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Compendium

30 dungeon objects

Every dungeon look has its own things to smash and use: kegs to blow under a pack, chandeliers to drop on a boss, coffins that may hold treasure or their owner.

How they work

  • Damage is a share of a foe's max HP: elites take 40% of it and bosses 10%, so a keg matters on every level and every difficulty.
  • Hazards hurt heroes too, in the same units as the floor's traps (about a tenth of an on-level hero's health per unit), at half strength for your own party, and they stun you for half a second at most. Every blast and fall shows its ring first: step out.
  • Breakables take hits from skills, area spells and explosions. Tap one to make it your target: melee heroes walk up and swing, ranged heroes stop at range and shoot.
  • Interactables fire when you stand next to them while a ring fills (or at once if you tap them in reach), so nothing costly goes off in passing. Bells, drums, valves and vents answer a hit too.
  • Explosions set off the breakables around them. Every object breaks once, so a chain always ends.
  • Loot comes from the normal drop tables and is thinned on the hard modes like an ordinary kill's. The Cursed Idol's rare item is the exception: you pay for it with the curse.
  • About 55% of rooms hold one; about a third of the floor's pots are swapped for the look's small breakables. Never in puzzle rooms or secret rooms, never in doorways; boss halls only get chandeliers, stalactites and magma vents.
  • Co-op: everyone can break and use them; gold costs come from the party leader's purse. Not in the PvP arena.

16 breakables

Hit them with attacks, skills or a nearby explosion.

Powder Keg

Breakable

Hit it and run: a short fuse, then a blast that burns everything nearby and sets off the next keg.

Use
Breakable, 1 hit
Per floor
up to 6 (more on big floors)
Hazard
hurts heroes too
  • 0.7 s fuse, then a 2.2-tile fire burst: foes 50% of max HP + Burning 3 s, heroes ×0.8 trap damage + Burning 2 s; sets off breakables in reach

Found in

Quillon: "Powder kegs. Stored next to the torches, naturally. Hit one from a polite distance."

Bone Pile

Breakable

Kick it over and the splinters shred whatever's standing in it (foes only).

Use
Breakable, 1 hit (or walk into it)
Per floor
up to 5 (more on big floors)
  • A 1.4-tile piercing burst: foes 18% of max HP + Bleeding 3 s (foes only)
  • Loot: gold ×1 at 30% (thinned like an ordinary kill on the hard modes)

Found in

Quillon: "Bones. Sharp ones. Kick them at something you dislike."

Canopic Jar

Breakable

Break the seal: a grateful soul heals you, or embalming dust chokes everyone near.

Use
Breakable, 1 hit
Per floor
up to 4 (more on big floors)
Hazard
hurts heroes too
  • 50% A grateful soul: Heals the party within 3 tiles 15% · 35% Embalming dust: A 1.6-tile poison cloud for 3 s: foes 4% per ½ s + Poisoned 3 s, heroes ×0.13 per ½ s · 15% Grave goods: Loot: item 50%, gold ×1 (thinned like an ordinary kill on the hard modes)

Found in

Quillon: "Somebody's insides, in a jar. Opening it is either a kindness or a mistake."

Toppling Bookcase

Breakable

Knock it over and it falls into the room: whatever stands in its path is flattened.

Use
Breakable, 2 hits
Per floor
up to 3 (more on big floors)
Hazard
hurts heroes too
  • Falls along a 3-tile line after 0.5 s: foes 40% + Stunned 1.5 s, heroes ×0.5
  • Loot: scroll 10% (thinned like an ordinary kill on the hard modes)

Found in

Quillon: "Literature, applied with force."

Chandelier

Breakable

Shoot the chain and drop it on whoever stands below, foe or friend.

Use
Breakable, 1 hit
Per floor
up to 3 (more on big floors)
Hazard
hurts heroes too
Boss halls
can hang over the boss
  • 0.7 s shadow, then it lands in 1.6 tiles: foes 60% + Stunned 1.5 s, heroes ×0.7 + Stunned 0.6 s

Found in

Quillon: "Every great hall needs a chandelier, and every chandelier needs someone underneath it."

Stalactite

Breakable

Knock it loose and a spike of rock comes down where its shadow falls.

Use
Breakable, 1 hit
Per floor
up to 3 (more on big floors)
Hazard
hurts heroes too
Boss halls
can hang over the boss
  • 0.6 s shadow, then it lands in 1.1 tiles: foes 70% + Stunned 1 s, heroes ×0.8 + Stunned 0.5 s

Found in

Quillon: "Look up. No, further. That's a rock that's been waiting a thousand years for this."

