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Compendium

Legendaries & sets

Legendary items carry one build-changing power; its number rolls within the range shown. Set pieces add a stat and count toward their set's bonuses. Where set pieces drop: Any legendary drop · act finale bosses (first kill guarantees a piece for your class) · bosses (15%) · Mystery Caches at the Merchant (legendary rolls favour set pieces for that slot).

7 class sets

Ashwake Vanguard

Fighter · Paladin · Dread Knight

“The shieldwall that marched into the burning pass and came back out of it.”

  • Ashwake Greathelm Greathelm
    +6–10% Max HP
  • Ashwake Warplate Plate Armor
    +4–7% Damage Reduction
  • Ashwake Gauntlets Iron Gauntlets
    +8–14% Damage
  • Ashwake Bulwark Tower Shield
    +10–18% Thorns
  • Ashwake Greaves Iron Greaves
    +6–10% All Resistances
  • (2) +1 AC, +8% maximum health
  • (3) Ashfire Retort: when struck, 25% chance to erupt in a ring of ash-fire (120% weapon damage)
  • (5) Blazing Line: melee skills send a burning wave ahead of you (120% weapon damage, pierces)

Nightveil Assassins

Rogue · Bard · Monk · Ranger

“A guild with no hall, no roll and — officially — no members.”

  • Nightveil Hood Traveler's Hood
    +3–6% Crit Chance
  • Nightveil Wraps Leather Wraps
    +6–10% Attack Speed
  • Nightveil Treads Swift Moccasins
    +6–10% Move Speed
  • Nightveil Shroud Shroud of Mists
    +3–6% Dodge
  • Nightveil Fang Dagger
    +15–30% Crit Damage
  • (2) +8% movement speed, +4% dodge
  • (3) Shadow Mark: critical hits mark the target; a second later the mark bursts (80% weapon damage)
  • (5) Knives in the Dark: every skill you cast hurls three shadow knives at nearby foes (50% weapon damage each)

Starlight Communion

Wizard · Sorcerer · Bard

“Astronomers who kept watching the sky until it started watching back.”

  • Starlight Circlet Circlet of Focus
    +8–14% Skill Damage
  • Starlight Vestments Robes of the Sage
    +15–25 Max Resource
  • Starlight Orb Arcane Orb
    +5–9% Cooldown Reduction
  • Starlight Slippers Traveler's Boots
    +5–9% Move Speed
  • Starlight Band Silver Ring
    +10–18% Resource Regen
  • (2) +10% skill damage, +20 maximum resource
  • (3) Starfall: every 4 seconds in battle a star falls on a foe (150% weapon damage)
  • (5) Constellation: projectile skills burst into three starlets on impact (40% of the hit each)

Dawnsworn Covenant

Paladin · Cleric

“They swore to hold the dark back until morning. Morning is taking its time.”

  • Dawnsworn Helm Iron Helm
    +20–40 Hit Points
  • Dawnsworn Hauberk Breastplate
    +5–9% Max HP
  • Dawnsworn Icon Holy Symbol
    +8–14% Skill Damage
  • Dawnsworn Mace Mace
    +4–9 Radiant Damage
  • Dawnsworn Girdle Plated Sash
    +1–3 HP Regen / s
  • (2) +2 health per second, +6% damage
  • (3) Sun Halo: every 4 seconds a halo of dawn heals the party 4% and sears nearby foes
  • (5) Dawn's Verdict: healing skills also call pillars of light down on up to 3 foes (120% weapon damage)

Wildheart Circle

Druid · Ranger · Barbarian

“The forest's oldest oath, sworn with roots instead of words.”

  • Wildheart Coif Scale Coif
    +20–40 Hit Points
  • Wildheart Hide Hide Armor
    +1–3 HP Regen / s
  • Wildheart Spear Spear
    +4–9 Poison Damage
  • Wildheart Mantle Ranger's Cloak
    +2–5% Dodge
  • Wildheart Charm Charm of the Fox
    +6–10% Max HP
  • (2) +6% maximum health, +15% poison resistance
  • (3) Wild Growth: every 5 seconds roots burst under the thickest knot of foes (90% weapon damage, rooted)
  • (5) Overgrowth: area skills leave a thicket of brambles that roots and shreds foes (30 per second, grows with level)

Hollow Pact

Warlock · Necromancer

“A bargain struck with the space between stars — which has always wanted a body.”

