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Compendium

Part of The Deep, the endgame: start here

117 uniques

Named, one-of-a-kind items with fixed stats (values at item level 1–20) and one or two powers that change how you play: 100 from the campaign and 12 Deep uniques. You can channel 1 from level 5, 2 from level 10, 3 from level 20 (attunement): in Hearthold, the Hero sheet lets you choose which worn uniques are attuned, leave a slot empty, or switch off a single power you don't want. Without a choice, the main hand comes first. Where they drop: Your first boss kill at level 5+ (a weapon for your class) · any foe from level 10 (bosses and elites far more often) · first kills of the Act III–V finales · rarely a Mystery Cache · Tavern Unique Contracts.

Class weapons

Fighter

The Unbending Line Starter

Longsword · Weapon · drops from level 5

  • +8–24% Damage
  • +2–6 Strength
  • +12–60 Hit Points
  • +1 random affix

Line Breaker. Basic attacks sweep a wide arc, hitting every foe in front of you for 60–75% damage.

“Carried by a sergeant who held a bridge alone until the bridge gave out first.”

Warden's Recompense

Greatsword · Weapon · drops from level 12

  • +8–24% Damage
  • +2–6 Strength
  • +3–8% Damage Reduction
  • +3 random affixes

Deferred Wounds. You take 50% of each hit later, bled out over 5s. Each kill forgives 85–95% of what you still owe.

Answer in Kind. When struck, you answer with a free Whirlwind at 180–210% damage. Once every 3s.

“Every blow it took, it wrote down. Every debt, it collected.”

Ninefold Gale

Greataxe · Weapon · drops from level 15

  • +8–24% Damage
  • +2–6 Strength
  • +4–12% Attack Speed
  • +3 random affixes

Eye of the Gale. Whirlwind becomes a storm that follows you for 4s, hitting for 62–72% damage twice a second. Its cooldown is 20% longer.

Gale Force. Each foe your skills strike grants +3% attack speed and +2% damage for 5s (up to +45% and +30%).

“Nine smiths quenched it in nine winds. The ninth wind never left.”

Paladin

Dawnkeeper's Oath Starter

Mace · Weapon · drops from level 5

  • +8–24% Damage
  • +2–6 Charisma
  • +1 Life on Hit
  • +1 random affix

Dawnshield. Overhealing builds a Dawnshield (up to 18–22% of max health). When it breaks, it bursts for its full value as radiant damage.

“Its bearer swore to keep the dawn. The mace took the oath more literally.”

Verdict of the Sunward Court

Greatsword · Weapon · drops from level 12

  • +8–24% Damage
  • +2–6 Strength
  • +15–25% Max HP ⌃
  • +3 random affixes

Sunward Charge. Radiant Charge hits for 200–230% damage, recharges twice as fast and leaves a trail of light that charges again 0.6s later.

Shared Faith. Shield of Faith also wards every ally within 5 tiles and lasts four times as long.

“The court met at noon, sentenced at noon, and carried out its sentences at noon.”

Lantern of the Long Night

Warhammer · Weapon · drops from level 16

  • +8–24% Damage
  • +2–6 Strength
  • +5–14% All Resistances
  • +3 random affixes

Lanternlight. A lantern of judgment hangs over you: foes within 2.5 tiles are Vulnerable.

Hour of Judgment. Every 8s in battle, pillars of light fall on the 3 nearest foes for 60–75% weapon damage.

“A hammer with a lamp in its head, for a war fought entirely after dark.”

Rogue

The Ninth Knife Starter

Dagger · Weapon · drops from level 5

  • +4–12% Damage
  • +2–6 Dexterity
  • +1–3% Crit Chance
  • +1 random affix

Returning Edge. Basic attacks throw the knife 5 tiles and back, cutting every foe it passes, both ways, for 20–28% damage.

“The other eight are in the backs of people who laughed at a thief with one knife.”

Widowsilk Stiletto

Dagger · Weapon · drops from level 12

  • +10–30% Damage
  • +2–6 Dexterity
  • +20–50% Damage over Time
  • +1 random affix

Brimming Venom. Poisoned stacks up to 12 times on foes you poison (instead of 5).

Venom Bloom. A poisoned foe that dies bursts, passing all its Poisoned stacks to foes within 6 tiles.

“Wound with spider silk and dipped in something the spider was afraid of.”

Tomorrow's Grin

Rapier · Weapon · drops from level 15

  • +5–15% Damage
  • +1–4 Dexterity
  • +3–8% Move Speed
  • +1 random affix

Three Tomorrows. Your dashes hold 3 charges.

Parting Gift. Every dash ends in a free Fan of Knives at 70–85% damage.

“Its wielder was always somewhere else a moment later — usually behind you.”

Ranger

Thornwake Recurve Starter

Shortbow · Weapon · drops from level 5

  • +5–15% Damage
  • +2–6 Dexterity
  • +4–12% Attack Speed
  • +1 random affix

Through the Thicket. Your arrows pierce every foe in a 9-tile line, hitting each for 40–50% damage.

“Strung with a bramble that grew straight through a hunter and kept going.”

Skyreach Warbow

Longbow · Weapon · drops from level 12

  • +8–24% Damage
  • +2–6 Dexterity
  • +5–15% Area Damage
  • +1 random affix

Called Rain. Every 4th arrow that lands calls a free Volley on its target at 115–135% damage.

Hunter's Rhythm. Focus no longer regenerates on its own: each basic hit gives 5 Focus and each kill 12.

“Its arrows go up. Eventually, a great many come down.”

The Patient Hunter

Crossbow · Weapon · drops from level 16

  • +8–24% Damage
  • +2–6 Dexterity
  • +8–30% Crit Damage
  • +1 random affix

Settle the Sights. Stand still for 1s to settle: +8–11% damage and your bolts pierce. Moving breaks it.

Mark the Quarry. Foes you Mark are also Vulnerable.

“It has never missed. It has also never been in a hurry.”

Wizard

Candlewick Wand Starter

Wand · Weapon · drops from level 5

  • +8–24% Skill Damage
  • +2–6 Intelligence
  • +2–10 Fire Damage
  • +1 random affix

Wick and Powder. Fire Bolt explodes on impact, burning every foe within 1.4 tiles for 10–13% of its damage.

“An apprentice's first wand, lit once in a moment of panic and never put out.”

