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Caster · Undead Summoner

Necromancer

You died once. You took notes. Now the dead answer when you call — and every wound you deal feeds you.

Necromancer in-game sprite, male and female
  • Arcanist
  • d6 hit die
  • INT
  • Essence
  • Prestige

PRESTIGE — rebirth a hero once. The grave keeps its own.

Overview

Role
Caster · Undead Summoner
Archetype
Arcanist (ranged basic attack)
Hit die
d6
Hit points
18 at level 1, +12 per level (+3 per CON modifier point, every level)
Primary ability
Intelligence
Armour
Light
Weapons
Daggers, Staves, Wands, Maces, Swords
Resource
Essence: 100 + 6 per level, refills 8/s
Ability score improvements
Levels 4, 8, 12, 16, 19
Subclass
Level 3: Bonecaller or Bloodmage
Starting kit
Dagger, Apprentice Robe
Suggested scores
STR 8 · DEX 12 · CON 14 · INT 15 · WIS 12 · CHA 10

Class features

  1. Lv 1
    Death's Companion The grave has no more power over you.
    • +25% Necrotic Resistance
    • +15% Poison Resistance
  2. Lv 1
    Grim Harvest Essence seeps back faster when you work the dead.
    • +10% Resource Regen
  3. Lv 2
    Undead Servitude Your minions' will feeds your own.
    • +10% Resource Regen
  4. Lv 5
    Speak With Dead The dead point you toward the living's valuables.
    • +8% Magic Find
  5. Lv 6
    Marrow Shield Bone plates knit under your skin.
    • +3% Dodge
  6. Lv 9
    Grave Attunement Your necrotic arts bite deeper.
    • +8% Skill Damage
  7. Lv 10
    Reaper's Toll You take a little life with every spell.
    • +3 Life on Hit
  8. Lv 11
    Dark Ritual Your workings reach further, cost less.
    • +5% Cooldown Reduction
  9. Lv 13
    Grave Ward The dead stand between you and the blade.
    • +6% Damage Reduction
  10. Lv 15
    Soul Vault Your well of essence runs deep.
    • +20 Max Resource
  11. Lv 20
    The Undying Death has claim on you no longer — one working each 10s costs nothing.

Level 1–20 progression

Everything a Necromancer gains each level, including both subclasses (chosen at level 3). Tap a skill to jump to its numbers.

Necromancer level 1 to 20 progression
LevelProf.Gains
1+2
2+2
3+2
4+2
  • Ability Score Improvement or feat
5+3
6+3
  • Marrow Shield
7+3
8+3
  • Ability Score Improvement or feat
9+4
10+4
  • Reaper's Toll
11+4
12+4
  • Ability Score Improvement or feat
13+5
14+5
  • Stronger dice and mastery cap
15+5
16+5
  • Ability Score Improvement or feat
17+6
18+6
  • Pale Crown Bonecaller
  • Exsanguinated Soul Bloodmage
19+6
20+6
  • The Undying

Feature Skill Dice rank-up Subclass ASI or feat Proficiency · Subclass entries are tagged with the subclass name.

Skills & spells

Numbers at mastery rank 1. Damage adds your weapon hit or ability modifier; "save" skills deal half damage when the foe makes its save (DC = 8 + proficiency + INT modifier). Open Mastery for every rank, perk and the rank-10 bonus.

Necromancer skills

Bone Spear

Lv 1 Projectile necrotic

Hurl a shard of sharpened grave-bone that skewers everything in a line.

Type
Projectile
Cost
6
Cooldown
1.6s
Damage
1d8 + INT mod necrotic
Hit
DEX save vs your spell DC (half damage on a save)
Scales with
Intelligence
Projectiles
1
Range
9 tiles
Pierces
Yes

Damage dice by level Lv 1 1d8Lv 5 2d8Lv 11 3d8Lv 17 4d8

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Bone Spear mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 161.6s—Learned
2Lv 161.6s+13%Damage +10%
3Lv 261.6s+16%+1 spear (spread 20°) · 2 projectiles
4Lv 461.6s+19%
5Lv 661.4s+22%Cooldown −10%
6Lv 861.4s+25%Spears chill to the marrow: Slowed (30%) · Chilled 30% · 3s
7Lv 1061.3s+38%Damage +10%
8Lv 1261.3s+41%
9Lv 1441.3s+44%Cost −25%
10Lv 1621.3s+72%Mastered (+15% damage, −25% cost, plus its signature bonus) · Chilled 50% · 3s

Rank 4: pick one

  • Ribcage Volley +1 spear (spread 20°); spears −25% damage.
  • Impaler Damage +30%, cooldown +10%.

Rank 8: pick one

  • Grave Rhythm Cooldown −20%.
  • Femur-Forged Damage +25%, cooldown +15%.