Ice Pillar

Breakable

Shatter it into a burst of frost that chills everything around it.

Use
Breakable, 2 hits
Per floor
up to 4 (more on big floors)
Hazard
hurts heroes too
  • A 2.4-tile cold burst: foes 15% of max HP + 3 Chilled stacks 4 s, heroes ×0.25 trap damage + 1 Chilled stacks 3 s; sets off breakables in reach

Found in

Quillon: "Frozen solid, and so is anything nearby when it goes."

Spore Pod

Breakable

Purple pods burst into choking spores; golden ones breathe out healing.

Use
Breakable, 1 hit
Per floor
up to 5 (more on big floors)
Hazard
hurts heroes too
  • 60% Choke Pod: A 1.8-tile poison cloud for 4 s: foes 6% per ½ s + Poisoned 3 s, heroes ×0.15 per ½ s
  • 40% Bloom Pod: Heals the party within 2.5 tiles 20%

Found in

Quillon: "Purple ones: don't breathe. Gold ones: breathe deeply. Colourblind? Good luck."

Web Cocoon

Breakable

Cut it open: some poor adventurer's belongings, or a nest of spiderlings.

Use
Breakable, 2 hits
Per floor
up to 3 (more on big floors)
  • 55% An unlucky adventurer's things: Loot: item 35%, gold ×2 (thinned like an ordinary kill on the hard modes) · 45% Spiderlings!: 3 hostile spiderlings

Found in

Quillon: "Something is wrapped up in there. The question is whether it's dinner or the diner."

Bloated Carcass

Breakable

It bursts into a cloud of rot. It also ate someone's purse.

Use
Breakable, 1 hit
Per floor
up to 3 (more on big floors)
Hazard
hurts heroes too
  • A 2-tile poison cloud for 4 s: foes 5% per ½ s + Poisoned 3 s, heroes ×0.15 per ½ s
  • Loot: gold ×1 at 50% (thinned like an ordinary kill on the hard modes)

Found in

Quillon: "Don't poke the swollen thing. You're going to poke it. Hold your breath."

Training Dummy

Breakable

Beat it to pieces and the drill stays with the whole party.

Use
Breakable, 6 hits
Per floor
up to 2 (more on big floors)
  • Drilled: +6% crit chance, +10% attack speed for 90 s (the party)

Found in

Quillon: "A training dummy. Finally, a fair fight."

Flesh Sac

Breakable

Burst it: vital blood that heals the party, or a brood of imps.

Use
Breakable, 2 hits
Per floor
up to 3 (more on big floors)
  • 50% Vital blood: Heals the party within 3 tiles 20%; Vital Blood: +3% lifesteal for 30 s (party within 3 tiles) · 50% A brood hatches: 2–3 hostile ember imps

Found in

Quillon: "It's pulsing. Things that pulse either feed you or eat you."

Ember Crystal

Breakable

It bursts into burning shards that fly in every direction.

Use
Breakable, 2 hits
Per floor
up to 3 (more on big floors)
Hazard
hurts heroes too
  • 8 fire shards fly 4 tiles: foes 25% each, heroes ×0.3

Found in

Quillon: "Pretty. Hot. Fragile. Three words that should never share a crystal."

Tesla Coil

Breakable

Overload it: it arcs lightning into the nearest foes, and anyone hugging it.

Use
Breakable, 2 hits
Per floor
up to 2 (more on big floors)
Hazard
hurts heroes too
  • 5 arcs, 0.4 s apart, to the nearest foe within 6 tiles: 15% + Shocked; heroes within 1.5 tiles ×0.5

Found in

Quillon: "Clockwork lightning. The gnomes who built it are no longer with us, and now we know why."

14 interactables

Walk up to them; the ring fills and they fire. Tap one in reach to use it at once.

Sarcophagus

Interact

Slide the lid: grave goods, or its owner wanting them back. Occupied lids rattle.

Use
Interact: stand next to it 0.8 s or tap it
Per floor
up to 3 (more on big floors)
  • 65% Grave goods: Loot: item 60% (uncommon+), gold ×2 (thinned like an ordinary kill on the hard modes)
  • 35% Occupied: 1 hostile skeleton warrior, one carrying an uncommon+ item; "Its owner sits up, and it wants its things back."

