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Support · Inspiring Caster

Bard

A spellsinger whose verses sharpen allies' blades and whose insults leave monsters weeping.

Bard in-game sprite, male and female
  • Skirmisher
  • d8 hit die
  • CHA
  • Inspiration

Hire 3 sellswords at the Tavern.

Overview

Role
Support · Inspiring Caster
Archetype
Skirmisher (melee basic attack)
Hit die
d8
Hit points
24 at level 1, +15 per level (+3 per CON modifier point, every level)
Primary ability
Charisma
Armour
Light
Weapons
Rapiers, Swords, Daggers, Bows, Crossbows
Resource
Inspiration: 90 + 5 per level, refills 8/s
Ability score improvements
Levels 4, 8, 12, 16, 19
Subclass
Level 3: College of Lore or College of the Warhorn
Starting kit
Rapier, Leather Armor
Suggested scores
STR 8 · DEX 14 · CON 13 · INT 10 · WIS 12 · CHA 15

Class features

  1. Lv 1
    Silver Tongue Your magic is woven into every word.
    • +1 Spell Save DC
  2. Lv 1
    Light Feet A performer never stands where the blow lands: +10% dodge.
    • +10% Dodge
  3. Lv 2
    Jack of All Trades You're passable at everything — including taking a punch.
    • +1 to Hit
    • +10% Max HP
  4. Lv 5
    Font of Inspiration Your inspiration wells up faster.
    • +25% Resource Regen
  5. Lv 6
    Countercharm Your music shields mind and body alike: every point of Inspiration you spend weaves into a ward around you (up to a quarter of your health; it fades when the music stops).
    • +5% All Resistances
    • +5% Damage Reduction
    • +25% Psychic Resistance
  6. Lv 10
    Magical Secrets You've learned spells no bard should know.
    • +6% Skill Damage
    • +5% Cooldown Reduction
  7. Lv 14
    Magical Secrets (2) Your repertoire is deeper still.
    • +6% Skill Damage
  8. Lv 18
    Magical Secrets (3) Your first skill cast every 10 seconds costs nothing.
  9. Lv 20
    Superior Inspiration You are never without a song.
    • +25 Max Resource
    • +8% Damage

Level 1–20 progression

Everything a Bard gains each level, including both subclasses (chosen at level 3). Tap a skill to jump to its numbers.

Bard level 1 to 20 progression
LevelProf.Gains
1+2
2+2
3+2
4+2
  • Ability Score Improvement or feat
5+3
6+3
  • Countercharm
7+3
  • Song of Rest
  • Additional Magical Secrets College of Lore
  • Extra Attack College of the Warhorn
8+3
  • Ability Score Improvement or feat
9+4
10+4
  • Magical Secrets
11+4
12+4
  • Ability Score Improvement or feat
13+5
14+5
15+5
  • Peerless Skill College of Lore
  • Warhorn's Echo College of the Warhorn
  • Song of Rest 4d8
16+5
  • Ability Score Improvement or feat
17+6
18+6
  • Magical Secrets (3)
  • Living Archive College of Lore
  • Battle Magic College of the Warhorn
19+6
20+6
  • Superior Inspiration

Feature Skill Dice rank-up Subclass ASI or feat Proficiency · Subclass entries are tagged with the subclass name.

Skills & spells

Numbers at mastery rank 1. Damage adds your weapon hit or ability modifier; "save" skills deal half damage when the foe makes its save (DC = 8 + proficiency + CHA modifier). Open Mastery for every rank, perk and the rank-10 bonus.

Bard skills

Vicious Mockery

Lv 1 Projectile psychic

A string of insults laced with subtle enchantment — it hurts, and it leaves them Weakened.

