Aegis of the Unbroken Line
Tower Shield · level 1+ · favours Fighter, Dread Knight
Reflect 15–30% of melee damage taken back at your attacker.
“Carried by a wall of shields that never once broke formation.”
Band of the Fracturing Storm
Copper Band · level 1+
A crackling halo zaps the nearest foe for 4–9 lightning damage (grows with level).
“Thunder rolls faintly whenever this band is clenched into a fist.”
Bloodreaver
Greatsword · level 1+ · favours Fighter, Barbarian
Deal +1–3% damage for every 10% health you are missing.
“Forged for warriors who fight hardest with their back to the wall.”
Bonecarver Handaxe
Handaxe · level 1+ · favours Barbarian, Dread Knight
Basic attacks open wounds that bleed for 20–40% of the hit each second.
“Carved from a beast that outlived every hunter sent after it.”
Boots of the Hunting Wind
Traveler's Boots · level 1+ · favours Rogue, Ranger, Monk
Running builds static; your next hit discharges it for 3–6 lightning per charge.
“Stitched from a gale that never quite stopped blowing.”
Cataclysm Mace
Mace · level 1+ · favours Cleric, Paladin
Hits have a 12–22% chance to call a pillar of judgment down on the target.
“Every blow lands like the judgment it was forged to deliver.”
Cinderfang Spear
Spear · level 1+ · favours Barbarian
Basic attacks spray a lance of fire behind the target, burning for 8–16 per second.
“Its head still glows faintly, as if freshly pulled from a forge.”
Dawnbreaker
Longsword · level 1+ · favours Paladin
Deal 3–8 radiant damage per second to enemies near you (grows with level).
“Its light has not dimmed since the first dawn it broke.”
Emberheart, the Last Flame
Wand · level 1+ · favours Wizard, Sorcerer
Basic attacks ignite the target for 15–30% weapon damage per second.
“Said to hold the last ember of a sun that burned out an age ago.”
Gloves of the Grave-Touched
Cloth Gloves · level 1+ · favours Wizard, Warlock, Necromancer
Your hits doom a foe: 2.5s later it suffers 40–70% of all the damage you dealt it meanwhile — bleeds and burns count.
“Worn by a scholar who studied death a little too closely.”
Heart of the Sanctum
Holy Symbol · level 1+ · favours Cleric, Paladin
Every 6 seconds a bloom of light heals you and nearby allies for 5–9% of their health.
“The last relic of a sanctum that fell defending it.”
Helm of the Opening Gambit
Leather Cap · level 1+
Your hits brand foes; branded foes take 12–22% more damage from you.
“Its former owner never let a fight get to the middle.”
Lute of the Last Verse
Traveler's Lute · level 1+ · favours Bard
Your song lifts the party: you and allies near you deal 10–18% more damage.
“Nobody has heard the final verse and lived to complain about it.”
Nightfang
Dagger · level 1+ · favours Rogue
Basic attacks have a 10–20% chance to strike again instantly.
“A blade so fast it seems to strike twice with a single motion.”
Orb of Fractured Time
Arcane Orb · level 1+ · favours Wizard, Sorcerer
Critical hits reduce all cooldowns by 3–70ths of a second.
“Shows its bearer several futures at once — most of them brief.”
Quiver of Endless Dusk
Hunting Quiver · level 1+ · favours Ranger
Projectile skills fire 1–2 additional projectile(s).
“No arrow drawn from it has ever found the bottom.”
Rotbloom Crook
Quarterstaff · level 1+ · favours Druid, Necromancer
Kills leave a blooming cloud of rot that poisons for 6–12 per second.
“A crook with a sickle-blade crown. What it cuts, it plants.”
Runed Buckler
Round Shield · level 1+
Three runic wards orbit you, each blocking one hit. One returns every 9–6 seconds.
“Runes older than the dungeon itself circle its rim.”
Staff of the Unbroken Dawn
Quarterstaff · level 1+ · favours Cleric, Druid
Stand your ground to consecrate it: 6–12 radiant damage per second to foes, and you mend.
“Carried by the first priest to walk unafraid into the deep dark.”
