Ray of Frost
Lv 1 Projectile coldA frigid beam of blue-white light that numbs and slows its target.
- Type
- Projectile
- Cost
- Free
- Cooldown
- 0.9s
- Damage
- 1d8 + CHA mod cold
- Hit
- Attack roll vs AC
- Scales with
- Charisma
- Projectiles
- 1
- Range
- 9 tiles
- Applies
- Chilled 30% · 1.5s
Damage dice by level Lv 1 1d8→Lv 5 2d8→Lv 11 3d8→Lv 17 4d8
Mastery: ranks 1–10, perks, mastered bonus
Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.
| Rank | Needs | Cost | Cooldown | Dmg | What changes |
|---|---|---|---|---|---|
| 1 | Lv 1 | 0 | 0.9s | — | Learned |
| 2 | Lv 1 | 0 | 0.9s | +3% | Chill chance +10% · Chilled 40% · 1.5s |
| 3 | Lv 2 | 0 | 0.9s | +16% | Damage +10% |
| 4 | Lv 4 | 0 | 0.9s | +19% | |
| 5 | Lv 6 | 0 | 0.9s | +22% | Range +20% |
| 6 | Lv 8 | 0 | 0.9s | +25% | Chills last 30% longer · Chilled 40% · 2s |
| 7 | Lv 10 | 0 | 0.8s | +28% | Cooldown −8% |
| 8 | Lv 12 | 0 | 0.8s | +31% | |
| 9 | Lv 14 | 0 | 0.8s | +34% | Chill chance +10% · Chilled 50% · 2s |
| 10 | Lv 16 | 0 | 0.7s | +52% | Mastered (+15% damage, −25% cost, plus its signature bonus) · Chilled 65% · 2s |
Rank 4: pick one
- Twinned Spell +1 ray, rays −35% damage.
- Empowered Spell Damage +20%, cooldown +10%.
Rank 8: pick one
- Heightened Spell Foes are Frozen instead of Chilled (−35% chance).
- Distant Spell Range +30%; rays pierce; damage −10%.
Rank 10, Mastered: Absolute Zero: status chance +15% and range +20%.



