Wildfire Pyre
At rank 4. Foes that die Burning, Poisoned or Bleeding pass those ailments on to foes within 3 tiles.
Line. +0.4% Damage over Time per rank
Compendium · The Deep
Part of The Deep, the endgame: start here
Past level 20, every Legend level is a rank for your Brand: a hex of 19 sockets where sigils in four colours join into Bonds. It replaced the Legend board in version 0.21.
The Heart (♥) is socket 0; the ring around it is sockets 1–6; the outer ring is 7–18. Shown: the Awakening's three sigils in sockets 6, 1, 2, lit as a Pyre Bond of 4 with the Heart.
Spendable points are your Legend level, up to 209; 3 points wake a sigil, 7 reach the choice and 11 name it.
| Rank | What changes | Points spent in the socket so far |
|---|---|---|
| 1 | Every socket starts here. The sigil's own line counts once. | 0 |
| 2–3 | Each rank adds one more step of the sigil's line. | 1–2 |
| 4 | The sigil's power wakes. A colour or Prism sigil does nothing special until here. | 3 |
| 5–7 | More line, on a sigil that is awake. | 4–6 |
| 8 | Choose once: Deepen (the sigil's own line ×1.5) or Bridge (the socket lends itself to every Bond it touches). Ranks past 8 wait for the choice. | 7 |
| 9–11 | More line, along the path you chose. | 8–10 |
| 12 | Named: the power's numbers ×1.1 (damage, healing, shields, stat lines; never cooldowns, counts or ranges), and the sigil earns an epithet for your hero. | 11 |
The class sigil in the Heart is awake from rank 1 and Deepens by itself at rank 8. It needs ranks for its line and for Named at rank 12, like any other socket.
| Sigils of one colour in sockets | Bond size | Tier |
|---|---|---|
| 6, 1, 2 (the Awakening) | 3 + the Heart = 4 | 3 |
| 6, 1, 2 and 8 | 5 | 5 |
| 6, 1, 2, 8, 9, 10 | 6 + the Heart = 7 | 7 (Great Bond) |
| Colour | Tier | Name | What it does |
|---|---|---|---|
| Pyre | 3 | Heat Haze | +5.5% damage over time and +3.5% status chance. |
| Pyre | 5 | Chain Blaze | Every 2 s a wave of fire (35%) washes 3 tiles around you, setting foes Burning. |
| Pyre | 7 (Great Bond) | Funeral Pyre | Foes dying with Burning, Poison or Bleed explode (120% in 3 tiles) and pass every status on. |
| Bulwark | 3 | Iron Skin | +1.14% damage reduction and +1.14% max health. |
| Bulwark | 5 | Undaunted | 24% of the damage you take is deferred and ticks over 4 s; each kill forgives 10% of what is owed. |
| Bulwark | 7 (Great Bond) | Living Fortress | Block 13% of hits (half the hit); every block sends out a shockwave (275% in 2.5 tiles, 2 s cooldown). |
| Hunt | 3 | Keen Edge | +2% crit chance and +6.5% crit damage. |
| Hunt | 5 | Mark the Prey | Every 5 s foes within 5 tiles are Marked for 4 s (they take 15% more damage). Killing an elite or boss gives +9.5% damage for 8 s. |
| Hunt | 7 (Great Bond) | Apex | Every 4 crits call a meteor (570% in 2 tiles); kills have a 28% chance to reset your shortest cooldown. |
| Covenant | 3 | Fellowship | You and allies within 8 tiles deal +3.5% damage. |
| Covenant | 5 | Common Cause | Common Cause. |
| Covenant | 7 (Great Bond) | Covenant of the Hearth | You and allies within 8 tiles deal +5.5% damage and take 4.2% less; your summons hit 20% harder. |
At rank 4. Foes that die Burning, Poisoned or Bleeding pass those ailments on to foes within 3 tiles.
Line. +0.4% Damage over Time per rank
At rank 4. You heal 4% of the damage your Burns, Poisons and Bleeds deal, and your hits Weaken the foe for 3 s (8 s cooldown).
Line. +0.4% Damage over Time per rank
At rank 4. +6% damage to Burning foes.
Line. +0.5% Status Effect Chance per rank
At rank 4. Your crits tear the wound open: 8.5% extra damage to the foe and those beside it, and they Bleed for 4 s (1.5 s cooldown).
Line. +0.4% Damage over Time per rank
At rank 4. Every 4 casts erupt in flame around you (10% in 2.5 tiles) and set foes Burning for 3 s.