Type
Projectile
Cost
Free
Cooldown
1.1s
Damage
1d6 + CHA mod psychic
Hit
WIS save vs your spell DC (half damage on a save)
Scales with
Charisma
Projectiles
1
Range
9 tiles
Applies
Weakened 60% · 3s

Damage dice by level Lv 1 1d6Lv 5 2d6Lv 11 3d6Lv 17 4d6

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Vicious Mockery mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 101.1s—Learned
2Lv 101.1s+3%Weaken chance +10% · Weakened 70% · 3s
3Lv 201.1s+16%Damage +10%
4Lv 401.1s+19%
5Lv 601.1s+22%Range +20%
6Lv 801s+25%Weaken lasts 30% longer · Weakened 70% · 3.9s
7Lv 1000.9s+28%Cooldown −8%
8Lv 1200.9s+31%
9Lv 1400.9s+34%Weaken chance +10% · Weakened 80% · 3.9s
10Lv 1600.9s+52%Mastered (+15% damage, −25% cost, plus its signature bonus) · Weakened 95% · 3.9s

Rank 4: pick one

  • Heckle the Crowd +1 insult, insults −35% damage.
  • Cutting Insult Damage +20%, cooldown +10%.

Rank 8: pick one

  • Exposed Flaws Foes are Marked (+15% damage taken from everyone) instead of Weakened.
  • Carrying Voice Insults pass through every foe in the line; damage −10%.

Rank 10, Mastered: Devastating Wit: status chance +15% and range +20%.

Bardic Inspiration

Lv 2 Buff

A rousing verse: you and every ally in earshot hit harder, truer and recover faster, and the courage in it wards you like a shield.

Type
Buff
Cost
30
Cooldown
20s
Scales with
Charisma
Duration
12s
Allies within
7 tiles
Barrier
25% of max HP
Applies
Blessed · 12s
Grants you
+10% Damage, +2 to Hit, +8% Cooldown Reduction, +2 Armor Class
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Bardic Inspiration mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 13020s—Learned
2Lv 13019.8s+3%Duration +15% · 13.8s
3Lv 22919.6s+6%Inspiration strength +15% · +11.5% Damage, +2.3 to Hit, +9.2% Cooldown Reduction, +2.3 Armor Class
4Lv 42919.4s+9%
5Lv 62919.2s+12%Reaches allies 20% farther · radius 8.4
6Lv 82917.4s+15%Cooldown −8%
7Lv 102217.2s+18%Cost −20%
8Lv 122217s+21%
9Lv 142216.8s+24%Inspiration strength +10% · +12.5% Damage, +2.5 to Hit, +10% Cooldown Reduction, +2.5 Armor Class
10Lv 161416.6s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · radius 9.8 · +14% Damage, +2.8 to Hit, +11.2% Cooldown Reduction, +2.8 Armor Class

Rank 4: pick one

  • Valorous Verse Inspiration strength +30%, duration −20%.
  • Lingering Refrain Duration +30%.

Rank 8: pick one

  • Quick Cadence Cooldown −15%.
  • Heroic Verse Inspiration strength +20%, cost +30%.

Rank 10, Mastered: Anthem of Heroes: inspiration strength +15% and radius +20%.

Thunderwave

Lv 5 Area thunder

A wave of thunderous force sweeps out from you, hurling foes away.

Type
Area (around you)
Cost
20
Cooldown
8s
Damage
2d8 + CHA mod thunder
Hit
CON save vs your spell DC (half damage on a save)
Scales with
Charisma
Radius
2.6 tiles
Applies
Stunned 15% · 0.6s

Damage dice by level Lv 5 2d8Lv 9 3d8Lv 13 4d8Lv 17 5d8

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Thunderwave mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 1208s—Learned
2Lv 1207.9s+3%Radius +10% · radius 2.9
3Lv 2207.8s+6% +1d+1 damage die
4Lv 4197.8s+9% +1d
5Lv 6197s+12% +1dCooldown −8%
6Lv 8197s+15% +1dStun chance +10% · Stunned 25% · 0.6s
7Lv 10196.9s+18% +1dRadius +10% · radius 3.1
8Lv 12196.8s+21% +1d
9Lv 14156.7s+24% +1dCost −15%
10Lv 16106.6s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · radius 3.6 · Stunned 40% · 0.6s

Rank 4: pick one

  • Wide Wave Radius +35%, damage −10%.
  • Booming Chord Damage +20%, cost +25%.