Staff of Seven Winters

War Staff · Weapon · drops from level 12

  • +8–24% Skill Damage
  • +2–6 Intelligence
  • +2–10 Cold Damage
  • +3 random affixes

Rimebound. All your damage becomes cold, and hits have a 20% chance to Chill.

Frostfield. Fireball leaves a freezing field for 4s that deals 38–44% of its damage each second and Chills.

“Seven winters were bound into it. The eighth is still looking for a way in.”

The Unwritten Page

Runewand · Weapon · drops from level 16

  • +8–24% Skill Damage
  • +2–6 Intelligence
  • +8–30 Max Resource
  • +1 random affix

No Such Thing as Later. Your skills (except dashes) have no cooldowns, but cost 3× as much and Spell Points regenerate a third as fast.

Marginalia. Kills refund 25–30% of the cost of the last skill you cast.

“A wand carved with a spell nobody has finished writing. It fills itself in as you go.”

Cleric

Bellwether Mace Starter

Mace · Weapon · drops from level 5

  • +8–24% Damage
  • +2–6 Wisdom
  • +2–10 Radiant Damage
  • +1 random affix

Answering Flame. Your healing spells also hurl a free Sacred Flame at up to 3 foes near the ally you heal, at 180% damage.

“Its bell calls the faithful home and the wicked to account, often in the same toll.”

Hymnal Maul

Warhammer · Weapon · drops from level 12

  • +8–24% Damage
  • +2–6 Wisdom
  • +4–12% Max HP
  • +3 random affixes

Ringing Hymn. Every 3s in battle a hymn rings out: 230–265% weapon damage as thunder to foes within 3 tiles; allies there heal 7% of max health.

Unending Arms. Spiritual Weapon stays until destroyed or you leave the floor, but its cooldown doubles.

“Its head is an iron hymnal. The choir it leads is mostly screaming.”

Staff of the Last Vigil

Quarterstaff · Weapon · drops from level 16

  • +8–24% Skill Damage
  • +2–6 Wisdom
  • +5–15% Resource Regen
  • +1 random affix

Offering. Every 10 Spell Points you spend heals you and allies within 5 tiles for 9–10.5% of their max health.

Vigil's Pace. Each ally you heal takes 1s off all your cooldowns.

“Kept by the priest who stayed awake so the whole village could sleep through the siege.”

Barbarian

Gutspiller Starter

Greataxe · Weapon · drops from level 5

  • +8–24% Damage
  • +2–6 Strength
  • +3% Lifesteal
  • +3 random affixes

No Remedy But Red. You can't drink potions. Your lifesteal and life-on-hit are multiplied by 2.2.

“Its owner refused every remedy but one: the other fellow's blood.”

Skullbridge

Warhammer · Weapon · drops from level 12

  • +8–24% Damage
  • +2–6 Strength
  • +3–10% Area Damage
  • +3 random affixes

Again!. Leaping Slam's cooldown resets whenever it kills.

Landslide. Each Leaping Slam or dash landing adds Landslide: +7–9% damage and +7% area damage for 8s (up to 5).

“The warband crossed the river on what this hammer left behind.”

Bloodbrand of the Unbowed

Greatsword · Weapon · drops from level 16

  • +8–24% Damage
  • +2–6 Strength
  • +8–20% Max HP
  • +3 random affixes

Boiling Over. Rage can climb to 200%. Above 100% you deal +45–52% damage, half that above 50% (the excess drains quickly).

Pain Is Fuel. Every 1% of max health you lose grants 3.5–5.5 Rage.

“Those who carry it don't stop when they're hurt. That's when they start.”

Bard

Rhyme-and-Reason Starter

Rapier · Weapon · drops from level 5

  • +8–24% Damage
  • +2–6 Charisma
  • +1–4 Dexterity
  • +1 random affix

Heckler. Each basic hit also fires a free Vicious Mockery at another nearby foe for 62–75% damage.

“Every thrust is a line of verse. Every verse is an insult.”

Encore, the Twice-Sung Bow

Shortbow · Weapon · drops from level 12

  • +8–24% Damage
  • +2–6 Charisma
  • +5–15% Area Damage
  • +1 random affix

Encore!. Your area songs play again at the same spot 1.2s later for 54–58% damage.

Verse. Each skill you cast adds a Verse: +5% attack speed and +2% move speed for 8s (up to 8).

“Its string plays every note twice: once for the crowd, once for the dead.”

The Last Chord

Longsword · Weapon · drops from level 16

  • +8–24% Damage
  • +2–6 Charisma
  • +3–8% Cooldown Reduction
  • +1 random affix

Finale. Every 4th skill you cast is a Finale: a thunder burst around you for 45–60% weapon damage.

Standing Ovation. You and allies within 6 tiles deal +8% damage and move 8% faster.

“A blade tuned to a single note, the one every song is secretly building toward.”

Druid

Rootsong Staff Starter

Quarterstaff · Weapon · drops from level 5

  • +5–15% Skill Damage
  • +2–6 Wisdom
  • +12–60 Hit Points
  • +1 random affix

Roots Remember. Entangle drags every foe caught in it to its centre.

“Plant it in the ground and the roots start singing. Nobody likes the song.”

Moonsickle

Quarterstaff · Weapon · drops from level 12

  • +8–24% Skill Damage
  • +2–6 Wisdom
  • +2–10 Radiant Damage
  • +1 random affix

Moonchaser. Moonbeam drifts after its target instead of staying put.

Wisp-Kindling. Kills have a 40% chance to free a moon wisp (up to 3) that fires motes for 90–110% weapon damage for 20s.

“A staff crowned with a sickle cut from the crescent moon on a night it wasn't looking.”

Heartwood of the First Grove

War Staff · Weapon · drops from level 16

  • +8–24% Skill Damage
  • +2–6 Wisdom
  • +4–12% Max HP
  • +3 random affixes

One Great Beast. Your summoning skills call a single great beast instead of a pack, with 2–2.2× the health and damage.

Grove Warden. Every 15s in battle an ancient treant uproots beside you and fights for 20s.

“Every forest that ever grew remembers the tree this was cut from.”

Monk

Rippling Pond Staff Starter

Quarterstaff · Weapon · drops from level 5

  • +5–15% Damage
  • +2–6 Dexterity
  • +1–4 Wisdom
  • +1 random affix

Ripples. Your basic strikes ripple on to 2 more nearby foes for 22–28% damage.

