Merchant
Potions, party scrolls, sales, and the Mystery Caches gamble.
| Level | Cost | Unlocks |
| 1 | 100 gold | Buy Healing Draughts and Scrolls of Mending; sell unwanted gear. |
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| 2 | 350 gold + 8 Iron Scrap | Mystery Caches and Scrolls of Raising (a fallen ally rises — or you do). |
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| 3 | 900 gold + 4 Arcane Essence | Greater Healing potions; carry 3 Mending scrolls. |
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| 4 | 2,200 gold + 4 Void Crystal | Superior Healing potions; Scrolls of Mass Resurrection; better cache odds. |
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| 5 | 5,500 gold + 2 Forgotten Soul | Supreme Healing potions; carry more of every scroll; best cache odds. |
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Training Grounds
A fenced drill yard by the wall and the old hall under the barracks: beat on dummies and read your numbers.
| Level | Cost | Unlocks |
| 1 | 150 gold + 4 Iron Scrap | The drill hall: three straw dummies and the live damage meter. |
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| 2 | 450 gold + 10 Iron Scrap | Dummy levers: call a single dummy or a pack of five, and clear the hall. |
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| 3 | 1,200 gold + 4 Arcane Essence | The plated elite dummy (pick its affixes) and a resistance selector for every dummy. |
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| 4 | 2,600 gold + 3 Void Crystal | The Siege Effigy (boss hitbox and boss bar); dummies can hit back — lightly, and nobody falls. |
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| 5 | 5,000 gold + 2 Forgotten Soul | Moving dummies on patrol paths and timed burst parses (10 / 30 / 60 s) with a results card; your best is kept. |
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Build it after clearing the first dungeon. No loot, no XP, no deaths; dummies reset 5 s after the last hit. Features by level: Dummy levers (level 2), Elite dummy (level 3), Resistances (level 3), Siege Effigy (level 4), Dummies hit back (level 4), Moving dummies (level 5), Burst parses (level 5).
| Lever | What it's for |
| One dummy | A single dummy on the target line — single-target damage. |
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| Pack of five | Five dummies packed shoulder to shoulder — cleave, chains and area damage. |
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| Elite dummy | A plated elite with affixes (Warded, Vengeful, Vampiric) — its ward re-forms after 5 s out of combat. |
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| Siege Effigy | A boss-sized effigy with a huge hitbox and a boss bar — big-target and boss damage. |
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| Clear the hall | Take every dummy away. |
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Resistance selector: None, Physical, Fire, Cold, Lightning, Poison, Necrotic, Radiant, Arcane.