Starshard Rapier
Rapier · level 1+ · favours Rogue, Bard
Critical hits loose three star shards at nearby foes for 30–50% weapon damage each.
“A splinter of falling starlight, ground to a razor point.”
Stormcaller's Bow
Longbow · level 1+ · favours Ranger
Hits have a 15–30% chance to arc lightning to 3 nearby enemies.
“Strung with a sinew that still remembers the sound of thunder.”
Talisman of the Hoarder
Charm of the Fox · level 1+
+15–30% magic find and gold find.
“Its previous owner never once left a dungeon empty-handed.”
Vow of the Last Stand
Round Shield · level 1+ · favours Paladin
Cheat death once every 75–45 seconds instead of dying.
“Sworn to a promise its bearer refuses to break, even in death.”
Whisperwind Shortbow
Shortbow · level 1+ · favours Ranger, Bard
Kills grant 15–30% movement speed for 3 seconds.
“Its string hums a note only the wind can answer.”
Widow's Kiss
Rapier · level 1+ · favours Rogue, Bard
Gain 4–9% lifesteal, doubled against enemies below 50% health.
“Named for the one who wielded it and buried three husbands.”
Wraps of the Hundred Palms
Monk's Wraps · level 1+ · favours Monk
Every third basic attack releases a palm shockwave for 60–100% weapon damage around you.
“The hundredth palm is the one they never see.”
Hexbound Grimoire
Pact Grimoire · level 3+ · favours Warlock, Necromancer
A ring of hexes surrounds you: nearby foes take 12–22% more damage.
“Its clasp is a promise. Opening it is agreeing.”
Thornheart Totem
Druidic Totem · level 3+ · favours Druid
Every 5 seconds, thorns erupt around you for 70–110% weapon damage, rooting foes.
“Carved from the first tree that learned to fight back.”
Cadence
Rapier · level 5+ · favours Bard, Rogue
Every third skill you cast releases a thunderous chord for 120–180% weapon damage.
“Keeps perfect time. Mostly other people's.”
Cloak of the Silent Step
Ranger's Cloak · level 5+ · favours Rogue, Ranger, Bard
Casting a skill has a 15–25% chance to call a shadow twin that fights for 6 seconds.
“Worn by the only thief the warrens never heard coming.”
Flechette
Hand Crossbow · level 5+ · favours Rogue, Ranger, Bard
Projectiles ricochet to another foe for 50–80% of the hit.
“A thousand small arguments, all of them persuasive.”
Gorefeast
War Axe · level 5+ · favours Barbarian, Fighter
Kills whip you into a frenzy: +5–9% attack speed per stack (5 stacks, 5s).
“It was never fed. It was only ever sated, briefly.”
Mantle of Dread
Worn Cloak · level 5+ · favours Dread Knight, Warlock
Every 8–5 seconds a wave of terror sends nearby foes fleeing.
“Men speak of the cold that arrives just before its wearer does.”
Ossuary Codex
Grim Tome · level 5+ · favours Necromancer
Kills tear three bone spears from the corpse at nearby foes for 45–75% weapon damage.
“Each page is a thin slice of someone who argued.”
Pelt of the Pack
Ranger's Cloak · level 5+ · favours Druid, Ranger, Barbarian
Every 22–14 seconds two spirit wolves answer your call for 12 seconds.
“The pack never forgot who shared their kill.”
Soulreaper Staff
War Staff · level 5+ · favours Necromancer, Warlock
Kills release a soul that flies to you, restoring 4–8 resource and a little health.
“It does not kill. It collects.”
Stillwater Staff
Quarterstaff · level 5+ · favours Monk, Druid
When a foe misses you, strike back at once for 80–140% weapon damage.
“The pond does not strike first. It only answers.”
The First Cut
Dagger · level 5+ · favours Rogue
+35–65% damage against enemies above 90% health.
“The deepest, as the saying goes.”
Tideturner Warhammer
Warhammer · level 5+ · favours Cleric, Fighter, Barbarian
Every third basic attack sends a shockwave through the ground for 60–100% weapon damage.
“Turned the tide of a war no one else remembers.”
Voidcaller Staff
Quarterstaff · level 5+ · favours Wizard, Cleric
Every 40–20 seconds, summon a spectral ally to fight beside you.