Rank 8: pick one

  • Staccato Cooldown −15%.
  • Deafening Stun chance +30%, damage −10%.

Rank 10, Mastered: Thunderclap: radius +20% and stun chance +15%.

Song of Rest

Lv 7 Heal

A soothing melody mends you and every ally nearby; the one who needs it most keeps mending and steadies (−10% damage taken) for a while after.

Type
Heal
Cost
30
Cooldown
12s
Heals
(2d8 + CHA mod) × 3
Hit
Always hits
Scales with
Charisma
Also heals allies within
6 tiles
Buff lasts
8s
Grants you
+4 HP Regen / s, +10% Damage Reduction

Healing dice by level Lv 7 2d8Lv 11 3d8Lv 15 4d8Lv 19 5d8

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% healing, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Song of Rest mastery ranks
RankNeedsCostCooldownHealWhat changes
1Lv 13012s—Learned
2Lv 13011.9s+3%Radius +15% · radius 6.9
3Lv 22511.8s+6%Cost −15%
4Lv 42511.6s+9%
5Lv 62411.5s+12% +1d+1 healing die
6Lv 82410.4s+15% +1dCooldown −8%
7Lv 102410.3s+18% +1dLingering regeneration +50% · +6 HP Regen / s, +15% Damage Reduction
8Lv 122310.2s+21% +1d
9Lv 142310.1s+24% +1dLingering regeneration lasts 30% longer · 10.4s
10Lv 16910s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · +8 HP Regen / s, +20% Damage Reduction

Rank 4: pick one

  • Rousing Chorus Healing +20%, cost +30%.
  • Encore Cooldown −25%, healing −10%.

Rank 8: pick one

  • Carrying Melody Radius +40%.
  • Lullaby Lingering regeneration twice as strong.

Rank 10, Mastered: Hymn of Hearth: cost −20% and lingering regeneration +50%.

Discordant Whispers

Lv 9 Area psychic

A melody only your enemies can hear — it wracks their minds and sends them fleeing.

Type
Area
Cost
25
Cooldown
10s
Damage
3d6 + CHA mod psychic
Hit
WIS save vs your spell DC (half damage on a save)
Scales with
Charisma
Radius
2.5 tiles
Range
7 tiles
Applies
Feared 70% · 3s

Damage dice by level Lv 9 3d6Lv 13 4d6Lv 17 5d6

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Discordant Whispers mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12510s—Learned
2Lv 1259.9s+3%Radius +10% · radius 2.8
3Lv 2259.8s+6% +1d+1 damage die
4Lv 4249.7s+9% +1d
5Lv 6248.8s+12% +1dCooldown −8%
6Lv 8248.7s+15% +1dFear lasts 20% longer · Feared 70% · 3.6s
7Lv 10248.6s+18% +1dRadius +10% · radius 3
8Lv 12238.5s+21% +1d
9Lv 14198.4s+24% +1dCost −15%
10Lv 16138.3s+42% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · radius 3.4 · Feared 70% · 4.5s

Rank 4: pick one

  • Rumour Spreads Radius +35%, damage −10%.
  • Dread Chorus Damage +20%, radius −20%.

Rank 8: pick one

  • Endless Murmur Cooldown −15%.
  • Exposed Secrets Foes are Marked (+15% damage taken) instead of Frightened.

Rank 10, Mastered: Madness Refrain: status lasts 30% longer and radius +15%.

Hypnotic Pattern

Lv 13 Area psychic

A twisting pattern of colour hangs in the air; those who see it stand transfixed.

Type
Area
Cost
35
Cooldown
16s
Damage
2d6 + CHA mod psychic
Hit
WIS save vs your spell DC (half damage on a save)
Scales with
Charisma
Radius
3 tiles
Range
7 tiles
Applies
Stunned 55% · 2s
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Hypnotic Pattern mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 13516s—Learned
2Lv 13515.8s+3%Stun chance +10% · Stunned 65% · 2s
3Lv 23415.7s+6%Radius +10% · radius 3.3
4Lv 43415.5s+9%
5Lv 63413.8s+12%Cooldown −10%
6Lv 83313.6s+15%Stuns last 20% longer · Stunned 65% · 2.4s
7Lv 102813.4s+18%Cost −15%
8Lv 122713.3s+21%
9Lv 142713.1s+24%Radius +10% · radius 3.6
10Lv 161813s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · radius 4.1 · Stunned 80% · 2.4s

Rank 4: pick one

  • Mesmerize Stuns last 50% longer, damage −20%.
  • Kaleidoscope Radius +35%, stun chance −10%.