  • Hollow Pact Cowl Leather Cap
    +8–14% Skill Damage
  • Hollow Pact Leathers Studded Leather
    +5–9% Max HP
  • Hollow Pact Grimoire Grim Tome
    +5–10 Necrotic Damage
  • Hollow Pact Signet Copper Band
    +4–8% Cooldown Reduction
  • Hollow Pact Athame Dagger
    +2–4% Lifesteal
  • (2) +10% skill damage, +15% necrotic resistance
  • (3) Soul Tether: a dark tether drains the nearest foe (8 per second, grows with level) and heals you
  • (5) Legion of the Pact: every 3 seconds each of your summons fires a shadow bolt (90% weapon damage)

Bloodrage Warband

Barbarian · Fighter · Dread Knight

“The warband only ever had one tactic, and it has never needed another.”

  • Warband Helm Iron Helm
    +6–10% Max HP
  • Warband Harness Half Plate
    +4–7% Damage Reduction
  • Warband Axe War Axe
    +8–14% Damage
  • Warband Girdle Soldier's Girdle
    +3–7 Life on Hit
  • Warband Grips Iron Gauntlets
    +6–10% Attack Speed
  • (2) +8% damage, +3 life per hit
  • (3) Bloodlust: basic attacks may open bleeding wounds; hits on bleeding foes heal you for 8% of the damage
  • (5) War Drums: buff skills release a blood nova (100% weapon damage) and grant +20% attack speed for 6s

85 legendary powers

Aegis of the Unbroken Line

Tower Shield · level 1+ · favours Fighter, Dread Knight

Reflect 15–30% of melee damage taken back at your attacker.

“Carried by a wall of shields that never once broke formation.”

Band of the Fracturing Storm

Copper Band · level 1+

A crackling halo zaps the nearest foe for 4–9 lightning damage (grows with level).

“Thunder rolls faintly whenever this band is clenched into a fist.”

Bloodreaver

Greatsword · level 1+ · favours Fighter, Barbarian

Deal +1–3% damage for every 10% health you are missing.

“Forged for warriors who fight hardest with their back to the wall.”

Bonecarver Handaxe

Handaxe · level 1+ · favours Barbarian, Dread Knight

Basic attacks open wounds that bleed for 20–40% of the hit each second.

“Carved from a beast that outlived every hunter sent after it.”

Boots of the Hunting Wind

Traveler's Boots · level 1+ · favours Rogue, Ranger, Monk

Running builds static; your next hit discharges it for 3–6 lightning per charge.

“Stitched from a gale that never quite stopped blowing.”

Cataclysm Mace

Mace · level 1+ · favours Cleric, Paladin

Hits have a 12–22% chance to call a pillar of judgment down on the target.

“Every blow lands like the judgment it was forged to deliver.”

Cinderfang Spear

Spear · level 1+ · favours Druid, Barbarian

Basic attacks spray a lance of fire behind the target, burning for 8–16 per second.

“Its head still glows faintly, as if freshly pulled from a forge.”

Dawnbreaker

Longsword · level 1+ · favours Paladin

Deal 3–8 radiant damage per second to enemies near you (grows with level).

“Its light has not dimmed since the first dawn it broke.”

Emberheart, the Last Flame

Wand · level 1+ · favours Wizard, Sorcerer

Basic attacks ignite the target for 15–30% weapon damage per second.

“Said to hold the last ember of a sun that burned out an age ago.”

Gloves of the Grave-Touched

Cloth Gloves · level 1+ · favours Wizard, Warlock, Necromancer

Your hits doom a foe: 2.5s later it suffers 40–70% of the damage you dealt it meanwhile.

“Worn by a scholar who studied death a little too closely.”

