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Compendium

17 sellswords

Hire them at the Tavern (up to 6 in your company). They arrive at your level with a full kit, fight at your side, bicker with each other, pick up their own upgrades, carry their own potions and scrolls, and go on expeditions when you're busy. Finish a sellsword's questline (they must be in your party) to earn their loyalty perk; it is theirs for good, even if you dismiss them and hire them back later.

Gearing them up

Upgrades for your sellswords are the first thing on their sheet.

  • About 35% of the loot you find is rolled for one of your sellswords' classes: ordinary drops, chests, boss epics, set pieces, legendaries, mythics and uniques. On a solo run your hired sellswords still count. Act-finale set pieces, first-clear rewards and the legendary safety net are always for your class.
  • Sellswords wear gear from your bag. Their Party sheet (town, or the gear sheet mid-run) opens on Upgrades waiting: every item in your bag that would make them stronger, biggest gain first, with what it replaces and an Equip on button.
  • An upgrade is something they can wear now that adds at least 1 power: the same number as the ▲ on an item's Upgrade check and on a pickup's "▲ for" tag. A "you +N" note says when it would suit you too.
  • A green ▲ count marks each sellsword's tab, their portrait in the dungeon, and the pause menu's Party button. Tap a sellsword's portrait, then Gear, to go straight to their tab.
  • The gear they wear can be upgraded, enchanted and (uniques) ascended or merged at the Smithy just like yours: pick them under Whose gear on the Upgrade, Enchant or ✦ Ascend · Merge tab (a sellsword's unique ascends to their level), or tap Upgrade … at the Smithy on their Gear tab.
  • Their sheet also shows their health and state, the potions they carry, stance, summon form and all eleven slots at a glance, and in a dungeon what they've done this run: kills, damage, times downed and the pieces they picked up themselves.

Their own Legend

Past level 20 they share your Legend XP; you set their skill bar — the Temple unsets it.

  • Once your hero reaches level 20, each sellsword in your active party earns 35% of your Legend XP toward their own Legend level.
  • Each level earns a rank on a Brand of their own: their class sigil plus a layout. By default they pick their own sigils (Auto); on the Party sheet's Brand tab you can see their board, Bonds and totals, choose one of their class's suggested layouts, or set every socket yourself with Custom. Changing it is free, in town.
  • You can override which skills they slot on the Party sheet — tap a skill, tap a slot. The Temple's Rite of the Hireling (250g) returns their bar to their own picks and their Brand to Auto. Their talents are always their own.

Their pouch

Potions and party scrolls of their own, and when they use them.

  • Each sellsword carries up to 2 healing potions, 1 Scroll of Mending and 1 Scroll of Raising. Their potions heal like yours, at your potion tier.
  • They pick potions and scrolls up in the Depths, like gold: what they walk past, and what they fetch when nothing's going on. A full pouch sends it to your belt or satchel instead. You get first pick of anything at your feet.
  • Give them one, or take it back, from the Party sheet in town or mid-run. Dismissing a sellsword hands back what fits.
  • They drink below 35% health, on the same 6 s cooldown as yours, and only from their own pouch, never your belt. Not in a Dry Flasks rite, and not while wearing a no-potions unique.
  • Mending: read when 2 or more of the party are below 50% health. Raising: if you fall, they raise you (straight away if nobody else can); a fallen sellsword or friend gets one in a fight when it's safe.
  • The Settings switch for sellsword pickups covers potions and scrolls too; what's already in a pouch still gets used.

The roster

Some only appear once you've unlocked their class. The Tavern's level sets how many can join your party and who's on offer.

Brenna Hearthkeeper

Dwarf Cleric · Life Domain · Tavern level 1

A field-priest who patches wounds between grumbles about your technique. “Hold still, you've a scratch.”

Hire
60 gold + 25 per level
Party role
Healer
On expeditions
Field Medic
Questline
Bandages & Grudges (The Chapel)
Loyalty perk
Stubborn as Stone: +15% max HP, +10% resist all.

Brenna is out of bandages, patience and, briefly, forge-fathers.