Rank 10, Mastered: Spear of the Ossuary: damage +10%, Slowed chance +20%.

Raise Dead

Lv 2 Summon slashing

Two skeletons claw free of the floor and fight at your side. Mastery deepens the grave.

Type
Summon
Cost
30
Cooldown
24s
Damage
1d6 per summon hit slashing
Summons
2
Lasts
30s
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Raise Dead mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 13024s—Learned
2Lv 13023.8s+3%Skeletons +20% HP · summon HP +20%
3Lv 22923.5s+6%Skeleton damage +10%
4Lv 42923.3s+9%
5Lv 62923s+12%Duration +20% · 36s
6Lv 82922.8s+15%Skeletons +20% HP · summon HP +40%
7Lv 102822.6s+18%+1 skeleton · 3 summons
8Lv 122822.3s+21%
9Lv 142222.1s+24%Cost −20%
10Lv 161421.8s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · 4 summons

Rank 4: pick one

  • The Horde +1 skeleton; skeletons −20% HP.
  • Veterans of the Tomb Skeletons +30% HP and +15% damage.

Rank 8: pick one

  • Restless Dead Duration +40%.
  • Quick Grave Cooldown −20%, cost +15%.

Rank 10, Mastered: Grave-Lord: +1 skeleton; skeletons +15% damage.

Siphon Life

Lv 5 Projectile necrotic

A bolt of hungry essence: the target withers and you drink the difference.

Type
Projectile
Cost
14
Cooldown
5s
Damage
1d10 + INT mod necrotic
Hit
CON save vs your spell DC (half damage on a save)
Scales with
Intelligence
Projectiles
1
Range
9 tiles
Leech
55% of damage as HP

Damage dice by level Lv 5 1d10Lv 9 2d10Lv 15 3d10

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Siphon Life mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 1145s—Learned
2Lv 1145s+13%Damage +10%
3Lv 2144.4s+16%Cooldown −10%
4Lv 4144.4s+19%
5Lv 6134.3s+32%Damage +10%
6Lv 8134.3s+35%Drain slows the dying: Chilled (25%) · Chilled 25% · 3s
7Lv 10104.2s+38%Cost −20%
8Lv 12104.1s+41%
9Lv 14104.1s+54%Damage +10%
10Lv 1664.1s+82%Mastered (+15% damage, −25% cost, plus its signature bonus) · pierces

Rank 4: pick one

  • Glutton's Sip Damage +15%, cooldown +15% — the meal takes a moment longer.
  • Twin Draughts +1 bolt (spread 16°), bolts −30% damage.

Rank 8: pick one

  • Sustenance Cost −40%, damage −10% — sip little, sip often.
  • Hemorrhage Drain wounds that Bleed (35%) and last 50% longer.

Rank 10, Mastered: Transfusion: damage +10%; the bolt pierces a second foe.

Death Nova

Lv 7 Area necrotic

A burst of grave-cold from your chest that flays the living and sends the weak running.

Type
Area (around you)
Cost
26
Cooldown
13s
Damage
2d8 + INT mod necrotic
Hit
CON save vs your spell DC (half damage on a save)
Scales with
Intelligence
Radius
2.8 tiles
Applies
Feared 35% · 1.8s

Damage dice by level Lv 7 2d8Lv 11 3d8Lv 17 4d8

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Death Nova mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12613s—Learned
2Lv 12612.9s+3%Radius +10% · radius 3.1
3Lv 22512.7s+6%Fear chance +15% · Feared 50% · 1.8s
4Lv 42512.6s+9%
5Lv 62512.5s+12% +1d+1 damage die
6Lv 82512.4s+15% +1dRadius +10% · radius 3.4
7Lv 102410.9s+18% +1dCooldown −10%
8Lv 122410.8s+21% +1d
9Lv 142410.7s+24% +1dFear lasts 40% longer · Feared 50% · 2.5s
10Lv 161710.5s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · radius 3.8 · Feared 70% · 2.5s

Rank 4: pick one

  • Tomb Blast Radius +40%, damage −10%.
  • Terror Wave Fear chance +40%, fear lasts 50% longer.

Rank 8: pick one

  • Numbing Harvest The grave's cold stills survivors: Chilled 45% instead of Frightened.
  • Corpse Bloom Damage +30%, cost +25% — the dead thing blooms.

Rank 10, Mastered: Reaper's Exhalation: radius +15% and fear chance +20%.

Bone Prison

Lv 9 Area necrotic

Bones erupt under a foe, snapping shut into a jagged cage.