“Strike the water once and every shore feels it.”

Windwalker's Spear

Spear · Weapon · drops from level 12

  • +12–34% Damage
  • +4–12 Dexterity
  • +4–12% Move Speed
  • +1 random affix

Through, Not Around. You move through foes. Each foe you pass through takes 320–340% weapon damage (once every 2s per foe).

Twice the Wind. Your dashes hold 2 charges.

“The monk who carried it walked through a battle line. Not around. Through.”

The Still Point

War Staff · Weapon · drops from level 16

  • +3–10% Damage
  • +2–6 Dexterity
  • +1–4% Dodge
  • +3 random affixes

Stillness. 20–30% of enemy projectiles that would hit you are turned back at their shooter.

Coiled Spring. Each dodge adds a Coil (up to 5). Your next basic hit releases them as a palm burst: 22–27% weapon damage per Coil.

“At the centre of every storm is a place that does not move. This staff lives there.”

Sorcerer

Wildspark Wand Starter

Wand · Weapon · drops from level 5

  • +8–24% Skill Damage
  • +2–6 Charisma
  • +2–10 Lightning Damage
  • +1 random affix

Wild Barrage. Elemental Barrage fires 5 more bolts at 195–215% damage, and every bolt seeks a foe.

“It was a perfectly ordinary wand until its owner sneezed.”

Prism of Unmaking

Runewand · Weapon · drops from level 12

  • +8–24% Skill Damage
  • +2–6 Charisma
  • +8–25% Status Effect Chance
  • +1 random affix

Spectrum. Each cast turns your element: fire, then cold, then lightning. Hits have a 60–67% chance to Burn, Chill or Shock to match.

Refraction. Skills have a 22% chance to cast twice.

“Light goes in whole. What comes out has opinions.”

Heart of the Storm-Crossed

War Staff · Weapon · drops from level 16

  • +8–24% Skill Damage
  • +2–6 Charisma
  • +2–7% Crit Chance
  • +3 random affixes

Heat. Sorcery Points become Heat: casting builds it, time cools it. +12–13.5% damage per 10% Heat. Full Heat: a 500% nova, then Silenced 1s.

“The blood of storms does not run in the veins. It runs hot, then it runs out.”

Warlock

Hexbinder's Rod Starter

Wand · Weapon · drops from level 5

  • +8–24% Skill Damage
  • +2–6 Charisma
  • +2–10 Necrotic Damage
  • +1 random affix

Forked Pact. Eldritch Blast leaps on to 1 more foe.

“Signed in ink, sealed in blood, and very much still binding.”

The Patron's Tongue

Wand · Weapon · drops from level 12

  • +8–24% Skill Damage
  • +2–6 Charisma
  • +1–4 Life on Hit
  • +1 random affix

Imp Tithe. Kills have a 11–14% chance to call an imp (up to 4) that fights for 15s.

Brief Lives. Your summons explode when they die for 65–85% weapon damage within 2 tiles.

“A knife-thin wand that speaks for your patron. It never says please.”

Voidglass Staff

Quarterstaff · Weapon · drops from level 16

  • +6–20% Skill Damage
  • +2–6 Charisma
  • +2–10 Cold Damage
  • +1 random affix

Event Horizon. Hunger of the Void moves with you and drags foes toward its heart.

Void Debt. Short on Pact Magic? Skills take the rest from your health: 0.8–1.2% of max health a point. With a Ledger you owe more Debt instead.

“Look into the glass and something on the other side looks back, hungrily.”

Necromancer

The Ossuary Key Starter

Wand · Weapon · drops from level 5

  • +8–24% Skill Damage
  • +2–6 Intelligence
  • +2–10 Necrotic Damage
  • +1 random affix

Homeward Bone. Bone Spear flies back to you after reaching its range, skewering everything again.

“It opens every tomb. It also opens whatever's standing between you and the tomb.”

Crook of the Hollow Flock

Quarterstaff · Weapon · drops from level 12

  • +12–36% Skill Damage
  • +2–6 Intelligence
  • +6% Lifesteal ⌃
  • +1 random affix

The Flock. You can keep 6 more of each kind of summon.

Shepherd's Call. Below 70% health, your nearest summon crumbles to heal you for 95–100% of max health. Once every 10s.

“A shepherd's crook for a flock that follows you home no matter how many times you bury it.”

Bloodquill

Wand · Weapon · drops from level 16

  • +8–24% Skill Damage
  • +2–6 Intelligence
  • +1–5% Lifesteal
  • +1 random affix

Ink of the Vein. Your skills cost health instead of Essence (0.4% of max health per point) and deal +45–52% damage.

Red Harvest. Each kill feeds the quill: +3% skill damage and +3% lifesteal for 8s (up to 10).

“A quill that writes its contracts in the signer's own ink.”

Dread Knight

The Mourning Bell Starter

Flail · Weapon · drops from level 5

  • +8–24% Damage
  • +2–6 Strength
  • +12–36 Necrotic Damage
  • +1 random affix

Frozen in Dread. Foes you Frighten don't run — they freeze in terror: Stunned and Vulnerable instead.

“It tolls once for every soul it takes. It has never once been quiet.”

Gravesworn

Executioner's Blade · Weapon · drops from level 13

  • +8–24% Damage
  • +2–6 Strength
  • +2–10 Life on Hit
  • +3 random affixes

Oathbound Dead. Kills have a 55–65% chance to raise the fallen as a skeleton soldier (up to 8) for 60s.

Shield of the Sworn. 50% of the damage you take is split among your summons instead.

“Every soldier it cut down swore an oath on its edge. Most of them kept it.”

Crown-Cleaver

Greataxe · Weapon · drops from level 16

  • +8–24% Damage
  • +2–6 Strength
  • +15–40% Crit Damage ⌃
  • +3 random affixes

Not Yet. Lethal damage can't kill you: for 6s you can't drop below 1 health and you heal 65–75% of damage dealt. Once every 60s.

Ruin Rises. Dropping below 70% health casts a free Avatar of Ruin, even if you haven't learned it. Once every 15s.

“Forged to end a dynasty. It ended three, and is still hungry.”

Archetype armour & off-hands

Vanguard

Front-line warriors who win by standing in the worst of it: Fighter, Barbarian, Dread Knight. Worn by Fighter, Barbarian, Dread Knight.