Found in

Quillon: "If the lid rattles, someone's home. If it doesn't, someone's being patient."

Sanctified Bell

Interact

Ring it: foes nearby flee in terror for a moment, and the undead burn.

Use
Interact: touch or tap it; a hit works too
Per floor
up to 1
  • Foes within 6 tiles Frightened 2.5 s (not bosses); undead also take 15% radiant

Found in

Quillon: "A blessed bell. The dead hate the noise. So do I, honestly."

Reading Lectern

Interact

Read the open book: a page of lore, a scroll, or ink that sharpens your spells.

Use
Interact: stand next to it 0.5 s or tap it
Per floor
up to 2 (more on big floors)
  • 40% A page of lore: A page of lore; Loot: gold ×1 (thinned like an ordinary kill on the hard modes) · 35% Spell-Ink: Spell-Ink: +20% skill damage, +15% cooldown reduction for 60 s (you) · 25% A loose scroll: Loot: scroll 100%

Found in

Quillon: "Reading on the job. I approve. Mostly of the reading."

Haunted Mirror

Interact

Look into it and your reflection steps out to fight beside you for a while.

Use
Interact: stand next to it 0.6 s or tap it
Per floor
up to 1
  • Your reflection fights beside you for 12 s (40% of your HP, 60% of your weapon damage)

Found in

Quillon: "Your reflection wants to help. It's the better-looking one, so let it."

Alchemy Table

Interact

Drink whatever's bubbling: healing, speed, strength, a spare flask… or something regrettable.

Use
Interact: stand next to it 0.6 s or tap it
Per floor
up to 1
Hazard
hurts heroes too
  • 25% Healing Draught: Heals you 35% · 20% Quickening: Quickening: +25% attack speed, +20% move speed for 30 s (you) · 15% Giant's Brew: Giant's Brew: +25% damage for 30 s (you) · 15% Fizzing Flask: +1 flask charge · 15% Bad batch: Bad Batch: -15% move speed for 8 s (you) · 10% Volatile mixture: 0.4 s fuse, then a 1.6-tile fire burst: foes 30% of max HP, heroes ×0.4 trap damage; sets off breakables in reach

Found in

Quillon: "Unlabelled potions. A proud tradition, and a short one."

Offering Bowl

Interact

Leave gold in the bowl for a blessing on the whole party.

Use
Interact: stand next to it 1 s or tap it; costs 15 + 8 × level gold
Per floor
up to 1
  • 25% Blessing of Might: Blessing of Might: +20% damage for 90 s (the party) · 25% Blessing of Stone: Blessing of Stone: +12% damage reduction for 90 s (the party) · 25% Blessing of Plenty: Blessing of Plenty: +40% magic find, +40% gold find for 90 s (the party) · 25% Blessing of the Road: Blessing of the Road: +3 HP/s, +10% move speed for 90 s (the party)

Found in

Quillon: "An offering bowl. The gods take gold. The gods always take gold."

War Drum

Interact

Beat it: the party fights harder, and the nearest pack comes running to answer.

Use
Interact: touch or tap it; a hit works too
Per floor
up to 1
  • War Rhythm: +15% damage, +10% move speed for 30 s (the party)
  • The nearest idle pack within 16 tiles comes for you

Found in

Quillon: "A war drum. It means 'come and get us'. They will."

Steam Valve

Interact

Turn the wheel: scalding steam blasts across the room for a few seconds.

Use
Interact: touch or tap it; a hit works too; ready again after 15 s
Per floor
up to 2 (more on big floors)
Hazard
hurts heroes too
  • Scalding steam along a 4-tile line for 3 s: foes 8% per ½ s, heroes ×0.17 per ½ s

Found in

Quillon: "Pressurised steam. Point it at the people you don't like. Not at yourself."

Weapon Rack

Interact

Grab a freshly honed blade from the rack for a while.

Use
Interact: stand next to it 0.4 s or tap it
Per floor
up to 1
  • Fresh Steel: +12% damage, +10% crit damage for 90 s (you)

Found in

Quillon: "Free weapons. Somebody sharpened these for you, which is thoughtful of them."

Ballista

Interact

Crank it and it looses three heavy bolts at the nearest foe in sight.

Use
Interact: touch or tap it; ready again after 20 s
Per floor
up to 2 (more on big floors)
  • 3 piercing bolts at the nearest foe in sight (14 tiles), 45% each

Found in

Quillon: "Siege engines! I always wanted one. Don't tell the Mayor."

