The glyph on the door tells you which task opens it.
Light the pulsing brazier, then race the flame to the next.
- 3 braziers (4 from Act III) near the door. Light the pulsing one by walking past it, or hit or shoot it.
- Each flame starts a fuse to the next: 3 s plus 0.55 s per tile between them. The next brazier pulses.
- If the fuse runs out, every flame dies. After 2.5 s the first one pulses again.
Quillon: “Braziers and a vault. Light them in turn, and quickly. Fire waits for nobody.”
Tread the runes in the order the door shows.
- Three rune stones (Ember, Frost and Thorn) near the door. The door shows the order as three coloured pips and reads it out as you walk up.
- Tread the stones in that order. A pip lights for each one.
- A wrong stone gives a small shock (6% of your health) and the lock resets.
Quillon: “The order's on the door. I even used colours. You're welcome.”
Its Warden wakes as you near. Kill it before it gets back inside.
- Come within 4 tiles of the door and its Vault Warden steps out: an elite of the floor's foes, 2 levels higher.
- You have 45 seconds to kill it. The door's ring counts down.
- If time runs out, the Warden goes back through the door. It comes out again 12 s later when you walk up.
Quillon: “Every vault has a Warden. This one's punctual and grumpy.”
Stand in the circle until the seal burns through.
- A warding circle in front of the door. The seal burns while anyone stands in it (20 s in all).
- 3 waves of foes walk in from the far side of the room. The last one has an elite.
- With nobody in the circle the seal pauses. After 3 s it cools down again, a second per second.
Quillon: “A seal that burns if you stand on it. Bring friends, or bring patience.”
Three levers in the rooms nearby. The door keeps count.
- 3 levers in 3 of the rooms nearest the vault. Their minimap markers show once you've seen them.
- Each pull makes a distant clunk, and the door counts it.
- There is no way to fail. Less common on the biggest floors.
Quillon: “Three levers, hidden nearby. I hid them. Not well. Not badly either.”