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Compendium

Items

Every drop is a base item in a material tier with a rarity and random affixes. The base sets the dice or armour class; the material multiplies weapon dice as item level rises. You can wear an item from level item level − 4.

Materials & rarities

MaterialItem levelWeapon dice ×
Iron1+×1
Steel5+×1.25
Mithral9+×1.55
Adamantine13+×1.9
Dragonbone17+×2.3
Starmetal21+×2.8

The material's name leads the item's ("Starmetal Longsword"). Armour and shields gain +1 AC per two material tiers; the Smithy's upgrade multiplies the same base further. Drops cap at Dragonbone until the third Pyre Tier (Pyre III) — Starmetal only drops there and above.

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Mythic
  • Unique

Rarity

The tile's frame, glow and corner studs grow with rarity; legendary, mythic and unique icons also carry a coloured aura. Set pieces take their set's colour and a diamond clasp.

Common
Uncommon
Rare
Epic
Legendary
Mythic
Unique

Material tiers

Every metal, leather and wood part is repainted per tier, so the same base reads differently from Iron to Starmetal.

Iron
Steel
Mithral
Adamantine
Dragonbone
Starmetal
Iron
Steel
Mithral
Adamantine
Dragonbone
Starmetal

What item level does

The same number shows on every item card and drives who can wear it.

One number runs the whole drop: it's the level of the foe (or chest) the item came from — plus +2 on Medium, +3 on Hard, +4 on Epic and +4 on Legendary difficulty — capped at each Pyre Tier's top level (20 on Pyre I, +10 per tier above). On Deep Charts they stack instead: the foe's level, +2 per Pyre Tier above 1, plus the difficulty bonus, uncapped up to item level 180.

Material tier
The highest material the level meets (see the table above) — bigger weapon dice, more armour.
Affix strength
Every affix rolls inside a range that grows with item level: smallest rolls at 1, the Pyre I peak at 20, and world-tier loot pushes into a higher band again.
Rarity ceiling
On Pyre I the drop table gates the best rarity by item level — epics from 3, legendaries from 6. From Pyre II up the cap is gone; mythic exists only from Pyre III.
Requirement & costs
Wearable at hero level item level − 4 (see below). Sell value and Smithy enchant prices scale with it.

Affixes

Every magic line an item can roll, the range it rolls in at item levels 1, 20 and 39 on Pyre I (each Pyre Tier above adds 15%), and its ceiling: the most one line can ever show, whatever its item level, Pyre Tier, forging, Masterwork or Smithy upgrade (a line at it carries a ⌃). Lines with a ceiling stop growing at item level 39; flat lines (health, damage, abilities, regeneration, thorns) keep growing past it, more slowly, up to item level 180. Resistances roll 65% less often than other lines, and a drop carries at most one.

Resource lines. The four trigger lines (Resource on Hit, on Crit, per Kill, per 10% Health Lost) are written for a class that regenerates 6 a second: your class gains the value × its own regen ÷ 6 (a Monk four times what a Wizard does), so a line is the same share of everyone's income. Max Resource lines scale with your class's pool the same way (× its base pool ÷ 100; lines already on your gear before this change keep their old, flat value). On hit pays a swing's first landed basic hit (extra hits 25%); on crit at most every 0.5 s; per kill ×3 for elites and bosses, ×0.5 for your summons' kills, up to 5 kills a second; when struck counts up to 6% of your health a second. All four work during the pause after you spend. Drops favour the two triggers your class fires most, and a drop carries at most 1.

Warded and Fortitude on boots are Emberforged-only: a boot drop never rolls them, but the Forge's extra line on Emberforged boots can, and so can a Smithy enchant of Emberforged boots.

