1. Home
  2. Compendium
  3. Runes

Compendium

Ember Runes & Runewords

24 runes to find and 37 runewords to make. Socket them into your gear for a stat each, or in the right order for a named power that empowers one of your Spellbook pages.

24 Ember runes

Not the Spellbook's Variants (a page skill's changes at mastery 2, 5 and 8) and not the Brand's Sigils: these are the ones that drop and sit in sockets.

Ember runes drop from foes and go in your rune pouch: they take no bag space. Set one in a socketed item and it gives that item one stat, which depends on the item: a weapon, a piece of armour or a helm, or a shield or focus. Runes never roll: every Soot Rune is the same. They come in four tiers of six: Kindling, Coals, Furnace, Pyre.

The 24 Ember runes, lowest to highest
RuneTierIn a weaponIn armour or a helmIn a shield or focusDropsCombine
1. SootKindling+1 Damage per Hit+8 Hit Points+2% All ResistancesFrom Act I3 → 1 Ash, 35 gold
2. AshKindling+1 to Hit+6% Cold Resistance+3% Resource RegenFrom Act I3 → 1 Tinder, 50 gold
3. TinderKindling+2 Fire Damage+6% Fire Resistance+3% Skill DamageFrom Act I3 → 1 Wick, 65 gold
4. WickKindling+2 Life on Hit+1 HP Regen / s+2% Cooldown ReductionFrom Act I3 → 1 Spark, 80 gold
5. SparkKindling+3 Lightning Damage+8% Lightning Resistance+1% Crit ChanceFrom Act I3 → 1 Cinder, 95 gold
6. CinderKindling+5% Damage+18 Hit Points+3% Max HPFrom Act I3 → 1 Coal, 110 gold
7. CoalCoals+6% Crit Damage+1 Armor Class+1 Armor ClassFrom Act I3 → 1 Flint, 125 gold
8. FlintCoals+2% Crit Chance+6% Thorns+2% Damage ReductionFrom Act I3 → 1 Ember, 140 gold
9. EmberCoals+6 Fire Damage+4% All Resistances+6% Skill DamageFrom Heat 103 → 1 Char, 155 gold
10. CharCoals+6 Necrotic Damage+10% Necrotic Resistance+6% Resource RegenFrom Heat 103 → 1 Smoke, 170 gold
11. SmokeCoals+3% Attack Speed+3% Move Speed+1 DodgeFrom Heat 203 → 1 Flame, 185 gold
12. FlameCoals+9% Damage+5% Max HP+3% Cooldown ReductionFrom Heat 203 → 1 Slag, 200 gold
13. SlagFurnace+6 Damage per Hit+3% Damage Reduction+5% All ResistancesFrom Heat 303 → 1 Bellows, 215 gold
14. BellowsFurnace+6% Area Damage+45 Hit Points+8% Resource RegenFrom Heat 303 → 1 Kiln, 230 gold
15. KilnFurnace+8% Damage vs Elites+6% All Resistances+6% Max HPFrom Heat 403 → 1 Hearth, 245 gold
16. HearthFurnace+1% Lifesteal+3 HP Regen / s+3% Damage ReductionFrom Heat 403 → 1 Blaze, 260 gold
17. BlazeFurnace+12 Fire Damage+15% Fire Resistance+10% Skill DamageFrom Heat 503 → 1 Anvil, 275 gold
18. AnvilFurnace+14% Crit Damage+2 Armor Class+2 Armor ClassFrom Heat 503 → 1 Crucible, 290 gold
19. CruciblePyre+8% Status Effect Chance+10% Stun, Fear & Root Resistance+4% Cooldown ReductionFrom Heat 703 → 1 Pyre, 305 gold
20. PyrePyre+14% Damage+8% Max HP+14% Skill DamageFrom Heat 703 → 1 Furnace, 320 gold
21. FurnacePyre+5% Attack Speed+5% Damage Reduction+12% Resource RegenFrom Heat 803 → 1 Wildfire, 335 gold
22. WildfirePyre+15% Damage over Time+9% All Resistances+10% Area DamageFrom Heat 903 → 1 Phoenix, 350 gold
23. PhoenixPyre+14 Life on Hit+5 HP Regen / s+10% Max HPFrom Heat 1003 → 1 Starfire, 365 gold
24. StarfirePyre+18% Damage+10% Max HP+15% Magic FindFrom Heat 110The top rune

