1. Home
  2. Compendium
  3. Classes
  4. Warlock

Ranged · Pact Caster

Warlock

Power bought from something that lives beyond the stars. The price comes due later. The eldritch blast comes now.

Warlock in-game sprite, male and female
  • Arcanist
  • d8 hit die
  • CHA
  • Pact Magic

Clear the Rotting Fen (Act III) — something down there offers a pact.

Overview

Role
Ranged · Pact Caster
Archetype
Arcanist (ranged basic attack)
Hit die
d8
Hit points
24 at level 1, +15 per level (+3 per CON modifier point, every level)
Primary ability
Charisma
Armour
Light
Weapons
Daggers, Staves, Wands, Maces, Spears
Resource
Pact Magic: 50 + 2 per level, refills 12/s
Ability score improvements
Levels 4, 8, 12, 16, 19
Subclass
Level 3: The Fiend or The Hollow Star
Starting kit
Wand, Leather Armor
Suggested scores
STR 8 · DEX 13 · CON 14 · INT 10 · WIS 12 · CHA 15

Class features

  1. Lv 1
    Otherworldly Patron Your patron's shadow falls over you.
    • +10% Necrotic Resistance
  2. Lv 1
    Pact Magic A small well of power that refills in moments.
    • +10% Resource Regen
  3. Lv 2
    Pact Curse Basic attacks against a Marked (cursed) target deal +1d6 damage.
  4. Lv 5
    Pact Boon Your patron grants a token of favour.
    • +20% Resource Regen
  5. Lv 6
    Devil's Sight You see perfectly in magical darkness.
    • +3% Dodge
    • +1 to Hit
  6. Lv 9
    Agonizing Blast Your eldritch power hits harder.
    • +8% Skill Damage
  7. Lv 10
    Lifedrinker Your strikes drink a little life.
    • +2 Life on Hit
  8. Lv 11
    Mystic Arcanum A single secret of the patron is yours.
    • +5% Cooldown Reduction
  9. Lv 13
    Mystic Arcanum (7th) Another secret, darker than the last.
    • +15% Crit Damage
  10. Lv 14
    Eldritch Sight You see the seams of the world.
    • +3% Crit Chance
  11. Lv 17
    Mystic Arcanum (9th) The deepest secret of your pact.
    • +1 Spell Save DC
  12. Lv 20
    Eldritch Master Your pact magic regenerates 50% faster.

Level 1–20 progression

Everything a Warlock gains each level, including both subclasses (chosen at level 3). Tap a skill to jump to its numbers.

Warlock level 1 to 20 progression
LevelProf.Gains
1+2
2+2
3+2
4+2
  • Ability Score Improvement or feat
5+3
6+3
  • Devil's Sight
7+3
  • Armor of Shadows
  • Dark One's Own Luck The Fiend
  • Whispers of the Void The Hollow Star
8+3
  • Ability Score Improvement or feat
9+4
10+4
  • Lifedrinker
11+4
12+4
  • Ability Score Improvement or feat
13+5
14+5
15+5
16+5
  • Ability Score Improvement or feat
17+6
18+6
  • Infernal Mantle The Fiend
  • Collapse The Hollow Star
19+6
  • Ability Score Improvement or feat
20+6
  • Eldritch Master

Feature Skill Dice rank-up Subclass ASI or feat Proficiency · Subclass entries are tagged with the subclass name.

Skills & spells

Numbers at mastery rank 1. Damage adds your weapon hit or ability modifier; "save" skills deal half damage when the foe makes its save (DC = 8 + proficiency + CHA modifier). Open Mastery for every rank, perk and the rank-10 bonus.

Warlock skills

Eldritch Blast

Lv 1 Projectile force

A crackling beam of eldritch force. You fire an extra beam at levels 5, 11 and 17.