Heart of the Sanctum

Holy Symbol · level 1+ · favours Cleric, Paladin

Every 6 seconds a bloom of light heals you and nearby allies for 5–9% of their health.

“The last relic of a sanctum that fell defending it.”

Helm of the Opening Gambit

Leather Cap · level 1+

Your hits brand foes; branded foes take 12–22% more damage from you.

“Its former owner never let a fight get to the middle.”

Lute of the Last Verse

Traveler's Lute · level 1+ · favours Bard

Your song lifts the party: you and allies near you deal 10–18% more damage.

“Nobody has heard the final verse and lived to complain about it.”

Nightfang

Dagger · level 1+ · favours Rogue

Basic attacks have a 10–20% chance to strike again instantly.

“A blade so fast it seems to strike twice with a single motion.”

Orb of Fractured Time

Arcane Orb · level 1+ · favours Wizard, Sorcerer

Critical hits reduce all cooldowns by 3–70ths of a second.

“Shows its bearer several futures at once — most of them brief.”

Quiver of Endless Dusk

Hunting Quiver · level 1+ · favours Ranger

Projectile skills fire 1–2 additional projectile(s).

“No arrow drawn from it has ever found the bottom.”

Rotbloom Sickle

Sickle · level 1+ · favours Druid, Necromancer

Kills leave a blooming cloud of rot that poisons for 6–12 per second.

“What it cuts, it plants.”

Runed Buckler

Round Shield · level 1+

Three runic wards orbit you, each blocking one hit. One returns every 9–6 seconds.

“Runes older than the dungeon itself circle its rim.”

Staff of the Unbroken Dawn

Quarterstaff · level 1+ · favours Cleric, Druid

Stand your ground to consecrate it: 6–12 radiant damage per second to foes, and you mend.

“Carried by the first priest to walk unafraid into the deep dark.”

Starshard Rapier

Rapier · level 1+ · favours Rogue, Bard

Critical hits loose three star shards at nearby foes for 30–50% weapon damage each.

“A splinter of falling starlight, ground to a razor point.”

Stormcaller's Bow

Longbow · level 1+ · favours Ranger

Hits have a 15–30% chance to arc lightning to 3 nearby enemies.

“Strung with a sinew that still remembers the sound of thunder.”

Talisman of the Hoarder

Charm of the Fox · level 1+

+15–30% magic find and gold find.

“Its previous owner never once left a dungeon empty-handed.”

Vow of the Last Stand

Round Shield · level 1+ · favours Paladin

Cheat death once every 75–45 seconds instead of dying.

“Sworn to a promise its bearer refuses to break, even in death.”

Whisperwind Shortbow

Shortbow · level 1+ · favours Ranger, Bard

Kills grant 15–30% movement speed for 3 seconds.

“Its string hums a note only the wind can answer.”

Widow's Kiss

Rapier · level 1+ · favours Rogue, Bard

Gain 4–9% lifesteal, doubled against enemies below 50% health.

“Named for the one who wielded it and buried three husbands.”

Wraps of the Hundred Palms

Monk's Wraps · level 1+ · favours Monk

Every third basic attack releases a palm shockwave for 60–100% weapon damage around you.

“The hundredth palm is the one they never see.”

Hexbound Grimoire

Pact Grimoire · level 3+ · favours Warlock, Necromancer

A ring of hexes surrounds you: nearby foes take 12–22% more damage.

“Its clasp is a promise. Opening it is agreeing.”

Thornheart Totem

Druidic Totem · level 3+ · favours Druid

Every 5 seconds, thorns erupt around you for 70–110% weapon damage, rooting foes.

“Carved from the first tree that learned to fight back.”

Cadence

Rapier · level 5+ · favours Bard, Rogue

Every third skill you cast releases a thunderous chord for 120–180% weapon damage.

“Keeps perfect time. Mostly other people's.”

Cloak of the Silent Step

Ranger's Cloak · level 5+ · favours Rogue, Ranger, Bard

Casting a skill has a 15–25% chance to call a shadow twin that fights for 6 seconds.