Visage of the Bronze Ram

Iron Helm · Helm · drops from level 12

  • +15–70 Hit Points
  • +10–25% Stun, Fear & Root Resistance
  • +1–4 Strength
  • +1 random affix

Ram's Landing. Your dashes end in a quake: 660–740% weapon damage around you, Stunning foes for 1s.

“The ram never went around a wall in its life.”

Bulwark of a Hundred Scars

Half Plate · Armor · drops from level 15

  • +5–16% Max HP
  • +2–6 Armor Class
  • +5–15% Thorns
  • +1 random affix

Scars. Hits taken add Scars: +10% damage reduction, +60% thorns each (up to 20). Your dashes release them: 95–100% weapon damage per Scar.

“Every dent is a story. None of them end well for the other fellow.”

Grips of the Headsman

Iron Gauntlets · Gloves · drops from level 14

  • +15–45% Damage
  • +3–10% Crit Chance
  • +1–4 Strength
  • +1 random affix

The Sentence. Basic attacks execute ordinary foes below 40% health.

Next!. Kills have a 50–60% chance to reset your shortest running cooldown.

“They have never needed a second swing.”

Earthbreaker Sabatons

Iron Greaves · Boots · drops from level 11

  • +4–12% Move Speed
  • +15–70 Hit Points
  • +20–35% Chill & Freeze Resistance ⌃
  • +1 random affix

Juggernaut. You can't be slowed, Rooted or knocked back, and walking into foes shoves them aside for 110% weapon damage.

Aftershock. Every 4s in battle the ground breaks around you: 200–220% weapon damage within 2.5 tiles, Stunning foes for 1s.

“Worn by a warlord who considered 'the way is blocked' a personal insult.”

Banner of the Unbroken

Worn Cloak · Cloak · drops from level 10

  • +6–15% All Resistances
  • +15–70 Hit Points
  • +1–4% Dodge
  • +1 random affix

Rally to Me. You and allies within 6 tiles deal +50–60% damage and take 30% less damage.

“A regimental banner cut down into a cloak by the last soldier standing.”

The Mountain's Girdle

Giant's Belt · Belt · drops from level 16

  • +20–90 Hit Points
  • +3–10% Thorns
  • +1–4 Constitution
  • +1 random affix

Unmoving. You can never dodge, but gain +30–38% max health, +60% control resistance, 6% damage reduction and 85 health regeneration.

“A mountain does not step aside. It does not need to.”

Aegis of the Iron Tide

Tower Shield · Shield · drops from level 13

  • +5–16% Max HP
  • +6–15% All Resistances
  • +5–15% Thorns
  • +1 random affix

Breakwater. 45% chance to block 60% of a hit.

Breaker Wave. Blocking sends out a shockwave for 500–540% weapon damage that knocks foes back.

“The tide came in. The shield did not move. The tide went back out, somewhat smaller.”

Devout

Healers and wardens of light and root: Paladin, Cleric, Druid. Worn by Paladin, Cleric, Druid.

Halo of the Seventh Morning

Circlet of Focus · Helm · drops from level 12

  • +6–22 Max Resource
  • +10–25% Stun, Fear & Root Resistance
  • +2–8 Wisdom
  • +1 random affix

Searing Mercy. Your heals also sear foes near the ally you heal for 470–520% weapon damage and Mark them.

“On the seventh morning the light stopped asking permission.”

Vestments of the Tended Flame

Breastplate · Armor · drops from level 15

  • +10–25% Max HP ⌃
  • +1–3 Armor Class
  • +2–6 HP Regen / s
  • +1 random affix

Martyr's Flame. Instead of dying, burst into holy flame for 360–400% weapon damage, heal allies 30%, and rise at full health. Once every 60s.

Kept Warm. Every 2s in battle the flame heals you and allies within 4 tiles for 5% of max health and burns foes for 95–105% weapon damage.

“The flame was tended for a thousand years. It will not go out just because you did.”

Hands That Mend

Runed Gauntlets · Gloves · drops from level 13

  • +6–20% Damage
  • +5–15% Attack Speed
  • +1–4 Wisdom
  • +1 random affix

Transference. Your basic hits heal the most wounded ally within 6 tiles (or you) for 140–160% of the damage dealt, up to four times a second.

“Every blow they strike closes a wound somewhere else.”

Pilgrim's Last Steps

Warden Greaves · Boots · drops from level 11

  • +4–14% Move Speed
  • +6–15% All Resistances
  • +15–70 Hit Points
  • +1 random affix

Hallowed Road. You leave hallowed ground: foes on it burn for 8.5–10.5 radiant damage a second (more with level); allies on it heal 1.5% a second.

“The pilgrim never reached the shrine. The road she walked became one.”

Mantle of the Greenwood Hush

Ranger's Cloak · Cloak · drops from level 10

  • +2–6% Dodge
  • +10–25% Poison Resistance
  • +1–3 HP Regen / s
  • +1 random affix

Mender Spirits. When hit, 85–95% chance a mender spirit rises to heal you and nearby allies for 30s (up to 8). Once every 2s at most.

Hush. Foes within 3 tiles of you are Weakened.

“Woven from the quiet between one leaf falling and the next.”

Cincture of Vows

Plated Sash · Belt · drops from level 14

  • +20–90 Hit Points
  • +3–10% Max HP
  • +5–15% Resource Regen
  • +1 random affix

Kept Vows. Each heal you cast adds a Vow: +25–28% damage and +16% skill damage for 10s (up to 5).

“Each knot is a promise. It has a great many knots.”

Sunward Bulwark

Kite Shield · Shield · drops from level 13

  • +5–16% Max HP
  • +10–25% Necrotic Resistance
  • +2–10 Radiant Damage
  • +1 random affix

Sun-Guard. 35% chance to block 50% of a hit.

Judging Light. Blocking calls a pillar of light down on your attacker for 400–450% weapon damage.

“Raise it toward the dark and the dark steps back.”

The Unsleeping Reliquary

Holy Symbol · Focus · drops from level 15

  • +8–24% Skill Damage
  • +15–25% Max HP ⌃
  • +3–8% Cooldown Reduction
  • +1 random affix

Sanctuary. Dropping below 80% health raises a sanctuary (4 tiles, 4s): you and allies inside take 50% less damage. Once every 4–5s.