Rank 8: pick one

  • Flicker Cooldown −15%.
  • Vivid Hues Damage +40%, cost +30%.

Rank 10, Mastered: Spellbound: stun chance +15% and radius +15%.

Crescendo

Lv 17 Area thunder

The final bar of your song detonates in a thunderous blast — and leaves you riding the high.

Type
Area (around you)
Cost
45
Cooldown
20s
Damage
6d8 + CHA mod thunder
Hit
CON save vs your spell DC (half damage on a save)
Scales with
Charisma
Radius
4 tiles
Grants you
+15% Damage, +10% Attack Speed
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Crescendo mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 14520s—Learned
2Lv 14519.8s+3%Radius +10% · radius 4.4
3Lv 24419.6s+6%Afterglow strength +20% · +18% Damage, +12% Attack Speed
4Lv 44419.4s+9%
5Lv 64317.6s+12%Cooldown −8%
6Lv 84317.4s+15% +1d+1 damage die
7Lv 104217.2s+18% +1dRadius +10% · radius 4.8
8Lv 124217s+21% +1d
9Lv 143516.8s+24% +1dCost −15%
10Lv 162316.6s+52% +1dMastered (+15% damage, −25% cost, plus its signature bonus) · +21.8% Damage, +14.5% Attack Speed

Rank 4: pick one

  • Grand Hall Radius +35%, damage −10%.
  • Fortissimo Damage +20%, cost +25%.

Rank 8: pick one

  • Da Capo Cooldown −15%.
  • Standing Ovation Afterglow strength +50%.

Rank 10, Mastered: Magnum Opus: afterglow strength +25% and damage +10%.

College of Lore skills

Cutting Words

Lv 3 Buff College of Lore

Name every weakness aloud: nearby foes are Marked to take more damage, and your allies grow nimbler.

Type
Buff
Cost
20
Cooldown
14s
Scales with
Charisma
Duration
6s
Allies within
6 tiles
Applies
Marked · 6s
Grants you
+5% Dodge
Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Cutting Words mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 12014s—Learned
2Lv 12013.9s+3%Radius +10% · radius 6.6
3Lv 22013.7s+6%Marks last 20% longer · Marked · 7.2s
4Lv 41913.6s+9%
5Lv 61912s+12%Cooldown −10%
6Lv 81911.9s+15%Dodge bonus +30% · +6.5% Dodge
7Lv 101511.8s+18%Cost −20%
8Lv 121511.6s+21%
9Lv 141411.5s+24%Radius +15% · radius 7.5
10Lv 16911.3s+42%Mastered (+15% damage, −25% cost, plus its signature bonus) · radius 8.4 · Marked · 9s

Rank 4: pick one

  • Peerless Lore Marks last 50% longer.
  • Loud Library Radius +35%.

Rank 8: pick one

  • Quick Wit Cooldown −15%.
  • Nimble Footnotes Dodge bonus +60%, cost +20%.

Rank 10, Mastered: The Last Word: marks last 30% longer and radius +15%.

College of the Warhorn skills

Dancing Steel

Lv 3 Melee strike slashing College of the Warhorn

A spinning, showboating flurry of blade-work that cuts a wide circle.

Type
Melee strike
Cost
12
Cooldown
4s
Damage
1d8 + weapon hit slashing
Hit
Attack roll vs AC
Reach
1.5 tiles
Arc
150°

Damage dice by level Lv 3 1d8Lv 9 2d8Lv 14 3d8

Mastery: ranks 1–10, perks, mastered bonus

Each rank above 1: +3% damage, −1% cooldown, −1% cost. Ranks come from using the skill; your character level caps them (rank 10 needs level 16). Numbers below are without perks.

