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Compendium

25 dungeons

Five acts of five dungeons, each ending in an act boss. Every dungeon has its own look (30 in all), a roster, a named elite for the bounty board and a first-clear reward. Past Act V the Endless Descent goes down forever.

Act 1: The Goblin Warrens

A maze of dug-out burrows and looted crypts beneath the Hearthold hills. Grukk has united every warren under one crown — and one crude, brutal will.

Bramble Hollow, in game

Bramble Hollow

Lv 1

Act 1 · 3 floors · medium · cave

A shallow warren choked with thorns, freshly dug.

Overgrown Warren Fresh-dug burrows strangled by roots and thorn.

Boss
Skrag the Thornback
First clear
50 gold + a Common item
Traps
spikes, pressure plate, arrow

Roster

Snagtooth, the Bramble Poacher (named Goblin Grunt, hunted from the bounty board)
Sets snares for rabbits, travellers and, twice now, himself. The Watch wants the snares gone and Snagtooth with them.

Skrag the Thornback on the Bosses page

Rat-Kicker Tunnels, in game

Rat-Kicker Tunnels

Lv 1

Act 1 · 3 floors · large · cave

Cramped burrows that stink of tallow smoke and worse.

Goblin Warrens Cramped tunnels shored with scavenged timber.

Boss
Nix the Ratling King
Vault guardian
Skarn the Trapsmith
First clear
70 gold + a Common item
Traps
spikes, pressure plate, arrow

Roster

Old Whiskerjaw, Sheriff of the Warrens (named Warren Wolf, hunted from the bounty board)
A warren wolf so old its howl creaks. The rats elected it sheriff. It took the job very seriously.

Nix the Ratling King on the Bosses page

The Sunken Crypt, in game

The Sunken Crypt

Lv 2

Act 1 · 3 floors · large · crypt

An older grave the goblins broke into and never left.

Old Crypt Cold stone halls and side tombs.

Boss
Kelmoth the Risen
Vault guardian
Gilded Mimic King
First clear
100 gold + a Uncommon item
Traps
spikes, pressure plate, arrow

Roster

Brother Mould, of the Endless Vigil (named Skeleton Warrior, hunted from the bounty board)
A crypt-monk who never stopped his vigil after death. He's very polite. He will still kill you.

Kelmoth the Risen on the Bosses page

Gallows Hill Catacombs, in game

Gallows Hill Catacombs

Lv 3

Act 1 · 3 floors · large · crypt

Bones stacked to the ceiling, and something still moving among them.

Bone Ossuary Catacombs walled and paved with the dead.

Boss
Vrag the Boar-Chief
Vault guardian
Gilded Mimic King
First clear
150 gold + a Rare item
Traps
spikes, pressure plate, arrow

Roster

Gallows Gert, and Duchess (named Goblin Boar-Rider, hunted from the bounty board)
Rides a boar called Duchess. Everyone agrees Duchess is the dangerous one.

Vrag the Boar-Chief on the Bosses page

Grukk's Warcamp, in game

Grukk's Warcamp

Lv 4

Act 1 · 4 floors · huge · cave

The goblin king's throne room, ringed with the skulls of every party that came before.

Goblin Warcamp Palisades, war-drums and bonfires around a crude throne.

Boss
Grukk the Goblin King
First clear
400 gold + a Rare item
Traps
spikes, pressure plate, arrow

Roster

Auditor Skrit, Grukk's Taxman (named Goblin Hexer, hunted from the bounty board)
Grukk's tax collector. He hexes anyone who pays late, and everyone pays late. Lately he's been using a very familiar ledger.

Grukk the Goblin King on the Bosses page

Act 2: The Necropolis of Ash

A buried city of the dead, its bone-white avenues lit by cold necrotic fire. Morvaine has raised its every citizen to serve her a second, unwilling life.

The Bone Gardens, in game

The Bone Gardens

Lv 5

Act 2 · 3 floors · large · crypt

Rows of shallow graves, tended by things that should not tend anything.

Grave Gardens Rows of shallow graves under a fog that never lifts.

Boss
The Gravekeeper
First clear
250 gold + a Uncommon item
Traps
spikes, poison gas, rune

Roster

The Gardener, Pruner of Visitors (named Gravetender, hunted from the bounty board)
Tends the Bone Gardens with shears and a smile. Prunes whatever wanders in.