Line. +0.4% Damage while its condition holds per rank
At rank 4. A foe with 2 stacks of your Poison blooms for 49% in 2.2 tiles, and the Poison clears.
Line. +0.4% Damage over Time per rank
At rank 4. Kills set foes within 2.5 tiles Burning (36% damage, 1.5 s cooldown).
Line. +0.5% Status Effect Chance per rank
At rank 4. Your dashes erupt in flame where they end (110% in 2.5 tiles, Burning for 3 s; 3 s cooldown).
Line. +0.4% Damage over Time per rank
At rank 4. A killing blow leaves you standing: for 0.12 s you can't fall below 1 health and you heal 1.5% of the damage you deal (150 s cooldown).
Line. +0.1% Max HP per rank
At rank 4. With 3+ foes within 3 tiles: +3% damage reduction.
Line. +0.1% Damage Reduction per rank
At rank 4. Block 2% of hits (half the hit); every block sends out a shockwave (25% in 2 tiles, 3 s cooldown).
Line. +0.1% Damage Reduction per rank
At rank 4. While shielded: +5% damage and +2% damage reduction.
Line. +0.1% Max HP per rank
At rank 4. Block 3% of hits (half the hit).
Line. +0.1% Damage Reduction per rank
At rank 4. Each hit you take gives +0.49% damage reduction for 6 s, up to 5 times.
Line. +0.3% All Resistances per rank
At rank 4. When struck, lash every foe within 2 tiles for 5% (2 s cooldown).
Line. +1.4% Thorns, +0.1% Max HP per rank
At rank 4. Every 5 s in battle you gain a barrier of 3% of your max health for 4 s.
Line. +0.1% Max HP per rank
At rank 4. +7% damage to foes below 30% health.
Line. +0.6% Crit Damage per rank
At rank 4. Your hits Mark a foe for 4 s (12 s cooldown): it takes 15% more damage from your party, and you deal +9.5% crit damage to Marked foes.
Line. +0.1% Crit Chance per rank
At rank 4. Moving charges your next hit: +1.7% damage per tile you stalk, up to +8.5%.
Line. +0.6% Crit Damage per rank
At rank 4. A kill makes your next skill free and 4% stronger (11 s cooldown).
Line. +0.1% Attack Speed per rank
At rank 4. Your basic attacks loose a piercing wave 8 tiles long that hits everything in line for 62%.
Line. +0.3% Damage vs Elites per rank
At rank 4. Kills have a 12.5% chance to reset your shortest cooldown.
Line. +0.1% Crit Chance per rank
At rank 4. +3% damage to elites and bosses, +3% to Vulnerable foes.
Line. +0.3% Damage vs Elites per rank
At rank 4. Ending a dash strikes the nearest foe within 4 tiles (92%, 3 s cooldown).
Line. +0.6% Crit Damage per rank
At rank 4. You and allies within 8 tiles take 2.5% less damage.
Line. +0.1% Damage to you and allies within 8 tiles per rank
At rank 4. You and allies within 8 tiles gain +3.5% attack speed.
Line. +0.1% Damage to you and allies within 8 tiles per rank
At rank 4. Every 2 s, you and allies within 6 tiles heal 0.85% of max health.
Line. +0.6% Healing Done, +0.1% Max HP to you and allies within 6 tiles per rank
Line. +0.1% Damage to you and allies within 8 tiles per rank
At rank 4. Every heal you cast also mends the most wounded ally within 6 tiles for 7% of it.
Line. +0.6% Healing Done, +0.1% Max HP to you and allies within 8 tiles per rank
Line. +0.1% Damage Reduction to you and allies within 8 tiles per rank
At rank 4. A kill gives you and allies within 8 tiles +5% attack speed for 4 s (5 s cooldown).
Line. +0.1% Damage to you and allies within 8 tiles per rank
At rank 4. In battle, a mender spirit rises at your side every 20 s for 12 s, healing you and your allies.
Line. +0.1% Max HP to you and allies within 8 tiles per rank
At rank 4. Block 0.85% of hits (half the hit); every block scorches the attacker (12%, Burning for 3 s).
Line. +0.2% Damage over Time, +0.1% Max HP per rank
At rank 4. Your crits arc fire through up to 3 foes (2% each).
Line. +0.2% Damage over Time, +0.3% Crit Damage per rank
At rank 4. Every 3 s foes within 6 tiles are scorched for 0.15% and set Burning, and you deal +0.6% damage to Burning foes.
Line. +0.2% Damage over Time, +0.1% Damage to you and allies within 8 tiles per rank
At rank 4. Block 0.85% of hits (half the hit). After you block or dodge, your next skill deals +0.42% damage.