“The void listens when this staff calls, and something always answers.”
Rimefang
Bastard Sword · level 7+ · favours Fighter, Barbarian, Dread Knight, Paladin
Basic attacks chill; each has a 15–25% chance to freeze the target solid.
“Its scabbard is lined with frost that never melts.”
Locket of Kindled Thought
Charm of the Fox · level 8+ · favours Wizard, Sorcerer, Cleric
Skills have a 12–20% chance to unleash a nova of elemental fury.
“Holds a single idea, still burning, under glass.”
Nettlesting
Hand Crossbow · level 8+ · favours Rogue, Bard, Ranger
Barbed bolts open wounds that bleed for 20–40% of the hit each second.
“Every bolt is fletched with a hook it refuses to let go of.”
Ring of the Sunset Verdict
Copper Band · level 8+ · favours Paladin, Cleric, Dread Knight
Hits have a 8–14% chance to call a pillar of judgment down on the target.
“Pressed into the wax of a thousand last sentences.”
Sash of the Kindled Road
Rope Belt · level 8+ · favours Monk, Rogue, Ranger
Your steps kindle a fire trail that burns foes for 6–12 damage per second.
“Knotted from a fuse that never quite finished burning.”
Stormfeather Quiver
Hunting Quiver · level 8+ · favours Ranger, Bard
Hits have a 10–20% chance to arc lightning to 3 nearby enemies.
“Fletched with feathers shed by a bird that nests in thunderheads.”
Band of the Quiet Blade
Silver Ring · level 9+ · favours Monk, Rogue, Fighter, Bard
When a foe misses you, strike back at once for 60–100% weapon damage.
“Duellists turn it inward before a bout, so the stone watches the enemy.”
Band of Whirling Blades
Silver Ring · level 9+
Spectral blades orbit you, striking adjacent foes for 45–75% weapon damage.
“It is never unarmed. Neither, now, are you.”
Gauntlets of the Frozen Grasp
Iron Gauntlets · level 9+
When struck, 12–25% chance to freeze nearby enemies solid.
“Every enemy they have ever gripped left colder than they arrived.”
Helm of the Deep Warden
Iron Helm · level 9+
Standing still turns your skin to stone: take 15–30% less damage.
“Forged for the warden who never let anything climb past him.”
Orb of the Creeping Rot
Arcane Orb · level 9+ · favours Warlock
Your skill hits Hexrot their target one time in twenty, and your Hexrot creeps on to a new host every 7–5 seconds (faster still if it already creeps).
“Something inside it is still growing, and it has learned to wait.”
Orb of the Devouring Dark
Arcane Orb · level 9+ · favours Wizard, Warlock
Kills have a 15–30% chance to tear open a void that drags in and grinds nearby foes.
“A sphere of absolute black that hungers even when sated.”
Prismheart
Runewand · level 9+ · favours Sorcerer, Wizard
Skill hits burst with a random element for 20–35% extra damage and its ailment.
“Light enters. Something else entirely leaves.”
Reaper's Glaive
Glaive · level 9+
Basic attacks sweep through every foe in reach for 40–70% of the hit.
“It harvests more than it was ever sharpened to reach.”
Reaper's Toll
Greataxe · level 9+ · favours Fighter, Dread Knight
Kills explode for 30–55% weapon damage to nearby enemies.
“Every fallen foe pays a final, violent toll.”
Shatterglass Band
Silver Ring · level 9+
Kills shatter into ice, freezing nearby foes and dealing 40–70% weapon damage.
“Cold as a secret and just as eager to spread.”
Stormpetal Wand
Wand · level 9+ · favours Wizard, Sorcerer
Skills have a 18–30% chance to unleash a nova of elemental fury.
“Plucked from a storm that was in full bloom.”
Sunfall Greataxe
Greataxe · level 9+ · favours Fighter, Barbarian
Critical hits call down a falling sun on the target for 150–250% weapon damage as fire.
“Quenched in the coals of a fallen sun-forge.”