Where they drop

  • Any foe can drop a rune: an ordinary foe 0.1% of the time, an elite 1%, a boss 25%.
  • Low runes are common, each rank rarer than the one below. Bosses and Ember Breaches lean toward the higher runes, and an Ember Breach doubles the chance a kill drops one.
  • Where you play sets the highest rune that can drop: the campaign and Pyre I stop at Flint, and each Heat band reaches higher. A boss or an Ember Breach never lifts that ceiling.
  • Runes are extra loot: nothing else drops less because of them. In co-op every player rolls their own rune for each kill.
  • Your loot filter can hide the low runes (Settings → Loot filter): hidden runes are not picked up.
Chance a kill drops a rune
FoeChanceIn an Ember Breach
Ordinary foe0.1%0.2%
Elite1%2%
Boss25%50%
The highest rune and the item-level ceiling, by where you play
WhereHighest rune that dropsItem-level ceiling
Campaign and Pyre I (no Heat)Up to Flint (rank 8)34
Band I · Heat 0 to 9Up to Flint (rank 8)34
Band II · Heat 10 to 19Up to Char (rank 10)44
Band III · Heat 20 to 29Up to Flame (rank 12)54
Band IV · Heat 30 to 39Up to Bellows (rank 14)64
Band V · Heat 40 to 49Up to Hearth (rank 16)74
Band VI · Heat 50 to 59Up to Anvil (rank 18)84
Band VII · Heat 60 to 69Up to Anvil (rank 18)94
Band VIII · Heat 70 to 79Up to Pyre (rank 20)104
Band IX · Heat 80 to 89Up to Furnace (rank 21)114
Band X · Heat 90 to 99Up to Wildfire (rank 22)124
Band XI · Heat 100 to 109Up to Phoenix (rank 23)134
Band XII · Heat 110 to 119Up to Starfire (rank 24)144
Band XIII · Heat 120 and upUp to Starfire (rank 24)180

Combine at the Smithy

The Smithy's Runes tab combines 3 runes of one kind into one of the next rank up, for a little gold (35 gold for Soot, 365 for Phoenix). It is cheap on purpose: there is no trading, so the drop ladder is the gate, not the gold. Combine works in Hearthold only.

Sockets

Weapons, body armour, helms, shields and foci can drop with sockets; rings, amulets, gloves, boots, belts, cloaks and quivers never do. A plain or uncommon item is the best home for a runeword; a rare or better item holds runes for their stats alone. Items you owned before runes arrived keep no sockets.

Sockets on a drop, by rarity
RarityChance of any socketsMost it rolls
Common18%3
Uncommon12%2
Rare12%2
Epic8%1
Legendary5%1
Mythic5%1
UniqueNever, unless the unique says so-
Which items take sockets
SlotMost sockets rolledWhat a rune gives there
Weapon2 (two-handed: 3)The weapon stat
Armor3The armour stat
Helm2The armour stat
Shield2The off-hand stat
Focus2The off-hand stat
  • Set a rune from the item's Sockets button, anywhere: it goes in the next empty socket, and the order you set them in matters for runewords.
  • Pull runes out at the Smithy: every rune goes back to your pouch, nothing is destroyed. It costs 48 gold plus 8 per item level (360 gold at item level 40).
  • The Forge's Socket (Smithy level 6) cuts 1 more socket into any item that takes them, once per item, past the most it can roll. It costs what a Hone does. It won't cut into a finished runeword: pull the runes out first.

The item-level ceiling

Every band of the Depths has an item-level ceiling, and nothing goes past it: not a drop, not a quest reward or a Survey Shard, and not the Forge's Hone. A Heat band is 10 Heat wide: band I is Heat 0 to 9 (ceiling 34), band II is Heat 10 to 19 (ceiling 44), and so on up to band XIII, Heat 120 and up (ceiling 180). The Heat dial shows the ceiling for the Heat you pick. The full table is under Where they drop.

37 runewords

Set the right runes, in the right order, in a common or uncommon item of the right kind with exactly that many sockets, and they become a runeword: the item takes its name, gains its power, and empowers one Spellbook page of the class wearing it. The beam rises and the item shows its new name.