Type
Area
Cost
24
Cooldown
14s
Damage
2d6 + INT mod necrotic
Hit
DEX save vs your spell DC (half damage on a save)
Scales with
Intelligence
Radius
1.7 tiles
Range
7 tiles
Applies
Stunned 65% · 1.5s

Damage dice by level Lv 9 2d6Lv 13 3d6Lv 19 4d6

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Bone Prison mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12414s—Learned
2Lv 12413.9s+3%Stun chance +10% · Stunned 75% · 1.5s
3Lv 22413.7s+6%Radius +15% · radius 2
4Lv 42313.6s+9%
5Lv 62313.4s+12%Stun lasts 30% longer · Stunned 75% · 2s
6Lv 82313.3s+15% +1d+1 damage die
7Lv 102311.8s+18% +1dCooldown −10%
8Lv 122211.6s+21% +1d
9Lv 142211.5s+24% +1dStun chance +10% · Stunned 85% · 2s
10Lv 161611.3s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · radius 2.2 · Stunned · 2s

Rank 4: pick one

  • Mass Interment Radius +50%; stun chance −20%.
  • Sharpened Bars Damage +30%; the cage gnaws — Bleeding instead of Stun (40%).

Rank 8: pick one

  • Snap Shut Cooldown −20%.
  • Deep Roots Stun lasts 60% longer.

Rank 10, Mastered: Ironbone Snare: stun chance +20% and radius +15%.

Grave Legion

Lv 13 Summon slashing

An honour guard of bone soldiers rises in a ring — your throne room moves with you.

Type
Summon
Cost
50
Cooldown
42s
Damage
1d8 per summon hit slashing
Summons
3
Lasts
40s
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Grave Legion mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 15042s—Learned
2Lv 15041.6s+3%Legion +20% HP · summon HP +20%
3Lv 24941.2s+6%Legion damage +10%
4Lv 44940.7s+9%
5Lv 64840.3s+12%Duration +25% · 50s
6Lv 84839.9s+15%+1 soldier · 4 summons
7Lv 104739.5s+18%Legion +20% HP · summon HP +40%
8Lv 124739.1s+21%
9Lv 143638.6s+24%Cost −20%
10Lv 162338.2s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · 5 summons · summon HP +55%

Rank 4: pick one

  • Phalanx Soldiers +50% HP and +10% damage.
  • Overwhelming Ranks +1 soldier; soldiers −20% HP.

Rank 8: pick one

  • The Undying Legion Duration +50%.
  • Mass Grave Cost −30%, cooldown +10%.

Rank 10, Mastered: Bone Throne: +1 soldier; legion +15% HP.

Lichform

Lv 17 Buff

For a while you wear the shape you will die into: harder, colder, and far more dangerous.

Type
Buff
Cost
40
Cooldown
36s
Scales with
Intelligence
Duration
16s
Grants you
+15% Damage, +10% Damage Reduction, +4 Life on Hit, +10% Cooldown Reduction
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Lichform mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 14036s—Learned
2Lv 14035.6s+3%Duration +15% · 18.4s
3Lv 23935.3s+6%Power +15% · +17.3% Damage, +11.5% Damage Reduction, +4.6 Life on Hit, +11.5% Cooldown Reduction
4Lv 43934.9s+9%
5Lv 63831s+12%Cooldown −10%
6Lv 83830.6s+15%Duration +15% · 20.8s
7Lv 103830.2s+18%Power +15% · +19.5% Damage, +13% Damage Reduction, +5.2 Life on Hit, +13% Cooldown Reduction
8Lv 123729.9s+21%
9Lv 142929.5s+24%Cost −20%
10Lv 161829.2s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · 24s · +22.5% Damage, +15% Damage Reduction, +6 Life on Hit, +15% Cooldown Reduction

Rank 4: pick one

  • Eternal Flesh Duration +50%.
  • Vicious Shell Power +40%, duration −25%.

Rank 8: pick one

  • Phylactery Heart Cooldown −20%.
  • Apex of Undeath Power +25%, cost +25%.

Rank 10, Mastered: Archlich: power +20% and duration +20%.

Bonecaller skills

Risen Champion

Lv 3 Summon necrotic Bonecaller

Awaken a towering horror of fused bone to lead your dead.

Type
Summon
Cost
35
Cooldown
30s
Damage
2d6 per summon hit necrotic
Summons
1
Lasts
25s
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Risen Champion mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 13530s—Learned
2Lv 13529.7s+3%Champion +20% HP · summon HP +20%
3Lv 23429.4s+6%Duration +20% · 30s
4Lv 43429.1s+9%
5Lv 63428.8s+12%Champion damage +15%
6Lv 83328.5s+15%Champion +20% HP · summon HP +40%
7Lv 102628.2s+18%Cost −20%
8Lv 122627.9s+21%
9Lv 142524.6s+24%Cooldown −10%
10Lv 161624.3s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · summon HP +60%

Rank 4: pick one

  • Eternal Guardian Champion +60% HP.
  • Bone Reaper Champion +30% damage.

