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Compendium

Part of The Deep, the endgame: start here

Legendaries & sets

Legendary items carry one build-changing power; its number rolls within the range shown. Set pieces add a stat and count toward their set's bonuses. Where set pieces drop: Any legendary drop · act finale bosses (first kill guarantees a piece for your class) · bosses (15%) · Mystery Caches at the Merchant (legendary rolls favour set pieces for that slot). The 3 Deep sets and 20 Deep legendaries (marked Deep): Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged. Deep items never drop in the campaign.

10 class sets

Ashwake Vanguard

Fighter · Paladin · Dread Knight

“The shieldwall that marched into the burning pass and came back out of it.”

  • Ashwake Greathelm Greathelm
    +6–10% Max HP
  • Ashwake Warplate Plate Armor
    +4–7% Damage Reduction
  • Ashwake Gauntlets Iron Gauntlets
    +8–14% Damage
  • Ashwake Bulwark Tower Shield
    +10–18% Thorns
  • Ashwake Greaves Iron Greaves
    +6–10% All Resistances
  • (2) +1 AC, +8% maximum health
  • (3) Ashfire Retort: when struck, 25% chance to erupt in a ring of ash-fire (120% weapon damage)
  • (5) Blazing Line: melee skills send a burning wave ahead of you (120% weapon damage, pierces)

Nightveil Assassins

Rogue · Bard · Monk · Ranger

“A guild with no hall, no roll and — officially — no members.”

  • Nightveil Hood Traveler's Hood
    +3–6% Crit Chance
  • Nightveil Wraps Leather Wraps
    +6–10% Attack Speed
  • Nightveil Treads Swift Moccasins
    +10–16% Move Speed
  • Nightveil Shroud Shroud of Mists
    +3–6% Dodge
  • Nightveil Fang Dagger
    +15–30% Crit Damage
  • Nightveil Sting Hand Crossbow
    +15–30% Crit Damage
  • (2) +12% movement speed, +4% dodge
  • (3) Shadow Mark: critical hits mark the target; a second later the mark bursts (80% weapon damage)
  • (5) Knives in the Dark: every skill you cast hurls three shadow knives at nearby foes (50% weapon damage each)

Starlight Communion

Wizard · Sorcerer · Bard

“Astronomers who kept watching the sky until it started watching back.”

  • Starlight Circlet Circlet of Focus
    +8–14% Skill Damage
  • Starlight Vestments Robes of the Sage
    +15–25 Max Resource
  • Starlight Orb Arcane Orb
    +5–9% Cooldown Reduction
  • Starlight Slippers Traveler's Boots
    +8–14% Move Speed
  • Starlight Band Silver Ring
    +10–18% Resource Regen
  • (2) +10% skill damage, +20 maximum resource
  • (3) Starfall: every 4 seconds in battle a star falls on a foe (150% weapon damage)
  • (5) Constellation: projectile skills burst into three starlets on impact (40% of the hit each)

Dawnsworn Covenant

Paladin · Cleric

“They swore to hold the dark back until morning. Morning is taking its time.”

  • Dawnsworn Helm Iron Helm
    +20–40 Hit Points
  • Dawnsworn Hauberk Breastplate
    +5–9% Max HP
  • Dawnsworn Icon Holy Symbol
    +8–14% Skill Damage
  • Dawnsworn Mace Mace
    +4–9 Radiant Damage
  • Dawnsworn Girdle Plated Sash
    +1–3 HP Regen / s
  • (2) +2 health per second, +6% damage
  • (3) Sun Halo: every 4 seconds a halo of dawn heals the party 4% and sears nearby foes
  • (5) Dawn's Verdict: healing skills also call pillars of light down on up to 3 foes (120% weapon damage)

Wildheart Circle

Druid · Ranger · Barbarian

“The forest's oldest oath, sworn with roots instead of words.”

  • Wildheart Coif Scale Coif
    +20–40 Hit Points
  • Wildheart Hide Hide Armor
    +1–3 HP Regen / s
  • Wildheart Spear Spear
    +4–9 Poison Damage
  • Wildheart Staff Quarterstaff
    +4–9 Poison Damage
  • Wildheart Bow Longbow
    +4–9 Poison Damage
  • Wildheart Mantle Ranger's Cloak
    +2–5% Dodge
  • Wildheart Charm Charm of the Fox
    +6–10% Max HP
  • (2) +6% maximum health, +15% poison resistance
  • (3) Wild Growth: every 5 seconds roots burst under the thickest knot of foes (90% weapon damage, rooted)
  • (5) Overgrowth: area skills leave a thicket of brambles that roots and shreds foes (30 per second, grows with level)

Hollow Pact

Warlock · Necromancer

“A bargain struck with the space between stars — which has always wanted a body.”

