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Compendium · Talents

Dread Knight talents

The class tree plus one tree for each subclass (Bloodreaver and Doomlord). Dread Knights lean tank and damage: see Roles.

Dread Knight talent trees

You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.

Dread Knight class tree

21 talents (15 regular, 4 keystones, 2 capstones) · leans tank and damage

Every Dread Knight shares this tree, whatever the subclass. Its first row is open from the start.

Row 1 · Talents · open from the start

Soul Reap

Tank

Each Dread Cleave hit hardens you: 2% less damage taken for 4 s, stacking 5 times.

Harrowing Dread

Foes you Frighten are also Weakened.

Needs Soulrend (learned at level 2)

Rending Echo

Soulrend tears again 0.3 s later at 40%.

Needs Soulrend (learned at level 2)

Row 2 · Talents · opens after 1 point spent in this tree

Terror Strike

Soulrend's fear spreads: foes within 2 tiles of its target are Frightened too (3 s cooldown).

Needs Soulrend at mastery rank 3

Dread Aegis

Tank

While Dread Presence holds: 10% less damage taken and 25% thorns.

Needs Dread Presence (learned at level 5)

Challenge of the Grave

Tank

Dread Cleave Taunts the foes it strikes for 2 s.

Grave Hunger

Below half health, 5% of your damage heals you.

Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree

Grim Endurance Keystone

Tank

30% of the damage you take is held back and ticks over 3 s instead; each kill forgives 10% of what's left.

Warden's Stance Keystone

Tank

With a shield you block 12% of hits for half damage, and each block Taunts the attacker for 2 s.

Grim Reaper Keystone

Damage

Each kill reaps a soul: +5% damage for 6 s, stacking 5 times. Two-handed: +10% damage.

Reaping Tide Keystone

Damage

Harvest Stroke's execution line is 10 points deeper and one more Soul comes back from it; your Soul wisps strike twice as hard.

Row 4 · Talents · opens after 5 points spent in this tree

Dread Vanguard

Grave Charge ends in a free Dread Presence (once per 12 s).

Needs Grave Charge (learned at level 7)

Doom

Your hits doom a foe: 2.5 s later it suffers 15% of the damage you dealt it meanwhile.

Needs Mark of Doom (learned at level 9)

Relentless Charge

Grave Charge's cooldown resets when it kills.

Needs Grave Charge at mastery rank 4

Sworn Shields

Tank

20% of the damage you take passes to your Retinue and other summons.

Needs Raise Retinue (learned at level 13)

Row 5 · Talents · opens after 8 points spent in this tree

Gallows Pull

Mark of Doom drags foes to its centre.

Needs Mark of Doom at mastery rank 3

Avatar's Wrath

Avatar of Ruin opens with a free Mark of Doom.

Needs Avatar of Ruin (learned at level 17)

Last Oath

Your sworn and other summons explode when they fall (90% in 2 tiles).

Needs Raise Retinue (learned at level 13)

Dread Resolve

Tank

With 3 or more foes near you: 10% less damage taken and +30% control resistance.

Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree

Herald of Ruin Capstone

Tank

Foes within 4 tiles are Frightened every 8 s, and you and allies within 6 tiles take 5% less damage.

Final Sentence Capstone

Damage

Every 25 skill hits, a reaping scythe sweeps out from you: 3 rings of necrotic force (130% each).

Bloodreaver tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans damage

A butcher-knight: the dread is the weapon, not the armour.

Row 1 · Talents · open from the start

Terror's Mantle

Damage

Foes you've Frightened drop all their threat on you when you strike them, and you deal +8% to Frightened foes.

Needs Hemorrhage (learned at level 3)

Sanguine Feast

DamageTank

You heal 25% of the damage your Bleeds deal.

Needs Hemorrhage (learned at level 3)

Blood Sign

Foes you make Bleed are also Marked.

Needs Hemorrhage (learned at level 3)

Row 2 · Talents · opens after 2 points spent in this tree

Crimson Cleave

Dread Cleave opens Bleeding wounds (35%).