Type
Projectile
Cost
Free
Cooldown
1s
Damage
1d10 + CHA mod force
Hit
Attack roll vs AC
Scales with
Charisma
Projectiles
1
Range
9 tiles

Damage dice by level Lv 1 1d10Lv 5 2d10Lv 11 3d10Lv 17 4d10

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Eldritch Blast mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 101s—Learned
2Lv 101s+3%Range +15%
3Lv 200.9s+6%Cooldown −8%
4Lv 400.9s+9%
5Lv 600.9s+12%Beams Mark foes (15%) · Marked 15% · 3s
6Lv 800.9s+25%Damage +10%
7Lv 1000.9s+28%Range +15%
8Lv 1200.9s+31%
9Lv 1400.8s+34%Mark chance +15% · Marked 30% · 3s
10Lv 1600.8s+62%Mastered (+15% damage, −25% cost, plus its signature bonus)

Rank 4: pick one

  • Eldritch Spear +1 beam, beams −35% damage.
  • Agonizing Blast Damage +20%, cooldown +10%.

Rank 8: pick one

  • Eldritch Lance Beams pierce every foe in the line; damage −10%.
  • Grasping Void Foes are Chilled (slowed) instead of Marked; chance +10%.

Rank 10, Mastered: Eldritch Master's Blast: damage +10% and range +20%.

Malediction

Lv 2 Projectile necrotic

Curse a foe: it takes more damage from everyone, and your basic attacks against it bite deeper.

Type
Projectile
Cost
10
Cooldown
5s
Damage
1d6 + CHA mod necrotic
Hit
Always hits
Scales with
Charisma
Projectiles
1
Range
9 tiles
Applies
Marked · 15s

Damage dice by level Lv 2 1d6Lv 9 2d6Lv 15 3d6

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Malediction mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 1105s—Learned
2Lv 1105s+3%Curse lasts 20% longer · Marked · 18s
3Lv 2104.9s+16%Damage +10%
4Lv 4104.9s+19%
5Lv 684.8s+22%Cost −20%
6Lv 884.8s+25%Range +20%
7Lv 1074.2s+28%Cooldown −10%
8Lv 1274.1s+31%
9Lv 1474.1s+34%Curse lasts 20% longer · Marked · 21s
10Lv 1634.1s+52%Mastered (+15% damage, −25% cost, plus its signature bonus) · Marked · 25.5s

Rank 4: pick one

  • Spreading Curse +1 curse (seeks a second foe), curses −35% damage.
  • Withering Curse Damage +25%, cost +30%.

Rank 8: pick one

  • Lingering Curse Curse lasts 60% longer.
  • Quick Malediction Cooldown −15%.

Rank 10, Mastered: Doom: curse lasts 30% longer and cost −20%.

Pact Familiar

Lv 5 Summon fire

Summon imps bound by your pact; they harry your foes with tiny fireballs. Mastery binds more of them.

Type
Summon
Cost
25
Cooldown
25s
Damage
1d8 per summon hit fire
Summons
1
Lasts
40s
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Pact Familiar mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12525s—Learned
2Lv 12524.8s+3%Imp HP +20% · summon HP +20%
3Lv 22524.5s+6%+1 imp (the contract thins: imps −10% damage) · 2 summons
4Lv 42424.3s+9%
5Lv 61924s+12%Cost −20%
6Lv 81923.8s+15%Imp HP +25% · summon HP +45%
7Lv 101923.5s+18%+1 imp (imps −10% damage) · 3 summons
8Lv 121823.3s+21%
9Lv 141823s+24%Imp damage +10%
10Lv 161222.8s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · summon HP +70%

Rank 4: pick one

  • Imp Brood +1 imp; imps −30% HP and −10% damage.
  • Hellhide Imps +60% HP.

Rank 8: pick one

  • Fiery Familiar Imps +20% damage, −25% HP.
  • Snap Summons Cooldown −25%.

Rank 10, Mastered: Infernal Menagerie: imps +25% HP and +10% damage.

