Burning
Takes fire damage every half second. New burns add time (up to 8s).
- Kind
- Damage over time
- Stacking
- New applications add time
- Longest
- 8s
- Ticks
- every 0.5s, fire
- Strength
- 25% of the hit that applied it per second
- Resisted by
- Fire resistance
- Removed by
- Potions and holy heals
Applied by
Poisoned
Poison damage every second; stacks up to 5. Each stack cuts healing received by 10%.
- Kind
- Damage over time
- Stacking
- Stacks in intensity (max 5)
- Longest
- 10s
- Ticks
- every 1s, poison
- Strength
- 20% of the hit that applied it per second
- Resisted by
- Poison resistance
- Removed by
- Potions and holy heals
Applied by
Bleeding
Physical damage over time; stacks up to 3. Bleeds twice as fast while moving.
- Kind
- Damage over time
- Stacking
- Stacks in intensity (max 3)
- Longest
- 8s
- Ticks
- every 0.5s, slashing
- Strength
- 20% of the hit that applied it per second
- Removed by
- Potions and holy heals
Applied by
Shocked
Takes 6% more damage per stack (up to 3). When struck again, a spark arcs to a nearby foe.
- Kind
- Debuff
- Stacking
- Stacks in intensity (max 3)
- Longest
- 6s
- Strength
- 30% of the hit that applied it
- Resisted by
- Lightning resistance
- Removed by
- Potions and holy heals
Applied by
Chilled
Slowed 40% (+7% per extra stack; bosses half). At 5 stacks the target freezes solid.
- Kind
- Debuff
- Stacking
- Stacks in intensity (max 5)
- Longest
- 6s
- Resisted by
- Cold resistance
- Removed by
- Potions and holy heals
Applied by
Weakened
Deals 25% less damage (bosses: half as much).
- Kind
- Debuff
- Stacking
- Refreshes (longest wins)
- Longest
- 8s
- Resisted by
- Necrotic resistance
- Removed by
- Holy heals only
Applied by
Vulnerable
Takes 20% more damage from every source.
- Kind
- Debuff
- Stacking
- Refreshes (longest wins)
- Longest
- 8s
- Removed by
- Holy heals only
Marked
Singled out: takes 15% more damage from the party.
- Kind
- Debuff
- Stacking
- Refreshes (longest wins)
- Longest
- 30s
- Removed by
- Nothing: wait it out
Applied by
Frozen
Encased in ice: can't move, attack or cast. Frozen foes are easier to crit.
- Kind
- Control
- Stacking
- Refreshes (longest wins)
- Longest
- 2.5s
- Resisted by
- Cold resistance
- Removed by
- Nothing: wait it out
Applied by
Stunned
Reeling: can't move, attack or cast. Stunned foes are easier to crit.
- Kind
- Control
- Stacking
- Refreshes (longest wins)
- Longest
- 3s
- Resisted by
- Thunder resistance
- Removed by
- Nothing: wait it out
Applied by
Petrified
Turned to stone: can't move, attack or cast.
- Kind
- Control
- Stacking
- Refreshes (longest wins)
- Longest
- 2.5s
- Resisted by
- Necrotic resistance
- Removed by
- Nothing: wait it out
Feared
Flees from the nearest enemy, ignoring commands.
- Kind
- Control
- Stacking
- Refreshes (longest wins)
- Longest
- 3s
- Resisted by
- Psychic resistance
- Removed by
- Holy heals only
Applied by
Rooted
Held in place: can't move, but can still attack and cast. Dashing tears free.
- Kind
- Control
- Stacking
- Refreshes (longest wins)
- Longest
- 3.5s
- Removed by
- Holy heals only
Applied by
Silenced
Can't use skills or special abilities. Basic attacks still work.
- Kind
- Control
- Stacking
- Refreshes (longest wins)
- Longest
- 3s
- Resisted by
- Force resistance
- Removed by
- Holy heals only
Blessed
+2 to hit.
- Kind
- Buff
- Stacking
- Refreshes (longest wins)
- Removed by
- Nothing: wait it out
Applied by
Raging
+25% damage and +15% damage reduction.
- Kind
- Buff
- Stacking
- Refreshes (longest wins)
- Removed by
- Nothing: wait it out
Applied by
Hasted
Faster attacks and movement.
- Kind
- Buff
- Stacking
- Refreshes (longest wins)
- Removed by
- Nothing: wait it out
Applied by
Unstoppable
Shrugged off too much control: immune to stuns, freezes, fear, roots and silence for a moment.
- Kind
- Buff
- Stacking
- Refreshes (longest wins)
- Removed by
- Nothing: wait it out
Taunted
Held by a taunt: must attack the hero who taunted it, and deals less damage to them.
- Kind
- Debuff
- Stacking
- Refreshes (longest wins)
- Longest
- 6s
- Removed by
- Nothing: wait it out
Hexrot
A warlock's patron-rot: necrotic damage every second; stacks up to 3. When its host dies, the rot leaps to nearby foes (each host passes it to at most 2).
- Kind
- Damage over time
- Stacking
- Stacks in intensity (max 3)
- Longest
- 8s
- Ticks
- every 1s, necrotic
- Strength
- 20% of the hit that applied it per second
- Resisted by
- Necrotic resistance
- Spreading rot
- when its host dies, to the nearest foes within 3 tiles, with its stacks; each host passes it to 2 new hosts at most, 30% weaker each time, 2 generations at most; a boss takes 1 stack a leap
- Removed by
- Potions and holy heals
Forfeit
Signed away to a warlock's patron: takes 12% more damage from everyone (a boss, half as much), and its soul flies to the warlock that signed it when it dies. Does not stack with Vulnerable: the stronger counts.
- Kind
- Debuff
- Stacking
- Refreshes (longest wins)
- Longest
- 8s
- Removed by
- Nothing: wait it out
Hexed
Hexed by a cast you didn't stop: takes 25% more damage and gets 30% less healing per stack (up to 2). Holy cleanses clear it.
- Kind
- Debuff
- Stacking
- Stacks in intensity (max 2)
- Longest
- 6s
- Removed by
- Holy heals only
Plague-rot
A necromancer's grave-rot: poison damage every second; stacks up to 3. When its host dies, the rot leaps to nearby foes (each host passes it to at most 2).
- Kind
- Damage over time
- Stacking
- Stacks in intensity (max 3)
- Longest
- 8s
- Ticks
- every 1s, poison
- Strength
- 15% of the hit that applied it per second
- Resisted by
- Poison resistance
- Spreading rot
- when its host dies, to the nearest foes within 3 tiles, with its stacks; each host passes it to 2 new hosts at most, 30% weaker each time, 2 generations at most; a boss takes 1 stack a leap
- Removed by
- Potions and holy heals