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Bard Spellbook

Songs and the Measure: Conduct the whole party.

Songs and the Measure

Songs and the Measure

Conduct the whole party.

A song takes the shared Aura slot, reserves part of your pool and pulses to the whole party. Eight beats make a Measure, then the song's Chorus rings out.

Keystone: Medley · Chase legendary: Lute of the Long Applause

The mechanic arrives with your first Spellbook page, at level 4; before that a Bard plays as it always did. See the Bard class guide for the core skills and subclasses.

Bard pages

7 pages. A page is a skill you choose on top of the seven core ones; each has 2 or 3 variants that unlock at mastery ranks 2, 5 and 8.

Rapier Waltz

Page pick at level 4 · Dash · 8 Inspiration · 4s cooldown

Dance three strides through the pack, cutting every foe you pass. Three charges, one back every 4 seconds; a third dance inside 3 seconds ends in a Coda spin. Each dance is a beat of your Measure, at most one a second.

Builds: The Sword-Dancer

Variants (one active at a time)

  • Tango mastery 2 The dance finds a partner: you step to the target and straight back, cutting both ways.
  • Swordsong mastery 5 Each dance adds an orbiting blade (+2% attack speed each). Four blades fly at the nearest foes for 70% apiece.
  • Pirouette mastery 8 Each dance leaves a ring of sound where you started: 2 seconds of Weakened for everything that steps in.

Marching Cadence

Page pick at level 4 · Buff · 0 Inspiration · 6s cooldown

A SONG for your Aura slot. Melody: you and allies within 8 tiles move 8% faster and attack 6% faster. Chorus, Charge!: for 5 seconds your allies attack 30% faster, and their hits stamp thunder on the foes beside their target. Holds back 25% of your Inspiration.

Builds: The War Choir · The Sword-Dancer

Variants (one active at a time)

  • War March mastery 2 A forced march: the Melody gives 15% move speed and every skill cools 6% faster, but no attack speed.
  • Blood Anthem mastery 5 The march bleeds the enemy into you: the Melody adds 2% lifesteal, and the Chorus heals the whole band 6%.
  • Drumline mastery 8 The drums roll twice: the Chorus plays again 2 seconds later at 60% strength.

Sustained Note

Page pick at level 4 · Melee strike · 10 Inspiration · 0.5s cooldown

Hold a ringing chord at the pack ahead: a 5-stride cone of thunder, four pulses a second, while you walk at 60% speed. Every 0.75 seconds held on a foe is a beat of your Measure; letting go after a breath sounds a Final Note.

Builds: The Discord · The Hearthsong

Variants (one active at a time)

  • Shatterglass mastery 2 The chord rings in the bones: every pulse adds a Shocked stack (up to 3), so the pack takes more from everyone.
  • Siren's Pull mastery 5 The note draws foes in: the cone pulls them toward you as you sing, gathering the pack for your next blow.
  • Harmony mastery 8 You hum along: allies in the cone mend 1.5% of their health a pulse (you half that). The healer's chord.

Ballad of the Hearth

Page pick at level 9 · Buff · 0 Inspiration · 6s cooldown

A SONG for your Aura slot. Melody: every 4 seconds each ally within 8 tiles gains a 3% barrier (up to 9%). Chorus, Hearthfire: the party heals 15% and sheds its damage-over-time. Holds back 25% of your Inspiration.

Builds: The Hearthsong

Variants (one active at a time)

  • Lullaby mastery 2 A lullaby with teeth: foes within 4 tiles are slowed while the Melody plays.
  • Ember Hymn mastery 5 A slow hymn: no barriers, but every 3 seconds each ally sheds one damage-over-time.
  • Shelter mastery 8 The Melody's barrier ticks every 3 seconds, and the Chorus wraps the party in a 15% barrier instead of healing.

Dirge of Dissonance

Page pick at level 9 · Buff · 0 Inspiration · 6s cooldown

A SONG for your Aura slot. Melody: foes within 5 tiles take 5% of a weapon hit as psychic every second and are Weakened while they stand there. Chorus, Shattering Note: a psychic nova of 50% in 6 tiles that leaves the pack Vulnerable. Holds back 25% of your Inspiration.

Builds: The Discord · The War Choir

Variants (one active at a time)

  • Madness mastery 2 The Chorus unhinges the pack: Frightened for 2 seconds instead of Vulnerable.
  • Cracked Minds mastery 5 A foe dying inside the Dirge bursts for 30% of a weapon hit in 1.5 tiles (at most 6 bursts a second).
  • Requiem mastery 8 No nova: the Chorus becomes one 600% note on the toughest foe in reach, leaving it Vulnerable for 6 seconds. The boss variant.

Earworm

Page pick at level 14 · Melee strike · 15 Inspiration · 6s cooldown

An insult in a 60-degree cone that lodges in up to 5 foes. Every beat of your Measure hurts every host for 10% of a weapon hit of psychic damage, and when a host dies the tune passes to the nearest unhosted foe within 3 tiles. Mindless foes cannot hear it.

Builds: The Discord

Variants (one active at a time)

  • Catchy Tune mastery 2 The tune sticks in eight heads, not five.
  • Maddening mastery 5 Hosts are Weakened, and each beat has a 20% chance to Frighten them for a second.
  • Refrain mastery 8 The chorus repeats: each beat makes every host take 2% more damage (up to 20%) until your Chorus plays. The boss variant.

Sounding Stone

Page pick at level 18 · Area · 15 Inspiration · 8s cooldown

Throw a standing stone up to 6 tiles. For 6 seconds it repeats your next 3 casts from its own spot at 25% strength (novas centre on it, bolts fly from it). Two charges, one back every 8 seconds. Echoes never add beats. It hops to you if you walk 8 tiles away.

Builds: The War Choir · The Discord

Variants (one active at a time)

  • Amplifier mastery 2 No echoes: your song's Melody plays from the stone too, so one bard covers two groups of allies.
  • Tuning Fork mastery 5 A high ring: everything the echoes hit is Shocked.
  • War Drum mastery 8 No echoes: the stone drums every 1.5 seconds, a thunder that pulls foes a stride toward it.

How you get them

  • Page picks. A Bard gets page picks at levels 4, 9, 14 and 18: one page from up to 3 offered.
  • The mentor. Pages you passed over can be bought from the class mentor for 30 gold × your level squared.
  • Variants. Every page has variants that change how it plays. Choose the active one on the hero sheet's Spellbook tab.

How the Spellbook works