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Compendium

Status effects

Damage over time, debuffs, control and buffs. Heroes shorten a status by half their resistance to its element; control effects have diminishing returns and end in a few seconds of Unstoppable.

Your stats make them stronger

Everything you inflict grows with your class's primary ability (Strength, Dexterity, Intelligence, Wisdom or Charisma), like a spell's save DC. Per point of its modifier:

  • +3% chance to apply any status
  • +2% duration of every harmful status you inflict, control included
  • +2% damage over time (burning, poison, bleeding)
  • +2% strength of Weakened, Vulnerable and Chilled

Damage over time also starts from the hit that applied it, so everything that makes your hits bigger (weapon, ability, damage bonuses, crits) makes it bigger too. Gear adds more: Afflicting (status chance) and of Festering (damage over time), plus legendary and set synergies. A boss resists control, and the target's own resistance still applies.

Every status

Burning

Takes fire damage every half second. New burns add time (up to 8s).

Kind
Damage over time
Stacking
New applications add time
Longest
8s
Ticks
every 0.5s, fire
Strength
25% of the hit that applied it per second
Resisted by
Fire resistance
Removed by
Potions and holy heals

Applied by

Poisoned

Poison damage every second; stacks up to 5. Each stack cuts healing received by 10%.

Kind
Damage over time
Stacking
Stacks in intensity (max 5)
Longest
10s
Ticks
every 1s, poison
Strength
20% of the hit that applied it per second
Resisted by
Poison resistance
Removed by
Potions and holy heals

Applied by

Bleeding

Physical damage over time; stacks up to 3. Bleeds twice as fast while moving.

Kind
Damage over time
Stacking
Stacks in intensity (max 3)
Longest
8s
Ticks
every 0.5s, slashing
Strength
20% of the hit that applied it per second
Removed by
Potions and holy heals

Applied by

Shocked

Takes 6% more damage per stack (up to 3). When struck again, a spark arcs to a nearby foe.

Kind
Debuff
Stacking
Stacks in intensity (max 3)
Longest
6s
Strength
30% of the hit that applied it
Resisted by
Lightning resistance
Removed by
Potions and holy heals

Applied by

Weakened

Deals 25% less damage (bosses: half as much).

Kind
Debuff
Stacking
Refreshes (longest wins)
Longest
8s
Resisted by
Necrotic resistance
Removed by
Holy heals only

Applied by

Vulnerable

Takes 20% more damage from every source.

Kind
Debuff
Stacking
Refreshes (longest wins)
Longest
8s
Removed by
Holy heals only

Frozen

Encased in ice: can't move, attack or cast. Frozen foes are easier to crit.

Kind
Control
Stacking
Refreshes (longest wins)
Longest
2.5s
Resisted by
Cold resistance
Removed by
Nothing: wait it out

Applied by

Stunned

Reeling: can't move, attack or cast. Stunned foes are easier to crit.

Kind
Control
Stacking
Refreshes (longest wins)
Longest
3s
Resisted by
Thunder resistance
Removed by
Nothing: wait it out

Applied by

Petrified

Turned to stone: can't move, attack or cast.

Kind
Control
Stacking
Refreshes (longest wins)
Longest
2.5s
Resisted by
Necrotic resistance
Removed by
Nothing: wait it out

Feared

Flees from the nearest enemy, ignoring commands.

Kind
Control
Stacking
Refreshes (longest wins)
Longest
3s
Resisted by
Psychic resistance
Removed by
Holy heals only

Applied by

Rooted

Held in place: can't move, but can still attack and cast. Dashing tears free.

Kind
Control
Stacking
Refreshes (longest wins)
Longest
3.5s
Removed by
Holy heals only

Applied by

Silenced

Can't use skills or special abilities. Basic attacks still work.

Kind
Control
Stacking
Refreshes (longest wins)
Longest
3s
Resisted by
Force resistance
Removed by
Holy heals only

Raging

+25% damage and +15% damage reduction.

Kind
Buff
Stacking
Refreshes (longest wins)
Removed by
Nothing: wait it out

Applied by

Unstoppable

Shrugged off too much control: immune to stuns, freezes, fear, roots and silence for a moment.

Kind
Buff
Stacking
Refreshes (longest wins)
Removed by
Nothing: wait it out

Taunted

Held by a taunt: must attack the hero who taunted it, and deals less damage to them.

Kind
Debuff
Stacking
Refreshes (longest wins)
Longest
6s
Removed by
Nothing: wait it out

Hexrot

A warlock's patron-rot: necrotic damage every second; stacks up to 3. When its host dies, the rot leaps to nearby foes (each host passes it to at most 2).

Kind
Damage over time
Stacking
Stacks in intensity (max 3)
Longest
8s
Ticks
every 1s, necrotic
Strength
20% of the hit that applied it per second
Resisted by
Necrotic resistance
Spreading rot
when its host dies, to the nearest foes within 3 tiles, with its stacks; each host passes it to 2 new hosts at most, 30% weaker each time, 2 generations at most; a boss takes 1 stack a leap
Removed by
Potions and holy heals

Forfeit

Signed away to a warlock's patron: takes 12% more damage from everyone (a boss, half as much), and its soul flies to the warlock that signed it when it dies. Does not stack with Vulnerable: the stronger counts.

Kind
Debuff
Stacking
Refreshes (longest wins)
Longest
8s
Removed by
Nothing: wait it out

Hexed

Hexed by a cast you didn't stop: takes 25% more damage and gets 30% less healing per stack (up to 2). Holy cleanses clear it.

Kind
Debuff
Stacking
Stacks in intensity (max 2)
Longest
6s
Removed by
Holy heals only

Plague-rot

A necromancer's grave-rot: poison damage every second; stacks up to 3. When its host dies, the rot leaps to nearby foes (each host passes it to at most 2).

Kind
Damage over time
Stacking
Stacks in intensity (max 3)
Longest
8s
Ticks
every 1s, poison
Strength
15% of the hit that applied it per second
Resisted by
Poison resistance
Spreading rot
when its host dies, to the nearest foes within 3 tiles, with its stacks; each host passes it to 2 new hosts at most, 30% weaker each time, 2 generations at most; a boss takes 1 stack a leap
Removed by
Potions and holy heals