Affixes
AffixStatSlotsItem level 1Item level 20Item level 39Ceiling
Mighty …StrengthWeapon, Ring, Gloves, Amulet, Belt1–23–55–8none
Nimble …DexterityWeapon, Ring, Gloves, Amulet, Belt, Quiver1–23–55–8none
Hardy …ConstitutionWeapon, Ring, Gloves, Amulet, Belt1–23–55–8none
Brilliant …IntelligenceWeapon, Ring, Gloves, Amulet, Belt1–23–55–8none
Insightful …WisdomWeapon, Ring, Gloves, Amulet, Belt1–23–55–8none
Radiant …CharismaWeapon, Ring, Gloves, Amulet, Belt1–23–55–8none
… of the ColossusAll AbilitiesRing, Amulet12–33–5none
Warded …Armor ClassArmor, Shield, Helm, Cloak, Belt, Ring, Boots (Emberforged gear only)12–33–5none
… of FortitudeHit PointsArmor, Shield, Helm, Cloak, Belt, Amulet, Boots (Emberforged gear only)8–1540–7072–125none
… of the BearMax HPArmor, Shield, Helm, Cloak, Belt, Amulet3–5%10–15%17–25%25%
Unbreakable …Damage ReductionArmor, Shield, Helm, Cloak, Belt2–4%5–10%8–12%12%
… of QuickstepDash HasteBoots, Gloves, Ring, Cloak, Belt3–5%8–15%13–20%20%
Thornmail …ThornsArmor, Shield3–5%10–15%17–25%none
… of VitalityHP Regen / sArmor, Amulet, Ring12–33–5none
Precise …to HitWeapon, Ring, Gloves, Quiver12–33–5none
Savage …DamageWeapon, Ring, Gloves, Amulet, Belt, Quiver3–6%10–20%17–34%75%
… of RuinDamage per HitWeapon, Ring, Gloves, Quiver1–25–99–16none
Keen …Crit ChanceWeapon, Gloves, Ring, Quiver1–2%4–7%7–10%10%
… of SlaughterCrit DamageWeapon, Ring, Amulet, Quiver5–8%20–30%35–40%40%
Hasty …Attack SpeedWeapon, Gloves, Boots, Quiver2–4%8–12%14–15%15%
… of the MagiSkill DamageWeapon, Focus, Amulet, Quiver4–8%14–30%24–52%100%
Sweeping …Area DamageWeapon, Focus, Amulet3–6%8–15%13–24%50%
… of ExecutingDamage vs ElitesWeapon, Ring, Amulet, Quiver3–8%8–18%13–28%75%
Runic …Spell Save DCFocus, Amulet11–21–3none
… of the WindMove SpeedBoots, Cloak2–3%7–12%12%12%
Fleetfoot …Move SpeedBoots2–4%8–14%14–15%15%
Galestep …Move SpeedBoots (item level 20+)8–10%14–18%20–25%25%
Striding …Move SpeedBelt, Amulet1–2%4–6%7–8%8%
… of the HareMove SpeedRing1–2%3–5%5–6%6%
… of HasteCooldown ReductionAmulet, Ring, Focus2–3%6–8%10–13%15%
Deep-Welled …Max ResourceAmulet, Ring, Focus; Helm for casters; Belt, Armor for martials5–820–3035–52none
… of the WellspringMax Resource %Amulet, Ring, Focus; Helm for casters; Belt, Armor for martials (item level 5+)3–5%7–10%11–15%15%
… of RenewalResource RegenAmulet, Ring, Focus3–5%10–15%17–25%40%
… of MomentumResource on HitWeapon, Gloves, Quiver (item level 5+)0.2–0.30.4–0.60.6–0.90.9
Exultant …Resource on CritRing, Quiver, Weapon (item level 9+)1.2–1.52.2–33.2–4.54.5
… of ReapingResource per KillFocus, Amulet, Belt (item level 5+)0.8–1.21.6–2.62.4–44
Spiteful …Resource per 10% Health LostArmor, Shield, Helm (item level 5+)1.2–22–32.8–44
… of BloodlettingLife on HitWeapon, Ring, Amulet, Quiver1–25–99–16none
… of the VampireLifestealWeapon, Ring1%3–5%5–6%6%
… of the LeechLifestealWeapon, Ring1%3–5%5–6%6%
Blazing …Fire DamageWeapon, Ring, Amulet, Quiver1–26–1011–18none
Frozen …Cold DamageWeapon, Ring, Amulet, Quiver1–26–1011–18none
Storm-Touched …Lightning DamageWeapon, Ring, Amulet, Quiver1–26–1011–18none
Venomous …Poison DamageWeapon, Ring, Amulet, Quiver1–26–1011–18none
Hallowed …Radiant DamageWeapon, Ring, Amulet1–26–1011–18none
Grave-Touched …Necrotic DamageWeapon, Ring, Amulet1–26–1011–18none
… of WardingAll ResistancesArmor, Shield, Helm, Cloak, Belt, Amulet3–6%8–15%13–20%20%
… of Fire WardingFire ResistanceArmor, Shield, Helm, Cloak, Belt5–10%15–25%25–35%35%
… of Flame WardingFire ResistanceArmor, Shield, Helm, Cloak, Belt5–10%15–25%25–35%35%
… of Frost WardingCold ResistanceArmor, Shield, Helm, Cloak, Belt5–10%15–25%25–35%35%
… of Storm WardingLightning ResistanceArmor, Shield, Helm, Cloak, Belt5–10%15–25%25–35%35%
… of Venom WardingPoison ResistanceArmor, Shield, Helm, Cloak, Belt5–10%15–25%25–35%35%
… of Grave WardingNecrotic ResistanceArmor, Shield, Helm, Cloak, Belt5–10%15–25%25–35%35%
… of the SalamanderBurn ResistanceArmor, Shield, Helm, Cloak, Belt10–20%20–35%30–35%35%
… of the AntidotePoisoning ResistanceArmor, Shield, Helm, Cloak, Belt, Ring10–20%20–35%30–35%35%
… of ClottingBleed ResistanceArmor, Shield, Helm, Cloak, Belt10–20%20–35%30–35%35%
… of the HearthChill & Freeze ResistanceArmor, Shield, Helm, Cloak, Belt, Boots10–20%20–35%30–35%35%
Steadfast …Stun, Fear & Root ResistanceHelm, Boots, Belt, Amulet5–10%12–25%19–30%30%
… of ResolveDuration of Harmful EffectsAmulet, Ring, Helm, Cloak4–8%10–18%16–20%20%
Hearthbound …Immune to Chill & FreezeBoots, Cloak111none
Afflicting …Status Effect ChanceWeapon, Gloves, Focus, Amulet, Quiver5–10%12–25%19–30%30%
… of FesteringDamage over TimeWeapon, Gloves, Ring, Focus, Quiver5–10%15–30%25–50%50%
… of FortuneGold FindRing, Amulet5–10%20–35%35–40%40%
… of GreedGold FindRing, Amulet5–10%20–35%35–40%40%
Fortuitous …Magic FindRing, Amulet3–6%15–25%27–40%40%
… of WisdomExperienceRing, Amulet3–5%10–15%15%15%
… of the AlchemistPotion HealingRing, Amulet5–10%20–30%35–50%50%