  • A runeword empowers one of your Spellbook pages, if you own it. It never unlocks or locks a page. Your Spellbook picks stay free picks, exactly as before. If you don't own the page, the runeword's own power still works and its page bonus simply waits.
  • Each runeword empowers one page per class in its family; two runewords can't stack on the same page (the first one worn counts).
  • Sellswords can wear runewords too: their pages get the bonus, and it counts in their share of the damage like the rest of their gear.

Hearthguard

“Soot on the doorstep, a coal in the grate: nothing gets past.”

Runes, in order: Soot · Coal · Forms in: Armor, Shield with exactly 2 sockets.

Its power: +6% Max HP · +5% All Resistances, on top of each rune's own stat.

Empowers one page (Vanguard classes):

  • Fighter: Counterguard lasts 25% longer and its bonuses are 15% stronger.
  • Barbarian: Blood Oath lasts 25% longer and its bonuses are 15% stronger.
  • Dread Knight: Unhallowed Ward lasts 25% longer and its bonuses are 15% stronger.
  • Paladin: Vow of Shelter lasts 25% longer and its bonuses are 15% stronger.

Kindlewrath

“Three sparks in a dry field.”

Runes, in order: Tinder · Cinder · Spark · Forms in: Weapon with exactly 3 sockets.

Its power: +8% Damage · +4 Fire Damage, on top of each rune's own stat.

Empowers one page (Vanguard classes):

  • Fighter: Sundering Arc deals 15% more damage over a 10% wider area.
  • Barbarian: Red Gyre deals 15% more damage over a 10% wider area.
  • Dread Knight: Harvest Stroke deals 15% more damage over a 10% wider area.
  • Paladin: Hammerwheel deals 15% more damage over a 10% wider area.

Anvilsong

“Struck four times, it rings like a bell.”

Runes, in order: Ember · Slag · Kiln · Anvil · Forms in: Weapon with exactly 4 sockets (only with the Forge's extra socket).

Its power: +14% Damage · +10% Crit Damage, on top of each rune's own stat.

Empowers one page (Vanguard classes):

  • Fighter: Blade Carousel deals 20% more damage and recharges 10% faster.
  • Barbarian: Gorecleave deals 20% more damage and recharges 10% faster.
  • Dread Knight: Grave Verdict deals 20% more damage and recharges 10% faster.
  • Paladin: Oathmaul deals 20% more damage and recharges 10% faster.

Quickwick

“Short wick, quick fuse.”

Runes, in order: Wick · Spark · Forms in: Weapon with exactly 2 sockets.

Its power: +3% Attack Speed · +3 Lightning Damage, on top of each rune's own stat.

Empowers one page (Skirmish classes):

  • Rogue: Swallow Knives deals 12% more damage and recharges 10% faster.
  • Ranger: Skipping Shot deals 12% more damage and recharges 10% faster.
  • Monk: Gale Palm deals 12% more damage and recharges 10% faster.
  • Bard: Rapier Waltz deals 12% more damage and recharges 10% faster.

Smokestep

“Where the smoke was, you aren't.”

Runes, in order: Ash · Smoke · Flint · Forms in: Armor, Helm with exactly 3 sockets.

Its power: +2 Dodge · +3% Move Speed, on top of each rune's own stat.

Empowers one page (Skirmish classes):

  • Rogue: Night Step recharges 15% faster and lasts 20% longer.
  • Ranger: Hart's Leap recharges 15% faster and lasts 20% longer.
  • Monk: Water Form recharges 15% faster and lasts 20% longer.
  • Bard: Marching Cadence recharges 15% faster and lasts 20% longer.

Hunter's Pyre

“Drive them toward the fire.”

Runes, in order: Flint · Flame · Blaze · Forms in: Weapon with exactly 3 sockets.

Its power: +10% Damage · +2% Crit Chance, on top of each rune's own stat.

Empowers one page (Skirmish classes):

  • Rogue: Venom Burst deals 18% more damage over a 10% wider area.
  • Ranger: Rain of the Hunt deals 18% more damage over a 10% wider area.
  • Monk: Seven-Point Kata deals 18% more damage over a 10% wider area.
  • Bard: Earworm deals 18% more damage over a 10% wider area.