  • Hollow Pact Cowl Leather Cap
    +8–14% Skill Damage
  • Hollow Pact Leathers Studded Leather
    +5–9% Max HP
  • Hollow Pact Grimoire Grim Tome
    +5–10 Necrotic Damage
  • Hollow Pact Signet Copper Band
    +4–8% Cooldown Reduction
  • Hollow Pact Athame Wand
    +2–4% Lifesteal
  • (2) +10% skill damage, +15% necrotic resistance
  • (3) Soul Tether: a dark tether drains the nearest foe (8 per second, grows with level) and heals you
  • (5) Legion of the Pact: every 3 seconds each of your summons fires a shadow bolt (90% weapon damage)

Bloodrage Warband

Barbarian · Fighter · Dread Knight

“The warband only ever had one tactic, and it has never needed another.”

  • Warband Helm Iron Helm
    +6–10% Max HP
  • Warband Harness Half Plate
    +4–7% Damage Reduction
  • Warband Axe War Axe
    +8–14% Damage
  • Warband Girdle Soldier's Girdle
    +3–7 Life on Hit
  • Warband Grips Iron Gauntlets
    +6–10% Attack Speed
  • (2) +8% damage, +3 life per hit
  • (3) Bloodlust: basic attacks may open bleeding wounds; hits on bleeding foes heal you for 8% of the damage
  • (5) War Drums: buff skills release a blood nova (100% weapon damage) and grant +20% attack speed for 6s

Breachwarden's Mantle Deep

Fighter · Paladin · Dread Knight · Barbarian

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Worn by the ones who stood at the breach and would not step back — not even when it opened wider.”

  • Breachwarden's Visor Iron Helm
    +8–12% Max HP
  • Breachwarden's Hauberk Half Plate
    +5–8% Damage Reduction
  • Breachwarden's Grasp Runed Gauntlets
    +12–20% Fire Resistance
  • Breachwarden's Greaves Warden Greaves
    +14–22% Thorns
  • Breachwarden's Girdle Giant's Belt
    +40–70 Hit Points
  • (2) +2 AC, +20% fire resistance
  • (3) Cinder Bulwark: when struck, 20% chance to raise an ember ward that soaks 15% of your health in blows, then bursts in a ring of fire (150% weapon damage)
  • (5) Warden's Toll: kills near you leave embers on the floor for 6 s that set foes who step in alight (60% weapon damage per second) · +8% maximum health

Surveyor's Lanterns Deep

Wizard · Sorcerer · Warlock · Necromancer · Cleric · Druid · Paladin · Bard

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“The first ones down carried a light, a pen and a promise to come back with a map. Two of the three made it.”

  • Surveyor's Circlet Circlet of Focus
    +10–16% Skill Damage
  • Surveyor's Longcoat Robes of the Sage
    +20–30 Max Resource
  • Surveyor's Lantern Talisman of Ages
    +10–16% Area Damage
  • Surveyor's Pacing Boots Traveler's Boots
    +10–16% Move Speed
  • Surveyor's Compass Signet Signet of Power
    +6–10% Cooldown Reduction
  • (2) +2 spell save DC, +12% area damage
  • (3) Lantern Mark: your first hit hangs a lantern over a foe; lit foes take +12% damage from you and your allies
  • (5) Charted Path: every 4 seconds in battle a beam of lantern light sweeps the floor ahead of you (120% weapon damage) · +8% skill damage

Chartbreaker's Kit Deep

Rogue · Ranger · Monk

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Scouts who went ahead of the map, so that the map would have somewhere to go.”

  • Chartbreaker's Hood Traveler's Hood
    +4–7% Crit Chance
  • Chartbreaker's Wraps Leather Wraps
    +7–12% Attack Speed
  • Chartbreaker's Treads Swift Moccasins
    +12–18% Move Speed
  • Chartbreaker's Shroud Shroud of Mists
    +4–7% Dodge
  • Chartbreaker's Sash Rope Belt
    +18–32% Crit Damage
  • (2) +10% attack speed, +12% movement speed
  • (3) Open Ground: +40% damage against foes above 90% health; an opening critical hit lands with a flourish
  • (5) Vanish Step: dodging an attack or dashing leaves a shadow decoy that taunts foes for 2 seconds, then shatters (100% weapon damage) · +4% dodge chance

121 legendary powers

Aegis of the Unbroken Line

Tower Shield · level 1+ · favours Fighter, Dread Knight

Reflect 15–30% of melee damage taken back at your attacker.

“Carried by a wall of shields that never once broke formation.”

Band of the Fracturing Storm

Copper Band · level 1+

A crackling halo zaps the nearest foe for 4–9 lightning damage (grows with level).

“Thunder rolls faintly whenever this band is clenched into a fist.”