The Pestilent Codex
Pact Grimoire · level 9+ · favours Necromancer
Your skill hits infect their target with Plague-rot one time in fifty, and a Plague-rot host's corpse festers 0.5–1 s longer (with The Grey Death).
“Its pages are bound in something that coughs when you turn them.”
Trailblazer's Treads
Swift Moccasins · level 9+
Dash skills end in a blazing shockwave for 80–130% weapon damage.
“Every footprint insists on being remembered.”
Widowmaker Crossbow
Crossbow · level 9+ · favours Ranger, Fighter
Projectiles burst into two shards on impact, each dealing 35–55% of the hit.
“Built by a siege-engineer who never lost a duel.”
Galewhistle
Shortbow · level 10+ · favours Ranger, Rogue, Bard
Moving builds static; your next arrow discharges it for 3–6 lightning per charge.
“Draw it on the run and the wind draws with you.”
Torc of the Red Howl
Pendant of Vigor · level 10+ · favours Barbarian, Dread Knight, Fighter, Ranger
Kills whip you into a frenzy: +4–7% attack speed per stack (5 stacks, 5s).
“Worn by hunters who stopped counting after the first pack.”
Quiver of the Marked Quarry
Broadhead Quiver · level 11+ · favours Ranger, Rogue
Your hits brand foes; branded foes take 10–18% more damage from you.
“The first arrow names the prey. The rest are formalities.”
Reliquary of Whispers
Pendant of Vigor · level 11+ · favours Necromancer, Warlock, Druid, Wizard
Kills release a soul that flies to you, restoring 3–6 resource and a little health.
“Hold it to your ear and someone is always mid-sentence.”
Briarknot Ring
Silver Ring · level 12+ · favours Ranger, Rogue, Barbarian
Every 5 seconds, thorns erupt around you for 50–80% weapon damage, rooting foes.
“A living bramble, coaxed into a circle. It has not forgiven the finger.”
Fang of the Hundredth Night
Quarterstaff · level 12+ · favours Druid
In Wolf form, Moonlit Pounce's spirit wolves stay while the hunt goes on (every kill renews the pack for 4 seconds), and the pack howls with every pounce: +1 Hunger, up to an eighth full. At full Hunger, each kill drops a Moonbeam on the body for 2 seconds that burns for 25–40% of Moonlit Pounce's hit (once a second).
“Carved on the hundredth night of the hunt, when the pack stopped counting.”
Girdle of the Rooted Mountain
Plated Sash · level 12+ · favours Fighter, Paladin, Cleric, Dread Knight
Standing still turns your skin to stone: take 12–24% less damage.
“Its wearer once stood so still a pass was named after him.”
Hoarfrost Longbow
Longbow · level 12+ · favours Ranger, Fighter
Arrows chill; each has a 15–25% chance to freeze the target solid.
“Strung on a winter night so long the archer forgot the sun.”
Lute of the Long Applause
Traveler's Lute · level 12+ · favours Bard
Your Chorus lingers at 30–45% strength until the next one, allies' kills just after a Chorus add beats to your Measure (at most 2 a second), and the next Chorus can play 4 seconds after the last instead of 6.
“The hall emptied years ago. The clapping did not.”
The Tally Knife
Dagger · level 12+ · favours Rogue
Each Kill Chain leap keeps 6–8% more of its strength (a leap normally hits 20% softer than the last), and a chain can run to 9 leaps. A chain of 8 or more leaps gives back the Malice it spent (once every 6 seconds).
“Every notch on the grip is a name. The grip is running out of room.”
Beads of the Unbroken Chain
Pendant of Vigor · level 13+ · favours Monk
Harmony can reach 9 beads. A finisher cast with more than 5 beads echoes once for each bead above 5, each echo at 40–50% of its strength.
“Every bead is a morning kept. The cord has never once been cut.”
Focus of the Martyr's Grace
Holy Symbol · level 13+ · favours Cleric, Paladin
When struck, 20–35% chance to call a pillar of light down on your attacker and mend yourself.
“Blessed by a martyr who gave everything so others would not have to.”
Headsman's Verdict
Executioner's Blade · level 13+ · favours Dread Knight, Fighter
Basic attacks execute ordinary foes below 12–20% health.
