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Compendium
Items
Every drop is a base item in a material tier with a rarity and random affixes. The base sets the dice or armour class; the material multiplies weapon dice as item level rises. You can wear an item from level item level − 4.
Materials & rarities
| Material | Item level | Weapon dice × |
|---|---|---|
| Iron | 1+ | ×1 |
| Steel | 5+ | ×1.25 |
| Mithral | 9+ | ×1.55 |
| Adamantine | 13+ | ×1.9 |
| Dragonbone | 17+ | ×2.3 |
| Starmetal | 21+ | ×2.8 |
The material's name leads the item's ("Starmetal Longsword"). Armour and shields gain +1 AC per two material tiers; the Smithy's upgrade multiplies the same base further. Drops cap at Dragonbone until the third Pyre Tier (Pyre III) — Starmetal only drops there and above.
- Common
- Uncommon
- Rare
- Epic
- Legendary
- Mythic
- Unique
Rarity
Material tiers
What item level does
The same number shows on every item card and drives who can wear it.
One number runs the whole drop: it's the level of the foe (or chest) the item came from — plus +2 on Medium, +3 on Hard, +4 on Epic and +4 on Legendary difficulty — capped at each Pyre Tier's top level (20 on Pyre I, +10 per tier above). On Deep Charts they stack instead: the foe's level, +2 per Pyre Tier above 1, plus the difficulty bonus, uncapped up to item level 180.
- Material tier
- The highest material the level meets (see the table above) — bigger weapon dice, more armour.
- Affix strength
- Every affix rolls inside a range that grows with item level: smallest rolls at 1, the Pyre I peak at 20, and world-tier loot pushes into a higher band again.
- Rarity ceiling
- On Pyre I the drop table gates the best rarity by item level — epics from 3, legendaries from 6. From Pyre II up the cap is gone; mythic exists only from Pyre III.
- Requirement & costs
- Wearable at hero level item level − 4 (see below). Sell value and Smithy enchant prices scale with it.
Affixes
Every magic line an item can roll, the range it rolls in at item levels 1, 20 and 39 on Pyre I (each Pyre Tier above adds 15%), and its ceiling: the most one line can ever show, whatever its item level, Pyre Tier, forging, Masterwork or Smithy upgrade (a line at it carries a ⌃). Lines with a ceiling stop growing at item level 39; flat lines (health, damage, abilities, regeneration, thorns) keep growing past it, more slowly, up to item level 180. Resistances roll 65% less often than other lines, and a drop carries at most one.
Resource lines. The four trigger lines (Resource on Hit, on Crit, per Kill, per 10% Health Lost) are written for a class that regenerates 6 a second: your class gains the value × its own regen ÷ 6 (a Monk four times what a Wizard does), so a line is the same share of everyone's income. Max Resource lines scale with your class's pool the same way (× its base pool ÷ 100; lines already on your gear before this change keep their old, flat value). On hit pays a swing's first landed basic hit (extra hits 25%); on crit at most every 0.5 s; per kill ×3 for elites and bosses, ×0.5 for your summons' kills, up to 5 kills a second; when struck counts up to 6% of your health a second. All four work during the pause after you spend. Drops favour the two triggers your class fires most, and a drop carries at most 1.
Warded and Fortitude on boots are Emberforged-only: a boot drop never rolls them, but the Forge's extra line on Emberforged boots can, and so can a Smithy enchant of Emberforged boots.
