Necromancer talent trees
You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.
Necromancer class tree
23 talents (16 regular, 4 keystones, 3 capstones) · leans damage and healer
Every Necromancer shares this tree, whatever the subclass. Its first row is open from the start.
Row 1 · Talents · open from the start
Returning Spear
Bone Spear flies back to you, piercing everything on the way again, at 30% less damage.
Corpse Burst
Your skeletons and other summons explode when they fall (100% in 2 tiles).
Needs Raise Dead (learned at level 2)
Essence Harvest
Kills release a soul that flies to you, restoring 5 Essence and a little health.
Plaguewright
Bone Spear's shards carry the sickness: they spread Plague-rot (5%).
Row 2 · Talents · opens after 1 point spent in this tree
Withering Siphon
Siphon Life leaves a withering curse (Poisoned, 40%), and you heal 15% of the damage your Poisons deal.
Needs Siphon Life (learned at level 5)
Splintering Spear
Bone Spear splinters on every foe it pierces (30% in 1.2 tiles).
Needs Bone Spear at mastery rank 3
Deathly Pallor
+12% damage and +5% crit chance against Frightened foes.
Restless Bones
Damage
Raise Dead's skeletons rise with a shriek: foes within 3 tiles take 30% and are Frightened for 2 s.
Needs Raise Dead (learned at level 2)
Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree
The Endless Horde Keystone
Damage
Your summons swarm: 2 more allowed, each with 80% health.
Bone Giant Keystone
Damage
Your summons fuse into ONE bone giant with 2.2× health and damage.
Grim Harvest Keystone
DamageHealer
Each kill gives +4% skill damage for 8 s (5 stacks). Your skills deal +15% to foes below 30% health.
Plaguebearer Keystone
Damage
Your summons carry Plague-rot: their blows infect (10%).
Row 4 · Talents · opens after 5 points spent in this tree
Echoing Death
Death Nova bursts again 0.5 s later at 50%.
Needs Death Nova (learned at level 7)
Ossuary Pull
Bone Prison drags foes to its centre before the bars close.
Needs Bone Prison at mastery rank 3
Legion March
Calling Grave Legion also raises a free Raise Dead.
Needs Grave Legion (learned at level 13)
Death's Harvest
Death Nova's cooldown resets when it kills.
Needs Death Nova at mastery rank 4
Row 5 · Talents · opens after 8 points spent in this tree
Lich's Arrival
Lichform opens with a free Death Nova.
Needs Lichform (learned at level 17)
Pinning Spear
Bone Spear pins foes to the ground (Rooted, 25%).
Corpse Explosion
Kills explode for 50% to nearby foes.
Bone Armor
Below half health your bones harden: 12% less damage taken and +25% control resistance.
Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree
Lich's Bargain Capstone
Damage
Lethal damage: for 4 s you can't fall below 1 health and heal 20% of the damage you deal (100 s cooldown). While Lichform holds you deal +10%.
Army of the Dead Capstone
Damage
Every 12 s in battle 2 skeletons claw their way up beside you (10 s, 70%, up to 6).
The Grey Death Capstone
Damage
A Plague-rot host's corpse festers for 1.5 s: every second it infects the nearest clean foe within 1.5 tiles.
Bonecaller tree
16 talents (10 regular, 4 keystones, 2 capstones) · leans damage
A lord of the ossuary — every grave is a barracks, every corpse a soldier waiting.
Row 1 · Talents · open from the start
Bone Bulwark
Damage
Your Risen Champion rises as a bone colossus that Taunts foes within 3 tiles every 5 s, and hunters obey it.
Needs Risen Champion (learned at level 3)
Bone Spears
Damage
Kills tear three bone spears from the corpse at nearby foes (20%).
Needs Risen Champion (learned at level 3)
Champion's Bond
Damage
15% of the damage you take passes to your Risen Champion and other summons.
Needs Risen Champion (learned at level 3)
Row 2 · Talents · opens after 2 points spent in this tree
Rally the Dead
Every second call of your Risen Champion also raises a free Raise Dead.
