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Compendium · Talents

Ranger talents

The class tree plus one tree for each subclass (Hunter and Beast Master). Rangers lean damage: see Roles.

Ranger talent trees

You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.

Ranger class tree

21 talents (15 regular, 4 keystones, 2 capstones) · leans damage

Every Ranger shares this tree, whatever the subclass. Its first row is open from the start.

Row 1 · Talents · open from the start

Quarry

When a Marked foe dies, its Mark leaps to the nearest foe within 4 tiles.

Splitting Arrows

Your projectiles burst into two shards on impact (15% each).

Hit and Run

Each basic hit gives +12% move speed for 2 s.

Row 2 · Talents · opens after 1 point spent in this tree

Pinning Volley

Volley's arrows Root foes in place (30%).

Needs Volley (learned at level 5)

Exposed Quarry

Your skills deal 12% more damage to Marked foes.

Hunting Party

Hunter's Mark bursts on impact (30% within 2 tiles).

Needs Hunter's Mark at mastery rank 3

Seeking Fletch

Multi-Shot's arrows seek foes.

Needs Multi-Shot at mastery rank 3

Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree

Sharpshooter Keystone

Damage

+20% damage to foes more than 5 tiles away, but 10% less to foes within 3.

Skirmisher Keystone

Damage

Casting with a foe within 2 tiles blinks you 3 tiles away from it. +15% crit chance for 4 s after any dash.

Wild Quiver Keystone

Damage

Your projectile skills loose 1 more arrow.

Open Sky Keystone

Damage

While you channel Rain of the Hunt, Volley and Arrowstorm cost no Focus and fall inside the rain circle. The rain drains 30% more.

Row 4 · Talents · opens after 5 points spent in this tree

Creeping Thorns

Spike Growth drifts after the foe it was cast on.

Needs Spike Growth (learned at level 7)

Covering Fire

Called Shot's landing looses a free Volley (60%).

Needs Called Shot (learned at level 9)

Blood Trail

Foes Spike Growth's thorns cut are Marked for 6 s.

Needs Spike Growth (learned at level 7)

Second Volley

Volley falls again 0.8 s later at 50%.

Needs Volley at mastery rank 4

Row 5 · Talents · opens after 8 points spent in this tree

Storm Brand

Every foe Thunderhead Arrow hits is struck by a free Hunter's Mark (30%).

Needs Thunderhead Arrow (learned at level 13)

Storm Front

Arrowstorm moves with you.

Needs Arrowstorm (learned at level 17)

Rooted Stance

Stand still for 1 s: +5% damage and your shots pierce. Moving breaks it.

Snare Mastery

Rooted foes take 15% more damage from you.

Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree

Thousand Arrows Capstone

Damage

Every 10 s in battle an Arrowstorm (60%) falls on your target.

Heartseeker Lance Capstone

Damage

Every 8th crit fires a piercing lance 10 tiles long (250%).

Hunter tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans damage

A ranger who specializes in bringing down a single, dangerous target.

Row 1 · Talents · open from the start

Colossus Slayer

+12% damage to foes below half health.

Steady Draw

+15% crit chance while Steady Aim holds.

Needs Steady Aim (learned at level 3)

Horde Breaker

Your basic attacks also strike a second foe (20%).

Row 2 · Talents · opens after 2 points spent in this tree

Called Volley

Steady Aim opens with a free Volley (80%).

Needs Steady Aim (learned at level 3)

Disengage

Damage

Called Shot sheds 70% of your threat, and your next skill deals 30% more.

Needs Called Shot (learned at level 9)

Hunter's Instinct

Your crits re-mark the target with a free Hunter's Mark (30%, 2 s cooldown).

Hushing Arrow

Damage

Hunter's Mark interrupts a foe's cast and Silences it for 1.5 s.

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Volley Fire Keystone

Damage

Your basic shots fire a fan of 3 arrows (40% each).

Slayer's Prey Keystone

Damage

+20% damage to elites and bosses. Killing one makes your next skill free and deal double damage.

Defensive Tactics Keystone

Damage

After a dodge, your next skill is free and deals 50% more (4 s cooldown).

Row 4 · Talents · opens after 6 points spent in this tree

Deadeye Thunder

A Thunderhead Arrow crit calls down a lightning pillar (100%).

Needs Thunderhead Arrow (learned at level 13)

Ricochet

Multi-Shot's arrows ricochet once.

Needs Multi-Shot at mastery rank 6

Eagle's Landing

Called Shot Marks every foe within 2 tiles of where you land.

Needs Called Shot (learned at level 9)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Storm of Arrows Capstone

Damage

Every 30 skill hits rain 10 arrows around you (90% each).

The Perfect Shot Capstone

Damage

Steady Aim empowers your next skill by 80%.

Needs Steady Aim (learned at level 3)

Beast Master tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans damage

A ranger bonded to a loyal companion that fights at their side.

Row 1 · Talents · open from the start

Bonded Instinct

Your companions' hits hit 20% harder.

Needs Summon Companion (learned at level 3)

Guardian Beast

Damage

Your companion answers as the Bonded Grizzly and Taunts foes within 3 tiles every 6 s. Even foes that hunt the weak obey it.

Needs Summon Companion (learned at level 3)

Call of the Wild

Your crits call a spirit wolf for 6 s (40%, up to 2, 4 s cooldown).

Row 2 · Talents · opens after 2 points spent in this tree

Howl

Summon Companion's call Frightens foes within 4 tiles.

Needs Summon Companion (learned at level 3)

Drive the Prey

Damage

The damage you deal to Marked foes draws them to your companion, not to you.

Needs Summon Companion (learned at level 3)

Last Howl

A dying companion bursts for 80% within 2 tiles.

Needs Summon Companion (learned at level 3)

Pack Landing

Called Shot lands with 2 spirit wolves at your side (6 s, 50%).

Needs Called Shot (learned at level 9)

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Alpha's Pack Keystone

Damage

+1 companion; each has 75% health.

Needs Summon Companion (learned at level 3)

Primal Companion Keystone

Damage

One great beast with 2.4× health and damage.

Needs Summon Companion (learned at level 3)

Shared Senses Keystone

Damage

You and allies within 6 tiles deal 12% more damage and gain 3% lifesteal.

Row 4 · Talents · opens after 6 points spent in this tree

Expose the Prey

Marked foes are also Vulnerable, for a quarter as long.

Undying Loyalty

Damage

Lethal damage: your bond bursts (150%), allies heal 30%, and you rise at 30% health (180 s cooldown).

Bramble Hide

Foes within 4 tiles Bleed every second (15%).

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Stampede Capstone

Damage

Every 12 s a spirit wolf joins the hunt (8 s, 60%, up to 4).

Soulbond Capstone

Damage

30% of the damage you take is shared with your companions, and they hit 40% harder.

Needs Summon Companion (learned at level 3)