Tinderspell

“Every spell starts as a spark.”

Runes, in order: Tinder · Spark · Forms in: Weapon, Focus with exactly 2 sockets.

Its power: +6% Skill Damage · +4% Resource Regen, on top of each rune's own stat.

Empowers one page (Arcane classes):

  • Wizard: Cinder Brand deals 15% more damage and costs 10% less.
  • Sorcerer: Skittering Sparks deals 15% more damage and costs 10% less.

Starkiln

“Fired hot enough, even starlight sets.”

Runes, in order: Spark · Char · Kiln · Forms in: Weapon, Focus with exactly 3 sockets.

Its power: +10% Skill Damage · +3% Cooldown Reduction, on top of each rune's own stat.

Empowers one page (Arcane classes):

  • Wizard: Arc Lattice deals 20% more damage over a 10% wider area.
  • Sorcerer: Shatterlance deals 20% more damage over a 10% wider area.

Dawnwick

“A candle in the window for whoever walks home late.”

Runes, in order: Wick · Cinder · Forms in: Weapon, Shield, Focus with exactly 2 sockets.

Its power: +4 Radiant Damage · +1 HP Regen / s, on top of each rune's own stat.

Empowers one page (Hallow classes):

  • Cleric: Verdict of Dawn deals 15% more damage and heals 10% more.
  • Druid: Living Seed deals 15% more damage and heals 10% more.

Hearthbloom

“Banked coals keep a house warm until morning.”

Runes, in order: Coal · Hearth · Forms in: Armor with exactly 2 sockets.

Its power: +8% Max HP · +2 HP Regen / s, on top of each rune's own stat.

Empowers one page (Hallow classes):

  • Cleric: Benediction heals 15% more, deals 10% more damage and its bonuses are 15% stronger.
  • Druid: Cloudburst heals 15% more, deals 10% more damage and its bonuses are 15% stronger.

Ashen Pact

“Signed in ash, sealed with a coal.”

Runes, in order: Ash · Coal · Forms in: Weapon, Focus with exactly 2 sockets.

Its power: +4 Necrotic Damage · +5% Skill Damage, on top of each rune's own stat.

Empowers one page (Grave classes):

  • Warlock: Rot Hex deals 15% more damage and is 10% likelier to afflict.
  • Necromancer: Charnel Blast deals 15% more damage and is 10% likelier to afflict.

Pyre's Due

“Everything that burns is paid for, in the end.”

Runes, in order: Char · Pyre · Furnace · Wildfire · Forms in: Weapon with exactly 4 sockets (only with the Forge's extra socket).

Its power: +16% Skill Damage · +10% Damage over Time, on top of each rune's own stat.

Empowers one page (Grave classes):

  • Warlock: Call in the Debt deals 22% more damage and recharges 10% faster.
  • Necromancer: Reaper's Due deals 22% more damage and recharges 10% faster.

Cindergrip

“A fist of banked coals. Hold on.”

Runes, in order: Soot · Cinder · Flint · Forms in: Weapon with exactly 3 sockets.

Its power: +5% Damage · +2 Damage per Hit, on top of each rune's own stat.

Empowers one page (Vanguard classes):

  • Fighter: Pinning Javelin deals 10% more damage over a 5% wider area.
  • Barbarian: Hurl Foe deals 10% more damage over a 5% wider area.
  • Dread Knight: Gallows Hook deals 10% more damage over a 5% wider area.
  • Paladin: Sunward Disc deals 10% more damage over a 5% wider area.

Flickerfang

“It's there, it's gone, it's bitten.”

Runes, in order: Ash · Wick · Flint · Forms in: Weapon with exactly 3 sockets.

Its power: +2% Attack Speed · +1% Crit Chance, on top of each rune's own stat.

Empowers one page (Skirmish classes):

  • Rogue: Vial Toss deals 10% more damage over a 5% wider area.
  • Ranger: Skipping Shot deals 10% more damage over a 5% wider area.
  • Monk: Crescent Sweep deals 10% more damage over a 5% wider area.
  • Bard: Sustained Note deals 10% more damage over a 5% wider area.

Candlecant

“Say it softly and the flame leans in.”

Runes, in order: Spark · Tinder · Coal · Forms in: Weapon with exactly 3 sockets.

