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Compendium · Talents

Monk talents

The class tree plus one tree for each subclass (Way of the Open Hand and Way of the Ashen Lotus). Monks lean damage: see Roles.

Monk talent trees

You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.

Monk class tree

21 talents (15 regular, 4 keystones, 2 capstones) · leans damage

Every Monk shares this tree, whatever the subclass. Its first row is open from the start.

Row 1 · Talents · open from the start

Echoing Flurry

Flurry of Blows strikes again 0.3 s later at 40%.

Wind Through Reeds

You move through foes, and each one you pass takes 40% (once per 2 s each).

Needs Step of the Wind (learned at level 2)

Unarmored Movement

Landing a Step of the Wind makes your next skill free and +20% (5 s cooldown).

Needs Step of the Wind (learned at level 2)

Row 2 · Talents · opens after 1 point spent in this tree

Ripple Strike

Stunning Strike's blow ripples out: foes within 2 tiles of the target take 30% and are Stunned briefly (4 s cooldown).

Needs Stunning Strike (learned at level 5)

Unbroken Flurry

Flurry of Blows' cooldown resets when it kills.

Needs Flurry of Blows at mastery rank 3

Deflect Missiles

20% of enemy projectiles are turned back at the shooter.

Open Target

+15% damage and +10% crit chance against Stunned foes.

Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree

Martial Rhythm Keystone

Damage

Each basic hit takes 0.15 s off all your cooldowns.

Steadfast Mind Keystone

Damage

You and allies within 5 tiles resist control (+30%) and dodge 6% more.

Diamond Soul Keystone

Damage

Every dodge makes your next skill free and +20% (3 s cooldown). +8% dodge.

Perfect Form Keystone

Damage

A finisher cast at Perfect Harmony gives back 2 beads, and your first different cast after a finisher costs no Ki.

Row 4 · Talents · opens after 5 points spent in this tree

Returning Ki

Ki Blast flies back to you, striking everything on the way again.

Needs Ki Blast (learned at level 7)

Still Water

While Patient Defense holds: +30% control resistance and 30% thorns.

Needs Patient Defense (learned at level 9)

Whirlpool Palms

Tempest of Palms drags foes in toward you.

Needs Tempest of Palms at mastery rank 3

Ki Detonation

Ki Blast bursts on impact (60% in 1.5 tiles).

Needs Ki Blast at mastery rank 4

Row 5 · Talents · opens after 8 points spent in this tree

Counterstrike

Every dodge answers with a free Flurry of Blows (60%, 2 s cooldown).

Death Touch

Quivering Palm's cooldown resets when it kills.

Needs Quivering Palm at mastery rank 3

Tempest Echo

Tempest of Palms whirls again 0.5 s later at 50%.

Needs Tempest of Palms (learned at level 13)

Fleetfoot

For 4 s after a dash: +15% dodge and +10% damage.

Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree

Flow of Ki Capstone

Damage

Each basic hit gives +2% attack speed and +1% damage for 5 s, stacking 8 times.

Perfect Self Capstone

Damage

Lethal damage returns you to where and how you were 3 s ago (90 s cooldown). You and allies within 6 tiles dodge 8% more.

Way of the Open Hand tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans damage

Masters of unarmed combat who knock foes flat, hurl them away and deny them any footing.

Row 1 · Talents · open from the start

Stunning Interrupt

Damage

Open Hand Technique and Stunning Strike interrupt a foe's cast.

Needs Open Hand Technique (learned at level 3)

Redirecting Palm

Damage

Open Hand Technique sheds half your threat: strike, then slip away before the foe turns on you.

Needs Open Hand Technique (learned at level 3)

Wholeness of Body

Dropping below 40% health raises a free Patient Defense.

Needs Open Hand Technique (learned at level 3)

Row 2 · Talents · opens after 2 points spent in this tree

Tranquility

Damage

Open Hand Technique calms the allies around you: within 4 tiles they dodge 8% more and take 5% less damage for 5 s.

Needs Open Hand Technique (learned at level 3)

Ki Shield

Damage

Patient Defense also shields your most wounded ally for 12% of their health (6 s).

