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Warlock Spellbook

The Ledger: Every bargain has small print.

The Ledger

The Ledger

Every bargain has small print.

Curses lay clauses on a foe, and three clauses call Forfeit. When Pact Magic runs short you cast on credit and run up Debt.

Keystone: Open Account · Chase legendary: The Unpaid Ledger

The mechanic arrives with your first Spellbook page, at level 4; before that a Warlock plays as it always did. See the Warlock class guide for the core skills and subclasses.

Warlock pages

9 pages. A page is a skill you choose on top of the seven core ones; each has 2 or 3 variants that unlock at mastery ranks 2, 5 and 8.

Rot Hex

Page pick at level 4 · Projectile · 10 Pact Magic · 5s cooldown

A bolt of patron-rot that passes through every foe in its line and leaves each one Hexrotted. When a host dies, the rot leaps on to fresh ones.

Builds: Patron's Rot · The Collector

Variants (one active at a time)

  • Twin Rot mastery 2 Two bolts in a narrow fan instead of one, each 35% lighter: more of a pack catches the rot.
  • Quickened Hex mastery 5 Ready in 3 seconds instead of 5, so the rot stacks up faster (Hexrot stacks three deep). The bolt is 25% lighter.
  • Rot Bloom mastery 8 The bolt no longer passes through: it bursts on its first foe (2.2 strides) and Hexrots everything in the blast. 40% harder.

Bane

Page pick at level 4 · Area · 12 Pact Magic · 8s cooldown

Lay a curse on the ground for 6 seconds: every foe inside, and every foe that walks in, gains the Bane clause and is Weakened.

Builds: The Collector · Patron's Rot

Variants (one active at a time)

  • Wide Bane mastery 2 A wider curse (5 strides), 20% weaker, and the Bane clause holds for 4 seconds after a foe walks out of it.
  • Rot Bane mastery 5 A foe stepping into the curse also takes a stack of Hexrot, once on entry (no new way for the rot to spread). The blows are 15% lighter.
  • Binding Bane mastery 8 The curse tightens to 2.6 strides and bites 30% harder: foes inside can be Rooted and are dragged toward its heart.

Hex Idol

Page pick at level 4 · Area · 14 Pact Magic · 10s cooldown

Plant a twig idol at your feet for 9 seconds (two at most). It scorches the foes around it, and every 2 seconds it prints the clauses you laid in the last 6 seconds onto the 4 nearest foes that lack them.

Builds: The Collector · Patron's Rot

Variants (one active at a time)

  • Thorned Idol mastery 2 When the idol ends it bursts for four times its scorch in 3 strides and makes everything in the blast Forfeit for 3 seconds. The scorch is 15% lighter.
  • Rot Idol mastery 5 Each pulse also seeds a stack of Hexrot on one clean foe within reach. The scorch is 15% lighter.
  • Walking Idol mastery 8 The idol hobbles after you at your pace, a little smaller (2.2 strides), printing within 3.

Eyes of the Hollow

Page pick at level 4 · Area · 14 Pact Magic · 16s cooldown

Void-eyes open around you for 10 seconds, staring at every foe close to you. They burn, lay the Dread clause, and can Frighten.

Builds: Soul Tether · The Collector

Variants (one active at a time)

  • Watcher's Ring mastery 2 The eyes sit further out: a 5.5-stride ring, 25% lighter, that Frightens longer (2 seconds) and lays Dread on everything crossing it.
  • Starless Lens mastery 5 The eyes fire instead: three piercing gazes in a fan, six strides long, on a 6-second cooldown. A gaze lays Dread for 4 seconds.
  • Silent Stare mastery 8 The stare strikes casters dumb: foes in the ring are Silenced (60%) instead of Frightened, and the Dread clause holds 3 seconds.

Patron's Tether

Page pick at level 9 · Projectile · 12 Pact Magic · 0.5s cooldown

Hold to bind violet chains to up to 3 foes within 6 strides. Each drains a little life every half second and gives you a fifth of it back, and the drain repays 4 Debt a second. A chain whose foe dies jumps to the next free foe, and each 30 Debt you owe adds a chain (2 at most).