Garrick the Shieldwall

Human Fighter · Battle Master · Tavern level 1

An old sellsword who plants his shield and dares the dark to move him. “Stay close.”

Hire
60 gold + 25 per level
Party role
Tank
On expeditions
Shieldwall
Questline
The Old Stick (The Watch)
Loyalty perk
Loyal: +10% max HP, +5% damage.
Signature item
The Old Stick (Legendary weapon)

Twenty years a sellsword, and he still can't keep hold of a purse.

Sylvie Quickstring

Elf Ranger · Hunter · Tavern level 1

Never misses twice. Rarely misses once. “Tracks everywhere.”

Hire
80 gold + 30 per level
Party role
Damage
On expeditions
Light Fingers, Beast-Wise
Questline
Nine Days (The Watch)
Loyalty perk
Loyal: +10% max HP, +5% damage.
Signature item
Quickstring's Spare (Legendary weapon)

She once tracked a deer for nine days, just to say hello. Something else is tracking it now.

Vex the Unlit

Tiefling Rogue · Assassin · Tavern level 2

Charges double if you ask where he learned to do that. “Any locks need picking?”

Hire
120 gold + 35 per level
Party role
Damage
On expeditions
Light Fingers
Questline
Honest Work (The Guild)
Loyalty perk
Loyal: +10% max HP, +5% damage.
Signature item
Vex's Returned Goods (Legendary ring)

Vex would like to try honest work, briefly, as an experiment.

Orla Emberwright

Halfling Wizard · Evocation · Tavern level 2

Small, polite, and deeply fond of explosions. “Is it warm in here, or is it me?”

Hire
120 gold + 35 per level
Party role
Damage
On expeditions
Arcane Eye
Questline
The Biscuit Incident (The Guild)
Loyalty perk
Apology Tour: +4 fire damage on basic attacks, +10% area damage.

Orla would like to apologise to every room she's ever blown up. In person. By blowing up more.

Torvald Oathbound

Dragonborn Paladin · Oath of Devotion · Tavern level 3

Swore to guard the weak. Has decided that includes you. “Stand tall, friend.”

Hire
200 gold + 45 per level
Party role
Tank or Healer
On expeditions
Shieldwall, Field Medic
Questline
The Oath of the Duck (The Chapel)
Loyalty perk
Oath of the Duck: +2 AC, 8% damage reduction, +10% max HP.

Torvald swore an oath to a duck. He keeps it still. There's more to the story.

Ash Gravecaller

Elf Wizard · Elemental Binding · Tavern level 4

Talks to the dead. Worse, the dead talk back. “The bones remember.”

Hire
300 gold + 55 per level
Party role
Damage
On expeditions
Arcane Eye
Questline
Clement (The Chapel)
Loyalty perk
Loyal: +10% max HP, +5% damage.
Signature item
Clement's Jawbone (Legendary amulet)

Ash's first friend was a skeleton named Clement. Clement has wandered off.

Kestra Stormborn

Human Cleric · Tempest Domain · Tavern level 4

Prays loudly. The sky usually answers. “Feel that? Rain's coming.”

Hire
300 gold + 55 per level
Party role
Healer or Damage
On expeditions
Field Medic
Questline
Loud Enough (The Watch)
Loyalty perk
Loud Enough: +5 lightning damage on basic attacks, +8% attack speed.

Kestra whispered once. Nobody noticed. Never again.

Mira the Red Blade

Tiefling Fighter · Champion · Tavern level 5

A duelist who fights like the floor is lava and she's the lava. “Keep your guard up.”

Hire
450 gold + 70 per level
Party role
Damage
On expeditions
Shieldwall
Questline
Four Out of Ten (The Watch)
Loyalty perk
Loyal: +10% max HP, +5% damage.
Signature item
The Red Blade's Twin (Legendary weapon)

Mira rates every dungeon. None have scored above a four. She'd like a rematch with her reflection, too.

Lirael Silvertongue

Half-Elf Bard · College of Lore · Tavern level 1

Knows a song for every occasion and an insult for every monster. “Anyone want a song?”