Its power: +4% Skill Damage · +3% Resource Regen, on top of each rune's own stat.

Empowers one page (Arcane classes):

  • Wizard: Rimewheel deals 10% more damage over a 5% wider area.
  • Sorcerer: Wellburst deals 10% more damage over a 5% wider area.

Vigilwick

“Somebody always keeps the lamp.”

Runes, in order: Soot · Wick · Coal · Forms in: Weapon with exactly 3 sockets.

Its power: +3 Radiant Damage · +1 HP Regen / s, on top of each rune's own stat.

Empowers one page (Hallow classes):

  • Cleric: Kindled Blow deals 10% more damage over a 5% wider area and heals 10% more.
  • Druid: Moonlit Pounce deals 10% more damage over a 5% wider area and heals 10% more.

Gravesoot

“What the chimney keeps, the grave remembers.”

Runes, in order: Soot · Ash · Flint · Forms in: Weapon with exactly 3 sockets.

Its power: +3 Necrotic Damage · +3% Skill Damage, on top of each rune's own stat.

Empowers one page (Grave classes):

  • Warlock: Bane deals 10% more damage over a 5% wider area and is 5% likelier to afflict.
  • Necromancer: Contagion deals 10% more damage over a 5% wider area and is 5% likelier to afflict.

Bannerbrand

“Burn the colours into the wood.”

Runes, in order: Coal · Cinder · Ember · Forms in: Weapon with exactly 3 sockets.

Its power: +6% Damage · +6% Crit Damage, on top of each rune's own stat.

Empowers one page (Vanguard classes):

  • Fighter: Flash Cut deals 12% more damage and recharges 5% faster.
  • Barbarian: Ancestor Totem deals 12% more damage and recharges 5% faster.
  • Dread Knight: Tolling Bell deals 12% more damage and recharges 5% faster.
  • Paladin: Sunchains deals 12% more damage and recharges 5% faster.

Kindlefoot

“Light on the toes, hot on the heels.”

Runes, in order: Wick · Flint · Ember · Forms in: Weapon with exactly 3 sockets.

Its power: +3% Attack Speed · +1% Crit Chance, on top of each rune's own stat.

Empowers one page (Skirmish classes):

  • Rogue: Wheel-Knife deals 12% more damage and recharges 5% faster.
  • Ranger: Running Fire deals 12% more damage and recharges 5% faster.
  • Monk: Heaven-Splitting Kick deals 12% more damage and recharges 5% faster.
  • Bard: Rapier Waltz deals 12% more damage and recharges 5% faster.

Lanternlace

“Three small lights, woven tight.”

Runes, in order: Tinder · Spark · Ember · Forms in: Weapon with exactly 3 sockets.

Its power: +5% Skill Damage · +3% Resource Regen, on top of each rune's own stat.

Empowers one page (Arcane classes):

  • Wizard: Arc Lattice deals 12% more damage and recharges 5% faster.
  • Sorcerer: Wyrmfire Torrent deals 12% more damage and recharges 5% faster.

Hearthsong

“Hummed low over a banked fire.”

Runes, in order: Wick · Coal · Ember · Forms in: Weapon with exactly 3 sockets.

Its power: +4 Radiant Damage · +1 HP Regen / s, on top of each rune's own stat.

Empowers one page (Hallow classes):

  • Cleric: Storm Peal deals 12% more damage, recharges 5% faster and heals 10% more.
  • Druid: Bellow deals 12% more damage, recharges 5% faster and heals 10% more.

Tallowdebt

“Every candle owes the dark its length.”

Runes, in order: Ash · Flint · Ember · Forms in: Weapon with exactly 3 sockets.

Its power: +4 Necrotic Damage · +4% Skill Damage, on top of each rune's own stat.

Empowers one page (Grave classes):

  • Warlock: Writ of Debt deals 12% more damage, recharges 5% faster and is 5% likelier to afflict.
  • Necromancer: Vein Burst deals 12% more damage, recharges 5% faster and is 5% likelier to afflict.

Ashmantle

“Worn grey, worn through, never worn out.”

Runes, in order: Soot · Ember · Char · Forms in: Armor with exactly 3 sockets.