Level requirements

Every item needs a hero level to wear: its item level − 4, whatever its rarity (legendaries, set pieces and uniques too). What an on-level foe drops is wearable on every difficulty; a level-1 hero can't wear endgame gear from the stash or a trade; a hero who has reached the level cap can. Sellswords follow the same rule at their own level. Higher difficulties drop items a few levels higher: see Difficulty modes.

Required level = item level − 4 (at least 1, at most 20)
Item level158101216202430
Requires level1146812162020

94 item bases

Weapons

ItemDiceSwingReachUsesFromInnate
Dagger1d4 piercing0.6s1STR or DEXLv 1—
Rapier1d8 piercing0.8s1.2STR or DEXLv 1—
Longsword1d8 slashing0.8s1.2STRLv 1—
Handaxe1d6 slashing0.8s1.1STRLv 1—
Mace1d6 bludgeoning0.8s1.1STRLv 1—
Spear1d6 piercing0.8s1.6STRLv 1—
Shortbow1d6 piercing0.9s7 (ranged)DEXLv 1—
Quarterstaff1d6 bludgeoning0.9s1.3STR or DEXLv 1—
Wand1d6 force0.9s6 (ranged)INTLv 1—
Machete1d6 slashing0.6s1.1STR or DEXLv 1—
Spiked Baton1d4 piercing0.7s1STRLv 1—
Sickle1d6 slashing0.6s1STR or DEXLv 1—
Falchion1d8 slashing0.7s1.2STR or DEXLv 3—
Throwing Axe1d6 slashing0.7s5.5 (ranged)STRLv 3—
Warhammer1d10 bludgeoning1s1.2STR, two-handedLv 5—
Longbow1d8 piercing1s8 (ranged)DEX, two-handedLv 5—
Cleaver1d8 slashing0.9s1.1STRLv 5—
Hand Crossbow1d6 piercing0.8s6 (ranged)DEXLv 5—
War Staff1d8 bludgeoning0.9s1.5STR or DEX, two-handedLv 5—
Flail1d8 bludgeoning0.9s1.2STRLv 5—
War Axe1d8 slashing0.8s1.2STRLv 7—
Pike1d10 piercing1.2s2.1STR, two-handedLv 7—
Bastard Sword1d10 slashing1s1.3STRLv 7—
Greatsword2d6 slashing1.2s1.4STR, two-handedLv 9—
Greataxe1d12 slashing1.2s1.3STR, two-handedLv 9—
Crossbow1d10 piercing1.3s7 (ranged)DEXLv 9—
Maul2d6 bludgeoning1.3s1.4STR, two-handedLv 9—
Glaive1d10 slashing1.1s2STR, two-handedLv 9—
Runewand1d8 force1s7 (ranged)INTLv 9—
Katana1d10 slashing0.9s1.4STR or DEX, two-handedLv 13—
Executioner's Blade2d6 slashing1.2s1.5STR, two-handedLv 13—