Bloodreaver

Greatsword · level 1+ · favours Fighter, Barbarian

Deal +1–3% damage for every 10% health you are missing.

“Forged for warriors who fight hardest with their back to the wall.”

Bonecarver Handaxe

Handaxe · level 1+ · favours Barbarian, Dread Knight

Basic attacks open wounds that bleed for 20–40% of the hit each second.

“Carved from a beast that outlived every hunter sent after it.”

Boots of the Hunting Wind

Traveler's Boots · level 1+ · favours Rogue, Ranger, Monk

Running builds static; your next hit discharges it for 3–6 lightning per charge.

“Stitched from a gale that never quite stopped blowing.”

Cataclysm Mace

Mace · level 1+ · favours Cleric, Paladin

Hits have a 12–22% chance to call a pillar of judgment down on the target.

“Every blow lands like the judgment it was forged to deliver.”

Cinderfang Spear

Spear · level 1+ · favours Barbarian

Basic attacks spray a lance of fire behind the target, burning for 8–16 per second.

“Its head still glows faintly, as if freshly pulled from a forge.”

Dawnbreaker

Longsword · level 1+ · favours Paladin

Deal 3–8 radiant damage per second to enemies near you (grows with level).

“Its light has not dimmed since the first dawn it broke.”

Emberheart, the Last Flame

Wand · level 1+ · favours Wizard, Sorcerer

Basic attacks ignite the target for 15–30% weapon damage per second.

“Said to hold the last ember of a sun that burned out an age ago.”

Gloves of the Grave-Touched

Cloth Gloves · level 1+ · favours Wizard, Warlock, Necromancer

Your hits doom a foe: 2.5s later it suffers 40–70% of all the damage you dealt it meanwhile — bleeds and burns count.

“Worn by a scholar who studied death a little too closely.”

Heart of the Sanctum

Holy Symbol · level 1+ · favours Cleric, Paladin

Every 6 seconds a bloom of light heals you and nearby allies for 5–9% of their health.

“The last relic of a sanctum that fell defending it.”

Helm of the Opening Gambit

Leather Cap · level 1+

Your hits brand foes; branded foes take 12–22% more damage from you.

“Its former owner never let a fight get to the middle.”

Lute of the Last Verse

Traveler's Lute · level 1+ · favours Bard

Your song lifts the party: you and allies near you deal 10–18% more damage.

“Nobody has heard the final verse and lived to complain about it.”

Nightfang

Dagger · level 1+ · favours Rogue

Basic attacks have a 10–20% chance to strike again instantly.

“A blade so fast it seems to strike twice with a single motion.”

Orb of Fractured Time

Arcane Orb · level 1+ · favours Wizard, Sorcerer

Critical hits reduce all cooldowns by 3–70ths of a second.

“Shows its bearer several futures at once — most of them brief.”

Quiver of Endless Dusk

Hunting Quiver · level 1+ · favours Ranger

Projectile skills fire 1–2 additional projectile(s).

“No arrow drawn from it has ever found the bottom.”

Rotbloom Crook

Quarterstaff · level 1+ · favours Druid, Necromancer

Kills leave a blooming cloud of rot that poisons for 6–12 per second.

“A crook with a sickle-blade crown. What it cuts, it plants.”

Runed Buckler

Round Shield · level 1+

Three runic wards orbit you, each blocking one hit. One returns every 9–6 seconds.

“Runes older than the dungeon itself circle its rim.”

Staff of the Unbroken Dawn

Quarterstaff · level 1+ · favours Cleric, Druid

Stand your ground to consecrate it: 6–12 radiant damage per second to foes, and you mend.

“Carried by the first priest to walk unafraid into the deep dark.”

Starshard Rapier

Rapier · level 1+ · favours Rogue, Bard

Critical hits loose three star shards at nearby foes for 30–50% weapon damage each.

“A splinter of falling starlight, ground to a razor point.”

Stormcaller's Bow

Longbow · level 1+ · favours Ranger

Hits have a 15–30% chance to arc lightning to 3 nearby enemies.

“Strung with a sinew that still remembers the sound of thunder.”

Talisman of the Hoarder

Charm of the Fox · level 1+

+15–30% magic find and gold find.

“Its previous owner never once left a dungeon empty-handed.”

Vow of the Last Stand

Round Shield · level 1+ · favours Paladin

Cheat death once every 75–45 seconds instead of dying.

“Sworn to a promise its bearer refuses to break, even in death.”

Whisperwind Shortbow

Shortbow · level 1+ · favours Ranger, Bard

Kills grant 15–30% movement speed for 3 seconds.

“Its string hums a note only the wind can answer.”

Widow's Kiss

Rapier · level 1+ · favours Rogue, Bard

Gain 4–9% lifesteal, doubled against enemies below 50% health.