| Affix | Stat | Slots | Item level 1 | Item level 20 | Item level 39 | Ceiling |
|---|---|---|---|---|---|---|
| Mighty … | Strength | Weapon, Ring, Gloves, Amulet, Belt | 1–2 | 3–5 | 5–8 | none |
| Nimble … | Dexterity | Weapon, Ring, Gloves, Amulet, Belt, Quiver | 1–2 | 3–5 | 5–8 | none |
| Hardy … | Constitution | Weapon, Ring, Gloves, Amulet, Belt | 1–2 | 3–5 | 5–8 | none |
| Brilliant … | Intelligence | Weapon, Ring, Gloves, Amulet, Belt | 1–2 | 3–5 | 5–8 | none |
| Insightful … | Wisdom | Weapon, Ring, Gloves, Amulet, Belt | 1–2 | 3–5 | 5–8 | none |
| Radiant … | Charisma | Weapon, Ring, Gloves, Amulet, Belt | 1–2 | 3–5 | 5–8 | none |
| … of the Colossus | All Abilities | Ring, Amulet | 1 | 2–3 | 3–5 | none |
| Warded … | Armor Class | Armor, Shield, Helm, Cloak, Belt, Ring, Boots (Emberforged gear only) | 1 | 2–3 | 3–5 | none |
| … of Fortitude | Hit Points | Armor, Shield, Helm, Cloak, Belt, Amulet, Boots (Emberforged gear only) | 8–15 | 40–70 | 72–125 | none |
| … of the Bear | Max HP | Armor, Shield, Helm, Cloak, Belt, Amulet | 3–5% | 10–15% | 17–25% | 25% |
| Unbreakable … | Damage Reduction | Armor, Shield, Helm, Cloak, Belt | 2–4% | 5–10% | 8–12% | 12% |
| … of Quickstep | Dash Haste | Boots, Gloves, Ring, Cloak, Belt | 3–5% | 8–15% | 13–20% | 20% |
| Thornmail … | Thorns | Armor, Shield | 3–5% | 10–15% | 17–25% | none |
| … of Vitality | HP Regen / s | Armor, Amulet, Ring | 1 | 2–3 | 3–5 | none |
| Precise … | to Hit | Weapon, Ring, Gloves, Quiver | 1 | 2–3 | 3–5 | none |
| Savage … | Damage | Weapon, Ring, Gloves, Amulet, Belt, Quiver | 3–6% | 10–20% | 17–34% | 75% |
| … of Ruin | Damage per Hit | Weapon, Ring, Gloves, Quiver | 1–2 | 5–9 | 9–16 | none |
| Keen … | Crit Chance | Weapon, Gloves, Ring, Quiver | 1–2% | 4–7% | 7–10% | 10% |
| … of Slaughter | Crit Damage | Weapon, Ring, Amulet, Quiver | 5–8% | 20–30% | 35–40% | 40% |
| Hasty … | Attack Speed | Weapon, Gloves, Boots, Quiver | 2–4% | 8–12% | 14–15% | 15% |
| … of the Magi | Skill Damage | Weapon, Focus, Amulet, Quiver | 4–8% | 14–30% | 24–52% | 100% |
| Sweeping … | Area Damage | Weapon, Focus, Amulet | 3–6% | 8–15% | 13–24% | 50% |
| … of Executing | Damage vs Elites | Weapon, Ring, Amulet, Quiver | 3–8% | 8–18% | 13–28% | 75% |
| Runic … | Spell Save DC | Focus, Amulet | 1 | 1–2 | 1–3 | none |
| … of the Wind | Move Speed | Boots, Cloak | 2–3% | 7–12% | 12% | 12% |
| Fleetfoot … | Move Speed | Boots | 2–4% | 8–14% | 14–15% | 15% |
| Galestep … | Move Speed | Boots (item level 20+) | 8–10% | 14–18% | 20–25% | 25% |
| Striding … | Move Speed | Belt, Amulet | 1–2% | 4–6% | 7–8% | 8% |
| … of the Hare | Move Speed | Ring | 1–2% | 3–5% | 5–6% | 6% |
| … of Haste | Cooldown Reduction | Amulet, Ring, Focus | 2–3% | 6–8% | 10–13% | 15% |
| Deep-Welled … | Max Resource | Amulet, Ring, Focus; Helm for casters; Belt, Armor for martials | 5–8 | 20–30 | 35–52 | none |
| … of the Wellspring | Max Resource % | Amulet, Ring, Focus; Helm for casters; Belt, Armor for martials (item level 5+) | 3–5% | 7–10% | 11–15% | 15% |
| … of Renewal | Resource Regen | Amulet, Ring, Focus | 3–5% | 10–15% | 17–25% | 40% |
| … of Momentum | Resource on Hit | Weapon, Gloves, Quiver (item level 5+) | 0.2–0.3 | 0.4–0.6 | 0.6–0.9 | 0.9 |
| Exultant … | Resource on Crit | Ring, Quiver, Weapon (item level 9+) | 1.2–1.5 | 2.2–3 | 3.2–4.5 | 4.5 |
| … of Reaping | Resource per Kill | Focus, Amulet, Belt (item level 5+) | 0.8–1.2 | 1.6–2.6 | 2.4–4 | 4 |
