Crit Chance
- +1–4 Dexterity
- +1 random affix
Shadowstep. Kills let you step through shadow to the next foe within 5 tiles and strike it for 660–740% weapon damage.
“You cast eight shadows. The ninth is the one that moves first.”
Jerkin of a Thousand Pockets
Studded Leather · Armor · drops from level 14
- +5–16% Max HP
- +4–10% Dodge
- +3–10% Attack Speed
- +1 random affix
Something Sharp. Every dodge sprays 8 knives around you for 380–410% weapon damage each.
“Nobody has ever found the bottom of the ninth pocket. Several have tried.”
Quickfinger Gloves
Leather Wraps · Gloves · drops from level 11
- +12–30% Attack Speed
- +6–14% Crit Chance
- +8–20% Damage
- +1 random affix
Busy Hands. Each basic hit takes 0.5–0.5s off all your cooldowns.
“The fingers move faster than the eye, and slightly faster than the owner.”
Striders of the Endless Road
Swift Moccasins · Boots · drops from level 10
- +4–12% Move Speed
- +4–12% Dodge
- +25–55% Damage
- +1 random affix
Momentum. Every tile you run adds +45–55% damage (up to +100%); once you stop, the bonus fades over 2s.
“The road never ends. That was always the point.”
Cloak of the Unseen Second
Shroud of Mists · Cloak · drops from level 15
- +6–14% Dodge
- +8–18% Crit Chance
- +100–200% Crit Damage
- +1 random affix
Between Moments. While moving, every 1–1.2s you blink 6 tiles ahead; your first hit after a blink is a guaranteed critical hit.
“There is a second between every second. The cloak lives in it.”
Bandolier of Small Mercies
Soldier's Girdle · Belt · drops from level 12
- +30–140 Hit Points
- +40–80% Potion Healing
- +2–6% Move Speed
- +1 random affix
Smoke and Mirrors. Potions throw smoke: allies within 5 tiles get +25% dodge for 4s; foes there take 380–420% weapon damage and are Stunned 1s.
Small Mercy. Dropping below 60% health throws the same smoke. Once every 5s.
“Twelve little vials, each one a very small miracle.”
Quiver of the Split Sky
Hunting Quiver · Quiver · drops from level 12
- +6–20% Damage
- +3–10% Attack Speed
- +1–4 Dexterity
- +1 random affix
Threefold. Every shot splits into 3 arrows in a fan for 46–54% damage each.
“Every arrow drawn from it remembers it was once three.”
Hornet-Nest Quiver
Broadhead Quiver · Quiver · drops from level 15
- +3–10% Damage
- +2–10 Poison Damage
- +10–30% Damage over Time
- +1 random affix
The Nest Stirs. Every 6th arrow releases 3 hornet-darts that hunt the nearest foes for 75–93% weapon damage each and Poison them.
“Don't put your hand in. Just don't.”
Crown of Borrowed Minds
Circlet of Focus · Helm · drops from level 14
- +6–22 Max Resource
- +10–26% Cooldown Reduction
- +5–12% Dodge
- +1 random affix
Second Thoughts. Every damaging skill you cast echoes at the same spot 1s later for 50–56% damage.
“Every mind it borrowed, it kept a little of. It is getting crowded in there.”
Robe of the Inverted Star
Robes of the Sage · Armor · drops from level 15
- +5–16% Max HP
- +6–15% All Resistances
- +5–15% Resource Regen
- +1 random affix
Starward Ward. 40–52% of the damage you take drains your resource instead (1 point soaks 3 health, more with level).
“Stitched with a constellation that only appears in the sky beneath the world.”
Gloves of the Hundred Sigils
Cloth Gloves · Gloves · drops from level 12
- +6–20% Skill Damage
- +3–9% Crit Chance
- +3–8% Dodge
- +1 random affix
Last Sigil. When your resource runs low (below a third), release a nova for 480–500% weapon damage and refill 50% of it (once every 8s).
Overwritten. Your damaging skills cost twice as much and hit for 135% damage.
“Ninety-nine sigils for casting. One for when you've cast too much.”
Slippers of the Folded Step
Traveler's Boots · Boots · drops from level 11
- +4–12% Move Speed
- +5–11% Dodge
- +2–7 Armor Class
- +1 random affix
Folded Step. Casting a skill while a foe is within 1.5 tiles blinks you 2–3 tiles away from it.
The Other Step. The step you don't take waits for you: every 1s, your next skill deals +175–205% damage.
“They take one step. You arrive two steps away. Nobody knows where the other step goes.”
Mantle of the Unfinished Spell
Shroud of Mists · Cloak · drops from level 13
- +2–6% Dodge
- +6–15% All Resistances
- +5–15% Skill Damage
- +1 random affix
Run-On Sentence. Each skill you cast adds a Sigil: +11–13% skill damage and +3% cooldown reduction for 8s (up to 6).
“A spell so long its caster died before the last word. The mantle is still saying it.”
Sash of the Bound Familiar
Soldier's Girdle · Belt · drops from level 12
- +15–70 Hit Points
- +5–15% Resource Regen
- +1–4 Intelligence
- +1 random affix
Grimoire Familiar. A floating grimoire follows you, casting your class's first skill at the nearest foe every 2s for 400–440% damage.
“The familiar was bound into the sash. It reads over your shoulder constantly.”
Orb of the Seventh Question
Arcane Orb · Focus · drops from level 13
- +8–24% Skill Damage
- +8–30 Max Resource
- +1–2 Spell Save DC
- +1 random affix
Brimming. Your resource can climb to 150%; while above 100% your skills deal +135–150% damage, and half that above 50%.
“It answers six questions truthfully. Nobody has survived asking the seventh.”
Grimoire of the Hollow Choir
Pact Grimoire · Focus · drops from level 16
- +8–24% Skill Damage
- +2–10 Necrotic Damage
- +5–15% Resource Regen
- +1 random affix
Chorus. Your summons' hits trigger your legendary and unique on-hit powers at 90–110% strength.
Hollow Choristers. Every 5s in battle a hollow chorister rises beside you and fights for 20s (up to 4).
“Every page is a voice. Every voice is somebody you've raised.”