“Named for the one who wielded it and buried three husbands.”

Wraps of the Hundred Palms

Monk's Wraps · level 1+ · favours Monk

Every third basic attack releases a palm shockwave for 60–100% weapon damage around you.

“The hundredth palm is the one they never see.”

Hexbound Grimoire

Pact Grimoire · level 3+ · favours Warlock, Necromancer

A ring of hexes surrounds you: nearby foes take 12–22% more damage.

“Its clasp is a promise. Opening it is agreeing.”

Thornheart Totem

Druidic Totem · level 3+ · favours Druid

Every 5 seconds, thorns erupt around you for 70–110% weapon damage, rooting foes.

“Carved from the first tree that learned to fight back.”

Cadence

Rapier · level 5+ · favours Bard, Rogue

Every third skill you cast releases a thunderous chord for 120–180% weapon damage.

“Keeps perfect time. Mostly other people's.”

Cloak of the Silent Step

Ranger's Cloak · level 5+ · favours Rogue, Ranger, Bard

Casting a skill has a 15–25% chance to call a shadow twin that fights for 6 seconds.

“Worn by the only thief the warrens never heard coming.”

Flechette

Hand Crossbow · level 5+ · favours Rogue, Ranger, Bard

Projectiles ricochet to another foe for 50–80% of the hit.

“A thousand small arguments, all of them persuasive.”

Gorefeast

War Axe · level 5+ · favours Barbarian, Fighter

Kills whip you into a frenzy: +5–9% attack speed per stack (5 stacks, 5s).

“It was never fed. It was only ever sated, briefly.”

Mantle of Dread

Worn Cloak · level 5+ · favours Dread Knight, Warlock

Every 8–5 seconds a wave of terror sends nearby foes fleeing.

“Men speak of the cold that arrives just before its wearer does.”

Ossuary Codex

Grim Tome · level 5+ · favours Necromancer

Kills tear three bone spears from the corpse at nearby foes for 45–75% weapon damage.

“Each page is a thin slice of someone who argued.”

Pelt of the Pack

Ranger's Cloak · level 5+ · favours Druid, Ranger, Barbarian

Every 22–14 seconds two spirit wolves answer your call for 12 seconds.

“The pack never forgot who shared their kill.”

Soulreaper Staff

War Staff · level 5+ · favours Necromancer, Warlock

Kills release a soul that flies to you, restoring 4–8 resource and a little health.

“It does not kill. It collects.”

Stillwater Staff

Quarterstaff · level 5+ · favours Monk, Druid

When a foe misses you, strike back at once for 80–140% weapon damage.

“The pond does not strike first. It only answers.”

The First Cut

Dagger · level 5+ · favours Rogue

+35–65% damage against enemies above 90% health.

“The deepest, as the saying goes.”

Tideturner Warhammer

Warhammer · level 5+ · favours Cleric, Fighter, Barbarian

Every third basic attack sends a shockwave through the ground for 60–100% weapon damage.

“Turned the tide of a war no one else remembers.”

Voidcaller Staff

Quarterstaff · level 5+ · favours Wizard, Cleric

Every 40–20 seconds, summon a spectral ally to fight beside you.

“The void listens when this staff calls, and something always answers.”

Rimefang

Bastard Sword · level 7+ · favours Fighter, Barbarian, Dread Knight, Paladin

Basic attacks chill; each has a 15–25% chance to freeze the target solid.

“Its scabbard is lined with frost that never melts.”

Locket of Kindled Thought

Charm of the Fox · level 8+ · favours Wizard, Sorcerer, Cleric

Skills have a 12–20% chance to unleash a nova of elemental fury.

“Holds a single idea, still burning, under glass.”

Nettlesting

Hand Crossbow · level 8+ · favours Rogue, Bard, Ranger

Barbed bolts open wounds that bleed for 20–40% of the hit each second.

“Every bolt is fletched with a hook it refuses to let go of.”

Ring of the Sunset Verdict

Copper Band · level 8+ · favours Paladin, Cleric, Dread Knight

Hits have a 8–14% chance to call a pillar of judgment down on the target.

“Pressed into the wax of a thousand last sentences.”

Sash of the Kindled Road

Rope Belt · level 8+ · favours Monk, Rogue, Ranger

Your steps kindle a fire trail that burns foes for 6–12 damage per second.

“Knotted from a fuse that never quite finished burning.”

Stormfeather Quiver

Hunting Quiver · level 8+ · favours Ranger, Bard

Hits have a 10–20% chance to arc lightning to 3 nearby enemies.

“Fletched with feathers shed by a bird that nests in thunderheads.”

Band of the Quiet Blade

Silver Ring · level 9+ · favours Monk, Rogue, Fighter, Bard

When a foe misses you, strike back at once for 60–100% weapon damage.