Armor of Shadows

Lv 7 Buff

Wrap yourself in living darkness that turns blades and bites back at attackers.

Type
Buff
Cost
20
Cooldown
24s
Scales with
Charisma
Duration
12s
Grants you
+2 Armor Class, +3% Damage Reduction, +10% Thorns
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Armor of Shadows mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12024s—Learned
2Lv 12023.8s+3%Duration +15% · 13.8s
3Lv 22023.5s+6%Armor strength +15% · +2.3 Armor Class, +3.5% Damage Reduction, +11.5% Thorns
4Lv 41923.3s+9%
5Lv 61920.6s+12%Cooldown −10%
6Lv 81520.4s+15%Cost −20%
7Lv 101520.2s+18%Duration +10% · 15s
8Lv 121519.9s+21%
9Lv 141419.7s+24%Armor strength +10% · +2.5 Armor Class, +3.8% Damage Reduction, +12.5% Thorns
10Lv 16919.4s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · +2.8 Armor Class, +4.2% Damage Reduction, +14% Thorns

Rank 4: pick one

  • Frozen Spite Armor strength +30%, duration −20%.
  • Endless Night Duration +30%.

Rank 8: pick one

  • Shadow Weave Cooldown −15%.
  • Dread Mantle Armor strength +20%, cost +30%.

Rank 10, Mastered: Mantle of the Void: armor strength +15%.

Dark Pact

Lv 9 Area necrotic

Tear the life from everything around you (Weakening it), and drink deep from every blow that follows.

Type
Area (around you)
Cost
25
Cooldown
12s
Damage
3d8 + CHA mod necrotic
Hit
CON save vs your spell DC (half damage on a save)
Scales with
Charisma
Radius
3 tiles
Applies
Weakened 40% · 4s
Grants you
+8% Lifesteal

Damage dice by level Lv 9 3d8Lv 13 4d8Lv 17 5d8

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Dark Pact mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12512s—Learned
2Lv 12511.9s+3%Radius +10% · radius 3.3
3Lv 22511.8s+6% +1d+1 damage die
4Lv 42411.6s+9% +1d
5Lv 62410.6s+12% +1dCooldown −8%
6Lv 82410.4s+15% +1dLifesteal +30% · +10.4% Lifesteal
7Lv 102410.3s+18% +1dRadius +10% · radius 3.6
8Lv 122310.2s+21% +1d
9Lv 141910.1s+24% +1dCost −15%
10Lv 161310s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · radius 4.1 · +13.6% Lifesteal

Rank 4: pick one

  • Widening Hunger Radius +35%, damage −10%.
  • Devour Damage +20%, cost +25%.

Rank 8: pick one

  • Insatiable Cooldown −15%.
  • Eternal Thirst Lifesteal +60%.

Rank 10, Mastered: Soul Harvest: lifesteal +40% and radius +15%.

Hunger of the Void

Lv 13 Area cold

Open a sphere of starless void: freezing cold, and things in the dark that feed.

Type
Area
Cost
30
Cooldown
16s
Damage
3d6 + CHA mod cold
Hit
DEX save vs your spell DC (half damage on a save)
Scales with
Charisma
Radius
3 tiles
Range
7 tiles
Lasts
6s
Applies
Chilled 70% · 2s

Damage dice by level Lv 13 3d6Lv 17 4d6

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Hunger of the Void mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 13016s—Learned
2Lv 13015.8s+3%Radius +10% · radius 3.3
3Lv 22915.7s+16%Damage +10%
4Lv 42915.5s+19%
5Lv 62915.4s+22%Void lasts 15% longer · 6.9s
6Lv 82913.9s+25%Cooldown −8%
7Lv 102813.8s+28%Radius +10% · radius 3.6
8Lv 122813.6s+31%
9Lv 142313.4s+34%Cost −15%
10Lv 161513.3s+52%Mastered (+15% damage, −25% cost, plus its signature bonus) · radius 4.2 · Chilled 85% · 2s

Rank 4: pick one

  • Vast Dark Radius +35%, damage −10%.
  • Ravenous Void Damage +20%, radius −20%.