The Gravekeeper on the Bosses page

Mausoleum Row, in game

Mausoleum Row

Lv 5

Act 2 · 3 floors · large · crypt

Grand tombs looted long ago, now looted again by their own dead.

Marble Mausoleum Gilded tombs of the old nobility, broken open.

Boss
The Bone Sentinel
Vault guardian
Sister Wail
First clear
300 gold + a Uncommon item
Traps
spikes, poison gas, rune

Roster

Sir Rattleby, Knighted Posthumously (named Bone Knight, hunted from the bounty board)
Knighted after he died, which he feels undercuts the achievement. He's been trying to earn it ever since.

The Bone Sentinel on the Bosses page

The Weeping Vaults, in game

The Weeping Vaults

Lv 6

Act 2 · 3 floors · large · crypt

Walls slick with something that isn't water, and never was.

Flooded Vaults Standing black water in the burial halls; the walls weep.

Boss
The Weeping Widow
Vault guardian
The Bone Colossus
First clear
380 gold + a Rare item
Traps
spikes, poison gas, rune

Roster

Mother Maggot, of the Weeping Vaults (named Bloated Zombie, hunted from the bounty board)
She was a very large woman in life. She is a very large problem now.

The Weeping Widow on the Bosses page

Hall of Whispers, in game

Hall of Whispers

Lv 7

Act 2 · 3 floors · huge · crypt

Every dead voice in the necropolis seems to converge here at once.

Whispering Archive Stacks of the dead's own words, read by candle and rune.

Boss
Herald of Whispers
Vault guardian
The Bone Colossus
First clear
500 gold + a Rare item
Traps
spikes, poison gas, rune

Roster

The Echo, Who Speaks Last (named Mirror Shade, hunted from the bounty board)
Repeats the last thing you said, in your voice, from right behind you.

Herald of Whispers on the Bosses page

Morvaine's Sanctum, in game

Morvaine's Sanctum

Lv 8

Act 2 · 4 floors · huge · crypt

The necromancer's inner sanctum, where the newest dead are still being made.

Necrotic Sanctum Ash-grey stone lit by cold green corpse-fire.

Boss
Morvaine the Necromancer
Vault guardian
The Sealed King
First clear
900 gold + a Epic item
Traps
spikes, poison gas, rune

Roster

Marrowmere, the Tithe-Taker (named Bone Golem, hunted from the bounty board)
Built from the bones of everyone who didn't pay Morvaine's toll. He is, technically, the toll.

Morvaine the Necromancer on the Bosses page

Act 3: The Rotting Fen

A drowned lowland of sinking sewers and stagnant caves where nothing decays cleanly. Old Gutrot has claimed the deepest mire as his own festering throne.

The Sunken Sewers, in game

The Sunken Sewers

Lv 9

Act 3 · 3 floors · large · sewer

Old stonework half-swallowed by the rising fen.

Old Sewers Channels of black water between slick brick.

Boss
The Sump Lord
First clear
600 gold + a Rare item
Traps
poison gas, falling rocks, spikes

Roster

The Sump Queen, Swallower of Spoons (named Ochre Jelly, hunted from the bounty board)
A jelly the size of a cottage. Most of Hearthold's missing cutlery is inside her.

The Sump Lord on the Bosses page

Mire of Lost Souls, in game

Mire of Lost Souls

Lv 9

Act 3 · 3 floors · large · cave

A flooded cave where the water never quite stops moving.

Drowned Mire Mud islands in bog-water that never stops moving.

Boss
Marrowmaw
Vault guardian
The Drowned Shaman
First clear
700 gold + a Rare item
Traps
poison gas, falling rocks, spikes

Roster

The Mire Mother, Keeper of the Clutch (named Swamp Lurker, hunted from the bounty board)
Guards a clutch of stolen eggs in the reeds. Wren would very much like a word. With the eggs.

Marrowmaw on the Bosses page

Serpent's Hollow, in game

Serpent's Hollow

Lv 10

Act 3 · 3 floors · large · cave

Orc raiding parties have carved a foothold deep in the fen.

Fungal Grotto A hollow lit by glowing caps and drifting spores.