Hire
80 gold + 30 per level
Party role
Healer or Damage
On expeditions
Field Medic, Light Fingers
Questline
The Ballad of {hero} (The Guild)
Loyalty perk
Your Ballad: +10% cooldown reduction, +10% skill damage.

Every bard has one song they can't finish. Lirael's is about you.

Ruk the Unbroken

Half-Orc Barbarian · Path of the Berserker · Tavern level 2

Has been stabbed forty times. Counts it as forty wins. “When do we hit something?”

Hire
120 gold + 35 per level
Party role
Damage
On expeditions
Shieldwall
Questline
Ruk's Feast (The Watch)
Loyalty perk
Ruk Is Full: +20% max HP, +10% damage.

Ruk is hungry. Ruk is always hungry. This time it's personal.

Sen Quiet Fist

Halfling Monk · Way of the Open Hand · Tavern level 2

Speaks rarely, moves constantly, and has never once been hit on purpose. “...”

Hire
120 gold + 35 per level
Party role
Damage
On expeditions
Light Fingers
Questline
The Closed Fist (The Chapel)
Loyalty perk
The Closed Fist: +8% dodge, +10% move speed.

Sen has never been hit on purpose. Once, on purpose, as a lesson. She'd like to teach it.

Fennick Mossbeard

Gnome Druid · Circle of the Fang · Tavern level 3

A cheerful gnome who turns into a bear the size of a cart the moment anyone threatens his mushrooms. “Ooh, a mushroom!”

Hire
200 gold + 45 per level
Party role
Tank or Damage
On expeditions
Field Medic, Beast-Wise
Questline
Grandmother Oak (The Guild)
Loyalty perk
Loyal: +10% max HP, +5% damage.
Signature item
Grandmother's Acorn (Legendary ring)

Fennick's grandmother was a tree. Long story. Lovely tree. Somebody has been carving initials in her.

Zyra Ashblood

Dragonborn Sorcerer · Draconic Bloodline · Tavern level 3

Didn't ask for dragon blood. Intends to make everyone else pay for it. “I smell smoke. Oh, it's me.”

Hire
200 gold + 45 per level
Party role
Damage
On expeditions
Arcane Eye
Questline
Family Business (The Watch)
Loyalty perk
Family Business: +4 fire damage on basic attacks, +5% crit chance.

Zyra didn't ask for dragon blood. She intends to make everyone else pay for it. Faster, please.

Mordecai Hollow-Eyed

Tiefling Warlock · The Hollow Star · Tavern level 4

Signed something he can't remember signing. Very polite about it. “Do you hear that? No? Good.”

Hire
300 gold + 55 per level
Party role
Damage
On expeditions
Arcane Eye
Questline
Page Nine (The Chapel)
Loyalty perk
Loyal: +10% max HP, +5% damage.
Signature item
The Contract, Page Nine (Legendary amulet)

Mordecai signed something he can't remember signing. He'd like to read page nine. It would like to be read.

Sable Gravespeaker

Tiefling Necromancer · Bonecaller · Tavern level 4

Talks to the bones in her pack. They answer in turns. “The floor here is fertile.”

Hire
320 gold + 60 per level
Party role
Damage
On expeditions
Arcane Eye
Questline
Pell and Tobbin (The Chapel)
Loyalty perk
Pell and Tobbin Approve: +5 necrotic damage on basic attacks, +3% lifesteal.

Pell and Tobbin argued for a year over a hat. Neither has a head. Sable would like it settled.

Vestige the Fallen Sworn

Half-Orc Dread Knight · Bloodreaver · Tavern level 4

A knight without a court. The dread kept him anyway. “My court is here now.”

Hire
320 gold + 60 per level
Party role
Damage
On expeditions
Shieldwall
Questline
A Court of One (The Watch)
Loyalty perk
Loyal: +10% max HP, +5% damage.
Signature item
The Crest He Isn't Allowed to Wear (Legendary helm)

Knighted by a king who fired him the same day. The dread kept him anyway. So might you.