Line. +0.1% Max HP, +0.1% Crit Chance per rank
At rank 4. Block 0.85% of hits (half the hit). A block shields you and allies within 6 tiles for 0.68% of max health (4 s).
Line. +0.1% Max HP, +0.1% Damage to you and allies within 8 tiles per rank
At rank 4. You and allies within 8 tiles gain +0.85% crit chance and +2% crit damage.
Line. +0.4% Crit Damage, +0.1% Damage to you and allies within 8 tiles per rank
Power. With 3+ foes within 3 tiles you deal +9% damage, take 5.5% less and your basic hits restore 4.5 extra Stamina.
Line. +0.0% Damage, +0.0% Max HP per rank
Power. You and allies within 6 tiles take 4.5% less damage, and your crits heal the most wounded ally for 112% of the damage (1 s cooldown).
Line. +0.0% Damage, +0.0% Max HP per rank
Power. Every 4 basic hits are followed by a free Shadow Strike (225%).
Line. +0.0% Damage, +0.0% Max HP per rank
Power. Every 3 casts fire a free Hunter's Mark (169%), and you deal +11% damage to Marked foes.
Line. +0.0% Damage, +0.0% Max HP per rank
Power. When your Spell Points hit 0, release a nova (3000%) and refill 40% (5 s cooldown).
Line. +0.0% Skill Damage, +0.0% Max HP per rank
Power. Every 4 casts make your next skill free and 62% stronger. +11% healing while an ally within 8 tiles is below half health.
Line. +0.0% Skill Damage, +0.0% Max HP per rank
Power. Every 4 basic hits crack thunder around you (5% in 2 tiles). Below half health you deal +12.5% damage and take 6% less.
Line. +0.0% Damage, +0.0% Max HP per rank
Line. +0.0% Skill Damage, +0.0% Max HP per rank
Power. Every 8 s in battle a free Entangle (55%) takes root around your foes, and Rooted foes take +12% damage from you.
Line. +0.0% Skill Damage, +0.0% Max HP per rank
Power. Every third basic hit releases a palm shockwave around you (18%), and every basic hit takes 0.11 s off your cooldowns.
Line. +0.0% Damage, +0.0% Max HP per rank
Line. +0.0% Skill Damage, +0.0% Max HP per rank
Power. Kills have a 8% chance to tear open a void that drags in and grinds nearby foes, and you deal +14% damage to Weakened foes.
Line. +0.0% Skill Damage, +0.0% Max HP per rank
Power. Kills have a 12% chance to raise the fallen as a skeleton soldier at your side, and your summons and allies within 8 tiles deal +5% damage.
Line. +0.0% Skill Damage, +0.0% Max HP per rank
Power. When struck, 8% chance to unleash a wave of dread (14% in 3 tiles) that Frightens foes for 2 s (2 s cooldown). With 3 or more foes near you, you take 5.5% less damage.
Line. +0.0% Damage, +0.0% Max HP per rank
Nobody falls through: the Awakening and a pick every few levels guarantee a sigil. Drops add to that.
| Source | Sigil chance | Prism chance | Leans toward |
|---|---|---|---|
| A chart boss falls | 1 in 5 | Tier 8+: 3% at Tier 8, +0.5% per tier above (7% at Tier 16) | Hunt when the chart has 2 or more Perils |
| A Breach Warden falls | 1 in 2; your first Warden always drops one | 3% | Bulwark; Pyre in a breach |
| An Ember Chest (Charts & Inks pool) | 1 in 6 per roll | — | Pyre in a breach |
| Any of the above with another player or a sellsword in the run | — | — | Covenant |
| Colour | Drops ×3 more often from |
|---|---|
| Pyre | Ember Breaches (Warden and chests) |
| Bulwark | Breach Wardens |
| Hunt | chart bosses with 2 or more Perils |
| Covenant | clears with a party or a sellsword |
| Chart tier | Prism chance |
|---|---|
| Tier 8 | 3% |
| Tier 9 | 3.5% |
| Tier 10 | 4% |
| Tier 11 | 4.5% |
| Tier 12 | 5% |
| Tier 13 | 5.5% |
| Tier 14 | 6% |
| Tier 15 | 6.5% |
| Tier 16 | 7% |
| Crest level | Lines in its area |
|---|---|
| 1 | ×1.053 |
| 5 | ×1.065 |
| 10 | ×1.08 |
| 15 | ×1.095 |
| 20 | ×1.11 |
| Great Bonds | Inlays |
|---|---|
| 0 | 1 |
| 1 | 2 |
| 2 | 3 |
| 3 | 4 |
| 4 | 5 |
Its own line (per n). +0.2% damage to Burning foes.