“Worn by the only thief the warrens never heard coming.”

Flechette

Hand Crossbow · level 5+ · favours Rogue, Ranger, Bard

Projectiles ricochet to another foe for 50–80% of the hit.

“A thousand small arguments, all of them persuasive.”

Gorefeast

War Axe · level 5+ · favours Barbarian, Fighter

Kills whip you into a frenzy: +5–9% attack speed per stack (5 stacks, 5s).

“It was never fed. It was only ever sated, briefly.”

Mantle of Dread

Worn Cloak · level 5+ · favours Dread Knight, Warlock

Every 8–5 seconds a wave of terror sends nearby foes fleeing.

“Men speak of the cold that arrives just before its wearer does.”

Ossuary Codex

Grim Tome · level 5+ · favours Necromancer

Kills tear three bone spears from the corpse at nearby foes for 45–75% weapon damage.

“Each page is a thin slice of someone who argued.”

Pelt of the Pack

Ranger's Cloak · level 5+ · favours Druid, Ranger, Barbarian

Every 22–14 seconds two spirit wolves answer your call for 12 seconds.

“The pack never forgot who shared their kill.”

Soulreaper Staff

War Staff · level 5+ · favours Necromancer, Warlock

Kills release a soul that flies to you, restoring 4–8 resource and a little health.

“It does not kill. It collects.”

Stillwater Staff

Quarterstaff · level 5+ · favours Monk, Druid

When a foe misses you, strike back at once for 80–140% weapon damage.

“The pond does not strike first. It only answers.”

The First Cut

Dagger · level 5+ · favours Rogue

+35–65% damage against enemies above 90% health.

“The deepest, as the saying goes.”

Tideturner Warhammer

Warhammer · level 5+ · favours Cleric, Fighter, Barbarian

Every third basic attack sends a shockwave through the ground for 60–100% weapon damage.

“Turned the tide of a war no one else remembers.”

Voidcaller Staff

Quarterstaff · level 5+ · favours Wizard, Cleric

Every 40–20 seconds, summon a spectral ally to fight beside you.

“The void listens when this staff calls, and something always answers.”

Rimefang

Bastard Sword · level 7+ · favours Fighter, Barbarian, Dread Knight, Paladin

Basic attacks chill; each has a 15–25% chance to freeze the target solid.

“Its scabbard is lined with frost that never melts.”

Locket of Kindled Thought

Charm of the Fox · level 8+ · favours Wizard, Sorcerer, Cleric

Skills have a 12–20% chance to unleash a nova of elemental fury.

“Holds a single idea, still burning, under glass.”

Nettlesting

Hand Crossbow · level 8+ · favours Rogue, Bard, Ranger

Barbed bolts open wounds that bleed for 20–40% of the hit each second.

“Every bolt is fletched with a hook it refuses to let go of.”

Ring of the Sunset Verdict

Copper Band · level 8+ · favours Paladin, Cleric, Dread Knight

Hits have a 8–14% chance to call a pillar of judgment down on the target.

“Pressed into the wax of a thousand last sentences.”

Sash of the Kindled Road

Rope Belt · level 8+ · favours Monk, Rogue, Ranger

Your steps kindle a fire trail that burns foes for 6–12 damage per second.

“Knotted from a fuse that never quite finished burning.”

Stormfeather Quiver

Hunting Quiver · level 8+ · favours Ranger, Bard

Hits have a 10–20% chance to arc lightning to 3 nearby enemies.

“Fletched with feathers shed by a bird that nests in thunderheads.”

Band of the Quiet Blade

Silver Ring · level 9+ · favours Monk, Rogue, Fighter, Bard

When a foe misses you, strike back at once for 60–100% weapon damage.

“Duellists turn it inward before a bout, so the stone watches the enemy.”

Band of Whirling Blades

Silver Ring · level 9+

Spectral blades orbit you, striking adjacent foes for 45–75% weapon damage.

“It is never unarmed. Neither, now, are you.”

Gauntlets of the Frozen Grasp

Iron Gauntlets · level 9+

When struck, 12–25% chance to freeze nearby enemies solid.