Armour

ItemWeightACMax DEXFromInnate
Padded Armorlight11allLv 1—
Leather Armorlight11allLv 1—
Apprentice Robenone10allLv 1+8 Max Resource
Hide Armormedium12+2Lv 1—
Ring Mailheavy14noneLv 1—
Studded Leatherlight12allLv 5—
Scholar's Robenone11allLv 5+14 Max Resource, +4% Skill Damage
Chain Shirtmedium13+2Lv 5—
Chain Mailheavy16noneLv 5—
Brigandinelight13allLv 9—
Scale Mailmedium14+2Lv 9—
Breastplatemedium14+2Lv 9—
Splint Armorheavy17noneLv 9—
Robes of the Sagenone11allLv 11+22 Max Resource, +8% Skill Damage, +8% Resource Regen
Half Platemedium15+2Lv 13—
Plate Armorheavy18noneLv 13—
Archmage Raimentnone12allLv 17+32 Max Resource, +12% Skill Damage, +12% Resource Regen, +1 Spell Save DC

Off-hands, helms, gloves, boots, cloaks, belts & jewelry

ItemKindACFromInnate
BucklerShield+1Lv 1+1% Dodge
Round ShieldShield+2Lv 1—
Holy SymbolFocus—Lv 1Cleric, Paladin only
Arcane OrbFocus—Lv 1Wizard, Sorcerer, Warlock only
Traveler's LuteFocus—Lv 1+1 Charisma, Bard only
Druidic TotemFocus—Lv 1+1 Wisdom, Druid only
Hunting QuiverQuiver—Lv 1+3% Attack Speed, +1% Crit Chance
Traveler's HoodHelm—Lv 1+1% Dodge
Leather CapHelm+1Lv 1—
Cloth GlovesGloves—Lv 1—
Monk's WrapsGloves—Lv 1+4% Attack Speed, +1% Dodge
Traveler's BootsBoots—Lv 1—
Worn CloakCloak—Lv 1—
Rope BeltBelt—Lv 1—
Charm of the FoxAmulet—Lv 1—
Copper BandRing—Lv 1—
Pact GrimoireFocus—Lv 3+3% Skill Damage, Warlock, Necromancer, Wizard only
Leather WrapsGloves—Lv 3+3% Attack Speed
Swift MoccasinsBoots—Lv 3+5% Move Speed
Kite ShieldShield+2Lv 5+4% Max HP
Grim TomeFocus—Lv 5+6 Necrotic Damage, Necromancer, Warlock only
Circlet of FocusHelm—Lv 5+6 Max Resource
Ranger's CloakCloak—Lv 5+2% Dodge
Soldier's GirdleBelt—Lv 5+8 Hit Points
Scale CoifHelm+1Lv 7—
Tower ShieldShield+3Lv 9—
Broadhead QuiverQuiver—Lv 9+8% Damage, +10% Crit Damage
Iron HelmHelm+2Lv 9—
Iron GauntletsGloves+1Lv 9—
Iron GreavesBoots+1Lv 9+2% Move Speed
Pendant of VigorAmulet—Lv 9—
Silver RingRing—Lv 9—
Storm PrismFocus—Lv 11+10 Lightning Damage, +6% Resource Regen, Wizard, Sorcerer, Druid only
GreathelmHelm+2Lv 11+6 Hit Points
Shroud of MistsCloak—Lv 11+3% Dodge, +8% Cold Resistance
Plated SashBelt—Lv 11+20 Hit Points, +1 Armor Class
Runed GauntletsGloves+1Lv 13+4% Skill Damage
Warden GreavesBoots+1Lv 13+2% All Resistances, +3% Move Speed
Galeweave StridersBoots—Lv 15+8% Move Speed
Dragonbone CrownHelm+3Lv 17—
Adamant GauntletsGloves+2Lv 17—
Dragonbone SabatonsBoots+2Lv 17+4% Move Speed
Dragonhide MantleCloak—Lv 17+4% Dodge, +12% Fire Resistance
Giant's BeltBelt—Lv 17+6% Max HP, +2% Thorns
Talisman of AgesAmulet—Lv 17—
Signet of PowerRing—Lv 17—