- Home
- Compendium
- Encounters
Compendium
Encounters
Things that find you in the Depths: a goblin with a sack of borrowed loot, and the monster that remembers the last time it killed you.
Pipsnizzle the Thief
Hearthold's payroll goblin, off the clock, in a black domino mask. Catch him before his portal opens.
- Appears on about 1 eligible floor in 12 (less in Bramble Hollow); after 18 floors without him, his odds climb by 2% a floor, up to 30%.
- Not until you've cleared 3 floors. He spawns at least 12 tiles from where you arrive and is spotted within 8 tiles.
- Once spotted he runs, jukes every 1.2–2.2 s and opens his portal after 12 s (a 1 s channel: still killable).
- Stuns, freezes, fear, roots and silences turn into slows; slows land ×1.3 harder (at most 80%) and shake 3 coins loose. He drops a coin trail as he runs.
- His health is about 5 seconds of an on-level hero's damage (more for a party).
- Catch him: 12 gold piles, 2–4 materials, a rare item for your class (30% epic, 5% legendary), 2 more items, maybe a potion, a scroll or a ledger page.
His Vault
5% of kills leave his portal open (more after 10 kills without, up to 15%). Inside: 10 chests, 2 rare chests and 20 coin piles. The exit takes you down a floor; unclaimed loot stays behind.
The Mayor's ledger
10 pages drop from Pipsnizzle, one at a time. Bring them all home.
| Page | The Mayor wrote |
|---|---|
| Petty Cash | Petty cash box: 40 gold. Counted twice. |
| Fountain Fund | Fountain repairs (the chasm ate the south half): 900 gold. |
| Hero Wages | Heroes: paid in glory, exposure, and one free potion. |
| The Bench | Commemorative bench for our favourite hero: 300 gold. |
| Chestnut Levy | Chestnut vendors roasting on the Deep: tax them. |
| Seal Polish | Polish for the five Seals: 5 jars. |
| Mimic Insurance | Insurance against mimics in the town hall: denied. |
| Narrator's Fee | Narrator (Quillon): fee waived, on account of being dead-ish. |
| Payroll | Payroll clerk (Pipsnizzle): 1 salary. |
| Bottom Line | Year's balance: somehow short. Every year. Mysteriously. |
The Nemesis
The monster that killed you gets a name, an epithet and a crown. It gloats on your death screen, then comes looking for you.
- Die to an elite, a champion or a wanderer and it becomes your nemesis; a plain foe only 35% of the time. Up to 3 at once.
- Each time it kills you again it ranks up (to 5): Blooded, Twice-Blooded, Thrice-Blooded, Crowned, Tyrant-Touched. Elite affixes grow too, up to 5.
- It comes back: 15% a floor in its own dungeon, 8% elsewhere in its act, 10% within 5 depths in the Descent, +3% per floor since you last met (at most 45%), never within 10 tiles of the stairs.
- Vengeance: ×3 XP, a guaranteed epic, +10% legendary chance per rank and 9 gold piles. Its trophy goes in your Hall of Vengeance (up to 24).
- In co-op a friend's nemesis can walk your floors; help them settle it.
| Rank | Level | HP | Damage |
|---|---|---|---|
| 1 | +1 | +15% | +8% |
| 2 | +2 | +30% | +16% |
| 3 | +3 | +45% | +24% |
| 4 | +4 | +60% | +32% |
| 5 | +5 | +75% | +40% |
Epithets it might earn: the Heroslayer, Skullsplitter, Bane of you, the Unkind, Twice-Lucky, the Grudgebearer, Hero-Eater, the Undefeated…