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Compendium

Part of The Deep, the endgame: start here

Charts & Marks

A chart is a dungeon, a depth from Tier 1 to 16 and up to four Marks. Draw your own difficulty, run it, and never lose the map to a death.

Where charts come from

Where charts come from
SourceWhat dropsOdds
Act V finale, first clear3 charts at your Pyre Tier, random dungeonsalways
Campaign dungeon boss, Pyre Tier 2+A chart of that dungeon, at your Pyre Tier −1 to +135%
Endless DescentA chart on every 5th floor's boss; tier = floor ÷ 10, rounded upalways
A chart's own bossA chart at the same tier (a random dungeon), and a second one tier higheralways · 30% for the second (45% on a Pristine clear)
Breach WardenA chart at the breach's tieralways
Ember Chest, Charts & Inks pool1 chart and 2 inks per rollalways
The Lodge (level 5)A blank chart you draw yourself, any dungeongold + materials

A chart that drops arrives with no Marks 50% of the time, one Mark 35% and two Marks 15%. Charts only start dropping once you have beaten the Act V finale (or reached Pyre Tier 2).

Tiers

Foes are level 20 + 8 per tier (plus a level for every two floors in), whatever your hero's level or Pyre Tier. Your difficulty mode applies as usual.

Chart tiers
TierMonster levelFrom this tier on
Tier 128·
Tier 236·
Tier 344·
Tier 452·
Tier 560·
Tier 668boss drops an Emberforged piece
Tier 776·
Tier 884Pristine clears can drop a Survey Shard
Tier 992·
Tier 10100·
Tier 11108·
Tier 12116·
Tier 13124·
Tier 14132·
Tier 15140·
Tier 16148·

Item level: Chart loot's item level is the foe's level, +2 for each Pyre Tier above 1, plus your difficulty's item-level bonus, all stacked, up to item level 180. Medium adds 2, Hard 3, Epic 4, Legendary 4; for example a Tier 10 chart on Pyre Tier 10, Legendary, drops item level 122 on its first floor.

Pristine and torn

  • Pristine: kill the chart's boss without falling yourself. The whole run gets +25% item rarity, the boss has a 45% chance (instead of 30%) of dropping a second chart one tier higher, a Tier 8+ clear can drop a Survey Shard, and a Pristine clear above your best tier in a dungeon earns a Survey point for that tier and for every tier below it you had not charted yet.
  • Torn: fall once and the chart is torn. It is never lost: run it again from the first floor as often as you like. It just can't pay Pristine any more.
  • A chart is only used up when its boss dies or you tear it up. No timers, and a death never costs you the chart.
  • Every chart boss drops a chart at the same tier (a random dungeon) and a few Ember Inks, about 1.5 plus 0.25 per tier, split 3 Peril : 2 Boon : 1 Twist. From Tier 6 it also drops one Emberforged piece for your class.
  • A chart run is not a campaign clear: no first-clear rewards. Chart bosses can drop Crown Shards toward the next Pyre Tier (see The Ember Court).
  • Co-op: the party plays the leader's chart. Pristine is each player's own, so a friend who falls loses theirs, not yours.

Marks (43)

Perils make a chart harder, Boons make it richer, Twists reshape it. The chart prints its total before you step in.

4 Mark slots, 5 with a Survey Extra Mark Slot; the corrupted Mark takes one. Every point of Danger from a Peril adds to the rewards printed on the chart.

What each point of Danger adds (printed on the chart)
RarityMaterialsChart dropsExperience
Per Danger point+8%+6%+4%+5%
Corrupted Mark×1.5×1.5×1.5×1.5
Pristine clear+25%···

Perils (30)

Perils: harder chart, better rewards
MarkWhat it doesDangerNotes
The HordePacks are 35% bigger.2·
QuickenedEveryone moves 25% faster, foes included.1·
Glass CannonYou deal and take +50% damage.3Scorch only
Dry FlasksPotions can't be drunk.3Scorch only
Iron HidesFoes have +35% health.1·
EmberfuryFoes deal +40% damage.2·
Quickened DeadFoes move 20% faster.1·
Smothered LightYour light shrinks; the dark closes in.1·
Ember RainEmbers fall on you every few seconds.2·
Twin ChampionsTwice the elite packs.3Scorch only
Vengeful DeadFoes burst into flame when they die.3Scorch only
Paired ElitesElite packs are led by two elites, and there are more packs.2·
Champions' MusterTwice as many elite packs.2·
BloodswornEvery elite is Vampiric.1·
Warded HostEvery elite is Warded.1·
Molten HostEvery elite is Molten.2·
RimeboundEvery elite is Frozen.2·
PlaguebearersEvery elite is Plagued.2·
Siege LineEvery elite is a Mortar.1·
BlinkersEvery elite is a Teleporter.1·
Arcane HostEvery elite is Arcane Enchanted.2·
WallbuildersEvery elite is a Waller.2·
JailersEvery elite is a Jailer.2·
UndertowEvery elite is a Vortex.2·
Mirror HostEvery elite is an Illusionist.1·
Trapped HallsThe rooms are trapped too, not just the long halls.1·
Mimic NestThree times as many chests bite back.1·
Nests & CagesBeast cages on every floor, held by elite guards.1needs the Menagerie
Guarded VaultsEvery treasure room is held by an elite pack.1·
Twin BossAt two-thirds health the boss calls up its shadow.3·

