Dread Knight talent trees
You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.
Dread Knight class tree
21 talents (15 regular, 4 keystones, 2 capstones) · leans tank and damage
Every Dread Knight shares this tree, whatever the subclass. Its first row is open from the start.
Row 1 · Talents · open from the start
Soul Reap
Tank
Each Dread Cleave hit hardens you: 2% less damage taken for 4 s, stacking 5 times.
Harrowing Dread
Foes you Frighten are also Weakened.
Needs Soulrend (learned at level 2)
Rending Echo
Soulrend tears again 0.3 s later at 40%.
Needs Soulrend (learned at level 2)
Row 2 · Talents · opens after 1 point spent in this tree
Terror Strike
Soulrend's fear spreads: foes within 2 tiles of its target are Frightened too (3 s cooldown).
Needs Soulrend at mastery rank 3
Dread Aegis
Tank
While Dread Presence holds: 10% less damage taken and 25% thorns.
Needs Dread Presence (learned at level 5)
Challenge of the Grave
Tank
Dread Cleave Taunts the foes it strikes for 2 s.
Grave Hunger
Below half health, 5% of your damage heals you.
Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree
Grim Endurance Keystone
Tank
30% of the damage you take is held back and ticks over 3 s instead; each kill forgives 10% of what's left.
Warden's Stance Keystone
Tank
With a shield you block 12% of hits for half damage, and each block Taunts the attacker for 2 s.
Grim Reaper Keystone
Damage
Each kill reaps a soul: +5% damage for 6 s, stacking 5 times. Two-handed: +10% damage.
Reaping Tide Keystone
Damage
Harvest Stroke's execution line is 10 points deeper and one more Soul comes back from it; your Soul wisps strike twice as hard.
Row 4 · Talents · opens after 5 points spent in this tree
Dread Vanguard
Grave Charge ends in a free Dread Presence (once per 12 s).
Needs Grave Charge (learned at level 7)
Doom
Your hits doom a foe: 2.5 s later it suffers 15% of the damage you dealt it meanwhile.
Needs Mark of Doom (learned at level 9)
Relentless Charge
Grave Charge's cooldown resets when it kills.
Needs Grave Charge at mastery rank 4
Sworn Shields
Tank
20% of the damage you take passes to your Retinue and other summons.
Needs Raise Retinue (learned at level 13)
Row 5 · Talents · opens after 8 points spent in this tree
Gallows Pull
Mark of Doom drags foes to its centre.
Needs Mark of Doom at mastery rank 3
Avatar's Wrath
Avatar of Ruin opens with a free Mark of Doom.
Needs Avatar of Ruin (learned at level 17)
Last Oath
Your sworn and other summons explode when they fall (90% in 2 tiles).
Needs Raise Retinue (learned at level 13)
Dread Resolve
Tank
With 3 or more foes near you: 10% less damage taken and +30% control resistance.
Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree
Herald of Ruin Capstone
Tank
Foes within 4 tiles are Frightened every 8 s, and you and allies within 6 tiles take 5% less damage.
Final Sentence Capstone
Damage
Every 25 skill hits, a reaping scythe sweeps out from you: 3 rings of necrotic force (130% each).
Bloodreaver tree
15 talents (10 regular, 3 keystones, 2 capstones) · leans damage
A butcher-knight: the dread is the weapon, not the armour.
Row 1 · Talents · open from the start
Terror's Mantle
Damage
Foes you've Frightened drop all their threat on you when you strike them, and you deal +8% to Frightened foes.
Needs Hemorrhage (learned at level 3)
Sanguine Feast
DamageTank
You heal 25% of the damage your Bleeds deal.
Needs Hemorrhage (learned at level 3)
Blood Sign
Foes you make Bleed are also Marked.
Needs Hemorrhage (learned at level 3)
Row 2 · Talents · opens after 2 points spent in this tree
Crimson Cleave
Dread Cleave opens Bleeding wounds (35%).
Savage Rending
Hemorrhage strikes again 0.3 s later at 40%.
