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Compendium · Talents

Fighter talents

The class tree plus one tree for each subclass (Champion and Battle Master). Fighters lean tank and damage: see Roles.

Fighter talent trees

You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.

Fighter class tree

21 talents (15 regular, 4 keystones, 2 capstones) · leans tank and damage

Every Fighter shares this tree, whatever the subclass. Its first row is open from the start.

Row 1 · Talents · open from the start

Ember Edge

Cleave's cuts set foes Burning (35%).

Concussive Rim

Shield Bash sends out a shockwave: foes within 2 tiles of the target take 50% and are Stunned briefly.

Needs Shield Bash (learned at level 2)

Last Stand

Dropping below 40% health makes your next skill free and deal +40% (20 s cooldown).

Row 2 · Talents · opens after 1 point spent in this tree

Reaping Arc

Cleave's cooldown resets when it kills.

Needs Cleave at mastery rank 3

Shield Wall

For 3 s after Shield Bash you take 15% less damage.

Needs Shield Bash (learned at level 2)

Vortex Spin

Whirlwind drags nearby foes in as it starts.

Needs Whirlwind (learned at level 5)

Sweeping Blows

Your basic attacks sweep a 90° arc: other foes in reach take 35%.

Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree

Great Weapon Fighting Keystone

Damage

With a two-handed weapon: +15% damage, and your crits slam the ground (40% within 1.5 tiles). Your attacks are 8% slower.

Twin Fang Style Keystone

Damage

Dual-wielding: your off-hand hits 20% harder, and every 5th basic hit is a free Cleave at 60%.

Bulwark Keystone

Tank

With a shield you block 15% of hits for half damage. Each block has a 25% chance to make your next skill free (+20%), and the foe you blocked is Taunted for 2 s.

Hundred-Weapon Discipline Keystone

Damage

Your weapon swap is ready every 0.7 seconds (from 1.2). A Draw Strike that hits 3 or more foes takes 1.5 seconds off its own cooldown, at full Initiative every Draw Strike echoes a moment later at half strength, and each point of Initiative you hold is 1% more damage.

Row 4 · Talents · opens after 5 points spent in this tree

Battering Ram

Bull Rush ends in a free Whirlwind (50%).

Needs Bull Rush (learned at level 7)

Rallying Blood

For 6 s after Rallying Cry, 6% of your damage heals you.

Needs Rallying Cry (learned at level 9)

Open Veins

Whirlwind's blades make foes Bleed (30%).

Needs Whirlwind (learned at level 5)

Cyclone Step

Whirlwind becomes a 3 s storm that moves with you (each pulse 55%).

Needs Whirlwind at mastery rank 4

Row 5 · Talents · opens after 8 points spent in this tree

Iron Retort

While Iron Stance holds: +25% thorns and +30% control resistance.

Needs Iron Stance (learned at level 13)

Surge of Steel

Action Surge opens with a free Whirlwind at full power.

Needs Action Surge (learned at level 17)

Unbreakable

Lethal damage: for 3 s you can't drop below 1 health, and 10% of the damage you deal heals you (120 s cooldown).

Punish the Stagger

Stunned foes take 15% more damage from you.

Needs Shield Bash at mastery rank 6

Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree

Warlord Capstone

Tank

Every 20 s in battle you roar a free Rallying Cry. Allies within 6 tiles deal 8% more damage.

Juggernaut Capstone

Tank

You can't be slowed, rooted or knocked back. Walking into foes shoves them for 40% weapon damage. With 3+ foes near you take 10% less damage.

Champion tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans damage

A duelist honed to a razor edge, living for the perfect, devastating strike.

Row 1 · Talents · open from the start

Coup de Grâce

+40% crit chance against foes below 30% health.

Deep Wounds

Focused Strike opens a wound: Bleeding (30%) that lasts 50% longer.

Needs Focused Strike (learned at level 3)

Flanking Strike

Damage

+20% damage to foes an ally has Taunted.

Row 2 · Talents · opens after 2 points spent in this tree

Crack of Steel

Your crits burst for 30% within 1.5 tiles (once a second).

Follow-Through

A Focused Strike kill makes your next skill free and 30% stronger.

Needs Focused Strike (learned at level 3)

Cold Focus

Damage

Action Surge sheds half your threat. +8% crit chance against foes that are attacking an ally.

Needs Action Surge (learned at level 17)

Afterimage

Focused Strike repeats 0.4 s later at 50%.

Needs Focused Strike at mastery rank 4

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Savage Critic Keystone

Damage

You crit on 18–20. From Lv11, when Superior Critical gives you that anyway, your crits deal +20% damage instead.

Relentless Keystone

Damage

Each kill: +4% damage and +4% move speed for 5 s, stacking 5 times.

Survivor Keystone

Damage

Below 50% health you regenerate 0.5 health a second per level. Above 90% health you deal 10% more damage.

Row 4 · Talents · opens after 6 points spent in this tree

Champion's Momentum

Your crits take 0.3 s off all your cooldowns.

Finishing Blow

Focused Strike's cooldown resets when it kills.

Needs Focused Strike at mastery rank 6

Blade Dancer

A Whirlwind crit launches a free Focused Strike at another foe (60%, 1.5 s cooldown).

Needs Whirlwind (learned at level 5)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Legend of the Arena Capstone

Damage

Every 10th crit calls down a meteor on the target (250%).

Peerless Opening Capstone

Damage

+60% damage against foes above 90% health.

Battle Master tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans tank

A student of battlefield maneuvers who turns every opening into an advantage.

Row 1 · Talents · open from the start

Challenger's Strike

Tank

Trip Attack Taunts its target and every foe within 2 tiles of it for 3 s.

Needs Trip Attack (learned at level 3)

Riposte

Dodging a hit answers with a free Trip Attack (60%, 3 s cooldown).

Needs Trip Attack (learned at level 3)

Disarming Attack

Tank

Foes hit by Trip Attack are Weakened for 4 s.

Needs Trip Attack (learned at level 3)

Row 2 · Talents · opens after 2 points spent in this tree

Superiority Dice

Every 3rd skill you cast is free.

Disrupting Bash

Tank

Shield Bash interrupts a foe's cast.

Needs Shield Bash (learned at level 2)

Hold the Line

Tank

Foes you Taunt are Rooted for 0.8 s.

Know Your Enemy

Tank

Foes you Trip are Vulnerable for 5 s.

Needs Trip Attack (learned at level 3)

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Tactician Keystone

Damage

Every 8 s in battle your next skill is free and deals 50% more.

Rally the Line Keystone

Tank

Sellswords, pets and summons within 6 tiles deal 15% more damage and take 8% less.

Protector Keystone

Tank

A foe within 2 tiles of you that hits an ally deals 30% less and is Taunted for 2 s (once per 6 s per foe).

Row 4 · Talents · opens after 6 points spent in this tree

Sweeping Maneuver

Trip Attack spins into a free Whirlwind (40%, 6 s cooldown).

Needs Trip Attack at mastery rank 4

Evasive Footwork

15% damage reduction for 4 s after a dash.

Rallying Maneuver

Tank

Rallying Cry ends with a free Trip Attack.

Needs Rallying Cry (learned at level 9)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Grandmaster Capstone

Damage

Every 5th skill you cast is followed by a free Trip Attack and a free Shield Bash.

Unbroken Formation Capstone

Tank

You and allies within 6 tiles take 12% less damage. When you're struck: a 20% chance to slam back (60% within 2 tiles).