“Duellists turn it inward before a bout, so the stone watches the enemy.”

Band of Whirling Blades

Silver Ring · level 9+

Spectral blades orbit you, striking adjacent foes for 45–75% weapon damage.

“It is never unarmed. Neither, now, are you.”

Gauntlets of the Frozen Grasp

Iron Gauntlets · level 9+

When struck, 12–25% chance to freeze nearby enemies solid.

“Every enemy they have ever gripped left colder than they arrived.”

Helm of the Deep Warden

Iron Helm · level 9+

Standing still turns your skin to stone: take 15–30% less damage.

“Forged for the warden who never let anything climb past him.”

Orb of the Creeping Rot

Arcane Orb · level 9+ · favours Warlock

Your skill hits Hexrot their target one time in twenty, and your Hexrot creeps on to a new host every 7–5 seconds (faster still if it already creeps).

“Something inside it is still growing, and it has learned to wait.”

Orb of the Devouring Dark

Arcane Orb · level 9+ · favours Wizard, Warlock

Kills have a 15–30% chance to tear open a void that drags in and grinds nearby foes.

“A sphere of absolute black that hungers even when sated.”

Prismheart

Runewand · level 9+ · favours Sorcerer, Wizard

Skill hits burst with a random element for 20–35% extra damage and its ailment.

“Light enters. Something else entirely leaves.”

Reaper's Glaive

Glaive · level 9+

Basic attacks sweep through every foe in reach for 40–70% of the hit.

“It harvests more than it was ever sharpened to reach.”

Reaper's Toll

Greataxe · level 9+ · favours Fighter, Dread Knight

Kills explode for 30–55% weapon damage to nearby enemies.

“Every fallen foe pays a final, violent toll.”

Shatterglass Band

Silver Ring · level 9+

Kills shatter into ice, freezing nearby foes and dealing 40–70% weapon damage.

“Cold as a secret and just as eager to spread.”

Stormpetal Wand

Wand · level 9+ · favours Wizard, Sorcerer

Skills have a 18–30% chance to unleash a nova of elemental fury.

“Plucked from a storm that was in full bloom.”

Sunfall Greataxe

Greataxe · level 9+ · favours Fighter, Barbarian

Critical hits call down a falling sun on the target for 150–250% weapon damage as fire.

“Quenched in the coals of a fallen sun-forge.”

The Pestilent Codex

Pact Grimoire · level 9+ · favours Necromancer

Your skill hits infect their target with Plague-rot one time in fifty, and a Plague-rot host's corpse festers 0.5–1 s longer (with The Grey Death).

“Its pages are bound in something that coughs when you turn them.”

Trailblazer's Treads

Swift Moccasins · level 9+

Dash skills end in a blazing shockwave for 80–130% weapon damage.

“Every footprint insists on being remembered.”

Widowmaker Crossbow

Crossbow · level 9+ · favours Ranger, Fighter

Projectiles burst into two shards on impact, each dealing 35–55% of the hit.

“Built by a siege-engineer who never lost a duel.”

Galewhistle

Shortbow · level 10+ · favours Ranger, Rogue, Bard

Moving builds static; your next arrow discharges it for 3–6 lightning per charge.

“Draw it on the run and the wind draws with you.”

Torc of the Red Howl

Pendant of Vigor · level 10+ · favours Barbarian, Dread Knight, Fighter, Ranger

Kills whip you into a frenzy: +4–7% attack speed per stack (5 stacks, 5s).

“Worn by hunters who stopped counting after the first pack.”

Quiver of the Marked Quarry

Broadhead Quiver · level 11+ · favours Ranger, Rogue

Your hits brand foes; branded foes take 10–18% more damage from you.

“The first arrow names the prey. The rest are formalities.”

Reliquary of Whispers

Pendant of Vigor · level 11+ · favours Necromancer, Warlock, Druid, Wizard

Kills release a soul that flies to you, restoring 3–6 resource and a little health.

“Hold it to your ear and someone is always mid-sentence.”

Briarknot Ring

Silver Ring · level 12+ · favours Ranger, Rogue, Barbarian

Every 5 seconds, thorns erupt around you for 50–80% weapon damage, rooting foes.

“A living bramble, coaxed into a circle. It has not forgiven the finger.”

Fang of the Hundredth Night

Quarterstaff · level 12+ · favours Druid

In Wolf form, Moonlit Pounce's spirit wolves stay while the hunt goes on (every kill renews the pack for 4 seconds), and the pack howls with every pounce: +1 Hunger, up to an eighth full. At full Hunger, each kill drops a Moonbeam on the body for 2 seconds that burns for 25–40% of Moonlit Pounce's hit (once a second).

“Carved on the hundredth night of the hunt, when the pack stopped counting.”

