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Compendium · Talents

Necromancer talents

The class tree plus one tree for each subclass (Bonecaller and Bloodmage). Necromancers lean damage and healer: see Roles.

Necromancer talent trees

You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.

Necromancer class tree

23 talents (16 regular, 4 keystones, 3 capstones) · leans damage and healer

Every Necromancer shares this tree, whatever the subclass. Its first row is open from the start.

Row 1 · Talents · open from the start

Returning Spear

Bone Spear flies back to you, piercing everything on the way again, at 30% less damage.

Corpse Burst

Your skeletons and other summons explode when they fall (100% in 2 tiles).

Needs Raise Dead (learned at level 2)

Essence Harvest

Kills release a soul that flies to you, restoring 5 Essence and a little health.

Plaguewright

Bone Spear's shards carry the sickness: they spread Plague-rot (5%).

Row 2 · Talents · opens after 1 point spent in this tree

Withering Siphon

Siphon Life leaves a withering curse (Poisoned, 40%), and you heal 15% of the damage your Poisons deal.

Needs Siphon Life (learned at level 5)

Splintering Spear

Bone Spear splinters on every foe it pierces (30% in 1.2 tiles).

Needs Bone Spear at mastery rank 3

Deathly Pallor

+12% damage and +5% crit chance against Frightened foes.

Restless Bones

Damage

Raise Dead's skeletons rise with a shriek: foes within 3 tiles take 30% and are Frightened for 2 s.

Needs Raise Dead (learned at level 2)

Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree

The Endless Horde Keystone

Damage

Your summons swarm: 2 more allowed, each with 80% health.

Bone Giant Keystone

Damage

Your summons fuse into ONE bone giant with 2.2× health and damage.

Grim Harvest Keystone

DamageHealer

Each kill gives +4% skill damage for 8 s (5 stacks). Your skills deal +15% to foes below 30% health.

Plaguebearer Keystone

Damage

Your summons carry Plague-rot: their blows infect (10%).

Row 4 · Talents · opens after 5 points spent in this tree

Echoing Death

Death Nova bursts again 0.5 s later at 50%.

Needs Death Nova (learned at level 7)

Ossuary Pull

Bone Prison drags foes to its centre before the bars close.

Needs Bone Prison at mastery rank 3

Legion March

Calling Grave Legion also raises a free Raise Dead.

Needs Grave Legion (learned at level 13)

Death's Harvest

Death Nova's cooldown resets when it kills.

Needs Death Nova at mastery rank 4

Row 5 · Talents · opens after 8 points spent in this tree

Lich's Arrival

Lichform opens with a free Death Nova.

Needs Lichform (learned at level 17)

Pinning Spear

Bone Spear pins foes to the ground (Rooted, 25%).

Corpse Explosion

Kills explode for 50% to nearby foes.

Bone Armor

Below half health your bones harden: 12% less damage taken and +25% control resistance.

Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree

Lich's Bargain Capstone

Damage

Lethal damage: for 4 s you can't fall below 1 health and heal 20% of the damage you deal (100 s cooldown). While Lichform holds you deal +10%.

Army of the Dead Capstone

Damage

Every 12 s in battle 2 skeletons claw their way up beside you (10 s, 70%, up to 6).

The Grey Death Capstone

Damage

A Plague-rot host's corpse festers for 1.5 s: every second it infects the nearest clean foe within 1.5 tiles.

Bonecaller tree

16 talents (10 regular, 4 keystones, 2 capstones) · leans damage

A lord of the ossuary — every grave is a barracks, every corpse a soldier waiting.

Row 1 · Talents · open from the start

Bone Bulwark

Damage

Your Risen Champion rises as a bone colossus that Taunts foes within 3 tiles every 5 s, and hunters obey it.

Needs Risen Champion (learned at level 3)

Bone Spears

Damage

Kills tear three bone spears from the corpse at nearby foes (20%).

Needs Risen Champion (learned at level 3)

Champion's Bond

Damage

15% of the damage you take passes to your Risen Champion and other summons.

Needs Risen Champion (learned at level 3)

Row 2 · Talents · opens after 2 points spent in this tree

Rally the Dead

Every second call of your Risen Champion also raises a free Raise Dead.