Unbroken Vigil. Every 2s in battle you and allies within 4 tiles heal 4% of max health, and foes there take 83–91% weapon damage.

“The saint never slept. The reliquary is just making sure it stays that way.”

Skirmisher

Quick hands and quicker feet: Rogue, Ranger, Monk, Bard. Worn by Rogue, Ranger, Bard, Monk.

Hood of the Ninth Shadow

Traveler's Hood · Helm · drops from level 12

  • +2–6% Dodge
  • +4–10% Crit Chance
  • +1–4 Dexterity
  • +1 random affix

Shadowstep. Kills let you step through shadow to the next foe within 5 tiles and strike it for 660–740% weapon damage.

“You cast eight shadows. The ninth is the one that moves first.”

Jerkin of a Thousand Pockets

Scholar's Robe · Armor · drops from level 14

  • +5–16% Max HP
  • +4–8% Dodge ⌃
  • +3–10% Attack Speed
  • +1 random affix

Something Sharp. Every dodge sprays 8 knives around you for 380–410% weapon damage each.

“Nobody has ever found the bottom of the ninth pocket. Several have tried.”

Quickfinger Gloves

Leather Wraps · Gloves · drops from level 11

  • +12–15% Attack Speed ⌃
  • +6–10% Crit Chance ⌃
  • +8–20% Damage
  • +1 random affix

Busy Hands. Each basic hit takes 0.5–0.5s off all your cooldowns.

“The fingers move faster than the eye, and slightly faster than the owner.”

Striders of the Endless Road

Swift Moccasins · Boots · drops from level 10

  • +6–18% Move Speed
  • +4–8% Dodge ⌃
  • +25–55% Damage
  • +1 random affix

Momentum. Every tile you run adds +45–55% damage (up to +100%); once you stop, the bonus fades over 2s.

“The road never ends. That was always the point.”

Cloak of the Unseen Second

Shroud of Mists · Cloak · drops from level 15

  • +6–8% Dodge ⌃
  • +8–10% Crit Chance ⌃
  • +40% Crit Damage ⌃
  • +1 random affix

Between Moments. While moving, every 1–1.2s you blink 6 tiles ahead; your first hit after a blink is a guaranteed critical hit.

“There is a second between every second. The cloak lives in it.”

Bandolier of Small Mercies

Soldier's Girdle · Belt · drops from level 12

  • +30–140 Hit Points
  • +40–50% Potion Healing ⌃
  • +3–9% Move Speed
  • +1 random affix

Smoke and Mirrors. Potions throw smoke: allies within 5 tiles get +25% dodge for 4s; foes there take 380–420% weapon damage and are Stunned 1s.

Small Mercy. Dropping below 60% health throws the same smoke. Once every 5s.

“Twelve little vials, each one a very small miracle.”

Quiver of the Split Sky

Hunting Quiver · Quiver · drops from level 12

  • +6–20% Damage
  • +3–10% Attack Speed
  • +1–4 Dexterity
  • +1 random affix

Threefold. Every shot splits into 3 arrows in a fan for 46–54% damage each.

“Every arrow drawn from it remembers it was once three.”

Hornet-Nest Quiver

Broadhead Quiver · Quiver · drops from level 15

  • +3–10% Damage
  • +2–10 Poison Damage
  • +10–30% Damage over Time
  • +1 random affix

The Nest Stirs. Every 6th arrow releases 3 hornet-darts that hunt the nearest foes for 75–93% weapon damage each and Poison them.

“Don't put your hand in. Just don't.”

Arcanist

Casters who bend resource and spell: Wizard, Sorcerer, Warlock, Necromancer. Worn by Wizard, Sorcerer, Warlock, Necromancer.

Crown of Borrowed Minds

Circlet of Focus · Helm · drops from level 14

  • +6–22 Max Resource
  • +10–15% Cooldown Reduction ⌃
  • +5–8% Dodge ⌃
  • +1 random affix

Second Thoughts. Every damaging skill you cast echoes at the same spot 1s later for 50–56% damage.

“Every mind it borrowed, it kept a little of. It is getting crowded in there.”

Robe of the Inverted Star

Robes of the Sage · Armor · drops from level 15

  • +5–16% Max HP
  • +6–15% All Resistances
  • +5–15% Resource Regen
  • +1 random affix

Starward Ward. 40–52% of the damage you take drains your resource instead (1 point soaks 3 health, more with level).

“Stitched with a constellation that only appears in the sky beneath the world.”

Gloves of the Hundred Sigils

Cloth Gloves · Gloves · drops from level 12

  • +6–20% Skill Damage
  • +3–9% Crit Chance
  • +3–8% Dodge
  • +1 random affix

Last Sigil. When your resource runs low (below a third), release a nova for 480–500% weapon damage and refill 50% of it (once every 8s).

Overwritten. Your damaging skills cost twice as much and hit for 135% damage.

“Ninety-nine sigils for casting. One for when you've cast too much.”

Slippers of the Folded Step

Traveler's Boots · Boots · drops from level 11

  • +5–16% Move Speed
  • +5–8% Dodge ⌃
  • +2–7 Armor Class
  • +1 random affix

Folded Step. Casting a skill while a foe is within 1.5 tiles blinks you 2–3 tiles away from it.

The Other Step. The step you don't take waits for you: every 1s, your next skill deals +175–205% damage.

“They take one step. You arrive two steps away. Nobody knows where the other step goes.”

Mantle of the Unfinished Spell

Shroud of Mists · Cloak · drops from level 13

  • +2–6% Dodge
  • +6–15% All Resistances
  • +5–15% Skill Damage
  • +1 random affix

Run-On Sentence. Each skill you cast adds a Sigil: +11–13% skill damage and +3% cooldown reduction for 8s (up to 6).

“A spell so long its caster died before the last word. The mantle is still saying it.”

Sash of the Bound Familiar

Soldier's Girdle · Belt · drops from level 12

  • +15–70 Hit Points
  • +5–15% Resource Regen
  • +1–4 Intelligence
  • +1 random affix

Grimoire Familiar. A floating grimoire follows you, casting your class's first skill at the nearest foe every 2s for 400–440% damage.

“The familiar was bound into the sash. It reads over your shoulder constantly.”