Girdle of the Rooted Mountain

Plated Sash · level 12+ · favours Fighter, Paladin, Cleric, Dread Knight

Standing still turns your skin to stone: take 12–24% less damage.

“Its wearer once stood so still a pass was named after him.”

Hoarfrost Longbow

Longbow · level 12+ · favours Ranger, Fighter

Arrows chill; each has a 15–25% chance to freeze the target solid.

“Strung on a winter night so long the archer forgot the sun.”

Lute of the Long Applause

Traveler's Lute · level 12+ · favours Bard

Your Chorus lingers at 30–45% strength until the next one, allies' kills just after a Chorus add beats to your Measure (at most 2 a second), and the next Chorus can play 4 seconds after the last instead of 6.

“The hall emptied years ago. The clapping did not.”

The Tally Knife

Dagger · level 12+ · favours Rogue

Each Kill Chain leap keeps 6–8% more of its strength (a leap normally hits 20% softer than the last), and a chain can run to 9 leaps. A chain of 8 or more leaps gives back the Malice it spent (once every 6 seconds).

“Every notch on the grip is a name. The grip is running out of room.”

Beads of the Unbroken Chain

Pendant of Vigor · level 13+ · favours Monk

Harmony can reach 9 beads. A finisher cast with more than 5 beads echoes once for each bead above 5, each echo at 40–50% of its strength.

“Every bead is a morning kept. The cord has never once been cut.”

Focus of the Martyr's Grace

Holy Symbol · level 13+ · favours Cleric, Paladin

When struck, 20–35% chance to call a pillar of light down on your attacker and mend yourself.

“Blessed by a martyr who gave everything so others would not have to.”

Headsman's Verdict

Executioner's Blade · level 13+ · favours Dread Knight, Fighter

Basic attacks execute ordinary foes below 12–20% health.

“The sentence was passed long ago. It is only ever carried out.”

Moonfire Edge

Katana · level 13+ · favours Fighter, Barbarian, Dread Knight

Melee attacks have a 18–30% chance to loose a piercing crescent of moonlight.

“Folded a hundred times beneath a moon that forgave nothing.”

Pendant of the Ringing Hour

Pendant of Vigor · level 13+ · favours Bard, Monk, Sorcerer

Every third skill you cast releases a thunderous chord for 80–130% weapon damage.

“A bell-tower's last chime, caught before it could fade.”

Plate of the Undying King

Plate Armor · level 13+ · favours Fighter, Paladin, Dread Knight

Kills have a 15–30% chance to raise the fallen as a skeleton soldier at your side.

“The king it once armored still refuses to stay buried.”

Siegebreaker Arbalest

Crossbow · level 13+ · favours Fighter, Ranger

Kills explode for 35–60% weapon damage to nearby enemies.

“Made to open gates. It has never much minded what stood behind them.”

Stormreaver

Greataxe · level 13+ · favours Fighter, Paladin, Barbarian

Melee hits have a 15–25% chance to call a lightning strike down on the target.

“Every swing is a forecast. The forecast is storms.”

The Turning Sun

Warhammer · level 13+ · favours Paladin

Your Hammerwheel hammers circle you instead of the spot you cast them from, following as you move, and strike 20–35% harder. Every third hammer turns the other way.

“Forged at noon, quenched at noon. It has not stopped turning since.”

Blightfletch Quiver

Broadhead Quiver · level 15+ · favours Ranger, Rogue, Fighter

Kills leave a blooming cloud of rot that poisons for 6–12 per second.

“The heads are dipped in something that was once a swamp.”

Cloudbreaker Quiver

Broadhead Quiver · level 15+ · favours Ranger

Rain of the Hunt's circle widens 8–10% of its size every second you hold it (to 22% wider), and every Arrowstorm that falls while you channel rides the rain with you.

“Fletched with feathers from a storm that learned to walk.”

The Quartermaster's Baldric

Plated Sash · level 15+ · favours Fighter

Swap weapons three times within 6 seconds and the third swap draws both: each weapon's Draw Strike fires at once, 8–18% stronger, and you gain 1 Initiative (once every 8 seconds).

“A loop for every blade the regiment ever lost, and a blade for every loop.”

The Thirteenth Toll

Greatsword · level 15+ · favours Dread Knight

Harvest Stroke spends at most 5 Souls and strikes as if you held a full 6 (the second ring it then makes is a quarter as strong), and a stroke can return up to 1–2 Souls from its executions and corpses.

“Twelve bells ring the hour. The thirteenth rings for whoever is still standing.”

The Crackling Crown

Circlet of Focus · level 16+ · favours Sorcerer

Each lightning crit adds 1 Flux (at most 5–7 a second), and your Overflow Wellburst forks into 12 arcs of lightning.