Awakened at level 15. Burning foes that die spread their Burns.
Its own line (per n). +0.2% damage to Chilled foes.
Awakened at level 15. Chill stacks 3 times; the third shatters the foe (40%).
Its own line (per n). +0.3% cooldown reduction (up to 8%).
Awakened at level 15. Crits take 0.2 s off your cooldowns.
Its own line (per n). +0.25% bleed damage.
Awakened at level 15. Your Bleeds stack once more.
Its own line (per n). +0.2% damage to Poisoned foes.
Awakened at level 15. Poisoned foes are Weakened.
Its own line (per n). +0.05% damage reduction (up to 3%).
Awakened at level 15. Block 8% of hits.
Its own line (per n). +0.3% crit damage.
Awakened at level 15. +15% damage to elites below 50% health.
Its own line (per n). +0.1% damage for you and allies within 6 tiles.
Awakened at level 15. You and allies within 6 tiles take 3% less damage.
Its own line (per n). +0.1% damage for you and your summons.
Awakened at level 15. Your summons explode when they die (60%).
Its own line (per n). +0.3% move speed.
Awakened at level 15. For 3 s after a dash: +10% dodge.
Its own line (per n). +0.08% skill damage.
Awakened at level 15. Every 12th cast is free.
Its own line (per n). +0.08% max health.
Awakened at level 15. Below half health, regenerate faster (grows with your level).
Its own line (per n). +0.07% damage.
Awakened at level 15. Kills give +6% damage for 4 s, up to 3 stacks.
| Your two strongest Bonds | Title |
|---|---|
| Pyre | the Pyrebound |
| Bulwark | the Ironwall |
| Hunt | the Huntsworn |
| Covenant | the Kinbound |
| Pyre + Bulwark | the Cinderwall |
| Pyre + Hunt | the Ashstalker |
| Pyre + Covenant | the Torchbearer |
| Bulwark + Hunt | the Ironfang |
| Bulwark + Covenant | the Shieldkin |
| Hunt + Covenant | the Packleader |
| Flame | Legend levels past 209 |
|---|---|
| Ashlight | 25 |
| Wickflame | 75 |
| Beaconfire | 150 |
| Pyrecrown | 300 |
| Starfire | 600 |
Every class has two suggested Brands, shown as ghost sigils on the Brand screen. Fill from suggestion places the sigils you own and spends ranks along its order, one milestone at a time, stopping at every rank-8 choice so it stays yours. It lists the sigils it is waiting on and where they drop, and shows every change, with your Power before and after, before you confirm.
| Class | Suggestion A | Suggestion B |
|---|---|---|
| Fighter | Bulwark & Hunt | Hunt & Bulwark |
| Paladin | Bulwark & Covenant | Covenant & Bulwark |
| Rogue | Hunt & Pyre | Pyre & Hunt |
| Ranger | Hunt & Bulwark | Bulwark & Hunt |
| Wizard | Pyre & Bulwark | Bulwark & Pyre |
| Cleric | Covenant & Bulwark | Bulwark & Covenant |
| Barbarian | Hunt & Bulwark | Bulwark & Hunt |
| Bard | Covenant & Hunt | Hunt & Covenant |
| Druid | Pyre & Covenant | Covenant & Pyre |
| Monk | Hunt & Bulwark | Bulwark & Hunt |
| Sorcerer | Pyre & Hunt | Hunt & Pyre |
| Warlock | Pyre & Hunt | Hunt & Pyre |
| Necromancer | Covenant & Pyre | Pyre & Covenant |
| Dread Knight | Bulwark & Pyre | Pyre & Bulwark |
The Legend board became the Brand in version 0.21. The first time you open it, a card shows what your Legend nodes became and offers Use suggested Brand (it fills everything and shows your Power before and after) or Choose myself. Nothing is lost.
| Before | Now |
|---|---|
| Your Legend points | Every Legend level you had is a rank to spend (up to 209). Your Brand comes with a free respec. |
| Each rare node you took | The sigil that replaced it. |
| Each legendary node you took | 3 sigils of its colour. |
| Points on your class board | One sigil pick for every 10 points. |
| Your Legend level | The sigils you would have earned along the way: one pick for every 5 Legend levels, so you are never behind a new hero of your level. |
| Your Crests | All kept, with their levels and XP. A Crest in a class board's socket is inlaid on the Heart; others wait for your next free inlays. |
| A sigil you were owed twice | One sigil and 200 Crest XP. |
| Your sellswords | A Brand of their own, built for them. |