“Every enemy they have ever gripped left colder than they arrived.”

Helm of the Deep Warden

Iron Helm · level 9+

Standing still turns your skin to stone: take 15–30% less damage.

“Forged for the warden who never let anything climb past him.”

Orb of the Devouring Dark

Arcane Orb · level 9+ · favours Wizard, Warlock

Kills have a 15–30% chance to tear open a void that drags in and grinds nearby foes.

“A sphere of absolute black that hungers even when sated.”

Prismheart

Runewand · level 9+ · favours Sorcerer, Wizard

Skill hits burst with a random element for 20–35% extra damage and its ailment.

“Light enters. Something else entirely leaves.”

Reaper's Glaive

Glaive · level 9+

Basic attacks sweep through every foe in reach for 40–70% of the hit.

“It harvests more than it was ever sharpened to reach.”

Reaper's Toll

Greataxe · level 9+ · favours Fighter, Dread Knight

Kills explode for 30–55% weapon damage to nearby enemies.

“Every fallen foe pays a final, violent toll.”

Shatterglass Band

Silver Ring · level 9+

Kills shatter into ice, freezing nearby foes and dealing 40–70% weapon damage.

“Cold as a secret and just as eager to spread.”

Stormpetal Wand

Wand · level 9+ · favours Wizard, Sorcerer

Skills have a 18–30% chance to unleash a nova of elemental fury.

“Plucked from a storm that was in full bloom.”

Sunfall Greataxe

Greataxe · level 9+ · favours Fighter, Barbarian

Critical hits call down a falling sun on the target for 150–250% weapon damage as fire.

“Quenched in the coals of a fallen sun-forge.”

Trailblazer's Greaves

Iron Greaves · level 9+

Dash skills end in a blazing shockwave for 80–130% weapon damage.

“Every footprint insists on being remembered.”

Widowmaker Crossbow

Crossbow · level 9+ · favours Ranger, Fighter

Projectiles burst into two shards on impact, each dealing 35–55% of the hit.

“Built by a siege-engineer who never lost a duel.”

Galewhistle

Shortbow · level 10+ · favours Ranger, Rogue, Bard

Moving builds static; your next arrow discharges it for 3–6 lightning per charge.

“Draw it on the run and the wind draws with you.”

Torc of the Red Howl

Pendant of Vigor · level 10+ · favours Barbarian, Dread Knight, Fighter, Ranger

Kills whip you into a frenzy: +4–7% attack speed per stack (5 stacks, 5s).

“Worn by hunters who stopped counting after the first pack.”

Quiver of the Marked Quarry

Broadhead Quiver · level 11+ · favours Ranger, Rogue

Your hits brand foes; branded foes take 10–18% more damage from you.

“The first arrow names the prey. The rest are formalities.”

Reliquary of Whispers

Pendant of Vigor · level 11+ · favours Necromancer, Warlock, Druid, Wizard

Kills release a soul that flies to you, restoring 3–6 resource and a little health.

“Hold it to your ear and someone is always mid-sentence.”

Briarknot Ring

Silver Ring · level 12+ · favours Ranger, Rogue, Barbarian

Every 5 seconds, thorns erupt around you for 50–80% weapon damage, rooting foes.

“A living bramble, coaxed into a circle. It has not forgiven the finger.”

Girdle of the Rooted Mountain

Plated Sash · level 12+ · favours Fighter, Paladin, Cleric, Dread Knight

Standing still turns your skin to stone: take 12–24% less damage.

“Its wearer once stood so still a pass was named after him.”

Hoarfrost Longbow

Longbow · level 12+ · favours Ranger, Fighter

Arrows chill; each has a 15–25% chance to freeze the target solid.

“Strung on a winter night so long the archer forgot the sun.”

Focus of the Martyr's Grace

Holy Symbol · level 13+ · favours Cleric, Paladin

When struck, 20–35% chance to call a pillar of light down on your attacker and mend yourself.

“Blessed by a martyr who gave everything so others would not have to.”