“Forged in the instant the sky chose its heir. It has not cooled.”

The Eighth Winter

Arcane Orb · level 16+ · favours Wizard

Rimewheel no longer flies: it circles you for its whole flight, spraying shards outward (two wheels at most). Its shards fan out toward the nearest foe and fly a third farther. Each Brittle Arc you cause keeps every circling wheel spinning a quarter second longer, up to 3–5 seconds.

“Seven winters the old wizards counted. This orb remembers the one they didn't.”

The Hundred Funerals

Grim Tome · level 16+ · favours Necromancer

Each corpse your Charnel Blast takes has a 20–30% chance to stand up first as a Husk that lurches at the nearest foe and bursts beside it, 15% harder (2 lurch at most at once).

“Every page is an order of service. None of them ends with a burial.”

The Last Verdict

Warhammer · level 16+ · favours Cleric

A Verdict of Dawn spent from 4 or 5 Fervor keeps 1–2 of the pips, and a foe it kills calls two more pillars down on the nearest foes (once more, no further).

“Read aloud, it has never needed a second reading.”

The Unpaid Ledger

Pact Grimoire · level 16+ · favours Warlock

A Forfeit foe that dies passes 1–2 of its clauses to the 2 nearest foes within 3 tiles (those can pass them on once more). A pack already carrying two clauses folds into Forfeit one after another.

“Every entry is struck out in a different hand. None of them is yours.”

Amulet of the Mended Vow

Talisman of Ages · level 17+ · favours Cleric, Paladin, Druid

Every 6 seconds a bloom of light heals you and nearby allies for 4–7% of their health.

“Broken on a battlefield, rejoined with gold, and stronger at the seam.”

Amulet of the Wandering Reliquary

Talisman of Ages · level 17+

Kills have a 20–35% chance to burst into a shower of gold.

“Once held every relic it has ever passed near — briefly.”

Belt of the Jotunn

Giant's Belt · level 17+ · favours Fighter, Barbarian, Dread Knight

Every 20% health you lose unleashes a blood nova for 8–14% of your max health.

“Cinched from the hide of something that needed eleven hunters to hold still.”

Coil of the World-Serpent

Signet of Power · level 17+

A spectral serpent circles you, its bite poisoning foes for 40–70% weapon damage per second.

“It ate its own tail and just kept going.”

Comet's Tail

Longbow · level 17+ · favours Ranger, Fighter, Rogue

Critical arrows call a falling star down on the target for 150–250% weapon damage as fire (at most once every 2 seconds).

“It was aimed at the sky once. The sky answered.”

Crown of the Fractured Mind

Dragonbone Crown · level 17+

Skills have a 10–20% chance to cast a second time for free.

“Worn by a king who heard his own thoughts arrive twice.”

Heart of the Maelstrom

Giant's Belt · level 17+ · favours Barbarian

Red Gyre's ticks count up to 4–5 foes for Rage instead of 3, and after 15 seconds of unbroken spinning you are Seething at any Rage.

“Buckled on a storm that never learned to stop turning.”

Mantle of the Cinderwake

Dragonhide Mantle · level 17+

Falling below 30% health bursts you into phoenix fire: heal 25–40% and scorch foes (60s).

“The dragons' own hearth, stitched into a mantle.”

Raiment of the Archmagus

Archmage Raiment · level 17+ · favours Wizard, Sorcerer, Cleric

20–35% of damage taken is paid from your resource instead of your health.

“Its pockets hold a library that has never stopped expanding.”

Ring of the Bound Spirit

Signet of Power · level 17+

A bound wisp circles you, firing spectral bolts for 50–80% weapon damage.

“A spirit was bound to this band and has never quite forgiven it.”

Sabatons of the Wildfire

Dragonbone Sabatons · level 17+

Your steps kindle a fire trail that burns foes for 12–20 damage per second.

“Leave scorched footprints that smoulder for hours after.”

Signet of the Pale Court

Signet of Power · level 17+ · favours Necromancer, Warlock, Dread Knight

Kills have a 12–24% chance to raise the fallen as a skeleton soldier at your side.

“The court still sits. Nobody has told it the kingdom ended.”

Breachborn Deep

War Axe · level 20+ · favours Barbarian, Fighter

Kills whip you into a frenzy: +8–12% attack speed per stack (5 stacks, 5s).

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Found buried haft-first in a Warden. Nobody has found the one who left it there.”

Breachgate Bulwark Deep

Tower Shield · level 20+ · favours Fighter, Paladin, Dread Knight

Kills near you leave embers that set foes alight for 45–75% weapon damage per second.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Cut from the door of a breach. Whatever was knocking is still a little warm.”

Chartfire Runewand Deep

Runewand · level 20+ · favours Sorcerer, Wizard

Skill hits burst with a random element for 35–55% extra damage and its ailment.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Its runes are map symbols. Fire, frost and storm, it turns out, were always on the legend.”