Needs Hemorrhage at mastery rank 3
Bloody Harvest
A Hemorrhage kill makes your next skill free and deals +30%.
Needs Hemorrhage (learned at level 3)
Red Mist
+8% crit chance and +8% damage against Bleeding foes.
Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree
Price in Blood Keystone
Damage
When you're short of Dread, pay the rest in health (1% per point). Below half health you deal +10%.
Sanguine Rupture Keystone
Damage
A Bleeding foe that dies passes its Bleeds to foes within 2 tiles, and Bleeding foes take +8% damage from you.
Reaver's Frenzy Keystone
Damage
Each Hemorrhage hit gives +6% attack speed and +4% damage for 6 s, stacking 4 times.
Needs Hemorrhage (learned at level 3)
Row 4 · Talents · opens after 6 points spent in this tree
Bloody Charge
Grave Charge opens Bleeding wounds (50%) instead of Frightening.
Needs Grave Charge (learned at level 7)
Avatar of Blood
While Avatar of Ruin holds: +10% crit chance and 6% of your damage heals you.
Needs Avatar of Ruin (learned at level 17)
Crimson Doom
Mark of Doom also opens Bleeding wounds on the foes it strikes.
Needs Mark of Doom (learned at level 9)
Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree
Red Harvest Capstone
Damage
Every 6th kill, a crimson scythe sweeps out: 2 rings (150% each) that leave foes Bleeding.
Undying Thirst Capstone
Damage
Lethal damage: for 3 s you can't fall below 1 health and heal 30% of the damage you deal (90 s cooldown).
Doomlord tree
15 talents (10 regular, 3 keystones, 2 capstones) · leans tank
A courtier of the grave — your presence is a sentence, and your blade is the appeal denied.
Row 1 · Talents · open from the start
Dread Command
Tank
Your fear becomes a Taunt: foes you would Frighten are Taunted instead (Dread Presence holds everything within 4.5 tiles).
Needs Doom Brand (learned at level 3)
Grave Chain
Tank
Doom Brand Taunts its target for 4 s and chains it in place (Rooted 1 s).
Needs Doom Brand (learned at level 3)
Weight of Doom
Tank
Marked foes are also Weakened.
Needs Doom Brand (learned at level 3)
Row 2 · Talents · opens after 2 points spent in this tree
Terror Pulse
Every 7 s a wave of terror rolls off you and sends nearby foes fleeing.
Needs Doom Brand (learned at level 3)
Twin Brand
Doom Brand strikes again 0.3 s later at 50%.
Needs Doom Brand at mastery rank 3
Dread Fortress
Tank
While you hold a foe with a Taunt: 8% less damage taken and 25% thorns.
Lord's Presence
Tank
Dread Presence also shields allies within 4.5 tiles for 8% of their health (6 s).
Needs Dread Presence (learned at level 5)
Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree
Immovable Keystone
Tank
You can't be slowed, rooted or knocked back, and walking into foes shoves them (10%).
Tyrant Keystone
Tank
Foes you Taunt are Weakened, and you deal +10% to Taunted foes.
Doombringer Keystone
Damage
Doom Brand bursts on impact (60% in 2 tiles).
Needs Doom Brand (learned at level 3)
Row 4 · Talents · opens after 6 points spent in this tree
Branding Charge
Grave Charge ends in a free Doom Brand.
Needs Grave Charge (learned at level 7)
Sworn Wall
Tank
Your Retinue Taunts foes within 3 tiles every 6 s.
Needs Raise Retinue (learned at level 13)
Presence of Doom
Dread Presence Marks every foe within 4.5 tiles for 6 s.
Needs Dread Presence (learned at level 5)
Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree
Dread Sovereign Capstone
Tank
Lethal damage: for 4 s you can't fall below 1 health and heal 15% of the damage you deal (120 s cooldown). While you hold a foe with a Taunt you take 10% less damage.
End of Days Capstone
TankDamage
Every 12 s in battle doom falls on up to 3 foes (150%) and Marks them.