Dancing Steel mastery ranks
RankNeedsCostCooldownDmgWhat changes
1Lv 1124s—Learned
2Lv 1124s+3%Arc and reach +15% · radius 1.7 · arc 173°
3Lv 2123.9s+16%Damage +10%
4Lv 4123.9s+19%
5Lv 6123.4s+22%Cooldown −10%
6Lv 8113.4s+25%Flourishes Mark foes (20%) · Marked 20% · 3s
7Lv 10113.4s+28%Arc and reach +15% · radius 2 · arc 195°
8Lv 12113.3s+31%
9Lv 1493.3s+34%Cost −20%
10Lv 1663.2s+62%Mastered (+15% damage, −25% cost, plus its signature bonus) · Marked 40% · 3s

Rank 4: pick one

  • Full Circle Arc and reach +30%, damage −10%.
  • Showstopper Damage +20%, cost +25%.

Rank 8: pick one

  • Allegro Cooldown −15%.
  • Spotlight Mark chance +30%; marks last 50% longer.

Rank 10, Mastered: Blade Ballad: damage +10% and Mark chance +20%.

Subclasses

Chosen at level 3. Each adds its own skill and a feature every few levels.

College of Lore

Bards who collect secrets like coins — and spend them to cut an enemy's confidence to ribbons.

Skills

Features

  1. Lv 3
    Bonus Proficiencies You've picked up a little of everything.
    • +1 to Hit
    • +5% Magic Find
  2. Lv 7
    Additional Magical Secrets Borrowed spells from a dozen traditions.
    • +8% Skill Damage
  3. Lv 11
    Well-Read You know the trick to every spell.
    • +1 Spell Save DC
    • +5% Cooldown Reduction
  4. Lv 15
    Peerless Skill Your talent rises to meet any moment.
    • +4% Crit Chance
  5. Lv 18
    Living Archive Your reserves are as deep as your library.
    • +20 Max Resource
    • +15% Resource Regen

College of the Warhorn

Battle-skalds who fight in the front rank, blade in one hand and horn in the other.

Skills

Features

  1. Lv 3
    Battle Hymn You were drilled for the shield-wall.
    • +1 Armor Class
    • +15 Hit Points
  2. Lv 7
    Extra Attack Your basic attacks strike twice.
  3. Lv 11
    War Drums Your rhythm quickens your arm.
    • +8% Attack Speed
  4. Lv 15
    Warhorn's Echo Your blows ring out across the whole melee.
    • +10% Area Damage
  5. Lv 18
    Battle Magic Song and steel are one weapon now.
    • +10% Damage

Bard unique weapons

Rhyme-and-Reason Starter

Rapier · Weapon · drops from level 5

  • +8–24% Damage
  • +2–6 Charisma
  • +1–4 Dexterity
  • +1 random affix

Heckler. Each basic hit also fires a free Vicious Mockery at another nearby foe for 62–75% damage.

“Every thrust is a line of verse. Every verse is an insult.”

Encore, the Twice-Sung Bow

Shortbow · Weapon · drops from level 12

  • +8–24% Damage
  • +2–6 Charisma
  • +5–15% Area Damage
  • +1 random affix

Encore!. Your area songs play again at the same spot 1.2s later for 54–58% damage.

Verse. Each skill you cast adds a Verse: +5% attack speed and +2% move speed for 8s (up to 8).

“Its string plays every note twice: once for the crowd, once for the dead.”

The Last Chord

Longsword · Weapon · drops from level 16

  • +8–24% Damage
  • +2–6 Charisma
  • +3–8% Cooldown Reduction
  • +1 random affix

Finale. Every 4th skill you cast is a Finale: a thunder burst around you for 45–60% weapon damage.

Standing Ovation. You and allies within 6 tiles deal +8% damage and move 8% faster.

“A blade tuned to a single note, the one every song is secretly building toward.”

Bards are Skirmishers: they can also wear the 8 Skirmisher unique armour and off-hands, and any unique jewelry. Power values show the range they roll in.