Orb of the Seventh Question

Arcane Orb · Focus · drops from level 13

  • +8–24% Skill Damage
  • +8–30 Max Resource
  • +1–2 Spell Save DC
  • +1 random affix

Brimming. Your resource can climb to 150%; while above 100% your skills deal +135–150% damage, and half that above 50%.

“It answers six questions truthfully. Nobody has survived asking the seventh.”

Grimoire of the Hollow Choir

Pact Grimoire · Focus · drops from level 16

  • +8–24% Skill Damage
  • +2–10 Necrotic Damage
  • +5–15% Resource Regen
  • +1 random affix

Chorus. Your summons hit 36–44% harder.

Hollow Choristers. Every 5s in battle a hollow chorister rises beside you and fights for 20s (up to 4).

“Every page is a voice. Every voice is somebody you've raised.”

Jewelry (any class)

Heart of the Ember Depths

Talisman of Ages · Amulet · drops from level 18

  • +1–3 All Abilities
  • +2–10 Fire Damage
  • +10–25% Fire Resistance
  • +1 random affix

Everything Burns. All your damage becomes fire and deals 38% more, and hits have a 90–100% chance to ignite.

Wildfire. Burning foes that die pass their flames to foes within 3 tiles.

“A coal from the very bottom of the Depths. It has never once been cool enough to hold.”

Pendant of the Tolling Hour

Pendant of Vigor · Amulet · drops from level 14

  • +3–8% Cooldown Reduction
  • +3–10% Max HP
  • +5–15% Resource Regen
  • +1 random affix

The Hour Strikes. Every 2s a bell tolls: your next skill costs nothing and deals +400–450% damage.

“It tolls for whoever you point it at.”

Talisman of the Gambler's Moon

Charm of the Fox · Amulet · drops from level 10

  • +10–30% Magic Find
  • +10–30% Gold Find
  • +10–25% Damage
  • +1 random affix

Luck Runs Hot. Kills add Luck: +3–5% magic and gold find, +7% crit chance, +10% damage for 30s (up to 20). Elites cash in 1 item per 5 Luck.

“Its last three owners each won everything. Briefly.”

Band of the Mirror Twin

Silver Ring · Ring · drops from level 15

  • +20–50% Damage
  • +6–15% Cooldown Reduction
  • +4–10% Crit Chance
  • +1 random affix

Twin. Every 5s in battle a mirror twin steps out of you for 10s, repeating every skill you cast at 140–160% power.

“One of the twins was lost to a mirror. The ring decides which one you are.”

Signet of Crossed Wires

Signet of Power · Ring · drops from level 17

  • +4–12% Status Effect Chance
  • +6–18% Damage over Time
  • +1–2 All Abilities
  • +1 random affix

Tangled Curses. Every status you inflict adds a random one (once a second per foe): Burning, Shocked, Poisoned or Bleeding, at 12–15% weapon damage.

Crossed Sparks. Skill hits have a 35% chance to throw sparks around you: 120% weapon damage, Shocking foes. Up to twice a second.

“A ring that can't keep its curses straight — which is exactly why it works.”

Ring of the Undertow

Copper Band · Ring · drops from level 10

  • +5–15% Damage
  • +1–4 Life on Hit
  • +10–25% Cold Resistance
  • +1 random affix

Undertow. Every 5th basic hit opens an undertow that drags foes within 3.5–5 tiles to your target and hits them for 170% weapon damage.

“Found on a drowned sailor's finger, still pulling.”

Loop of Borrowed Time

Silver Ring · Ring · drops from level 16

  • +2–6 All Abilities
  • +5–16% Max HP
  • +1–4% Dodge
  • +1 random affix

Rewind. Lethal damage rewinds you to where you stood, with the health you had, 4 seconds ago. Once every 60–70s.

“Everyone who wore it lived four seconds longer than they should have. Several times.”

Hallowtide: the Headless Rider's loot

All of October the Headless Rider can ride through any floor, in every act, from level 5. Every kill drops The Hollow Crown and one piece from its loot table: one piece for every slot, each wearable by every class. Pieces you already own are left out until you have the whole set, so it takes about thirteen kills. The Rider's Spare Head is the rarest. The weapon and off-hand drop as whichever look fits your hero. Every piece is a real item with stats — its Wardrobe look, which goes over any helm, armour or boots you wear (cloth, leather or plate), is the keepsake. It can also drop a pet: the Gourdling.

The Hollow Crown

Traveler's Hood · Helm · drops from level 5

  • +4–10% Max HP
  • +1–4% Dodge
  • +5–12% Gold Find
  • +1 random affix

Jack's Lantern. Every 8s in battle the carved grin flares: 190–250% weapon damage as fire to foes within 3 tiles, Frightened for 1.5s.

Trick or Treat. Every 4s in battle, you and allies within 4 tiles share the treats: heal 1.5–2.5% of max health.

“Carved in a night and lit the same night. The grin has not dimmed since — it only leans closer.”

The Skull Cowl

Traveler's Hood · Helm · drops from level 5

  • +3–8% Max HP
  • +5–12% Necrotic Resistance
  • +3–8 Intelligence
  • +1 random affix

“The cowl of a thing that peeled its face off and liked what was underneath.”

Bone Garb

Apprentice Robe · Armor · drops from level 5

  • +15–50 Hit Points
  • +2–6 Armor Class
  • +5–12% Necrotic Resistance
  • +1 random affix

“Every rib drawn in graveyard chalk. Rattle when you walk; it improves the effect.”

The Pale Sheet

Worn Cloak · Cloak · drops from level 5

  • +2–5% Dodge
  • +2–5% Move Speed
  • +2–6% Max HP
  • +1 random affix

“Two eyeholes and a hem that ends where a body should. The classic. It stops being funny in November.”

The Hexing Hat

Circlet of Focus · Helm · drops from level 5

  • +4–10 Intelligence
  • +2–5% Cooldown Reduction
  • +2–6% Skill Damage
  • +1 random affix

“A brim wide enough to curse under, a point bent by a century of bad moods.”

The Wailing Mask

Traveler's Hood · Helm · drops from level 5

  • +3–8% Skill Damage
  • +2–4% Cooldown Reduction
  • +3–8% Max HP
  • +1 random affix

“Pressed from the face of a ghost that would not stop crying. It still hasn't. Wear it anyway.”

