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The Ember Depths
Compendium
Everything in the game, with the game's own numbers: search it, or browse a section.
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Classes 14
Every class: hit die, proficiencies, level 1–20 progression, every skill and spell with its numbers, mastery and subclasses.
Races 9
Ability bonuses, racial traits, how to unlock each race and what you can change about their looks.
Feats 18
Every feat you can take instead of an Ability Score Improvement, with prerequisites and exact bonuses.
Abilities 6
What STR, DEX, CON, INT, WIS and CHA actually do in this game, and which skills scale with each.
Statuses 18
Burning, Frozen, Shocked and every other status effect: how they stack, what resists them, which skills apply them.
Legendaries 120
Legendary powers and class sets, with the range each power rolls in.
Uniques 80
Named one-of-a-kind items: class weapons, archetype armour and jewelry, with their powers.
Pets 25
Every companion creature: role, family, element, skills, evolutions and where to find it.
Bosses 41
Act bosses, dungeon bosses and vault guardians: health, armour, attacks and phases.
Monsters 96
Every monster in every act, the creatures they spawn and the allies your skills summon: health, armour and attacks.
Items 93
Every weapon, armour and trinket base: dice, speed, armour class and the material tiers.










