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Compendium · Talents

Rogue talents

The class tree plus one tree for each subclass (Thief and Assassin). Rogues lean damage: see Roles.

Rogue talent trees

You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.

Rogue class tree

21 talents (16 regular, 3 keystones, 2 capstones) · leans damage

Every Rogue shares this tree, whatever the subclass. Its first row is open from the start.

Row 1 · Talents · open from the start

Twin Shadows

Shadow Strike stabs twice (the second at 40%).

Cunning Decoy

A dodge or a dash leaves a shadow decoy that draws foes for 2 s, then shatters (25% weapon damage).

Venom Opportunist

+10% crit chance against Poisoned foes.

Fleet Feet

Cunning Dash costs 30% less and is ready 20% sooner.

Needs Cunning Dash (learned at level 2)

Row 2 · Talents · opens after 1 point spent in this tree

Virulence

A Poisoned foe that dies passes its Poison to foes within 2 tiles.

Slip Away

Cunning Dash's cooldown resets when it kills.

Needs Cunning Dash at mastery rank 3

Returning Blades

Fan of Knives' knives fly back to you, hitting again.

Needs Fan of Knives (learned at level 7)

Toxic Wounds

Your Bleeds also Poison.

Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree

Shadowdancer Keystone

Damage

While moving you blink 3 tiles ahead every 4 s, and your first hit after a blink is a sure crit.

Parry Master Keystone

Damage

Parry 20% of hits for half damage. Each parry ripostes with a free Shadow Strike (80%).

Master of Poisons Keystone

Damage

Shadow Strike Poisons foes (50%) for twice as long, and a foe that reaches 3 stacks of your Poison bursts for 150% within 2 tiles.

Row 4 · Talents · opens after 5 points spent in this tree

Bursting Mark

Death Mark's dagger bursts on impact (60% within 2 tiles).

Needs Death Mark (learned at level 9)

Second Ring

Fan of Knives throws a second ring 0.5 s later at 50%.

Needs Fan of Knives at mastery rank 4

Spite

When you're struck, your next skill deals 30% more (4 s cooldown).

Adrenaline

Kills give +15% move speed for 3 s.

Row 5 · Talents · opens after 8 points spent in this tree

Trail of Spikes

You leave a trail of caltrops behind you: foes crossing it Bleed.

Needs Caltrops (learned at level 13)

Into the Smoke

+25% crit chance while Smoke Bomb holds.

Needs Smoke Bomb (learned at level 17)

Clean Kill

Death Mark's cooldown resets when it kills.

Needs Death Mark at mastery rank 4

Evasion Mastery

A dodge leaves a smoke cloud (2 tiles) where foes lose you (6 s cooldown).

Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree

Thousand Cuts Capstone

Damage

Skill hits add an orbiting knife (up to 8). At 8 they launch as homing knives (60% each) that make foes Bleed.

Mirror Image Capstone

Damage

Casting calls a mirror image that repeats your skills at 40% for 6 s (15 s cooldown).

Thief tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans damage

An opportunist whose hands move faster than the eye can follow.

Row 1 · Talents · open from the start

Quick Sip

Drinking a potion casts a free Fast Hands.

Needs Fast Hands (learned at level 3)

Second-Story Work

Your dash skills hold 2 charges.

Needs Cunning Dash (learned at level 2)

Misdirect

Damage

For 6 s after Fast Hands, the threat you cause goes to your tank (or your toughest ally).

Needs Fast Hands (learned at level 3)

Row 2 · Talents · opens after 2 points spent in this tree

Supreme Sneak

+40% crit damage for 4 s after a dash.

Knife Juggler

Fan of Knives' knives seek foes.

Needs Fan of Knives (learned at level 7)

Throat Jab

Damage

Shadow Strike interrupts a foe's cast and Silences it for 1.5 s (once per 8 s).

Thieves' Tempo

Each basic hit takes 0.1 s off all your cooldowns.

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Flow Keystone

Damage

Each skill you cast: +5% attack speed and +4% move speed for 4 s, stacking 5 times.

Scavenger Keystone

Damage

Kills refund 50% of your last skill's cost.

Blur Keystone

Damage

You move through foes; each one you pass takes 40% (once per 2 s each).

Row 4 · Talents · opens after 6 points spent in this tree

Flash Powder

Damage

Smoke Bomb's flash cloaks you and allies within 3 tiles (+25% dodge for 4 s) and Stuns foes there for 1 s.

Needs Smoke Bomb (learned at level 17)

Sleight of Hand

A dodge leaves a mirror image that repeats your skills (30%, 3 s, 8 s cooldown).

Shared Tempo

Damage

Fast Hands also gives the nearest ally 10% cooldown reduction for 8 s.

Needs Fast Hands (learned at level 3)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Master Thief Capstone

Damage

Kills have a 25% chance to reset your shortest cooldown. +10% cooldown reduction while Fast Hands holds.

Phantom Capstone

Damage

Lethal damage rewinds you to where and how you were 3 s ago (90 s cooldown).

Assassin tree

16 talents (10 regular, 4 keystones, 2 capstones) · leans damage

A killer who strikes once, perfectly, and is gone before the body falls.

Row 1 · Talents · open from the start

Envenom

Assassinate Poisons its target (50%).

Needs Assassinate (learned at level 3)

Opening Strike

+40% damage against foes above 90% health.

Fade

Damage

Cunning Dash sheds 60% of your threat, and your next skill within 3 s deals 25% more (6 s cooldown).

Needs Cunning Dash (learned at level 2)

Row 2 · Talents · opens after 2 points spent in this tree

No Witnesses

Assassinate's cooldown resets when it kills.

Needs Assassinate at mastery rank 4

Contract

+15% crit chance against Marked foes.

Exsanguinate

A foe that reaches 3 stacks of your Bleed bursts (90% within 1.5 tiles).

Backstab

Damage

+20% crit chance against foes that are attacking someone else.

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Death Strike Keystone

Damage

Assassinate hits 30% harder (cooldown +15%), and its crits Frighten foes within 3 tiles.

Needs Assassinate (learned at level 3)

Ambush Keystone

Damage

+4% damage per tile you moved (up to 40%) on your next hit.

Toxic Cloak Keystone

Damage

Venom clings to you: foes within 3 tiles are Poisoned every second (20%).

Night's Harvest Keystone

Damage

Kill Chain leaps weaken half as much (10% a leap) and every chain gets 1 more leap, but a chain only starts from 3 Malice or more.

Row 4 · Talents · opens after 6 points spent in this tree

Smoke and Daggers

Smoke Bomb opens with a free Assassinate.

Needs Smoke Bomb (learned at level 17)

Mass Contract

Death Mark Marks every foe within 2 tiles of its target.

Needs Death Mark (learned at level 9)

Vanish

Damage

Smoke Bomb drops all your threat; foes look for someone else.

Needs Smoke Bomb (learned at level 17)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Angel of Death Capstone

Damage

Every 6th kill fires a shadow lance 8 tiles long (260%) that makes foes Bleed.

Quietus Capstone

Damage

Your basic attacks finish off ordinary foes below 18% health.