Boss
Warlord Krosh
Vault guardian
Old Snapjaw
First clear
850 gold + a Rare item
Traps
poison gas, falling rocks, spikes

Roster

Krag Two-Tusk, Holder of Grudges (named Orc Bloodrager, hunted from the bounty board)
Lost a tusk to a sellsword called Garrick in a bar fight. Garrick doesn't remember. Krag does.

Warlord Krosh on the Bosses page

The Witch-Light Marsh, in game

The Witch-Light Marsh

Lv 11

Act 3 · 3 floors · huge · sewer

Pale lights bob over the water, luring the unwary off the path.

Drowned Ruins Half-sunk temple stones where pale lights bob over the water.

Boss
Voss the Bog-Father
Vault guardian
Old Snapjaw
First clear
1000 gold + a Epic item
Traps
poison gas, falling rocks, spikes

Roster

Granny Bogwort, Tea at Four (named Bog Witch, hunted from the bounty board)
Brews a tea that shows you your future. Your future is being eaten by Granny Bogwort.

Voss the Bog-Father on the Bosses page

Gutrot's Wallow, in game

Gutrot's Wallow

Lv 12

Act 3 · 4 floors · huge · cave

The swamp ogre's throne, half-submerged in the filth he calls home.

Rot Wallow A festering den of sludge pools, bones and flies.

Boss
Old Gutrot the Swamp Ogre
First clear
1600 gold + a Epic item
Traps
poison gas, falling rocks, spikes

Roster

Big Gulp, Gutrot's Taster (named Ogre Brute, hunted from the bounty board)
Old Gutrot's food taster. Has never met a poison he couldn't finish.

Old Gutrot the Swamp Ogre on the Bosses page

Act 4: The Fallen Fortress

A once-holy bastion turned to ruin, its ramparts held by orc warbands and worse. Seraphel fell from grace within these walls and has never truly left.

The Broken Gatehouse, in game

The Broken Gatehouse

Lv 13

Act 4 · 3 floors · large · fortress

The fortress's outer wall, breached and never repaired.

Broken Bastion Thick walls, breached courtyards, rubble.

Boss
Gatebreaker Thrun
First clear
1200 gold + a Epic item
Traps
arrow, fire vent, pressure plate, falling rocks

Roster

Sergeant Grimsby, Voice of the Gatehouse (named Masked Orc Soldier, hunted from the bounty board)
Holds the gatehouse by shouting. It works on orcs. See if it works on you.

Gatebreaker Thrun on the Bosses page

Barracks of the Damned, in game

Barracks of the Damned

Lv 13

Act 4 · 3 floors · large · fortress

Orc warbands billeted in halls that once housed holy knights.

Occupied Barracks Knights' halls turned into an orc billet.

Boss
Captain Vaskir
Vault guardian
The Hollow Confessor
First clear
1400 gold + a Epic item
Traps
arrow, fire vent, pressure plate, falling rocks

Roster

The Quartermaster, Keeper of Forms (named Blackguard, hunted from the bounty board)
Signs out swords, collects souls, loses the paperwork on purpose.

Captain Vaskir on the Bosses page

The Cultists' Chapel, in game

The Cultists' Chapel

Lv 14

Act 4 · 3 floors · large · fortress

A shattered chapel now serving a very different congregation.

Profaned Chapel Pews and stained glass, the altar-light gone violet.

Boss
High Cultist Nyara
Vault guardian
Ironclad Vashka
First clear
1650 gold + a Epic item
Traps
arrow, fire vent, pressure plate, falling rocks

Roster

Deacon Ashvane, Who Rings the Other Bell (named Dark Acolyte, hunted from the bounty board)
Preaches that the fire is kind. His sermons are very, very warm.

High Cultist Nyara on the Bosses page

The Screaming Ramparts, in game

The Screaming Ramparts

Lv 15

Act 4 · 3 floors · huge · fortress

Wind howls through the upper walls, thick with imps and worse.

Storm Ramparts Wind-scoured battlements under a cold, open sky.

Boss
The Screaming Effigy
Vault guardian
Ironclad Vashka
First clear
1900 gold + a Epic item
Traps
arrow, fire vent, pressure plate, falling rocks

Roster

Pyrewick, the Lit Fuse (named Powder Imp, hunted from the bounty board)
Carries a lit fuse everywhere he goes. Nobody knows where the other end is.