Its power: +5% Max HP · +4% All Resistances, on top of each rune's own stat.

Empowers one page (Vanguard classes):

  • Fighter: War Banner recharges 8% faster and its bonuses are 10% stronger.
  • Barbarian: Blood Oath recharges 8% faster and its bonuses are 10% stronger.
  • Dread Knight: Unhallowed Ward recharges 8% faster and its bonuses are 10% stronger.
  • Paladin: Vow of Shelter recharges 8% faster and its bonuses are 10% stronger.

Duskhide

“Dusk is a coat you can borrow.”

Runes, in order: Ash · Coal · Char · Forms in: Armor with exactly 3 sockets.

Its power: +2 Dodge · +2% Move Speed, on top of each rune's own stat.

Empowers one page (Skirmish classes):

  • Rogue: Night Step recharges 8% faster and its bonuses are 10% stronger.
  • Ranger: Spirit of the Wild recharges 8% faster and its bonuses are 10% stronger.
  • Monk: Water Form recharges 8% faster and its bonuses are 10% stronger.
  • Bard: Ballad of the Hearth recharges 8% faster and its bonuses are 10% stronger.

Wardlamp

“A lamp in a robe is a ward.”

Runes, in order: Tinder · Flint · Char · Forms in: Armor with exactly 3 sockets.

Its power: +4% Resource Regen · +3% All Resistances, on top of each rune's own stat.

Empowers one page (Arcane classes):

  • Wizard: Counterspell recharges 8% faster and its bonuses are 10% stronger.
  • Sorcerer: Starwalk recharges 8% faster and its bonuses are 10% stronger.

Chapelglow

“The last warm room in a cold town.”

Runes, in order: Wick · Ember · Char · Forms in: Armor with exactly 3 sockets.

Its power: +2 HP Regen / s · +4% Max HP, on top of each rune's own stat.

Empowers one page (Hallow classes):

  • Cleric: Benediction recharges 8% faster, its bonuses are 10% stronger and heals 10% more.
  • Druid: Cloudburst recharges 8% faster, its bonuses are 10% stronger and heals 10% more.

Hollowward

“Empty on purpose, so nothing else fits.”

Runes, in order: Coal · Ember · Char · Forms in: Armor with exactly 3 sockets.

Its power: +4% Max HP · +8% Necrotic Resistance, on top of each rune's own stat.

Empowers one page (Grave classes):

  • Warlock: Patron's Tether recharges 8% faster, its bonuses are 10% stronger and is 5% likelier to afflict.
  • Necromancer: Sanguine Wave recharges 8% faster, its bonuses are 10% stronger and is 5% likelier to afflict.

Hearthbreaker

“Break the hearth and the house still stands.”

Runes, in order: Cinder · Ember · Smoke · Forms in: Weapon with exactly 3 sockets.

Its power: +8% Damage · +8% Crit Damage, on top of each rune's own stat.

Empowers one page (Vanguard classes):

  • Fighter: Blade Carousel deals 15% more damage and recharges 5% faster.
  • Barbarian: Gorecleave deals 15% more damage and recharges 5% faster.
  • Dread Knight: Ride Down deals 15% more damage and recharges 5% faster.
  • Paladin: Hammerwheel deals 15% more damage and recharges 5% faster.

Whistlewind

“You hear it a heartbeat after it lands.”

Runes, in order: Spark · Flint · Smoke · Forms in: Weapon with exactly 3 sockets.

Its power: +3% Attack Speed · +2% Crit Chance, on top of each rune's own stat.

Empowers one page (Skirmish classes):

  • Rogue: Venom Burst deals 15% more damage and recharges 5% faster.
  • Ranger: Thread the Needle deals 15% more damage and recharges 5% faster.
  • Monk: Seven-Point Kata deals 15% more damage and recharges 5% faster.
  • Bard: Earworm deals 15% more damage and recharges 5% faster.

Cinderscript

“Written in ash, read in a rush.”

Runes, in order: Coal · Char · Smoke · Forms in: Weapon with exactly 3 sockets.

Its power: +6% Skill Damage · +2% Cooldown Reduction, on top of each rune's own stat.

Empowers one page (Arcane classes):

  • Wizard: Glyph of Warding deals 15% more damage and recharges 5% faster.
  • Sorcerer: Shatterlance deals 15% more damage and recharges 5% faster.