Headsman's Verdict

Executioner's Blade · level 13+ · favours Dread Knight, Fighter

Basic attacks execute ordinary foes below 12–20% health.

“The sentence was passed long ago. It is only ever carried out.”

Moonfire Edge

Katana · level 13+ · favours Fighter, Barbarian, Dread Knight

Melee attacks have a 18–30% chance to loose a piercing crescent of moonlight.

“Folded a hundred times beneath a moon that forgave nothing.”

Pendant of the Ringing Hour

Pendant of Vigor · level 13+ · favours Bard, Monk, Sorcerer

Every third skill you cast releases a thunderous chord for 80–130% weapon damage.

“A bell-tower's last chime, caught before it could fade.”

Plate of the Undying King

Plate Armor · level 13+ · favours Fighter, Paladin, Dread Knight

Kills have a 15–30% chance to raise the fallen as a skeleton soldier at your side.

“The king it once armored still refuses to stay buried.”

Siegebreaker Arbalest

Crossbow · level 13+ · favours Fighter, Ranger

Kills explode for 35–60% weapon damage to nearby enemies.

“Made to open gates. It has never much minded what stood behind them.”

Stormreaver

Greataxe · level 13+ · favours Fighter, Paladin, Barbarian

Melee hits have a 15–25% chance to call a lightning strike down on the target.

“Every swing is a forecast. The forecast is storms.”

Blightfletch Quiver

Broadhead Quiver · level 15+ · favours Ranger, Rogue, Fighter

Kills leave a blooming cloud of rot that poisons for 6–12 per second.

“The heads are dipped in something that was once a swamp.”

Amulet of the Mended Vow

Talisman of Ages · level 17+ · favours Cleric, Paladin, Druid

Every 6 seconds a bloom of light heals you and nearby allies for 4–7% of their health.

“Broken on a battlefield, rejoined with gold, and stronger at the seam.”

Amulet of the Wandering Reliquary

Talisman of Ages · level 17+

Kills have a 20–35% chance to burst into a shower of gold.

“Once held every relic it has ever passed near — briefly.”

Belt of the Jotunn

Giant's Belt · level 17+ · favours Fighter, Barbarian, Dread Knight

Every 20% health you lose unleashes a blood nova for 8–14% of your max health.

“Cinched from the hide of something that needed eleven hunters to hold still.”

Coil of the World-Serpent

Signet of Power · level 17+

A spectral serpent circles you, its bite poisoning foes for 40–70% weapon damage per second.

“It ate its own tail and just kept going.”

Comet's Tail

Longbow · level 17+ · favours Ranger, Fighter, Rogue

Critical arrows call a falling star down on the target for 150–250% weapon damage as fire.

“It was aimed at the sky once. The sky answered.”

Crown of the Fractured Mind

Dragonbone Crown · level 17+

Skills have a 10–20% chance to cast a second time for free.

“Worn by a king who heard his own thoughts arrive twice.”

Mantle of the Cinderwake

Dragonhide Mantle · level 17+

Falling below 30% health bursts you into phoenix fire: heal 25–40% and scorch foes (60s).

“The dragons' own hearth, stitched into a mantle.”

Raiment of the Archmagus

Archmage Raiment · level 17+ · favours Wizard, Sorcerer, Cleric

20–35% of damage taken is paid from your resource instead of your health.

“Its pockets hold a library that has never stopped expanding.”

Ring of the Bound Spirit

Signet of Power · level 17+

A bound wisp circles you, firing spectral bolts for 50–80% weapon damage.

“A spirit was bound to this band and has never quite forgiven it.”

Sabatons of the Wildfire

Dragonbone Sabatons · level 17+

Your steps kindle a fire trail that burns foes for 12–20 damage per second.

“Leave scorched footprints that smoulder for hours after.”

Signet of the Pale Court

Signet of Power · level 17+ · favours Necromancer, Warlock, Dread Knight

Kills have a 12–24% chance to raise the fallen as a skeleton soldier at your side.

“The court still sits. Nobody has told it the kingdom ended.”