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Compendium

Talents

Feats made way for talent trees. Each of the 14 classes has its own, and a talent changes how your skills play rather than just adding a number.

How talents work

  • Points. From level 2 every level gives a ★ talent point (19 of them), and the first time you fell each act's boss you earn a bonus point (5 acts, so 5 more). That is 24 points at level 20, from a pool of 722 talents across all classes: no hero gets everything.
  • Two trees. Every class has a class tree (6 rows, rows open after 0, 1, 3, 5, 8, 11 points spent in it) and, once you choose your subclass at level 3, the subclass tree of that path (5 rows, opening after 0, 2, 4, 6, 9 points). The other subclass's tree stays closed.
  • Rows. A row opens once you have spent the points it asks for in that tree, and then you can learn any of its talents. The keystone and capstone rows let you take only one talent each; they define the build.
  • Skills and talents feed each other. A talent needs its skill learned, and some also need the skill at a mastery rank. Using a skill ranks it up, and that opens its talents. Skill mastery and its perks work as before.
  • What a talent does. Most talents reshape how a skill plays: a new status on hit, a free cast when something happens, a pull, a dash that ends in a spin. Others are conditional bonuses. The talent card shows a before/after line for the skill it touches.
  • Out of combat. You learn talents out of combat, in a dungeon or in town. The ★ on your hotbar glows while a point waits, and banked points never expire.

Respec, undo and Recommended

  • Rite of Kindling at the Temple unlearns every talent and gives all your points back. It is free below level 10, and heroes that existed before talents have one free reset banked (it is used before gold is). After that it costs 40 gold × your level squared.
  • Undo: the Talents sheet takes back your last pick, free, for as long as you stay in the same town visit.
  • Recommended: hold the Recommended button on the Talents sheet and your points go along a suggested path for your subclass and role. You can reset them in town.
  • Role loadouts: keep 2 talent setups (for example a tank and a damage build) and swap between them free in town. More on roles.
  • Ability scores (levels 4, 8, 12, 16, 19 for most classes) are applied automatically to your class's suggested spread, with a Change button until your next run. Feats are gone: see what happened to them.
Rite of Kindling, from level 10
Hero levelCost
Level 104,000 gold
Level 159,000 gold
Level 2016,000 gold

Level-up moments

  • A level-up flies a gold ★+1 from your level to the talent button, and each act boss's first kill adds a banner, “Act conquered: ★ bonus talent point”.
  • After you learn a talent, the first time it fires in a fight the skill's button glows and the talent's name floats over your hero with a before/after number. Once per talent.
  • A thin next-unlock bar along the bottom of the run screen shows the nearest thing you are working toward: the next level, a skill rank that opens a talent, or the next act boss point. Tap it for the nearest three. It can be switched off in Settings.

Heroes you already have

  • The first time a new hero comes home from The Fall (and for early heroes), the Awakening opens: choose your path (subclass), then your first talent. “Decide later” keeps both open, and Continue your Awakening waits on the hero sheet's Talents tab.
  • Heroes from before talents get a talents block automatically: a point for every level, a bonus point for each act boss they have plausibly beaten (an act's finale cleared on the account while the hero was in its level band), and one free reset.
  • Each feat a hero took becomes 2 spare ability points, ready to spend as +2 to one score or +1 to two. Sellswords build their talents on their own, from the Recommended path of their role.
  • Heroes at level 20 also see their Legend levels become ranks on the Brand.

Every class's trees

722 talents in total: 14 classes × (a class tree and two subclass trees). Open a class to see every talent with its gates.

Every class's trees
ClassClass rolesSubclass treesTalents
FighterTank, DamageChampion (Damage) · Battle Master (Tank)51
PaladinTank, Healer, DamageOath of Devotion (Tank, Healer) · Oath of Vengeance (Damage, Tank)51
RogueDamageThief (Damage) · Assassin (Damage)52
RangerDamageHunter (Damage) · Beast Master (Damage)51
WizardDamageEvocation (Damage) · Elemental Binding (Damage)51
ClericHealer, DamageLife Domain (Healer) · Tempest Domain (Healer, Damage)51
BarbarianDamage, TankPath of the Berserker (Damage) · Path of the Emberblood (Tank, Damage)51
BardHealer, DamageCollege of Lore (Healer, Damage) · College of the Warhorn (Damage)51
DruidHealer, Tank, DamageCircle of the Land (Healer) · Circle of the Fang (Tank, Damage)51
MonkDamageWay of the Open Hand (Damage) · Way of the Ashen Lotus (Damage)51
SorcererDamageDraconic Bloodline (Damage) · Stormborn Bloodline (Damage)51
WarlockDamageThe Fiend (Damage) · The Hollow Star (Damage)55
NecromancerDamage, HealerBonecaller (Damage) · Bloodmage (Healer, Damage)54
Dread KnightTank, DamageBloodreaver (Damage) · Doomlord (Tank)51