Morningstoke

“Stoke it before dawn and dawn comes sooner.”

Runes, in order: Wick · Char · Smoke · Forms in: Weapon with exactly 3 sockets.

Its power: +5 Radiant Damage · +2 HP Regen / s, on top of each rune's own stat.

Empowers one page (Hallow classes):

  • Cleric: Wings of Dawn deals 15% more damage, recharges 5% faster and heals 10% more.
  • Druid: Wildwood Walk deals 15% more damage, recharges 5% faster and heals 10% more.

Barrowfire

“The mound burns from the inside.”

Runes, in order: Flint · Char · Smoke · Forms in: Weapon with exactly 3 sockets.

Its power: +5 Necrotic Damage · +6% Damage over Time, on top of each rune's own stat.

Empowers one page (Grave classes):

  • Warlock: Blight Harvest deals 15% more damage, recharges 5% faster and is 5% likelier to afflict.
  • Necromancer: Pestilence deals 15% more damage, recharges 5% faster and is 5% likelier to afflict.

Furnaceheart

“The oldest fire in you, still going.”

Runes, in order: Coal · Smoke · Flame · Forms in: Armor with exactly 3 sockets.

Its power: +6% Max HP · +2% Damage Reduction, on top of each rune's own stat.

Empowers one page (Vanguard classes):

  • Fighter: Aegis March recharges 10% faster, lasts 15% longer and its bonuses are 12% stronger.
  • Barbarian: Ancestral Stampede recharges 10% faster, lasts 15% longer and its bonuses are 12% stronger.
  • Dread Knight: Grave Verdict recharges 10% faster, lasts 15% longer and its bonuses are 12% stronger.
  • Paladin: Oathmaul recharges 10% faster, lasts 15% longer and its bonuses are 12% stronger.

Embertread

“Leave a warm print and keep walking.”

Runes, in order: Flint · Smoke · Flame · Forms in: Armor with exactly 3 sockets.

Its power: +2 Dodge · +3% Move Speed, on top of each rune's own stat.

Empowers one page (Skirmish classes):

  • Rogue: Blasting Charge recharges 10% faster, lasts 15% longer and its bonuses are 12% stronger.
  • Ranger: Stinging Swarm recharges 10% faster, lasts 15% longer and its bonuses are 12% stronger.
  • Monk: Ember Lotus recharges 10% faster, lasts 15% longer and its bonuses are 12% stronger.
  • Bard: Sounding Stone recharges 10% faster, lasts 15% longer and its bonuses are 12% stronger.

Starforge

“Hammer a spell until it holds a shape.”

Runes, in order: Ember · Char · Flame · Forms in: Armor with exactly 3 sockets.

Its power: +3% Cooldown Reduction · +4% All Resistances, on top of each rune's own stat.

Empowers one page (Arcane classes):

  • Wizard: Unweaving Ray recharges 10% faster, lasts 15% longer and its bonuses are 12% stronger.
  • Sorcerer: Dragon's Roar recharges 10% faster, lasts 15% longer and its bonuses are 12% stronger.

Everwick

“A wick that burns and is not used up.”

Runes, in order: Cinder · Smoke · Flame · Forms in: Armor with exactly 3 sockets.

Its power: +2 HP Regen / s · +6% Max HP, on top of each rune's own stat.

Empowers one page (Hallow classes):

  • Cleric: Litany of the Dawn recharges 10% faster, lasts 15% longer, its bonuses are 12% stronger and heals 10% more.
  • Druid: Crackling Wisps recharges 10% faster, lasts 15% longer, its bonuses are 12% stronger and heals 10% more.

Cold Hearth

“No fire, and it is still the warmest seat.”

Runes, in order: Char · Smoke · Flame · Forms in: Armor with exactly 3 sockets.

Its power: +5% Max HP · +10% Necrotic Resistance, on top of each rune's own stat.

Empowers one page (Grave classes):

  • Warlock: Call in the Debt recharges 10% faster, lasts 15% longer, its bonuses are 12% stronger and is 5% likelier to afflict.
  • Necromancer: Reaper's Due recharges 10% faster, lasts 15% longer, its bonuses are 12% stronger and is 5% likelier to afflict.