Needs Risen Champion (learned at level 3)

Ward of Bone

Damage

When one of your summons falls, a 4 s ward of bone rises around you: allies inside take 50% less damage (10 s cooldown).

Deathless Fury

Your summons and allies within 8 tiles deal +6% damage and attack 6% faster.

Vengeful Dead

When one of your summons falls, your next skill is free and deals +30% (4 s cooldown).

Needs Risen Champion at mastery rank 4

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Phalanx of Bone Keystone

Damage

You and your summons within 6 tiles take 8% less damage.

Bone Legion Keystone

Damage

Every 15 s in battle a skeleton (70%) joins you for good, up to 3; fallen ones return.

Command Undead Keystone

Damage

Your summons hit 40% harder, and you deal 6% more damage.

Pyre of Bones Keystone

Damage

Charnel Blast's chains run one generation further, each burst sets off one more corpse lying in its blast, and your own summons' corpses burst 30% harder.

Row 4 · Talents · opens after 6 points spent in this tree

Corpse Wall

Damage

Bone Prison raises a wall of corpses: every foe within 3 tiles of the cage is Weakened for 3 s.

Needs Bone Prison (learned at level 9)

Bone Storm

Grave Legion's arrival hurls 8 bone shards in a ring around you (60% each).

Needs Grave Legion (learned at level 13)

Rise Again

When one of your summons falls, a free Raise Dead follows (10 s cooldown).

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Ossuary Lord Capstone

Damage

You and your summons within 6 tiles take 6% less damage. Below 35% health your nearest summon crumbles to heal you for 25%.

Lord of Bones Capstone

Damage

Every 3 s each of your summons hurls a bolt of bone (160%).

Bloodmage tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans healer and damage

Flesh remembers what the bone forgot: blood is only essence that hasn't been drunk yet.

Row 1 · Talents · open from the start

Blood Bond

Healer

Siphon Life's leech heals the most wounded ally (you, if you're alone) for 55% of its damage.

Needs Siphon Life (learned at level 5)

Tithe of Many

Healer

Crimson Tithe's hits heal the most wounded ally for 30% of their damage.

Needs Crimson Tithe (learned at level 3)

Hemomancy

Damage

Your Bleeds also Weaken foes.

Needs Crimson Tithe (learned at level 3)

Row 2 · Talents · opens after 2 points spent in this tree

Sanguine Shield

Healer

Crimson Tithe also shields your most wounded ally for 8% of their health (5 s).

Needs Crimson Tithe (learned at level 3)

Hunger for Blood

+12% damage and +5% crit chance against Bleeding foes.

Transfusion

Healer

A heal that saves an ally under 25% makes your next skill free and 30% stronger.

Needs Crimson Tithe (learned at level 3)

Boiling Blood

Crimson Tithe erupts again 0.4 s later at 50%.

Needs Crimson Tithe at mastery rank 3

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Lifeweaver Keystone

Healer

12% of your skill damage heals the most wounded ally (at most every 0.3 s). +10% healing done.

Blood Magic Keystone

Damage

Your spells always cost health instead of Essence (0.5% of your health per point), and they deal +15%.

Blood Rite Keystone

Damage

Crimson Tithe leaves a pool of blood for 3 s (35% per second) that keeps foes Bleeding, and Bleeding foes take +8% damage from you.

Needs Crimson Tithe (learned at level 3)

Row 4 · Talents · opens after 6 points spent in this tree

Crimson Maelstrom

Crimson Tithe drags foes in toward its centre.

Needs Crimson Tithe (learned at level 3)

Blood Nova

Death Nova becomes a blood nova: it leaves foes Bleeding (60%).

Needs Death Nova (learned at level 7)

Sanguine Lich

Healer

While Lichform holds: +20% healing done and 5% of your damage heals you.

Needs Lichform (learned at level 17)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Blood Moon Capstone

Healer

Skill hits gather blood motes around you (max 6). At 6 they launch at foes (80% each), and all their damage heals the most wounded ally.

Crimson Tide Capstone

Damage

Every 20 skill hits, blood rains around you: 8 impacts (60% each) that leave foes Bleeding.