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The Ember Depths
Roadmap
A free open beta on the web, Steam Early Access to come, and a list of what's being built in the order it's coming. It moves as you play and tell us.
The Ember Depths is a free open beta on the web. Steam will be Early Access, and the roadmap is built in chunks: this is what's being made, in the order it's coming. Things move between Now, Next and Later as they land, and as you play and tell us.
Level 20 stays the cap for now. The acts grow wider and longer instead of the numbers growing taller.
Got a say? Send Quillon a letter with Menu → Tell Quillon (F8 on a keyboard), join the Discord, and propose or cheer what comes next in Quillon's Poll on the hero select screen. Play the beta free.
Now 4
Being built right now.
Out of the north gate
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A longer road in
The opening gets a walk of its own: you come up the south road with the sellswords' caravan before the ground gives way, and the way from the climb-out to the north gate runs as one easy thread.
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Dens as proper caves
Every den becomes a small cave: a winding way in, a few chambers with the brood asleep in small groups, and the mother waiting on her nest at the back.
Your company
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Your party's skills, explained
Hover or hold a companion's skill to see what it does and when they use it, so you can build a party that fits how you play.
The world beyond
Next 3
Lined up behind it.
Out of the north gate
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A Watch outpost in every act
A camp on the road with a wayshrine, a stash, a pedlar, a quest giver and a fire to heal at, so a long stretch of wild always has somewhere to stop.
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Every door on the road
The Notice Board's list of dungeons sends you to the right wayshrine instead of straight down, and every wayshrine you already earned stays lit.
The fight
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More tuning of the two verbs
Primers and payoffs get more rounds of testing, class by class, until playing your whole kit always beats pressing your favourite.
Two verbs
Later 7
Further down the road.
Your company
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Sellswords from other cities
Different sellswords wait in the cities you unlock, each with a story of their own to earn.
Sellswords
The Depths' endgame
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Themed Deep Charts
Charts that carry the flavour of an act, so the endgame leads back through the places the road took you.
The Deep -
Heat Echoes
The act bosses return at Heat with their rings and their clock turned up, for those who want the hardest version.
Heat -
The Watch's Roll
A long-term record of the road you have walked, with something to show for every act you finish again on a higher Pyre Tier.
The world beyond
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Cities beyond Hearthold
Hearthold is your home, but there are other cities to unlock as you go: vendors that sell gear and potions, different sellswords and quests of their own.
Hearthold today -
Other players in town
See other adventurers in a city and interact with them there.
Steam
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Steam Early Access goal
The same game on Steam, with the roadmap arriving in chunks. It comes once the beta has players in it.
Shipped from v0.27.0 on 50
- The Seal Road:
- Vows:
- Runes on the road:
- Alarms and Wakes:
- Three new lands:
- A world worth walking:
- A new opening, and the story told properly:
- Twenty-four mounts:
- Within reach:
- Places:
- On a controller:
- Face the way you walk:
- Your party too:
- Fights stay in profile:
- The road, not the rope:
- Doors stay shut until earned:
- One step at a time:
- A pit, not a plaza:
- The north gate stands open:
- Cooler embers:
- Out on the road, a real fight:
- Dens rise with you:
- The road knows its worth:
- Runes, untangled:
- The road and the Deep:
- The Road West:
- The road runs west: the Ashen Barrows open:
- Both ways, for returning players:
- Dens you can enter:
- The road through Act I, in order:
- Grukk fights fair again:
- Charts pay what they owe:
- Loyal stays loyal:
- Returning from the Depths?:
- A work in progress, said out loud:
- Tell Quillon what you find:
- The Wayshrines screen:
- A world map:
- Thistle, the first mount:
- Hidden ways out of each area
- Wayshrines as ruined arches
- One story across all the lore
- Out of the north gate:
- Fights that ask something of you:
- Hits always land:
- Two verbs for every class:
- Ember runes and runewords:
- Bosses in rounds:
- Heat as rules, with a score:
- Controls and a sharper look:
Every update is in What's new.