Druid talent trees
You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.
Druid class tree
20 talents (15 regular, 3 keystones, 2 capstones) · leans healer, tank and damage
Every Druid shares this tree, whatever the subclass. Its first row is open from the start.
Row 1 · Talents · open from the start
Whipping Vines
Thorn Lash whips on to one more foe.
Pinned Prey
Rooted foes are also Vulnerable.
Needs Entangle (learned at level 2)
Wild Growth
Every 4th Thorn Lash hit sprouts thorns around the target (60% in 1.5 tiles) that Root foes.
Row 2 · Talents · opens after 1 point spent in this tree
Wandering Moon
Moonbeam drifts after the foe it was cast on.
Needs Moonbeam (learned at level 5)
Strangling Roots
Entangle drags foes to its centre, in a smaller patch whose thorns bite half as hard.
Needs Entangle at mastery rank 3
Spore Cloak
Healer
Healing Spores also shields every ally it heals for 6% of their health (5 s).
Needs Healing Spores (learned at level 6)
Grasping Thorns
+12% damage and +5% crit chance against Rooted foes.
Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree
Pack Bond Keystone
Damage
Your summons come in bigger packs: 2 more allowed, each with 80% health, and you deal 6% more damage.
Primal Beast Keystone
Tank
Your summons come as ONE great beast with 1.5× health and damage, and it Taunts foes within 3 tiles every 6 s.
Verdant Circle Keystone
Healer
Allies within 5 tiles heal 0.8% of their health every second. While an ally is below half health your Spell Points flow 15% faster.
Row 4 · Talents · opens after 5 points spent in this tree
Wild Rush
Conjure Animals' arrival Roots foes within 3 tiles (40%).
Needs Conjure Animals (learned at level 7)
Thunderthorns
Every foe Call Lightning strikes is lashed by a free Thorn Lash (50%).
Needs Call Lightning at mastery rank 3
Rooting Bloom
Healer
Healing Spores is followed by a free Entangle (60%).
Needs Healing Spores (learned at level 6)
Rising Storm
Call Lightning's cooldown resets when it kills.
Needs Call Lightning at mastery rank 5
Row 5 · Talents · opens after 8 points spent in this tree
Ursine Arrival
Call the Great Bear lands with a quake: foes within 3 tiles take 80% and are Stunned for 1 s.
Needs Call the Great Bear (learned at level 17)
Pale Moonlight
Damage
Moonbeam drags foes toward its centre, in a narrower beam that burns half as hard.
Needs Moonbeam (learned at level 5)
Rot and Bloom
Healer
Every 12th Thorn Lash also blooms a free Healing Spores (15%).
Thornskin
Tank
When struck, thorns lash foes within 1.5 tiles (40%) and leave them Bleeding, once a second.
Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree
Stormcaller Capstone
Damage
Every 6 s in battle a free Call Lightning (80%) strikes your foes.
Heart of the Grove Capstone
HealerTank
You and allies within 6 tiles take 5% less damage and heal 0.6% of your health every second.
Circle of the Land tree
15 talents (10 regular, 3 keystones, 2 capstones) · leans healer
Mystics who draw power from the land itself — and share its endurance with their allies.
Row 1 · Talents · open from the start
Living Bark
Healer
Barkskin heals every ally it reaches: 6% of their health over 6 s.
Needs Barkskin (learned at level 3)
Bark Ward
Healer
Barkskin lands on the ally who needs it most, at double strength.
Needs Barkskin (learned at level 3)
Land's Stride
With 3 or more foes near you: +15% dodge and +10% move speed.
Row 2 · Talents · opens after 2 points spent in this tree
Wildbloom
Healer
Healing Spores leaves a healing bloom on everyone it touches: 8% of their health over 5 s.
Needs Healing Spores (learned at level 6)
Grasping Bark
Barkskin's growth Roots foes within 3 tiles of you for 1.5 s.
Needs Barkskin (learned at level 3)
Circle Spells
Every 4th heal you cast also casts a free Entangle (60%).
Nature's Ward
Healer
Allies within 5 tiles resist poison (+30%) and control (+20%).
Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree
Seed of Life Keystone
Healer
Saving an ally under 25% Roots every foe within 3 tiles of them for 2 s. +12% healing done.
Oaken Bulwark Keystone
Healer
Barkskin lasts 50% longer, and the allies it reaches also deal +8% damage while it holds.
Needs Barkskin (learned at level 3)
Bramble Ring Keystone
Damage
Every 5 s thorns erupt around you (80%) and Root foes. +10% damage to Rooted foes.
Row 4 · Talents · opens after 6 points spent in this tree
Moonwell
Healer
Moonbeam's light heals the most wounded ally for 30% of its damage.
Needs Moonbeam (learned at level 5)
Moonlit Grove
Barkskin's arrival calls down a free Moonbeam (60%).
Needs Barkskin at mastery rank 4
Verdant Burst
Healing Spores' cloud bursts outward: foes within 5 tiles take 30% and are Rooted for 1 s.
Needs Healing Spores (learned at level 6)
Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree
Verdant Sanctuary Capstone
Healer
Every 10 s in battle a free Healing Spores (80%) blooms around you, and every 20 s a sanctuary rises: allies within 4 tiles take 50% less damage for 4 s.
Living Forest Capstone
Healer
Two treants (70%) fight beside you for good and return 15 s after falling. You and allies within 6 tiles take 6% less damage.
Circle of the Fang tree
16 talents (10 regular, 4 keystones, 2 capstones) · leans tank and damage
Shapeshifters who believe the truest form of a druid is a very large, very angry animal.
Row 1 · Talents · open from the start
Bear's Roar
Tank
Wild Shape Taunts every foe within 3 tiles when you shift, and again every 6 s while you stay shifted.
Needs Wild Shape (learned at level 3)
Call of the Pack
Damage
Kills call a spirit wolf for 8 s (40%, up to 3, 3 s cooldown).
Needs Wild Shape (learned at level 3)
Thick Hide
Tank
While Wild Shape holds: 8% less damage taken and +30% control resistance.
Needs Wild Shape (learned at level 3)
Row 2 · Talents · opens after 2 points spent in this tree
Herd Guard
Tank
Your beasts Taunt foes within 3 tiles every 6 s, and hunters obey them.
Needs Conjure Animals (learned at level 7)
Rending Claws
Your basic attacks have a 30% chance to open Bleeding wounds.
Needs Wild Shape (learned at level 3)
Savage Maul
+15% damage against Bleeding foes, and your crits Stun briefly (3 s cooldown).
Shifting Quake
Shifting into Wild Shape slams the ground: foes within 2.5 tiles take 60% and are Stunned briefly. Once you know the Shapes, every Shift Strike also deals 60% more.
Needs Wild Shape (learned at level 3)
Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree
Ursine Bulwark Keystone
Tank
Wild Shape lasts 25% longer. While it holds you take 4% less damage and draw double threat.
Needs Wild Shape (learned at level 3)
Pack Leader Keystone
Damage
Every 10 s in battle a spirit wolf joins the hunt (8 s, 60%, up to 3).
Bloodfang Keystone
DamageTank
Your Bleeds stack twice, and you heal 20% of the damage they deal.
Hunter's Moon Keystone
Damage
In Wolf form, kills feed Hunger twice as fast and it holds 60% longer. At full Hunger every Rend bite also tears the foe beside it, and Moonlit Pounce finishes off ordinary foes under 24% of their health instead of 12%.
Row 4 · Talents · opens after 6 points spent in this tree
Wild Summons
Shifting into Wild Shape calls your beasts too: a free Conjure Animals (70%).
Needs Wild Shape at mastery rank 4
Moonlit Hunt
Moonbeam moves with you.
Needs Moonbeam (learned at level 5)
Storm Claws
Your crits call lightning down on the target (80%, 1 s cooldown).
Needs Wild Shape (learned at level 3)
Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree
Undying Beast Capstone
Tank
Dropping below 30% health shifts you into a free Wild Shape (once per 90 s). Lethal damage leaves you unkillable for 2 s, healing 5% of what you deal (120 s cooldown).
Stampede of Spirits Capstone
Damage
Every 5th kill looses a charge of spirit beasts in a line 8 tiles long (300%).