| Spiteful … | Resource per 10% Health Lost | Armor, Shield, Helm (item level 5+) | 1.2–2 | 2–3 | 2.8–4 | 4 |
| … of Bloodletting | Life on Hit | Weapon, Ring, Amulet, Quiver | 1–2 | 5–9 | 9–16 | none |
| … of the Vampire | Lifesteal | Weapon, Ring | 1% | 3–5% | 5–6% | 6% |
| … of the Leech | Lifesteal | Weapon, Ring | 1% | 3–5% | 5–6% | 6% |
| Blazing … | Fire Damage | Weapon, Ring, Amulet, Quiver | 1–2 | 6–10 | 11–18 | none |
| Frozen … | Cold Damage | Weapon, Ring, Amulet, Quiver | 1–2 | 6–10 | 11–18 | none |
| Storm-Touched … | Lightning Damage | Weapon, Ring, Amulet, Quiver | 1–2 | 6–10 | 11–18 | none |
| Venomous … | Poison Damage | Weapon, Ring, Amulet, Quiver | 1–2 | 6–10 | 11–18 | none |
| Hallowed … | Radiant Damage | Weapon, Ring, Amulet | 1–2 | 6–10 | 11–18 | none |
| Grave-Touched … | Necrotic Damage | Weapon, Ring, Amulet | 1–2 | 6–10 | 11–18 | none |
| … of Warding | All Resistances | Armor, Shield, Helm, Cloak, Belt, Amulet | 3–6% | 8–15% | 13–20% | 20% |
| … of Fire Warding | Fire Resistance | Armor, Shield, Helm, Cloak, Belt | 5–10% | 15–25% | 25–35% | 35% |
| … of Flame Warding | Fire Resistance | Armor, Shield, Helm, Cloak, Belt | 5–10% | 15–25% | 25–35% | 35% |
| … of Frost Warding | Cold Resistance | Armor, Shield, Helm, Cloak, Belt | 5–10% | 15–25% | 25–35% | 35% |
| … of Storm Warding | Lightning Resistance | Armor, Shield, Helm, Cloak, Belt | 5–10% | 15–25% | 25–35% | 35% |
| … of Venom Warding | Poison Resistance | Armor, Shield, Helm, Cloak, Belt | 5–10% | 15–25% | 25–35% | 35% |
| … of Grave Warding | Necrotic Resistance | Armor, Shield, Helm, Cloak, Belt | 5–10% | 15–25% | 25–35% | 35% |
| … of the Salamander | Burn Resistance | Armor, Shield, Helm, Cloak, Belt | 10–20% | 20–35% | 30–35% | 35% |
| … of the Antidote | Poisoning Resistance | Armor, Shield, Helm, Cloak, Belt, Ring | 10–20% | 20–35% | 30–35% | 35% |
| … of Clotting | Bleed Resistance | Armor, Shield, Helm, Cloak, Belt | 10–20% | 20–35% | 30–35% | 35% |
| … of the Hearth | Chill & Freeze Resistance | Armor, Shield, Helm, Cloak, Belt, Boots | 10–20% | 20–35% | 30–35% | 35% |
| Steadfast … | Stun, Fear & Root Resistance | Helm, Boots, Belt, Amulet | 5–10% | 12–25% | 19–30% | 30% |
| … of Resolve | Duration of Harmful Effects | Amulet, Ring, Helm, Cloak | 4–8% | 10–18% | 16–20% | 20% |
| Hearthbound … | Immune to Chill & Freeze | Boots, Cloak | 1 | 1 | 1 | none |
| Afflicting … | Status Effect Chance | Weapon, Gloves, Focus, Amulet, Quiver | 5–10% | 12–25% | 19–30% | 30% |
| … of Festering | Damage over Time | Weapon, Gloves, Ring, Focus, Quiver | 5–10% | 15–30% | 25–50% | 50% |
| … of Fortune | Gold Find | Ring, Amulet | 5–10% | 20–35% | 35–40% | 40% |
| … of Greed | Gold Find | Ring, Amulet | 5–10% | 20–35% | 35–40% | 40% |
| Fortuitous … | Magic Find | Ring, Amulet | 3–6% | 15–25% | 27–40% | 40% |
| … of Wisdom | Experience | Ring, Amulet | 3–5% | 10–15% | 15% | 15% |
| … of the Alchemist | Potion Healing | Ring, Amulet | 5–10% | 20–30% | 35–50% | 50% |
Level requirements
Every item needs a hero level to wear: its item level − 4, whatever its rarity (legendaries, set pieces and uniques too). What an on-level foe drops is wearable on every difficulty; a level-1 hero can't wear endgame gear from the stash or a trade; a hero who has reached the level cap can. Sellswords follow the same rule at their own level. Higher difficulties drop items a few levels higher: see Difficulty modes.