The Screaming Effigy on the Bosses page

Seraphel's Throne, in game

Seraphel's Throne

Lv 16

Act 4 · 4 floors · huge · fortress

The fallen one's seat, where her light curdled into something else entirely.

Fallen Sanctum White-gold halls where holy light curdled to violet.

Boss
Seraphel the Fallen
Vault guardian
The Oculus Tyrant
First clear
2600 gold + a Legendary item
Traps
arrow, fire vent, pressure plate, falling rocks

Roster

The Last Squire, Still at His Post (named Soulbound Warden, hunted from the bounty board)
Still waiting for his commander's order to stand down. It isn't coming. Somebody should tell him. Gently.

Seraphel the Fallen on the Bosses page

Act 5: The Infernal Descent

The last stair, a wound torn straight down into the burning dark. Vhoruun waits at its bottom, patient as only something eternal can afford to be.

The Cinder Gate, in game

The Cinder Gate

Lv 17

Act 5 · 3 floors · large · infernal

The threshold into the burning dark, already unbearably hot.

Ashen Wastes Grey drifts over cooling crust; the air itself is burning.

Boss
Wogrim the Cinder-Chief
First clear
2200 gold + a Epic item
Traps
fire vent, rune, falling rocks, spikes

Roster

Scorchmaw, Good Boy of the Gate (named Hell Hound, hunted from the bounty board)
The Cinder Chief's favourite hound. Fetches souls. Does not drop them.

Wogrim the Cinder-Chief on the Bosses page

Halls of Ash, in game

Halls of Ash

Lv 17

Act 5 · 3 floors · large · infernal

Corridors of black glass, cooled from something that once flowed.

Obsidian Halls Corridors of black glass, cooled from something that flowed.

Boss
The Hollow King
Vault guardian
Frostmaw the Hollow
First clear
2500 gold + a Epic item
Traps
fire vent, rune, falling rocks, spikes

Roster

Frostwick, the Unburnt (named Frostbitten Corpse, hunted from the bounty board)
The one corpse in the Halls the fire could never warm. It is absolutely furious about it.

The Hollow King on the Bosses page

The Molten Choir, in game

The Molten Choir

Lv 18

Act 5 · 3 floors · large · infernal

A cavern of singing lava vents and things that sing along.

Molten Depths Basalt islands in a sea of fire.

Boss
Vex the Choir-Singer
Vault guardian
Cinderjaw
First clear
2900 gold + a Legendary item
Traps
fire vent, rune, falling rocks, spikes

Roster

Cantor Brimstone, Hymnwright of the Choir (named Doom Scribe, hunted from the bounty board)
Writes the Choir's hymns. Every verse is a curse. The chorus is worse.

Vex the Choir-Singer on the Bosses page

The Brimstone Bastion, in game

The Brimstone Bastion

Lv 19

Act 5 · 3 floors · huge · infernal

A fortress of fused ash and bone, the last defense before the pyre.

Brimstone Forge Iron galleries over channels of running fire; anvils, chains.

Boss
Karnok the Bastion-Breaker
Vault guardian
Cinderjaw
First clear
3300 gold + a Legendary item
Traps
fire vent, rune, falling rocks, spikes

Roster

The Chainwright, Forger of Shackles (named Chain Devil, hunted from the bounty board)
Forges the Bastion's shackles and tests every single one personally.

Karnok the Bastion-Breaker on the Bosses page

Vhoruun's Pyre, in game

Vhoruun's Pyre

Lv 20

Act 5 · 4 floors · huge · infernal

The bottom of everything — an ember tyrant's throne, and the end of the descent.

Abyssal Rift Rock shelves hanging over nothing at all.

Boss
Vhoruun the Ember Tyrant
Vault guardian
Warden of the Abyss
First clear
4200 gold + a Legendary item
Traps
fire vent, rune, falling rocks, spikes

Roster

Ember-Eyed Varra, Mother of a Thousand Imps (named Imp Matron, hunted from the bounty board)
Mother of a thousand imps. Has strong opinions about how you're raising yours.