Rank 8: pick one

  • Twin Champions +1 champion (the horror splits: −20% HP each).
  • Unresting Duration +40%.

Rank 10, Mastered: Throne of Bone: champion +20% HP and +10% damage.

Bloodmage skills

Crimson Tithe

Lv 3 Area necrotic Bloodmage

Rip blood from every foe in an area — it flows back to you.

Type
Area
Cost
20
Cooldown
9s
Damage
2d6 + INT mod necrotic
Hit
CON save vs your spell DC (half damage on a save)
Scales with
Intelligence
Radius
2.2 tiles
Range
7 tiles
Leech
60% of damage as HP
Applies
Bleeding 40% · 3s

Damage dice by level Lv 3 2d6Lv 7 3d6Lv 13 4d6

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Crimson Tithe mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 1209s—Learned
2Lv 1208.9s+13%Damage +10%
3Lv 2208.8s+16%Radius +15% · radius 2.5
4Lv 4198.7s+19%
5Lv 6198.6s+22%Bleed chance +20% · Bleeding 60% · 3s
6Lv 8198.5s+35%Damage +10%
7Lv 10158.5s+38%Cost −20%
8Lv 12158.4s+41%
9Lv 14148.3s+44%Radius +15% · radius 2.9
10Lv 1698.2s+72%Mastered (+15% damage, −25% cost, plus its signature bonus) · Bleeding 80% · 3s

Rank 4: pick one

  • Gorge Damage +25%, cooldown +10%.
  • Blood Harvest Radius +40%, damage −10%.

Rank 8: pick one

  • Deep Draught Bleeds last 60% longer.
  • Fast Tithe Cooldown −20%, cost +15%.

Rank 10, Mastered: Exsanguinator: damage +10% and bleed chance +20%.

Subclasses

Chosen at level 3. Each adds its own skill and a feature every few levels.

Bonecaller

A lord of the ossuary — every grave is a barracks, every corpse a soldier waiting.

Skills

Features

  1. Lv 3
    Ossuary Command Your commands travel through every skeleton you raise.
    • +5% Cooldown Reduction
  2. Lv 7
    Bone Budget You waste nothing the grave gives you.
    • +15% Resource Regen
  3. Lv 11
    Grave Doctrine Your minions fight with a general's patience.
    • +6% Skill Damage
  4. Lv 15
    Mass Awakening The ground answers faster.
    • +8% Cooldown Reduction
  5. Lv 18
    Pale Crown You wear command of the dead lightly now.
    • +25 Max Resource
    • +6% Damage

Bloodmage

Flesh remembers what the bone forgot: blood is only essence that hasn't been drunk yet.

Skills

Features

  1. Lv 3
    Blood Memory Your wounds teach you efficiency.
    • +2 Life on Hit
  2. Lv 7
    Thick Ichor What blood remains to you runs slow and stubborn.
    • +4% Damage Reduction
  3. Lv 11
    Crimson Sight You see every vein in the room.
    • +4% Crit Chance
  4. Lv 15
    Second Heart Your reserve beats a steadier rhythm.
    • +20% Resource Regen
  5. Lv 18
    Exsanguinated Soul Damage flows into you like tribute.
    • +8% Skill Damage
    • +3 Life on Hit

Necromancer unique weapons

The Ossuary Key Starter

Wand · Weapon · drops from level 5

  • +8–24% Skill Damage
  • +2–6 Intelligence
  • +2–10 Necrotic Damage
  • +1 random affix

Homeward Bone. Bone Spear flies back to you after reaching its range, skewering everything again.

“It opens every tomb. It also opens whatever's standing between you and the tomb.”

Crook of the Hollow Flock

Quarterstaff · Weapon · drops from level 12

  • +12–36% Skill Damage
  • +2–6 Intelligence
  • +8–18% Lifesteal
  • +1 random affix

The Flock. You can keep 6 more of each kind of summon.

Shepherd's Call. Below 70% health, your nearest summon crumbles to heal you for 95–100% of max health. Once every 10s.

“A shepherd's crook for a flock that follows you home no matter how many times you bury it.”

Bloodquill

Bastard Sword · Weapon · drops from level 16

  • +8–24% Skill Damage
  • +2–6 Intelligence
  • +1–5% Lifesteal
  • +1 random affix

Ink of the Vein. Your skills cost health instead of Essence (0.4% of max health per point) and deal +45–52% damage.

Red Harvest. Each kill feeds the quill: +3% skill damage and +3% lifesteal for 8s (up to 10).

“A sword that writes its contracts in the signer's own ink.”

Necromancers are Arcanists: they can also wear the 8 Arcanist unique armour and off-hands, and any unique jewelry. Power values show the range they roll in.