Needs Risen Champion (learned at level 3)
Ward of Bone
Damage
When one of your summons falls, a 4 s ward of bone rises around you: allies inside take 50% less damage (10 s cooldown).
Deathless Fury
Your summons and allies within 8 tiles deal +6% damage and attack 6% faster.
Vengeful Dead
When one of your summons falls, your next skill is free and deals +30% (4 s cooldown).
Needs Risen Champion at mastery rank 4
Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree
Phalanx of Bone Keystone
Damage
You and your summons within 6 tiles take 8% less damage.
Bone Legion Keystone
Damage
Every 15 s in battle a skeleton (70%) joins you for good, up to 3; fallen ones return.
Command Undead Keystone
Damage
Your summons hit 40% harder, and you deal 6% more damage.
Pyre of Bones Keystone
Damage
Charnel Blast's chains run one generation further, each burst sets off one more corpse lying in its blast, and your own summons' corpses burst 30% harder.
Row 4 · Talents · opens after 6 points spent in this tree
Corpse Wall
Damage
Bone Prison raises a wall of corpses: every foe within 3 tiles of the cage is Weakened for 3 s.
Needs Bone Prison (learned at level 9)
Bone Storm
Grave Legion's arrival hurls 8 bone shards in a ring around you (60% each).
Needs Grave Legion (learned at level 13)
Rise Again
When one of your summons falls, a free Raise Dead follows (10 s cooldown).
Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree
Ossuary Lord Capstone
Damage
You and your summons within 6 tiles take 6% less damage. Below 35% health your nearest summon crumbles to heal you for 25%.
Lord of Bones Capstone
Damage
Every 3 s each of your summons hurls a bolt of bone (160%).
Bloodmage tree
15 talents (10 regular, 3 keystones, 2 capstones) · leans healer and damage
Flesh remembers what the bone forgot: blood is only essence that hasn't been drunk yet.
Row 1 · Talents · open from the start
Blood Bond
Healer
Siphon Life's leech heals the most wounded ally (you, if you're alone) for 55% of its damage.
Needs Siphon Life (learned at level 5)
Tithe of Many
Healer
Crimson Tithe's hits heal the most wounded ally for 30% of their damage.
Needs Crimson Tithe (learned at level 3)
Hemomancy
Damage
Your Bleeds also Weaken foes.
Needs Crimson Tithe (learned at level 3)
Row 2 · Talents · opens after 2 points spent in this tree
Sanguine Shield
Healer
Crimson Tithe also shields your most wounded ally for 8% of their health (5 s).
Needs Crimson Tithe (learned at level 3)
Hunger for Blood
+12% damage and +5% crit chance against Bleeding foes.
Transfusion
Healer
A heal that saves an ally under 25% makes your next skill free and 30% stronger.
Needs Crimson Tithe (learned at level 3)
Boiling Blood
Crimson Tithe erupts again 0.4 s later at 50%.
Needs Crimson Tithe at mastery rank 3
Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree
Lifeweaver Keystone
Healer
12% of your skill damage heals the most wounded ally (at most every 0.3 s). +10% healing done.
Blood Magic Keystone
Damage
Your spells always cost health instead of Essence (0.5% of your health per point), and they deal +15%.
Blood Rite Keystone
Damage
Crimson Tithe leaves a pool of blood for 3 s (35% per second) that keeps foes Bleeding, and Bleeding foes take +8% damage from you.
Needs Crimson Tithe (learned at level 3)
Row 4 · Talents · opens after 6 points spent in this tree
Crimson Maelstrom
Crimson Tithe drags foes in toward its centre.
Needs Crimson Tithe (learned at level 3)
Blood Nova
Death Nova becomes a blood nova: it leaves foes Bleeding (60%).
Needs Death Nova (learned at level 7)
Sanguine Lich
Healer
While Lichform holds: +20% healing done and 5% of your damage heals you.
Needs Lichform (learned at level 17)
Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree
Blood Moon Capstone
Healer
Skill hits gather blood motes around you (max 6). At 6 they launch at foes (80% each), and all their damage heals the most wounded ally.
Crimson Tide Capstone
Damage
Every 20 skill hits, blood rains around you: 8 impacts (60% each) that leave foes Bleeding.