Boons (7)

Boons: richer rewards, no extra danger
MarkWhat it doesNotes
BloodthirstEvery kill heals the party 3% of max HP.·
Rich Veins+50% materials.·
Gilded+75% gold.·
Well-Charted+25% chart drops, +15% chance of a chart one tier up.·
Hunter's MarkEvery foe gets two chances to drop a unique for your class.·
Experienced+30% experience.·
MenagerieTwice the beast cages and egg nests.needs the Menagerie

Twists (6)

Twists: the shape of the dungeon changes
MarkWhat it doesNotes
Deeper StillOne more floor.·
Second VaultThe guardian's vault appears on a second floor.needs a dungeon with a mid-dungeon guardian
Hidden WaysA secret room on every floor.·
CaptivesPrisoners are held on the first three floors.·
Strange ShoresThe halls look like another place; the foes stay.·
Puzzle-BoundA puzzle on every floor.·
  • A chart never holds the same Mark twice, and only one "every elite is …" Peril.
  • Some Perils only arrive through a Scorch, as the corrupted Mark (Glass Cannon, Dry Flasks, Twin Champions, Vengeful Dead). A corrupted Mark can't be erased, but multiplies every reward line on the chart.
  • Marks that echo a Rite or Wager rule work exactly as they do there. See Vhoruun's Wager.

The Cartographer's Lodge

A map-room by the east wall: read Charts of the deep, ink Marks onto them, and plan where the next run goes. It stands on the Adventure map once the Act V finale has fallen. Full ladder: Town → Cartographer's Lodge.

LevelCostUnlocks
1freeThe map table: read and run Charts; a chart stash.
22,500 gold + 4 void crystalInking: spend an Ember Ink to add a random Mark of its kind; erase a Mark for its ink.
36,000 gold + 3 forgotten soulScribe's choice: three inks of a kind, pick one of three Marks.
412,000 gold + 6 forgotten soulThe Survey board: spend Survey points to shape what drops where.
525,000 gold + 2 starshardScorch a chart (one gamble, odds printed) and draw blank charts of any dungeon.
What the Lodge can do to a chart
VerbLodge levelCostWhat it does
Read & run1freeRun a chart's dungeon at its tier. The chart stash holds 40 charts.
Tear up1freePay out materials by tier (below) and 50% of its Marks' inks back.
Ink21 ember inkAdd one random Mark of the ink's kind (Peril, Boon or Twist).
Erase21 ink of the Mark's kindRemove a Mark you inked. A corrupted Mark can't be erased.
Scribe's choice33 inks of one kindBe offered 3 Marks of that kind and pick one.
Scorch51 starshardOnce per chart, a gamble: one third the tier rises by one, one third a corrupted Mark is burned on (a fifth slot, rewards ×1.5), one third nothing.
Draw a blank chart5gold + materials by tier (below)Any dungeon, up to one tier above your best Pristine clear there.

Tearing up and drawing

Tearing up pays materials (and half of the chart's Marks' inks back). A blank chart costs gold and materials, and only up to one tier above your best Pristine clear in that dungeon.

Tearing up and drawing, by tier
TierTearing up paysA blank chart costs
Tier 16 iron scrap + 1 arcane essence500 gold + 4 arcane essence
Tier 28 iron scrap + 2 arcane essence2,000 gold + 8 arcane essence
Tier 310 iron scrap + 3 arcane essence4,500 gold + 12 arcane essence
Tier 46 arcane essence + 2 void crystal8,000 gold + 8 void crystal
Tier 57 arcane essence + 3 void crystal12,500 gold + 10 void crystal
Tier 68 arcane essence + 4 void crystal + 1 emberglass18,000 gold + 12 void crystal
Tier 79 arcane essence + 5 void crystal + 2 emberglass24,500 gold + 14 void crystal
Tier 88 void crystal + 2 forgotten soul + 3 emberglass32,000 gold + 16 void crystal + 3 forgotten soul
Tier 99 void crystal + 3 forgotten soul + 4 emberglass40,500 gold + 18 void crystal + 4 forgotten soul
Tier 1010 void crystal + 4 forgotten soul + 5 emberglass50,000 gold + 20 void crystal + 5 forgotten soul
Tier 1111 void crystal + 5 forgotten soul + 6 emberglass60,500 gold + 22 void crystal + 6 forgotten soul
Tier 128 forgotten soul + 7 emberglass72,000 gold + 14 forgotten soul + 2 starshard
Tier 139 forgotten soul + 8 emberglass84,500 gold + 16 forgotten soul + 3 starshard
Tier 1410 forgotten soul + 2 starshard + 9 emberglass98,000 gold + 18 forgotten soul + 4 starshard
Tier 1511 forgotten soul + 3 starshard + 10 emberglass112,500 gold + 20 forgotten soul + 5 starshard
Tier 1612 forgotten soul + 4 starshard + 11 emberglass128,000 gold + 22 forgotten soul + 6 starshard