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Compendium

Sealed Vaults

Gold-banded doors set into the walls. Finish the short task in the room outside and the strongroom opens on a hoard: an epic-or-better piece, two rares, gold and materials.

How they work

  • A Sealed Vault is a strongroom behind a wall. You can see its gold-banded door from the room in front of it, and its glyph shows which task opens it. At most one per floor.
  • About 25% of floors have one. Never on a run's first floor, and never in an Ember Breach, the arena, an Audience or the Training Grounds. If you go 4 floors without one, the odds rise each floor, up to 60%. Your first vault comes early.
  • The vault is always off to the side of the path, never on it. You never need to open one to reach the stairs.
  • The task starts when you walk up to it. There is nothing to press: walk, fight and stand, with a controller, touch or mouse. Every failure can be tried again on the spot.
  • The hoard is set by the floor. Leaving and coming back, or restarting the floor after an update, shows the vault already emptied.
  • Co-op: anyone can do the task and anyone can open the hoard. Every player gets their own hoard, rolled for their class.
  • Daily Descent and Weekly Rite: everyone gets the same vault and the same task.

5 tasks

The glyph on the door tells you which task opens it.

Ember Relay

Light the pulsing brazier, then race the flame to the next.

  • 3 braziers (4 from Act III) near the door. Light the pulsing one by walking past it, or hit or shoot it.
  • Each flame starts a fuse to the next: 3 s plus 0.55 s per tile between them. The next brazier pulses.
  • If the fuse runs out, every flame dies. After 2.5 s the first one pulses again.

Quillon: “Braziers and a vault. Light them in turn, and quickly. Fire waits for nobody.”

Rune Lock

Tread the runes in the order the door shows.

  • Three rune stones (Ember, Frost and Thorn) near the door. The door shows the order as three coloured pips and reads it out as you walk up.
  • Tread the stones in that order. A pip lights for each one.
  • A wrong stone gives a small shock (6% of your health) and the lock resets.

Quillon: “The order's on the door. I even used colours. You're welcome.”

The Warden

Its Warden wakes as you near. Kill it before it gets back inside.

  • Come within 4 tiles of the door and its Vault Warden steps out: an elite of the floor's foes, 2 levels higher.
  • You have 45 seconds to kill it. The door's ring counts down.
  • If time runs out, the Warden goes back through the door. It comes out again 12 s later when you walk up.

Quillon: “Every vault has a Warden. This one's punctual and grumpy.”

Hold the Seal

Stand in the circle until the seal burns through.

  • A warding circle in front of the door. The seal burns while anyone stands in it (20 s in all).
  • 3 waves of foes walk in from the far side of the room. The last one has an elite.
  • With nobody in the circle the seal pauses. After 3 s it cools down again, a second per second.

Quillon: “A seal that burns if you stand on it. Bring friends, or bring patience.”

Hidden Levers

Three levers in the rooms nearby. The door keeps count.

  • 3 levers in 3 of the rooms nearest the vault. Their minimap markers show once you've seen them.
  • Each pull makes a distant clunk, and the door counts it.
  • There is no way to fail. Less common on the biggest floors.

Quillon: “Three levers, hidden nearby. I hid them. Not well. Not badly either.”

The hoard

Items still follow the rarity drip, so early levels can't drop legendaries. Compare Pipsnizzle's Vault, a different hoard reached through the thief's portal.

What the hoard holds
Sealed Vault hoard
Items3: epic+, rare+, rare+
Item levelthe floor's level +2 (with your difficulty's bonus, never past your Pyre Tier's top); on a chart, the chart's item level +2
Magic find+150% on every hoard roll, plus your difficulty's
Legendary5% (+1% per Pyre Tier above the first, at most 15%): the epic piece becomes legendary or better. From hero level 10, 1 in 4 of those is a unique
Gold8 piles
Materials2 drops of your level's material, 1–2 each
Alsoa potion, and Vaultbreaker's Favour for the party: +15% magic find and +10% gold find for 90 s