Needs Patient Defense (learned at level 9)

Unbalancing Palm

Damage

Foes struck by Open Hand Technique are Weakened for 4 s.

Needs Open Hand Technique (learned at level 3)

Ki-Empowered Strikes

+15% damage and +10% crit chance against Weakened foes.

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Deflect Keystone

Damage

Each dodge turns the blow aside: the attacker is Weakened for 2 s and hits everyone softer. With 2 or more foes on you: +10% dodge.

Master of the Open Hand Keystone

Damage

Every 4th skill you cast is followed by a free Open Hand Technique, and foes it strikes are Vulnerable for 3 s.

Needs Open Hand Technique (learned at level 3)

Empty Body Keystone

Damage

Ending a dash makes your next skill deal +40% (4 s cooldown), and for 4 s after a dash you dodge 25% more.

Row 4 · Talents · opens after 6 points spent in this tree

Flowing Palm

Open Hand Technique strikes again 0.3 s later at 50%.

Needs Open Hand Technique at mastery rank 4

Stillness Wave

Patient Defense sends out a calming wave: foes within 3 tiles are Stunned for 1 s.

Needs Patient Defense (learned at level 9)

Hand of Healing

Damage

Open Hand Technique's hits heal the most wounded ally for 40% of their damage.

Needs Open Hand Technique (learned at level 3)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Trembling Wave Capstone

Damage

Every 8th skill you cast releases a palm wave: foes within 4 tiles take 100% and are Stunned for 1.2 s.

Unmoving Mountain Capstone

Damage

You and allies within 5 tiles take 10% less damage. When you dodge, 30% chance to slam back (70% in 2 tiles).

Way of the Ashen Lotus tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans damage

Monks of a burned monastery who learned to breathe fire into their ki — and into their kicks.

Row 1 · Talents · open from the start

Smoke Step

Damage

Lotus Flame Kick sheds half your threat and leaves a cloud of smoke where you land: allies in it dodge more, foes in it are Stunned for 1 s (6 s cooldown).

Needs Lotus Flame Kick (learned at level 3)

Ember Palm

Damage

+15% damage against foes that are targeting an ally.

Ashen Wake

You leave a trail of embers: foes who cross it Burn.

Needs Lotus Flame Kick (learned at level 3)

Row 2 · Talents · opens after 2 points spent in this tree

Rising Lotus

Lotus Flame Kick's cooldown resets when it kills.

Needs Lotus Flame Kick at mastery rank 3

Burning Fists

Flurry of Blows sets foes Burning (30%).

Kindled Ki

+12% damage and +5% crit chance against Burning foes.

Flame Dance

Lotus Flame Kick lands in a ring of fire (70% in 2 tiles) that sets foes Burning.

Needs Lotus Flame Kick (learned at level 3)

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Lotus Bloom Keystone

Damage

Kills burst into flame (60%), and Burning foes that die pass their Burning to foes within 2 tiles.

Ember Dance Keystone

Damage

Your dash skills hold 2 charges, and for 4 s after a dash you deal +10% damage.

Inner Fire Keystone

Damage

Ki becomes Heat: each cast stokes it, and every 10% Heat gives +2% damage. At full Heat you vent a nova (120%) and are Silenced for 1.5 s.

Row 4 · Talents · opens after 6 points spent in this tree

Twin Lotus

Lotus Flame Kick's path burns again 0.4 s later at 50%.

Needs Lotus Flame Kick at mastery rank 4

Searing Palms

Tempest of Palms sets foes Burning (50%).

Needs Tempest of Palms (learned at level 13)

Smouldering Palm

A foe Quivering Palm kills erupts from within (150% in 2.5 tiles) and sets those around it Burning.

Needs Quivering Palm (learned at level 17)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Phoenix Rebirth Capstone

Damage

Lethal damage: you burst into phoenix fire (200%), nearby allies heal 30%, and you rise at 40% health (120 s cooldown).

Ashen Storm Capstone

Damage

Every 15 skill hits, embers rain around you: 8 impacts (100% each) that set foes Burning.