“The sentence was passed long ago. It is only ever carried out.”
Moonfire Edge
Katana · level 13+ · favours Fighter, Barbarian, Dread Knight
Melee attacks have a 18–30% chance to loose a piercing crescent of moonlight.
“Folded a hundred times beneath a moon that forgave nothing.”
Pendant of the Ringing Hour
Pendant of Vigor · level 13+ · favours Bard, Monk, Sorcerer
Every third skill you cast releases a thunderous chord for 80–130% weapon damage.
“A bell-tower's last chime, caught before it could fade.”
Plate of the Undying King
Plate Armor · level 13+ · favours Fighter, Paladin, Dread Knight
Kills have a 15–30% chance to raise the fallen as a skeleton soldier at your side.
“The king it once armored still refuses to stay buried.”
Siegebreaker Arbalest
Crossbow · level 13+ · favours Fighter, Ranger
Kills explode for 35–60% weapon damage to nearby enemies.
“Made to open gates. It has never much minded what stood behind them.”
Stormreaver
Greataxe · level 13+ · favours Fighter, Paladin, Barbarian
Melee hits have a 15–25% chance to call a lightning strike down on the target.
“Every swing is a forecast. The forecast is storms.”
The Turning Sun
Warhammer · level 13+ · favours Paladin
Your Hammerwheel hammers circle you instead of the spot you cast them from, following as you move, and strike 20–35% harder. Every third hammer turns the other way.
“Forged at noon, quenched at noon. It has not stopped turning since.”
Blightfletch Quiver
Broadhead Quiver · level 15+ · favours Ranger, Rogue, Fighter
Kills leave a blooming cloud of rot that poisons for 6–12 per second.
“The heads are dipped in something that was once a swamp.”
Cloudbreaker Quiver
Broadhead Quiver · level 15+ · favours Ranger
Rain of the Hunt's circle widens 8–10% of its size every second you hold it (to 22% wider), and every Arrowstorm that falls while you channel rides the rain with you.
“Fletched with feathers from a storm that learned to walk.”
The Quartermaster's Baldric
Plated Sash · level 15+ · favours Fighter
Swap weapons three times within 6 seconds and the third swap draws both: each weapon's Draw Strike fires at once, 8–18% stronger, and you gain 1 Initiative (once every 8 seconds).
“A loop for every blade the regiment ever lost, and a blade for every loop.”
The Thirteenth Toll
Greatsword · level 15+ · favours Dread Knight
Harvest Stroke spends at most 5 Souls and strikes as if you held a full 6 (the second ring it then makes is a quarter as strong), and a stroke can return up to 1–2 Souls from its executions and corpses.
“Twelve bells ring the hour. The thirteenth rings for whoever is still standing.”
The Crackling Crown
Circlet of Focus · level 16+ · favours Sorcerer
Each lightning crit adds 1 Flux (at most 5–7 a second), and your Overflow Wellburst forks into 12 arcs of lightning.
“Forged in the instant the sky chose its heir. It has not cooled.”
The Eighth Winter
Arcane Orb · level 16+ · favours Wizard
Rimewheel no longer flies: it circles you for its whole flight, spraying shards outward (two wheels at most). Its shards fan out toward the nearest foe and fly a third farther. Each Brittle Arc you cause keeps every circling wheel spinning a quarter second longer, up to 3–5 seconds.
“Seven winters the old wizards counted. This orb remembers the one they didn't.”
The Hundred Funerals
Grim Tome · level 16+ · favours Necromancer
Each corpse your Charnel Blast takes has a 20–30% chance to stand up first as a Husk that lurches at the nearest foe and bursts beside it, 15% harder (2 lurch at most at once).
“Every page is an order of service. None of them ends with a burial.”
The Last Verdict
Warhammer · level 16+ · favours Cleric
A Verdict of Dawn spent from 4 or 5 Fervor keeps 1–2 of the pips, and a foe it kills calls two more pillars down on the nearest foes (once more, no further).
“Read aloud, it has never needed a second reading.”
The Unpaid Ledger
Pact Grimoire · level 16+ · favours Warlock
A Forfeit foe that dies passes 1–2 of its clauses to the 2 nearest foes within 3 tiles (those can pass them on once more). A pack already carrying two clauses folds into Forfeit one after another.