Magma Vent

Interact

Crack the crust and a column of fire erupts for a few seconds.

Use
Interact: touch or tap it; a hit works too; ready again after 12 s
Per floor
up to 3 (more on big floors)
Hazard
hurts heroes too
Boss halls
can hang over the boss
  • After 0.6 s, a 1.4-tile fire cloud for 3 s: foes 10% per ½ s + Burning 3 s, heroes ×0.2 per ½ s

Found in

Quillon: "The floor is lava. Specifically, that bit. Hit it when they're standing on it."

Wishing Well

Interact

Toss in a coin and make a wish. The well decides.

Use
Interact: stand next to it 0.8 s or tap it; costs 5 + 3 × level gold
Per floor
up to 1
  • 40% Fortune smiles: Fortune: +30% magic find, +30% gold find for 120 s (the party) · 25% A flask fills: +1 flask charge · 25% Plop: "Plop. The well keeps the coin." · 10% Jackpot!: 6× your gold back

Found in

Quillon: "A wishing well. I wished for a narrator's union. Still waiting."

By dungeon look

See all looks.

Which objects each dungeon look carries
LookObjects
Old CryptSarcophagus, Bone Pile, Canopic Jar, Offering Bowl
Deep CavernsSupply Crate, Rune Stone, Stalactite, Ore Vein, Spore Pod, Web Cocoon
Old SewersPowder Keg, Supply Crate, Alchemy Table, Bloated Carcass, Steam Valve, Wishing Well
Broken BastionPowder Keg, Rune Stone, Chandelier, Weapon Rack, Training Dummy, Ballista
Molten DepthsMagma Vent, Flesh Sac, Ember Crystal
Overgrown WarrenStalactite, Spore Pod, Web Cocoon
Goblin WarrensPowder Keg, Supply Crate, Ore Vein, Web Cocoon, War Drum
Bone OssuarySarcophagus, Bone Pile, Canopic Jar, Web Cocoon
Goblin WarcampPowder Keg, Bone Pile, War Drum, Weapon Rack, Training Dummy, Cursed Idol
Grave GardensBone Pile, Sanctified Bell, Offering Bowl, Wishing Well
Marble MausoleumSarcophagus, Canopic Jar, Sanctified Bell, Haunted Mirror, Offering Bowl, Chandelier
Flooded VaultsSarcophagus, Canopic Jar, Haunted Mirror
Whispering ArchiveReading Lectern, Toppling Bookcase, Haunted Mirror, Alchemy Table, Rune Stone, Chandelier
Necrotic SanctumSarcophagus, Reading Lectern, Toppling Bookcase, Alchemy Table, Offering Bowl, Cursed Idol
Drowned MireSpore Pod, Bloated Carcass, Cursed Idol
Fungal GrottoStalactite, Spore Pod, Web Cocoon
Drowned RuinsSupply Crate, Sanctified Bell, Bloated Carcass, Wishing Well
Rot WallowBone Pile, Alchemy Table, Spore Pod, Bloated Carcass, Cursed Idol
Occupied BarracksPowder Keg, Supply Crate, Chandelier, War Drum, Weapon Rack, Training Dummy
Profaned ChapelSanctified Bell, Reading Lectern, Offering Bowl, Chandelier
Storm RampartsPowder Keg, Rune Stone, War Drum, Weapon Rack, Ballista
Fallen SanctumSanctified Bell, Haunted Mirror, Offering Bowl, Chandelier
Ashen WastesBone Pile, Magma Vent, Ember Crystal, Cursed Idol
Obsidian HallsRune Stone, Stalactite, Ore Vein, Magma Vent, Ember Crystal
Brimstone ForgePowder Keg, Ore Vein, Steam Valve, Magma Vent, Ember Crystal, Tesla Coil
Abyssal RiftRune Stone, Magma Vent, Flesh Sac, Ember Crystal, Cursed Idol
Frozen DepthsRune Stone, Stalactite, Ore Vein, Ice Pillar
Dwarven MinesPowder Keg, Supply Crate, Stalactite, Ore Vein, Wishing Well
Clockwork HallsSupply Crate, Alchemy Table, Rune Stone, Steam Valve, Tesla Coil
Blood CathedralHaunted Mirror, Offering Bowl, Chandelier, Flesh Sac, Cursed Idol