Rank 8: pick one

  • Endless Hunger Void lasts 25% longer.
  • Whispering Void Foes are Frightened instead of Chilled (−20% chance).

Rank 10, Mastered: The Hungry Stars: radius +20% and status chance +15%.

Call Greater Fiend

Lv 17 Summon fire

Call in the patron's debt: a greater fiend claws its way out of the floor to fight for you.

Type
Summon
Cost
40
Cooldown
40s
Damage
2d10 per summon hit fire
Summons
1
Lasts
30s
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Call Greater Fiend mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 14040s—Learned
2Lv 14039.6s+3%Fiend HP +20% · summon HP +20%
3Lv 23939.2s+6%Duration +15% · 34.5s
4Lv 43938.8s+9%
5Lv 63838.4s+12%Fiend damage +10%
6Lv 83838s+15%Fiend HP +20% · summon HP +40%
7Lv 103037.6s+18%Cost −20%
8Lv 122937.2s+21%
9Lv 142936.8s+24%+1 fiend (the debt is split: fiends −15% damage) · 2 summons
10Lv 161836.4s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · summon HP +65%

Rank 4: pick one

  • Infernal Legion +1 fiend; fiends −25% HP and −15% damage.
  • Pit-Born Fiends +50% HP and +10% damage.

Rank 8: pick one

  • Binding Chains Duration +30%.
  • Open Gate Cooldown −15%.

Rank 10, Mastered: Pit Lord: fiends +25% HP and +10% damage.

The Fiend skills

Infernal Rebuke

Lv 3 Area fire The Fiend

Wreathe yourself in hellfire for an instant, scorching everything close enough to hurt you.

Type
Area (around you)
Cost
15
Cooldown
10s
Damage
2d10 + CHA mod fire
Hit
DEX save vs your spell DC (half damage on a save)
Scales with
Charisma
Radius
2.4 tiles
Applies
Burning 40% · 3s

Damage dice by level Lv 3 2d10Lv 9 3d10Lv 14 4d10

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Infernal Rebuke mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 11510s—Learned
2Lv 1159.9s+3%Radius +10% · radius 2.6
3Lv 2159.8s+6% +1d+1 damage die
4Lv 4159.7s+9% +1d
5Lv 6148.8s+12% +1dCooldown −8%
6Lv 8148.7s+15% +1dBurning chance +15% · Burning 55% · 3s
7Lv 10148.6s+18% +1dRadius +10% · radius 2.9
8Lv 12148.5s+21% +1d
9Lv 14128.4s+24% +1dCost −15%
10Lv 1688.3s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · radius 3.4 · Burning 75% · 3s

Rank 4: pick one

  • Pit's Mouth Radius +35%, damage −10%.
  • Brimstone Damage +20%, cost +25%.

Rank 8: pick one

  • Short Temper Cooldown −15%.
  • Infernal Terror Foes are Frightened instead of Burning.

Rank 10, Mastered: Nine Circles: radius +20% and status chance +20%.

The Hollow Star skills

Starless Gaze

Lv 3 Projectile psychic The Hollow Star

Let your patron look through your eyes: a lance of void pierces the line and shatters minds.