Savage Rending

Hemorrhage strikes again 0.3 s later at 40%.

Needs Hemorrhage at mastery rank 3

Bloody Harvest

A Hemorrhage kill makes your next skill free and deals +30%.

Needs Hemorrhage (learned at level 3)

Red Mist

+8% crit chance and +8% damage against Bleeding foes.

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Price in Blood Keystone

Damage

When you're short of Dread, pay the rest in health (1% per point). Below half health you deal +10%.

Sanguine Rupture Keystone

Damage

A Bleeding foe that dies passes its Bleeds to foes within 2 tiles, and Bleeding foes take +8% damage from you.

Reaver's Frenzy Keystone

Damage

Each Hemorrhage hit gives +6% attack speed and +4% damage for 6 s, stacking 4 times.

Needs Hemorrhage (learned at level 3)

Row 4 · Talents · opens after 6 points spent in this tree

Bloody Charge

Grave Charge opens Bleeding wounds (50%) instead of Frightening.

Needs Grave Charge (learned at level 7)

Avatar of Blood

While Avatar of Ruin holds: +10% crit chance and 6% of your damage heals you.

Needs Avatar of Ruin (learned at level 17)

Crimson Doom

Mark of Doom also opens Bleeding wounds on the foes it strikes.

Needs Mark of Doom (learned at level 9)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Red Harvest Capstone

Damage

Every 6th kill, a crimson scythe sweeps out: 2 rings (150% each) that leave foes Bleeding.

Undying Thirst Capstone

Damage

Lethal damage: for 3 s you can't fall below 1 health and heal 30% of the damage you deal (90 s cooldown).

Doomlord tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans tank

A courtier of the grave — your presence is a sentence, and your blade is the appeal denied.

Row 1 · Talents · open from the start

Dread Command

Tank

Your fear becomes a Taunt: foes you would Frighten are Taunted instead (Dread Presence holds everything within 4.5 tiles).

Needs Doom Brand (learned at level 3)

Grave Chain

Tank

Doom Brand Taunts its target for 4 s and chains it in place (Rooted 1 s).

Needs Doom Brand (learned at level 3)

Weight of Doom

Tank

Marked foes are also Weakened.

Needs Doom Brand (learned at level 3)

Row 2 · Talents · opens after 2 points spent in this tree

Terror Pulse

Every 7 s a wave of terror rolls off you and sends nearby foes fleeing.

Needs Doom Brand (learned at level 3)

Twin Brand

Doom Brand strikes again 0.3 s later at 50%.

Needs Doom Brand at mastery rank 3

Dread Fortress

Tank

While you hold a foe with a Taunt: 8% less damage taken and 25% thorns.

Lord's Presence

Tank

Dread Presence also shields allies within 4.5 tiles for 8% of their health (6 s).

Needs Dread Presence (learned at level 5)

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Immovable Keystone

Tank

You can't be slowed, rooted or knocked back, and walking into foes shoves them (10%).

Tyrant Keystone

Tank

Foes you Taunt are Weakened, and you deal +10% to Taunted foes.

Doombringer Keystone

Damage

Doom Brand bursts on impact (60% in 2 tiles).

Needs Doom Brand (learned at level 3)

Row 4 · Talents · opens after 6 points spent in this tree

Branding Charge

Grave Charge ends in a free Doom Brand.

Needs Grave Charge (learned at level 7)

Sworn Wall

Tank

Your Retinue Taunts foes within 3 tiles every 6 s.

Needs Raise Retinue (learned at level 13)

Presence of Doom

Dread Presence Marks every foe within 4.5 tiles for 6 s.

Needs Dread Presence (learned at level 5)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Dread Sovereign Capstone

Tank

Lethal damage: for 4 s you can't fall below 1 health and heal 15% of the damage you deal (120 s cooldown). While you hold a foe with a Taunt you take 10% less damage.

End of Days Capstone

TankDamage

Every 12 s in battle doom falls on up to 3 foes (150%) and Marks them.