Cinderplate of the Last Gate Deep

Plate Armor · level 20+ · favours Fighter, Paladin, Dread Knight

When struck, 12–20% chance to raise an ember ward that soaks 15% of your health in blows, then bursts in a ring of fire.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“The gate fell. The one standing in it did not.”

Circlet of the Lantern-Eye Deep

Circlet of Focus · level 20+ · favours Wizard, Sorcerer, Cleric, Druid, Bard

Every 4 seconds in battle a beam of lantern light sweeps the floor ahead of you for 90–130% weapon damage.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Its wearer drew the first chart of the deep by the light of their own gaze.”

Cowl of the Second Self Deep

Traveler's Hood · level 20+ · favours Rogue, Monk, Bard

Dodging an attack or dashing leaves a shadow decoy that taunts foes for 2 seconds, then shatters for 70–110% weapon damage.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Pull the hood up and there are two of you. Only one of you has to stay.”

Crown of the Deep Survey Deep

Dragonbone Crown · level 20+ · favours Warlock, Necromancer, Wizard

Your hits doom a foe: 2.5s later it suffers 70–100% of the damage you dealt it meanwhile.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Its points are the bones of the last expedition, filed into a promise to finish the map.”

Emberwake Quiver Deep

Broadhead Quiver · level 20+ · favours Ranger, Rogue, Fighter

Kills near you leave embers that set foes alight for 40–65% weapon damage per second.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Every shaft is tipped with a cinder from the deep forges. They land smoking.”

Fists of the Breach Deep

Monk's Wraps · level 20+ · favours Monk

Every third basic attack releases a palm shockwave for 110–160% weapon damage around you.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Wrapped by a monk who closed a breach with bare hands. It took eleven days.”

Girdle of Banked Embers Deep

Giant's Belt · level 20+ · favours Fighter, Barbarian, Dread Knight, Paladin

When struck, 15–25% chance to raise an ember ward that soaks 15% of your health in blows, then bursts in a ring of fire.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Its buckle is a coal that was never allowed to go out.”

Lamp of the Last Vigil Deep

Holy Symbol · level 20+ · favours Cleric, Paladin

Your first hit hangs a lantern over a foe; lit foes take 10–16% more damage from you and your allies.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Kept burning through a night that lasted forty years. It is in no hurry to be put out.”

Lamplighter's Quiver Deep

Hunting Quiver · level 20+ · favours Ranger, Bard

Your first hit hangs a lantern over a foe; lit foes take 8–14% more damage from you and your allies.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Each arrow lights a wick. The dark has learned to dread the little ones most.”

Lute of the Charted Road Deep

Traveler's Lute · level 20+ · favours Bard

Your song lifts the party: you and allies near you deal 16–24% more damage.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Every road it sang about was real by morning. Some of them wish they weren't.”

Riftbinder's Staff Deep

War Staff · level 20+ · favours Warlock, Wizard

Kills have a 30–45% chance to tear open a void that drags in and grinds nearby foes.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“It was made to sew breaches shut. It has opinions about where the stitches go.”

Sash of the Unfollowed Deep

Plated Sash · level 20+ · favours Rogue, Monk, Ranger

Dodging an attack or dashing leaves a shadow decoy that taunts foes for 2 seconds, then shatters for 80–120% weapon damage.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Many hunted its owner. Every one of them caught somebody else.”

The Cartographer's Cord Deep

Rope Belt · level 20+ · favours Wizard, Sorcerer, Warlock, Necromancer, Druid

Skills have a 22–34% chance to unleash a nova of elemental fury.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“A measuring line, one knot per fathom. The last knot was tied very deep indeed.”

The Charnel Ledger Deep

Grim Tome · level 20+ · favours Necromancer

Kills tear three bone spears from the corpse at nearby foes for 80–120% weapon damage.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“A count of everything that went down into the deep. The column for what came back is blank.”

The Surveyor's Lamp Deep

Arcane Orb · level 20+ · favours Wizard, Sorcerer, Warlock

Every 4 seconds in battle a beam of lantern light sweeps the floor ahead of you for 100–150% weapon damage.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“A lighthouse lens no bigger than a fist. It still turns, out of habit.”

The Unmoved Pike Deep

Pike · level 20+ · favours Monk

When a foe misses you, strike back at once for 140–200% weapon damage.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Planted point-out at the edge of the deep. Everything that came up met it.”

Totem of the Deep Root Deep

Druidic Totem · level 20+ · favours Druid

Every 5 seconds, thorns erupt around you for 110–160% weapon damage, rooting foes.

Drops from: Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged

“Its roots went down past the dungeon's floor and found something to hold on to.”