Type
Projectile
Cost
15
Cooldown
7s
Damage
3d6 + CHA mod psychic
Hit
WIS save vs your spell DC (half damage on a save)
Scales with
Charisma
Projectiles
1
Range
9 tiles
Pierces
Yes
Applies
Feared 35% · 2s

Damage dice by level Lv 3 3d6Lv 9 4d6Lv 14 5d6

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Starless Gaze mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 1157s—Learned
2Lv 1156.9s+3%Range +15%
3Lv 2156.9s+16%Damage +10%
4Lv 4156.8s+19%
5Lv 6146.2s+22%Cooldown −8%
6Lv 8146.1s+25%Frighten chance +15% · Feared 50% · 2s
7Lv 10146s+28%Fear lasts 30% longer · Feared 50% · 2.6s
8Lv 12146s+31%
9Lv 14125.9s+34%Cost −15%
10Lv 1685.8s+62%Mastered (+15% damage, −25% cost, plus its signature bonus) · Feared 65% · 2.6s

Rank 4: pick one

  • Twin Stars +1 gaze, gazes −35% damage.
  • Void Lance Damage +20%, cooldown +10%.

Rank 8: pick one

  • Blink Cooldown −15%.
  • Star-Madness The gaze Stuns for 1s instead of frightening.

Rank 10, Mastered: Event Horizon: damage +10% and status chance +15%.

Subclasses

Chosen at level 3. Each adds its own skill and a feature every few levels.

The Fiend

A pact with a lord of the lower planes, paid in souls and returned in fire.

Skills

Features

  1. Lv 3
    Dark One's Blessing Each life you take restores a little of yours.
    • +2 Life on Hit
  2. Lv 7
    Dark One's Own Luck The patron tips fate your way.
    • +3% Crit Chance
    • +3% Dodge
  3. Lv 11
    Fiendish Resilience Your patron hardens you against harm.
    • +8% All Resistances
  4. Lv 15
    Hurl Through Hell The mightiest foes get a glimpse of the pit.
    • +12% Damage vs Elites
  5. Lv 18
    Infernal Mantle Hellfire clings to your every spell.
    • +4 Fire Damage
    • +25% Fire Resistance

The Hollow Star

A pact with a dead star that still whispers. Its gifts are cold, patient, and very bad for the mind.

Skills

Features

  1. Lv 3
    Cold Light The dead star's light chills your foes and shields your mind.
    • +25% Psychic Resistance
    • +15% Cold Resistance
    • +2 Cold Damage
  2. Lv 7
    Whispers of the Void You hear where the blow will land.
    • +5% Dodge
  3. Lv 11
    Entropic Ward The void swallows part of every hit.
    • +6% Damage Reduction
  4. Lv 15
    Starless Mind Your spells slip past every defense.
    • +1 Spell Save DC
    • +6% Skill Damage
  5. Lv 18
    Collapse Your patron's gravity bends the fight around you.
    • +8% Damage
    • +10% Area Damage

Warlock unique weapons

Hexbinder's Rod Starter

Wand · Weapon · drops from level 5

  • +8–24% Skill Damage
  • +2–6 Charisma
  • +2–10 Necrotic Damage
  • +1 random affix

Forked Pact. Eldritch Blast leaps on to 1 more foe.

“Signed in ink, sealed in blood, and very much still binding.”

The Patron's Tongue

Dagger · Weapon · drops from level 12

  • +8–24% Skill Damage
  • +2–6 Charisma
  • +1–4 Life on Hit
  • +1 random affix

Imp Tithe. Kills have a 11–14% chance to call an imp (up to 4) that fights for 15s.

Brief Lives. Your summons explode when they die for 65–85% weapon damage within 2 tiles.

“A knife that speaks for your patron. It never says please.”

Voidglass Staff

Quarterstaff · Weapon · drops from level 16

  • +6–20% Skill Damage
  • +2–6 Charisma
  • +2–10 Cold Damage
  • +1 random affix

Event Horizon. Hunger of the Void moves with you and drags foes toward its heart.

Void Debt. Short on Pact Magic? Skills take the rest from your health: 0.8–1.2% of max health per missing point.

“Look into the glass and something on the other side looks back, hungrily.”

Warlocks are Arcanists: they can also wear the 8 Arcanist unique armour and off-hands, and any unique jewelry. Power values show the range they roll in.