“Every entry is struck out in a different hand. None of them is yours.”
Amulet of the Mended Vow
Talisman of Ages · level 17+ · favours Cleric, Paladin, Druid
Every 6 seconds a bloom of light heals you and nearby allies for 4–7% of their health.
“Broken on a battlefield, rejoined with gold, and stronger at the seam.”
Amulet of the Wandering Reliquary
Talisman of Ages · level 17+
Kills have a 20–35% chance to burst into a shower of gold.
“Once held every relic it has ever passed near — briefly.”
Belt of the Jotunn
Giant's Belt · level 17+ · favours Fighter, Barbarian, Dread Knight
Every 20% health you lose unleashes a blood nova for 8–14% of your max health.
“Cinched from the hide of something that needed eleven hunters to hold still.”
Coil of the World-Serpent
Signet of Power · level 17+
A spectral serpent circles you, its bite poisoning foes for 40–70% weapon damage per second.
“It ate its own tail and just kept going.”
Comet's Tail
Longbow · level 17+ · favours Ranger, Fighter, Rogue
Critical arrows call a falling star down on the target for 150–250% weapon damage as fire (at most once every 2 seconds).
“It was aimed at the sky once. The sky answered.”
Crown of the Fractured Mind
Dragonbone Crown · level 17+
Skills have a 10–20% chance to cast a second time for free.
“Worn by a king who heard his own thoughts arrive twice.”
Heart of the Maelstrom
Giant's Belt · level 17+ · favours Barbarian
Red Gyre's ticks count up to 4–5 foes for Rage instead of 3, and after 15 seconds of unbroken spinning you are Seething at any Rage.
“Buckled on a storm that never learned to stop turning.”
Mantle of the Cinderwake
Dragonhide Mantle · level 17+
Falling below 30% health bursts you into phoenix fire: heal 25–40% and scorch foes (60s).
“The dragons' own hearth, stitched into a mantle.”
Raiment of the Archmagus
Archmage Raiment · level 17+ · favours Wizard, Sorcerer, Cleric
20–35% of damage taken is paid from your resource instead of your health.
“Its pockets hold a library that has never stopped expanding.”
Ring of the Bound Spirit
Signet of Power · level 17+
A bound wisp circles you, firing spectral bolts for 50–80% weapon damage.
“A spirit was bound to this band and has never quite forgiven it.”
Sabatons of the Wildfire
Dragonbone Sabatons · level 17+
Your steps kindle a fire trail that burns foes for 12–20 damage per second.
“Leave scorched footprints that smoulder for hours after.”
Signet of the Pale Court
Signet of Power · level 17+ · favours Necromancer, Warlock, Dread Knight
Kills have a 12–24% chance to raise the fallen as a skeleton soldier at your side.
“The court still sits. Nobody has told it the kingdom ended.”
Breachborn Deep
War Axe · level 20+ · favours Barbarian, Fighter
Kills whip you into a frenzy: +8–12% attack speed per stack (5 stacks, 5s).
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Found buried haft-first in a Warden. Nobody has found the one who left it there.”
Breachgate Bulwark Deep
Tower Shield · level 20+ · favours Fighter, Paladin, Dread Knight
Kills near you leave embers that set foes alight for 45–75% weapon damage per second.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Cut from the door of a breach. Whatever was knocking is still a little warm.”
Chartfire Runewand Deep
Runewand · level 20+ · favours Sorcerer, Wizard
Skill hits burst with a random element for 35–55% extra damage and its ailment.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Its runes are map symbols. Fire, frost and storm, it turns out, were always on the legend.”
Cinderplate of the Last Gate Deep
Plate Armor · level 20+ · favours Fighter, Paladin, Dread Knight
When struck, 12–20% chance to raise an ember ward that soaks 15% of your health in blows, then bursts in a ring of fire.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“The gate fell. The one standing in it did not.”
Circlet of the Lantern-Eye Deep
Circlet of Focus · level 20+ · favours Wizard, Sorcerer, Cleric, Druid, Bard
Every 4 seconds in battle a beam of lantern light sweeps the floor ahead of you for 90–130% weapon damage.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Its wearer drew the first chart of the deep by the light of their own gaze.”
