1. Home
  2. Compendium
  3. Town

Compendium

Hearthold

The town you build between runs. Buildings cost gold and the materials you salvage; each level unlocks something new. Hardcore heroes build their own town.

Buildings

Smithy

Salvage, upgrade (up to +10) and enchant your gear.

LevelCostUnlocks
1100 gold + 5 Iron ScrapSalvage gear into materials; upgrade gear up to +3.
2400 gold + 10 Iron Scrap + 2 Arcane EssenceUpgrade gear up to +5 — Awakening at +5 grants +1 magic bonus.
31,200 gold + 6 Arcane Essence + 2 Void CrystalUpgrade up to +7; Enchant: reroll a single affix.
43,000 gold + 5 Void Crystal + 1 Forgotten SoulUpgrade gear up to +9.
57,000 gold + 3 Forgotten Soul + 1 StarshardUpgrade up to +10 — second Awakening; salvage yields a bonus material.

Merchant

Potions, party scrolls, sales, and the Mystery Caches gamble.

LevelCostUnlocks
1100 goldBuy Healing Draughts and Scrolls of Mending; sell unwanted gear.
2350 gold + 8 Iron ScrapMystery Caches and Scrolls of Raising (a fallen ally rises — or you do).
3900 gold + 4 Arcane EssenceGreater Healing potions; carry 3 Mending scrolls.
42,200 gold + 4 Void CrystalSuperior Healing potions; Scrolls of Mass Resurrection; better cache odds.
55,500 gold + 2 Forgotten SoulSupreme Healing potions; carry more of every scroll; best cache odds.

Stash

Shared storage that survives every rebirth.

LevelCostUnlocks
1100 gold1 stash tab (50 slots).
2500 gold + 10 Iron Scrap2 stash tabs.
31,400 gold + 6 Arcane Essence3 stash tabs.
43,500 gold + 4 Void Crystal4 stash tabs.
58,000 gold + 3 Forgotten Soul5 stash tabs.

Temple

Respec your build and upgrade your potions.

LevelCostUnlocks
1100 goldRespec ability scores, subclass and Legend points for a gold fee.
2400 gold + 6 Iron Scrap+1 potion charge.
31,100 gold + 5 Arcane Essence+1 potion charge.
42,800 gold + 3 Void CrystalRespec fee reduced.
56,500 gold + 2 Forgotten Soul+1 potion charge; respec fee reduced further.

Tavern

Hire sellswords, take work from the bounty board, and send crews out from the Expedition Table.

LevelCostUnlocks
1freeHire 1 companion; the Expedition Table (1 crew, Act I); tavern takings while you're away.
21,500 gold + 3 Arcane EssenceMore sellswords to choose from; crews reach Act II; better takings.
33,500 gold + 3 Void CrystalParty of 2 companions; 2 expedition crews; crews reach Act III.
47,000 gold + 6 Void CrystalCrews reach Act IV; even better takings.
514,000 gold + 4 Forgotten SoulParty of 3 companions; 3 expedition crews to every act; maximum takings.

Guild Hall

Rebirth into a new legend, and spend Renown on permanent boons.

LevelCostUnlocks
12,000 gold + 2 Forgotten SoulRebirth unlocked; spend Renown on permanent boons.
25,000 gold + 4 Forgotten Soul + 1 StarshardA grander hall — your legend echoes further.
310,000 gold + 6 Forgotten Soul + 2 StarshardRenowned adventurers now seek you out.
418,000 gold + 8 Forgotten Soul + 3 StarshardYour hall's fame spreads across the realm.
530,000 gold + 12 Forgotten Soul + 5 StarshardA true legend's hall, spoken of in every tavern in the land.

Training Grounds

A fenced drill yard by the wall and the old hall under the barracks: beat on dummies and read your numbers.

LevelCostUnlocks
1150 gold + 4 Iron ScrapThe drill hall: three straw dummies and the live damage meter.
2450 gold + 10 Iron ScrapDummy levers: call a single dummy or a pack of five, and clear the hall.
31,200 gold + 4 Arcane EssenceThe plated elite dummy (pick its affixes) and a resistance selector for every dummy.
42,600 gold + 3 Void CrystalThe Siege Effigy (boss hitbox and boss bar); dummies can hit back — lightly, and nobody falls.
55,000 gold + 2 Forgotten SoulMoving dummies on patrol paths and timed burst parses (10 / 30 / 60 s) with a results card; your best is kept.

Build it after clearing the first dungeon. No loot, no XP, no deaths; dummies reset 5 s after the last hit. Features by level: Dummy levers (level 2), Elite dummy (level 3), Resistances (level 3), Siege Effigy (level 4), Dummies hit back (level 4), Moving dummies (level 5), Burst parses (level 5).

LeverWhat it's for
One dummyA single dummy on the target line — single-target damage.
Pack of fiveFive dummies packed shoulder to shoulder — cleave, chains and area damage.
Elite dummyA plated elite with affixes (Warded, Vengeful, Vampiric) — its ward re-forms after 5 s out of combat.
Siege EffigyA boss-sized effigy with a huge hitbox and a boss bar — big-target and boss damage.
Clear the hallTake every dummy away.