Grave-Grasp Gloves

Cloth Gloves · Gloves · drops from level 5

  • +3–8% Attack Speed
  • +1–4 Life on Hit
  • +3–8 Dexterity
  • +1 random affix

“Something reached up out of a fresh grave in these. You are welcome to keep reaching.”

The Wisp-Walkers

Traveler's Boots · Boots · drops from level 5

  • +4–10% Move Speed
  • +1–3% Dodge
  • +3–8 Dexterity
  • +1 random affix

“They make no sound. They leave footprints anyway, and the footprints keep walking for a while.”

The Treat Sash

Rope Belt · Belt · drops from level 5

  • +12–60 Hit Points
  • +5–15% Gold Find
  • +3–8% Move Speed
  • +1 random affix

“Every pocket full of sweets, every sweet slightly sticky. Nobody asks where they came from.”

The Soul-Candle Locket

Charm of the Fox · Amulet · drops from level 5

  • +5–15% Resource Regen
  • +2–10 Necrotic Damage
  • +3–10% Max HP
  • +1 random affix

“A stub of green candle behind glass. It burns brighter near the dead, so it is always quite bright down here.”

The Thirteenth Bat

Copper Band · Ring · drops from level 5

  • +3–10% Attack Speed
  • +1–4 Life on Hit
  • +1–4% Dodge
  • +1 random affix

“Twelve bats left the belfry. The thirteenth stayed, curled round a finger, and waits for you to make a mess.”

The Cold Harvest

Glaive · Weapon · drops from level 5

  • +5–12% Damage
  • +4–12 Cold Damage
  • +1–3% Lifesteal
  • +3 random affixes

“A reaper's scythe, frost on the blade in any weather. It only ever cuts one crop.”

The Gravedigger's Sickle

Sickle · Weapon · drops from level 5

  • +5–12% Damage
  • +4–12 Necrotic Damage
  • +3–8 Strength
  • +1 random affix

“For the weeds on the graves, the gravedigger said. Then he stopped saying anything, and kept it sharp.”

The Lantern-Jack Staff

Quarterstaff · Weapon · drops from level 5

  • +5–12% Damage
  • +4–12 Fire Damage
  • +3–8 Intelligence
  • +1 random affix

“A crooked branch with a carved gourd on top. The candle inside was never lit. It burns regardless.”

The Witchlight Wand

Wand · Weapon · drops from level 5

  • +5–12% Damage
  • +4–12 Necrotic Damage
  • +3–8 Intelligence
  • +1 random affix

“Twisted blackthorn tipped with a green spark that bobs like it's listening.”

The Ribcage Bow

Shortbow · Weapon · drops from level 5

  • +5–12% Damage
  • +4–12 Necrotic Damage
  • +3–8 Dexterity
  • +1 random affix

“Strung across a ribcage that is no longer using it. It creaks on the draw, like it remembers breathing.”

The Grinning Gourd

Round Shield · Shield · drops from level 5

  • +3–8 Armor Class
  • +3–8% Max HP
  • +3–8 Fire Damage
  • +1 random affix

“A pumpkin the size of a shield, hollowed and hard as oak. It grins at whatever hits it.”

The Soul Lantern

Holy Symbol · Focus · drops from level 5

  • +4–10 Radiant Damage
  • +4–10% Resource Regen
  • +3–8% Max HP
  • +1 random affix

“An iron lantern with a green flame that leans toward whoever is closest to dying.”

The Bat-Wing Quiver

Hunting Quiver · Quiver · drops from level 5

  • +3–8% Attack Speed
  • +2–4% Crit Chance
  • +3–8 Dexterity
  • +1 random affix

“Black leather, orange stitching, fletching cut from wings that were not asked.”

The Rider's Spare Head

Traveler's Hood · Helm · drops from level 5

  • +4–12% Max HP
  • +2–10 Fire Damage
  • +5–15% Magic Find
  • +1 random affix

“The Rider never rides with only one. Put it on and your own head politely steps aside for the evening.”

12 Deep uniques

Twelve uniques the campaign never gives. Each has a third power that sleeps until the item is honed at the Forge, which always works on them. Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged. Deep items never drop in the campaign. All are level 20; weapons fit a class group, armour and off-hands an archetype, jewelry anyone. See also the Forge and Deep legendaries and sets.

Breachmaw, the Open Gate ◈ DEEP

Executioner's Blade · Weapon · drops from level 20 · Fighter / Barbarian / Dread Knight

  • +10–28% Damage
  • +3–8 Strength
  • +3–12 Fire Damage
  • +3 random affixes

Fault Line. Every 12th basic hit tears a fissure 8 tiles ahead: 520–600% weapon damage to every foe on it, and they burn for 4s.

Stoke the Gate. Each kill stokes the gate: +3% attack speed and +3% damage for 6s (up to +24% and +24%).

The Gate Answers. When an elite or boss dies, a meteor answers on the nearest foe: 600–700% weapon damage within 3 tiles, burning them for 4s. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“Pulled out of a Breach still burning. The hole it left has never closed.”

Cinderplate of the Last Gate ◈ DEEP

Half Plate · Armor · drops from level 20 · Vanguard

  • +40–170 Hit Points
  • +4–10% Damage Reduction
  • +12–30% Fire Resistance
  • +1 random affix

Embershards. Blows you take set ember shards circling you (+2% damage reduction each). At 6 they fly at foes for 190–230% weapon damage each.

Stand in the Fire. Foes within 2.5 tiles take 40–50% weapon damage as fire every second.

Last to Leave. Hits have a 18–24% chance to be blocked: you take 50% less from them. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“Forged on the lip of a Breach by a smith who never stepped back. It remembers every blow.”

Lanternfall ◈ DEEP

Maul · Weapon · drops from level 20 · Paladin / Cleric

  • +10–28% Damage
  • +3–12 Radiant Damage
  • +30–140 Hit Points
  • +3 random affixes

Lanterns Fall. Every 4th skill you cast, 7 lanterns fall on foes near you: 240–280% weapon damage each, and they are Marked for 4s.

Kindly Light. Skill hits have a 30% chance, once a second, to heal the most wounded ally within 6 tiles for 30–40% of the damage.

Surveyed Ground. You and allies within 4 tiles take 6–10% less damage. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“A surveyor's lantern hammered onto a haft by someone who needed the light to hit harder.”

