Monk class tree
Every Monk shares this tree, whatever the subclass. Its first row is open from the start.
Row 1 · Talents · open from the start
Echoing Flurry
Flurry of Blows strikes again 0.3 s later at 40%.
Wind Through Reeds
You move through foes, and each one you pass takes 40% (once per 2 s each).
Unarmored Movement
Landing a Step of the Wind makes your next skill free and +20% (5 s cooldown).
Row 2 · Talents · opens after 1 point spent in this tree
Ripple Strike
Stunning Strike's blow ripples out: foes within 2 tiles of the target take 30% and are Stunned briefly (4 s cooldown).
Unbroken Flurry
Flurry of Blows' cooldown resets when it kills.
Deflect Missiles
20% of enemy projectiles are turned back at the shooter.
Open Target
+15% damage and +10% crit chance against Stunned foes.
Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree
Martial Rhythm Keystone
DamageEach basic hit takes 0.15 s off all your cooldowns.
Steadfast Mind Keystone
DamageYou and allies within 5 tiles resist control (+30%) and dodge 6% more.
Diamond Soul Keystone
DamageEvery dodge makes your next skill free and +20% (3 s cooldown). +8% dodge.
Perfect Form Keystone
DamageA finisher cast at Perfect Harmony gives back 2 beads, and your first different cast after a finisher costs no Ki.
Row 4 · Talents · opens after 5 points spent in this tree
Returning Ki
Ki Blast flies back to you, striking everything on the way again.
Still Water
While Patient Defense holds: +30% control resistance and 30% thorns.
Whirlpool Palms
Tempest of Palms drags foes in toward you.
Ki Detonation
Ki Blast bursts on impact (60% in 1.5 tiles).
Row 5 · Talents · opens after 8 points spent in this tree
Counterstrike
Every dodge answers with a free Flurry of Blows (60%, 2 s cooldown).
Death Touch
Quivering Palm's cooldown resets when it kills.
Tempest Echo
Tempest of Palms whirls again 0.5 s later at 50%.
Fleetfoot
For 4 s after a dash: +15% dodge and +10% damage.
Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree
Flow of Ki Capstone
DamageEach basic hit gives +2% attack speed and +1% damage for 5 s, stacking 8 times.
Perfect Self Capstone
DamageLethal damage returns you to where and how you were 3 s ago (90 s cooldown). You and allies within 6 tiles dodge 8% more.