| Item level | 1 | 5 | 8 | 10 | 12 | 16 | 20 | 24 | 30 |
|---|---|---|---|---|---|---|---|---|---|
| Requires level | 1 | 1 | 4 | 6 | 8 | 12 | 16 | 20 | 20 |
94 item bases
Weapons
| Item | Dice | Swing | Reach | Uses | From | Innate |
|---|---|---|---|---|---|---|
| Dagger | 1d4 piercing | 0.6s | 1 | STR or DEX | Lv 1 | — |
| Rapier | 1d8 piercing | 0.8s | 1.2 | STR or DEX | Lv 1 | — |
| Longsword | 1d8 slashing | 0.8s | 1.2 | STR | Lv 1 | — |
| Handaxe | 1d6 slashing | 0.8s | 1.1 | STR | Lv 1 | — |
| Mace | 1d6 bludgeoning | 0.8s | 1.1 | STR | Lv 1 | — |
| Spear | 1d6 piercing | 0.8s | 1.6 | STR | Lv 1 | — |
| Shortbow | 1d6 piercing | 0.9s | 7 (ranged) | DEX | Lv 1 | — |
| Quarterstaff | 1d6 bludgeoning | 0.9s | 1.3 | STR or DEX | Lv 1 | — |
| Wand | 1d6 force | 0.9s | 6 (ranged) | INT | Lv 1 | — |
| Machete | 1d6 slashing | 0.6s | 1.1 | STR or DEX | Lv 1 | — |
| Spiked Baton | 1d4 piercing | 0.7s | 1 | STR | Lv 1 | — |
| Sickle | 1d6 slashing | 0.6s | 1 | STR or DEX | Lv 1 | — |
| Falchion | 1d8 slashing | 0.7s | 1.2 | STR or DEX | Lv 3 | — |
| Throwing Axe | 1d6 slashing | 0.7s | 5.5 (ranged) | STR | Lv 3 | — |
| Warhammer | 1d10 bludgeoning | 1s | 1.2 | STR, two-handed | Lv 5 | — |
| Longbow | 1d8 piercing | 1s | 8 (ranged) | DEX, two-handed | Lv 5 | — |
| Cleaver | 1d8 slashing | 0.9s | 1.1 | STR | Lv 5 | — |
| Hand Crossbow | 1d6 piercing | 0.8s | 6 (ranged) | DEX | Lv 5 | — |
| War Staff | 1d8 bludgeoning | 0.9s | 1.5 | STR or DEX, two-handed | Lv 5 | — |
| Flail | 1d8 bludgeoning | 0.9s | 1.2 | STR | Lv 5 | — |
| War Axe | 1d8 slashing | 0.8s | 1.2 | STR | Lv 7 | — |
| Pike | 1d10 piercing | 1.2s | 2.1 | STR, two-handed | Lv 7 | — |
| Bastard Sword | 1d10 slashing | 1s | 1.3 | STR | Lv 7 | — |
| Greatsword | 2d6 slashing | 1.2s | 1.4 | STR, two-handed | Lv 9 | — |
| Greataxe | 1d12 slashing | 1.2s | 1.3 | STR, two-handed | Lv 9 | — |
| Crossbow | 1d10 piercing | 1.3s | 7 (ranged) | DEX | Lv 9 | — |
| Maul | 2d6 bludgeoning | 1.3s | 1.4 | STR, two-handed | Lv 9 | — |
| Glaive | 1d10 slashing | 1.1s | 2 | STR, two-handed | Lv 9 | — |
| Runewand | 1d8 force | 1s | 7 (ranged) | INT | Lv 9 | — |
| Katana | 1d10 slashing | 0.9s | 1.4 | STR or DEX, two-handed | Lv 13 | — |
| Executioner's Blade | 2d6 slashing | 1.2s | 1.5 | STR, two-handed | Lv 13 | — |
Armour
| Item | Weight | AC | Max DEX | From | Innate |
|---|---|---|---|---|---|
| Padded Armor | light | 11 | all | Lv 1 | — |
| Leather Armor | light | 11 | all | Lv 1 | — |
| Apprentice Robe | none | 10 | all | Lv 1 | +8 Max Resource |
| Hide Armor | medium | 12 | +2 | Lv 1 | — |
| Ring Mail | heavy | 14 | none | Lv 1 | — |
| Studded Leather | light | 12 | all | Lv 5 | — |
| Scholar's Robe | none | 11 | all | Lv 5 | +14 Max Resource, +4% Skill Damage |
| Chain Shirt | medium | 13 | +2 | Lv 5 | — |
| Chain Mail | heavy | 16 | none | Lv 5 | — |
| Brigandine | light | 13 | all | Lv 9 | — |
| Scale Mail | medium | 14 | +2 | Lv 9 | — |
| Breastplate | medium | 14 | +2 | Lv 9 | — |
| Splint Armor | heavy | 17 | none | Lv 9 | — |