Lamp of the Lost Survey ◈ DEEP

Holy Symbol · Focus · drops from level 20 · Devout

  • +8–26% Skill Damage
  • +6–18% Resource Regen
  • +4–14% Max HP
  • +1 random affix

Wardlights. Each heal lights a wardlight circling you. At 5 they streak into foes for 220–260% weapon damage each, healing allies for 40% of it.

Lamp-Struck. When struck, a 25% chance (once every 4s) to flare: 160–200% weapon damage to foes within 3 tiles, Marking them for 4s.

Never Goes Out. Each ally you heal takes 0.3–0.5s off all your cooldowns. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“The survey team never came back. Their lamp did, still lit, still pointing down.”

Farsight, the Chartbreaker ◈ DEEP

Longbow · Weapon · drops from level 20 · Rogue / Ranger / Bard

  • +10–28% Damage
  • +3–8 Dexterity
  • +4–10% Crit Chance ⌃
  • +1 random affix

Edge of the Map. Every 10th basic hit fires a comet-lance that pierces 12 tiles for 440–520% weapon damage and Shocks for 3s.

Stormwake. Critical hits have a 30% chance to arc through 3 foes for 100–120% weapon damage.

Off the Chart. Casting a skill with a foe within 1.5 tiles blinks you 2.5–3.5 tiles away from it. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“Its first owner shot the edge off a map. The arrow is still going.”

Cloak of the Last Cartographer ◈ DEEP

Ranger's Cloak · Cloak · drops from level 20 · Skirmisher

  • +6–8% Dodge ⌃
  • +4–12% Move Speed
  • +4–12% Attack Speed
  • +1 random affix

Paper Blades. Crits fold paper blades into orbit (+2% crit chance each). At 6 they cut loose at foes for 150–175% weapon damage each, Bleeding them.

Shortcut. While moving in battle, every 1.4–1.8s you blink 5 tiles ahead; your next hit after it is a guaranteed critical hit.

Map's Edge. Dashes and blinks end in smoke (once every 4s): allies within 4 tiles +25% dodge; foes there take 270–330% weapon damage, Stunned 1s. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“Lined with every map its owner drew. Wear it and the floor seems to fold toward you.”

The Deepest Chart ◈ DEEP

War Staff · Weapon · drops from level 20 · Wizard / Sorcerer / Warlock / Necromancer

  • +10–28% Skill Damage
  • +3–8 Intelligence
  • +8–30 Max Resource
  • +3 random affixes

Uncharted Stars. Each cast sets a void star circling you (+2% skill damage each). At 7 they fall on foes for 175–210% weapon damage each.

Margin Notes. Kills refund 30–40% of your last skill's cost.

Here Be Monsters. Every 24 foes your skills strike, 3 void rings burst out of you: 280–320% weapon damage each, flinging foes back. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“A chart of a floor no one has reached, rolled tight around a staff. It unrolls when you aren't looking.”

Crown of the Drowned Stars ◈ DEEP

Dragonbone Crown · Helm · drops from level 20 · Arcanist

  • +8–26 Max Resource
  • +4–10% Crit Chance ⌃
  • +2–6 Intelligence
  • +1 random affix

Starfall. Every 6th skill you cast calls down 8 drowned stars on foes near you: 200–240% weapon damage each, Chilling them for 3s.

Undertow of Thought. 26–34% of the damage you take drains your resource instead (1 point soaks 3 health, more with level).

Tidal Insight. Each skill you cast adds a tide: +6% skill damage and +3% cooldown reduction for 6s (up to +30% and +15%). Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“Pulled from a flooded chart room. Its stars still turn, just under the water.”

Heart of the Breach ◈ DEEP

Talisman of Ages · Amulet · drops from level 20 · Any class

  • +2–4 All Abilities
  • +8–22% Damage
  • +4–12% Max HP
  • +1 random affix

Breachpulse. Each kill sets a breach-ember circling you (+2% damage each, up to 8). At 8 they burst out at foes for 200–240% weapon damage each.

Heartburst. Dropping below 40% health makes the heart burst: 450–550% weapon damage to foes within 4 tiles. Once every 20s.

Beat for Beat. Lethal damage can't drop you below 1 health for 3s, and you heal 30–50% of the damage you deal meanwhile. Once every 90s. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“It beats once for every Breach that opens. Lately it has been beating very fast.”

The Warden's Last Breath ◈ DEEP

Pendant of Vigor · Amulet · drops from level 20 · Any class

  • +4–10% Cooldown Reduction
  • +6–18% Resource Regen
  • +3–8% Dodge ⌃
  • +1 random affix

Exhale. Every 8th kill, you exhale 3 shockwave rings: 240–280% weapon damage each, flinging foes back.

Second Wind. When an elite or boss dies, your next skill deals +280–320% damage.

Held Breath. You and allies within 3 tiles move 8% faster and attack 5–7% faster. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“Every Warden exhales once as it falls. Someone thought to catch one.”

Emberglass Signet ◈ DEEP

Signet of Power · Ring · drops from level 20 · Any class

  • +4–10% Crit Chance
  • +20–40% Crit Damage ⌃
  • +6–16% Damage
  • +1 random affix

Glass Splinters. Critical hits have a 25% chance to shatter into 8 glass splinters: 65–85% weapon damage each.

Prism Heart. Skill hits grow glass motes around you (+4% crit damage each, up to 9). At 9 they streak into foes for 125–155% weapon damage each.

Flawless Cut. Each critical hit sharpens the glass: +1% crit chance and +5% crit damage for 4s (up to +10% and +50%). Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“Cut from the first Emberglass ever brought up. Hold it to the light and you can see the floor it came from.”

Band of the Torn Chart ◈ DEEP

Silver Ring · Ring · drops from level 20 · Any class

  • +1–3 All Abilities
  • +6–15% All Resistances
  • +6–16% Damage
  • +1 random affix

Torn Edge. Every 8th critical hit tears the floor open toward your target: 380–460% weapon damage along 7 tiles, Chilling foes for 3s.

Missing Floor. Kills have a 20% chance to open a hole that drags foes within 3.5 tiles in and hits them for 110–130% weapon damage.

Charted Return. Lethal damage rewinds you to where you stood, with the health you had, 3 seconds ago. Once every 80–100s. Asleep Hone this item at the Forge (Smithy level 6) to wake it. Any line will do, even with its Forging Potential spent.

Drops from: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged

“A strip of chart wound into a ring. Wherever it was torn from, that floor is missing now.”