Resistance selector: None, Physical, Fire, Cold, Lightning, Poison, Necrotic, Radiant, Arcane.

Factions & reputation

Every quest earns standing with the faction that posted it. See Quests for the work each one posts.

  • The Watch

    Hearthold's guards: a spear, a lantern and a strong opinion about monsters.

    Led by Osric · posts: Hunts, bounties, culls, defending wards, Hard+ contracts

  • The Chapel

    Sister Maren's flock. Heals for free; the candles cost extra.

    Led by Sister Maren · posts: Rescues, the restless dead, secrets and old glyphs, clean clears

  • The Guild

    Mayor Brammle's merchants' guild (payroll: Pipsnizzle, regrettably).

    Led by Mayor Brammle · posts: Relics, chests, surveys, speed and no-potion wagers, Wren's pet errands

Reputation per quest: 20 + 5 per act (featured ×2); story steps +60, a story's last step +150
StandingNeedsThe WatchThe ChapelThe Guild
Friendly150Smithy upgrades cost 10% less gold (the Watch's armoury deal).Potion refills cost 25% less.Mystery caches cost 10% less; board rerolls half price.
Honoured450+1 standing offer on the board; hunts pay +15% gold.+1 standing offer on the board; injured sellswords heal twice as fast.+1 standing offer on the board; a second featured contract every day.
Revered1000Reputation shop: the Watch-Captain's Greatcloak and the Night-Lantern.Reputation shop: Maren's Censer and the Bell-Bronze Band.Reputation shop: the Delver's Lucky Coin and Pipsnizzle's Borrowed Satchel.
Exalted2000Town: the Watch's standards fly over the gate. Hunt trophies get a proper rack.Town: candle-lit shrines and stained-glass light at the Chapel.Town: Guild pennants and paper lanterns over the market stalls.

Reputation shop (Revered)

ItemFactionSlotCost at level 1 → 20
Watch-Captain's GreatcloakThe Watchcloak780 → 4,200 gold + 4 essenceRed wool, gold thread, one arrow hole Osric insists is 'ventilation'.
The Night-LanternThe Watchamulet900 → 4,700 gold + 2 crystalDunstan's spare. It has never once gone out, including underwater.
Maren's CenserThe Chapelamulet840 → 4,450 gold + 4 essenceSmells of cedar and certainty. The dead find it rude.
Bell-Bronze BandThe Chapelring780 → 4,200 gold + 2 crystalCast from a crack in the chapel bell. Hums a note when trouble's near.
Delver's Lucky CoinThe Guildring840 → 4,450 gold + 4 essenceHeads you win, tails you win. The Guild has asked you to stop using it at cards.
Pipsnizzle's Borrowed SatchelThe Guildbelt780 → 4,200 gold + 2 crystal"Borrowed." From whom, he won't say. It has a lot of pockets and one of them bites.

Exalted: The Watch: The Watch's Standards · The Chapel: Chapel Candlelight · The Guild: Guild Lanterns.

The Hearthfire

Grows each day you play. A missed day only dims it one step: it never goes out. Time away banks rested XP (double XP until spent): 35% of a level per missed day, up to 1.5 levels.

A play day ends at 04:00 local time; a new hearth starts at Kindling
StageXPMagic findPet treat chance
1. Embers———A few coals, keeping warm for you.
2. Kindling+2%——Twigs catching. The square smells of woodsmoke.
3. Flicker+2%+4%—A real fire now. The cat approves.
4. Hearthglow+3%+4%10%Lanterns strung across the square.
5. Bonfire+4%+6%10%Townsfolk gather round it of an evening.
6. Blaze+5%+8%15%You can see it from the Deep. So can the Deep.
7. Inferno+6%+10%20%Festival! Bunting, music, a very proud Mayor.

Guild boons & Legend

Renown from rebirths buys permanent boons at the Guild Hall; Legend points past level 20 go into nodes.

BoonEffectMax rankRenown for rank 1
Head StartRebirth begins 2 hero levels higher per rank.550
Deep Pockets+1 maximum potion charge per rank.580
Golden Touch+5% gold found per rank.1030
Keen Eye+3% magic find per rank.1040
Quick Study+2% XP gained per rank.1035
Iron Will+1% damage reduction per rank.1050
Warrior's Edge+1% damage per rank.1050
Swift Stride+1% move speed per rank.1030
Arcane Efficiency+2% cooldown reduction per rank.560
Hardened Vitality+3% max HP per rank.1040

Legend (after level 20)

Legend nodePer point
Might+1% damage per point.
Finesse+0.5% critical chance per point.
Vitality+2% max HP per point.
Arcana+1% cooldown reduction per point (cap 30%).
Fortune+2% magic find and gold find per point.
Swiftness+1% attack and move speed per point (cap 25%).