| Robes of the Sage | none | 11 | all | Lv 11 | +22 Max Resource, +8% Skill Damage, +8% Resource Regen |
| Half Plate | medium | 15 | +2 | Lv 13 | — |
| Plate Armor | heavy | 18 | none | Lv 13 | — |
| Archmage Raiment | none | 12 | all | Lv 17 | +32 Max Resource, +12% Skill Damage, +12% Resource Regen, +1 Spell Save DC |
Off-hands, helms, gloves, boots, cloaks, belts & jewelry
| Item | Kind | AC | From | Innate |
|---|---|---|---|---|
| Buckler | Shield | +1 | Lv 1 | +1% Dodge |
| Round Shield | Shield | +2 | Lv 1 | — |
| Holy Symbol | Focus | — | Lv 1 | Cleric, Paladin only |
| Arcane Orb | Focus | — | Lv 1 | Wizard, Sorcerer, Warlock only |
| Traveler's Lute | Focus | — | Lv 1 | +1 Charisma, Bard only |
| Druidic Totem | Focus | — | Lv 1 | +1 Wisdom, Druid only |
| Hunting Quiver | Quiver | — | Lv 1 | +3% Attack Speed, +1% Crit Chance |
| Traveler's Hood | Helm | — | Lv 1 | +1% Dodge |
| Leather Cap | Helm | +1 | Lv 1 | — |
| Cloth Gloves | Gloves | — | Lv 1 | — |
| Monk's Wraps | Gloves | — | Lv 1 | +4% Attack Speed, +1% Dodge |
| Traveler's Boots | Boots | — | Lv 1 | — |
| Worn Cloak | Cloak | — | Lv 1 | — |
| Rope Belt | Belt | — | Lv 1 | — |
| Charm of the Fox | Amulet | — | Lv 1 | — |
| Copper Band | Ring | — | Lv 1 | — |
| Pact Grimoire | Focus | — | Lv 3 | +3% Skill Damage, Warlock, Necromancer, Wizard only |
| Leather Wraps | Gloves | — | Lv 3 | +3% Attack Speed |
| Swift Moccasins | Boots | — | Lv 3 | +5% Move Speed |
| Kite Shield | Shield | +2 | Lv 5 | +4% Max HP |
| Grim Tome | Focus | — | Lv 5 | +6 Necrotic Damage, Necromancer, Warlock only |
| Circlet of Focus | Helm | — | Lv 5 | +6 Max Resource |
| Ranger's Cloak | Cloak | — | Lv 5 | +2% Dodge |
| Soldier's Girdle | Belt | — | Lv 5 | +8 Hit Points |
| Scale Coif | Helm | +1 | Lv 7 | — |
| Tower Shield | Shield | +3 | Lv 9 | — |
| Broadhead Quiver | Quiver | — | Lv 9 | +8% Damage, +10% Crit Damage |
| Iron Helm | Helm | +2 | Lv 9 | — |
| Iron Gauntlets | Gloves | +1 | Lv 9 | — |
| Iron Greaves | Boots | +1 | Lv 9 | +2% Move Speed |
| Pendant of Vigor | Amulet | — | Lv 9 | — |
| Silver Ring | Ring | — | Lv 9 | — |
| Storm Prism | Focus | — | Lv 11 | +10 Lightning Damage, +6% Resource Regen, Wizard, Sorcerer, Druid only |
| Greathelm | Helm | +2 | Lv 11 | +6 Hit Points |
| Shroud of Mists | Cloak | — | Lv 11 | +3% Dodge, +8% Cold Resistance |
| Plated Sash | Belt | — | Lv 11 | +20 Hit Points, +1 Armor Class |
| Runed Gauntlets | Gloves | +1 | Lv 13 | +4% Skill Damage |
| Warden Greaves | Boots | +1 | Lv 13 | +2% All Resistances, +3% Move Speed |
| Galeweave Striders | Boots | — | Lv 15 | +8% Move Speed |
| Dragonbone Crown | Helm | +3 | Lv 17 | — |
| Adamant Gauntlets | Gloves | +2 | Lv 17 | — |
| Dragonbone Sabatons | Boots | +2 | Lv 17 | +4% Move Speed |
| Dragonhide Mantle | Cloak | — | Lv 17 | +4% Dodge, +12% Fire Resistance |
| Giant's Belt | Belt | — | Lv 17 | +6% Max HP, +2% Thorns |
| Talisman of Ages | Amulet | — | Lv 17 | — |
| Signet of Power | Ring | — | Lv 17 | — |


