Vhoruun the Ember Tyrant on the Bosses page

The Endless Descent

Unlocked after the campaign. Every 5 depths a boss; World Tiers above Veteran open at Descent depths (see World Tiers).

The Descent changes family every 5 depths and shows a new look each depth inside the band
DepthsFamilyLooks it rotates through
1–5, then every 25crypt Old Crypt
Bone Ossuary
Marble Mausoleum
Grave Gardens
Whispering Archive
Flooded Vaults
Necrotic Sanctum
6–10, then every 25cave Deep Caverns
Overgrown Warren
Fungal Grotto
Frozen Depths
Dwarven Mines
Goblin Warrens
Drowned Mire
Rot Wallow
Goblin Warcamp
11–15, then every 25sewer Old Sewers
Drowned Ruins
Flooded Vaults
Rot Wallow
16–20, then every 25fortress Broken Bastion
Occupied Barracks
Storm Ramparts
Profaned Chapel
Clockwork Halls
Fallen Sanctum
21–25, then every 25infernal Molten Depths
Ashen Wastes
Obsidian Halls
Brimstone Forge
Blood Cathedral
Abyssal Rift

All 30 looks

Floors, walls, props, lights, water and drifting ambience. Some also change the layout: mires are islands, warcamps have palisades.

  • Old Crypt, in gameOld CryptCold stone halls and side tombs.
  • Deep Caverns, in gameDeep CavernsRaw rock, dripping and close.
  • Old Sewers, in gameOld SewersChannels of black water between slick brick.
  • Broken Bastion, in gameBroken BastionThick walls, breached courtyards, rubble.
  • Molten Depths, in gameMolten DepthsBasalt islands in a sea of fire.
  • Overgrown Warren, in gameOvergrown WarrenFresh-dug burrows strangled by roots and thorn.
  • Goblin Warrens, in gameGoblin WarrensCramped tunnels shored with scavenged timber.
  • Bone Ossuary, in gameBone OssuaryCatacombs walled and paved with the dead.
  • Goblin Warcamp, in gameGoblin WarcampPalisades, war-drums and bonfires around a crude throne.
  • Grave Gardens, in gameGrave GardensRows of shallow graves under a fog that never lifts.
  • Marble Mausoleum, in gameMarble MausoleumGilded tombs of the old nobility, broken open.
  • Flooded Vaults, in gameFlooded VaultsStanding black water in the burial halls; the walls weep.
  • Whispering Archive, in gameWhispering ArchiveStacks of the dead's own words, read by candle and rune.
  • Necrotic Sanctum, in gameNecrotic SanctumAsh-grey stone lit by cold green corpse-fire.
  • Drowned Mire, in gameDrowned MireMud islands in bog-water that never stops moving.
  • Fungal Grotto, in gameFungal GrottoA hollow lit by glowing caps and drifting spores.
  • Drowned Ruins, in gameDrowned RuinsHalf-sunk temple stones where pale lights bob over the water.
  • Rot Wallow, in gameRot WallowA festering den of sludge pools, bones and flies.
  • Occupied Barracks, in gameOccupied BarracksKnights' halls turned into an orc billet.
  • Profaned Chapel, in gameProfaned ChapelPews and stained glass, the altar-light gone violet.
  • Storm Ramparts, in gameStorm RampartsWind-scoured battlements under a cold, open sky.
  • Fallen Sanctum, in gameFallen SanctumWhite-gold halls where holy light curdled to violet.
  • Ashen Wastes, in gameAshen WastesGrey drifts over cooling crust; the air itself is burning.
  • Obsidian Halls, in gameObsidian HallsCorridors of black glass, cooled from something that flowed.
  • Brimstone Forge, in gameBrimstone ForgeIron galleries over channels of running fire; anvils, chains.
  • Abyssal Rift, in gameAbyssal RiftRock shelves hanging over nothing at all.
  • Frozen Depths, in gameFrozen DepthsIce shelves over black meltwater; the cold has teeth.
  • Dwarven Mines, in gameDwarven MinesOld workings: rails, carts, lanterns and bright ore.
  • Clockwork Halls, in gameClockwork HallsBrass plates and ticking gearwork no one wound.
  • Blood Cathedral, in gameBlood CathedralA nave of red stone where the fonts never run dry.