Cowl of the Second Self Deep
Traveler's Hood · level 20+ · favours Rogue, Monk, Bard
Dodging an attack or dashing leaves a shadow decoy that taunts foes for 2 seconds, then shatters for 70–110% weapon damage.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Pull the hood up and there are two of you. Only one of you has to stay.”
Crown of the Deep Survey Deep
Dragonbone Crown · level 20+ · favours Warlock, Necromancer, Wizard
Your hits doom a foe: 2.5s later it suffers 70–100% of the damage you dealt it meanwhile.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Its points are the bones of the last expedition, filed into a promise to finish the map.”
Emberwake Quiver Deep
Broadhead Quiver · level 20+ · favours Ranger, Rogue, Fighter
Kills near you leave embers that set foes alight for 40–65% weapon damage per second.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Every shaft is tipped with a cinder from the deep forges. They land smoking.”
Fists of the Breach Deep
Monk's Wraps · level 20+ · favours Monk
Every third basic attack releases a palm shockwave for 110–160% weapon damage around you.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Wrapped by a monk who closed a breach with bare hands. It took eleven days.”
Girdle of Banked Embers Deep
Giant's Belt · level 20+ · favours Fighter, Barbarian, Dread Knight, Paladin
When struck, 15–25% chance to raise an ember ward that soaks 15% of your health in blows, then bursts in a ring of fire.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Its buckle is a coal that was never allowed to go out.”
Lamp of the Last Vigil Deep
Holy Symbol · level 20+ · favours Cleric, Paladin
Your first hit hangs a lantern over a foe; lit foes take 10–16% more damage from you and your allies.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Kept burning through a night that lasted forty years. It is in no hurry to be put out.”
Lamplighter's Quiver Deep
Hunting Quiver · level 20+ · favours Ranger, Bard
Your first hit hangs a lantern over a foe; lit foes take 8–14% more damage from you and your allies.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Each arrow lights a wick. The dark has learned to dread the little ones most.”
Lute of the Charted Road Deep
Traveler's Lute · level 20+ · favours Bard
Your song lifts the party: you and allies near you deal 16–24% more damage.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Every road it sang about was real by morning. Some of them wish they weren't.”
Riftbinder's Staff Deep
War Staff · level 20+ · favours Warlock, Wizard
Kills have a 30–45% chance to tear open a void that drags in and grinds nearby foes.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“It was made to sew breaches shut. It has opinions about where the stitches go.”
Sash of the Unfollowed Deep
Plated Sash · level 20+ · favours Rogue, Monk, Ranger
Dodging an attack or dashing leaves a shadow decoy that taunts foes for 2 seconds, then shatters for 80–120% weapon damage.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Many hunted its owner. Every one of them caught somebody else.”
The Cartographer's Cord Deep
Rope Belt · level 20+ · favours Wizard, Sorcerer, Warlock, Necromancer, Druid
Skills have a 22–34% chance to unleash a nova of elemental fury.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“A measuring line, one knot per fathom. The last knot was tied very deep indeed.”
The Charnel Ledger Deep
Grim Tome · level 20+ · favours Necromancer
Kills tear three bone spears from the corpse at nearby foes for 80–120% weapon damage.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“A count of everything that went down into the deep. The column for what came back is blank.”
The Surveyor's Lamp Deep
Arcane Orb · level 20+ · favours Wizard, Sorcerer, Warlock
Every 4 seconds in battle a beam of lantern light sweeps the floor ahead of you for 100–150% weapon damage.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“A lighthouse lens no bigger than a fist. It still turns, out of habit.”
The Unmoved Pike Deep
Pike · level 20+ · favours Monk
When a foe misses you, strike back at once for 140–200% weapon damage.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Planted point-out at the edge of the deep. Everything that came up met it.”
Totem of the Deep Root Deep
Druidic Totem · level 20+ · favours Druid
Every 5 seconds, thorns erupt around you for 110–160% weapon damage, rooting foes.
Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged
“Its roots went down past the dungeon's floor and found something to hold on to.”