Builds: Soul Tether

Variants (one active at a time)

  • Heavy Chains mastery 2 The chains haul their foes toward you, half a stride a second: it clumps the pack for the rest of your kit.
  • Shared Agony mastery 5 Every second the chains pass each bound foe's clauses to the others, so a pack reaches Forfeit together.
  • Snap mastery 8 Letting go snaps every chain for three times a drain and Frightens its foe for a second.

Writ of Debt

Page pick at level 9 · Projectile · 14 Pact Magic · 6s cooldown

A cursed writ that passes from foe to foe, Marking each and laying the Writ clause on the first and the three after it.

Builds: The Collector · Patron's Rot

Variants (one active at a time)

  • Collector's Hook mastery 2 The writ hops five times instead of three.
  • Rotten Writ mastery 5 The writ carries patron-rot: each foe it touches is Hexrotted (70%) instead of Marked, so it counts for two clauses.
  • Final Writ mastery 8 One heavy writ that bursts on its first foe (2.4 strides), Marking everything in the blast and writing all of them down; half again as hard.

Blight Harvest

Page pick at level 14 · Area · 25 Pact Magic · 12s cooldown

Tear the rot out of everything around you: each Hexrotted foe bursts for 30% of the rot it still carries (the rest keeps rotting), the rot leaps to the nearest foe beside it, and you drink a fifth of the burst.

Builds: Patron's Rot · The Collector

Variants (one active at a time)

  • Greedy Tithe mastery 2 Each Hexrotted foe bursts for 45% of its rot instead of 30%, and you drink 30% of it. The blow that seeds the rot is 20% lighter.
  • Wide Furrow mastery 5 The reaping reaches 4.5 strides and the rot leaps on to two foes instead of one. 20% lighter.
  • Quick Reap mastery 8 Ready in 7 seconds instead of 12, but each burst takes only 18% of the rot: it keeps ticking for the next harvest.

Sign in Blood

Page pick at level 14 · Buff · 0 Pact Magic · 20s cooldown

Sign the bargain: you go 60 Debt deeper at once, and for 6 seconds your damage is 30% higher and Eldritch Blast fires an extra beam. The Collection clock starts now.

Builds: Debtor's Legion · Soul Tether

Variants (one active at a time)

  • Short Term mastery 2 A short, steep bargain: 3 seconds at +55% damage.
  • Collateral Clause mastery 5 Signing wards you (12% of max HP): the ward soaks the Collection before you do. It also Marks every foe within five strides.
  • Soul Lien mastery 8 The bargain drinks: it lasts 8 seconds at +20% damage, and while it stands every soul pays double Debt.

Call in the Debt

Page pick at level 18 · Area · 20 Pact Magic · 10s cooldown

The patron collects: every cursed foe within 7 strides takes a hit for each clause it carries, and Forfeit foes erupt onto their neighbours. The more Debt you hold, the harder it lands (+10% per 10 Debt), and the souls it frees pay that Debt back.

Builds: The Collector · Patron's Rot · Debtor's Legion

Variants (one active at a time)

  • Foreclosure mastery 2 A Forfeit foe that dies to it returns two souls instead of one. The blows are 10% lighter.
  • Harvest Clause mastery 5 Every cursed foe is Hexrotted at once and bursts for 15% of it (no leap); Hexrot counts double here, and a foe already rotting takes only a light blow beside the burst: a Blight Harvest at range. The bill is 20% lighter.
  • Lien mastery 8 Instead of damage it writes one more clause on every cursed foe and repays 10 Debt for each foe that becomes Forfeit. A 6-second cooldown.

How you get them

  • Page picks. A Warlock gets page picks at levels 4, 9, 14 and 18: one page from up to 3 offered.
  • The mentor. Pages you passed over can be bought from the class mentor for 30 gold × your level squared.
  • Variants. Every page has variants that change how it plays. Choose the active one on the hero sheet's Spellbook tab.

How the Spellbook works