Ranger talent trees
You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.
Ranger class tree
21 talents (15 regular, 4 keystones, 2 capstones) · leans damage
Every Ranger shares this tree, whatever the subclass. Its first row is open from the start.
Row 1 · Talents · open from the start
Quarry
When a Marked foe dies, its Mark leaps to the nearest foe within 4 tiles.
Splitting Arrows
Your projectiles burst into two shards on impact (15% each).
Hit and Run
Each basic hit gives +12% move speed for 2 s.
Row 2 · Talents · opens after 1 point spent in this tree
Pinning Volley
Volley's arrows Root foes in place (30%).
Needs Volley (learned at level 5)
Exposed Quarry
Your skills deal 12% more damage to Marked foes.
Hunting Party
Hunter's Mark bursts on impact (30% within 2 tiles).
Needs Hunter's Mark at mastery rank 3
Seeking Fletch
Multi-Shot's arrows seek foes.
Needs Multi-Shot at mastery rank 3
Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree
Sharpshooter Keystone
Damage
+20% damage to foes more than 5 tiles away, but 10% less to foes within 3.
Skirmisher Keystone
Damage
Casting with a foe within 2 tiles blinks you 3 tiles away from it. +15% crit chance for 4 s after any dash.
Wild Quiver Keystone
Damage
Your projectile skills loose 1 more arrow.
Open Sky Keystone
Damage
While you channel Rain of the Hunt, Volley and Arrowstorm cost no Focus and fall inside the rain circle. The rain drains 30% more.
Row 4 · Talents · opens after 5 points spent in this tree
Creeping Thorns
Spike Growth drifts after the foe it was cast on.
Needs Spike Growth (learned at level 7)
Covering Fire
Called Shot's landing looses a free Volley (60%).
Needs Called Shot (learned at level 9)
Blood Trail
Foes Spike Growth's thorns cut are Marked for 6 s.
Needs Spike Growth (learned at level 7)
Second Volley
Volley falls again 0.8 s later at 50%.
Needs Volley at mastery rank 4
Row 5 · Talents · opens after 8 points spent in this tree
Storm Brand
Every foe Thunderhead Arrow hits is struck by a free Hunter's Mark (30%).
Needs Thunderhead Arrow (learned at level 13)
Storm Front
Arrowstorm moves with you.
Needs Arrowstorm (learned at level 17)
Rooted Stance
Stand still for 1 s: +5% damage and your shots pierce. Moving breaks it.
Snare Mastery
Rooted foes take 15% more damage from you.
Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree
Thousand Arrows Capstone
Damage
Every 10 s in battle an Arrowstorm (60%) falls on your target.
Heartseeker Lance Capstone
Damage
Every 8th crit fires a piercing lance 10 tiles long (250%).
Hunter tree
15 talents (10 regular, 3 keystones, 2 capstones) · leans damage
A ranger who specializes in bringing down a single, dangerous target.
Row 1 · Talents · open from the start
Colossus Slayer
+12% damage to foes below half health.
Steady Draw
+15% crit chance while Steady Aim holds.
Needs Steady Aim (learned at level 3)
Horde Breaker
Your basic attacks also strike a second foe (20%).
Row 2 · Talents · opens after 2 points spent in this tree
Called Volley
Steady Aim opens with a free Volley (80%).
Needs Steady Aim (learned at level 3)
Disengage
Damage
Called Shot sheds 70% of your threat, and your next skill deals 30% more.
Needs Called Shot (learned at level 9)
Hunter's Instinct
Your crits re-mark the target with a free Hunter's Mark (30%, 2 s cooldown).
Hushing Arrow
Damage
Hunter's Mark interrupts a foe's cast and Silences it for 1.5 s.
Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree
Volley Fire Keystone
Damage
Your basic shots fire a fan of 3 arrows (40% each).
Slayer's Prey Keystone
Damage
+20% damage to elites and bosses. Killing one makes your next skill free and deal double damage.
Defensive Tactics Keystone
Damage
After a dodge, your next skill is free and deals 50% more (4 s cooldown).
Row 4 · Talents · opens after 6 points spent in this tree
Deadeye Thunder
A Thunderhead Arrow crit calls down a lightning pillar (100%).
Needs Thunderhead Arrow (learned at level 13)
Ricochet
Multi-Shot's arrows ricochet once.
Needs Multi-Shot at mastery rank 6
Eagle's Landing
Called Shot Marks every foe within 2 tiles of where you land.
Needs Called Shot (learned at level 9)
Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree
Storm of Arrows Capstone
Damage
Every 30 skill hits rain 10 arrows around you (90% each).
The Perfect Shot Capstone
Damage
Steady Aim empowers your next skill by 80%.
Needs Steady Aim (learned at level 3)
Beast Master tree
15 talents (10 regular, 3 keystones, 2 capstones) · leans damage
A ranger bonded to a loyal companion that fights at their side.
Row 1 · Talents · open from the start
Bonded Instinct
Your companions' hits hit 20% harder.
Needs Summon Companion (learned at level 3)
Guardian Beast
Damage
Your companion answers as the Bonded Grizzly and Taunts foes within 3 tiles every 6 s. Even foes that hunt the weak obey it.
Needs Summon Companion (learned at level 3)
Call of the Wild
Your crits call a spirit wolf for 6 s (40%, up to 2, 4 s cooldown).
Row 2 · Talents · opens after 2 points spent in this tree
Howl
Summon Companion's call Frightens foes within 4 tiles.
Needs Summon Companion (learned at level 3)
Drive the Prey
Damage
The damage you deal to Marked foes draws them to your companion, not to you.
Needs Summon Companion (learned at level 3)
Last Howl
A dying companion bursts for 80% within 2 tiles.
Needs Summon Companion (learned at level 3)
Pack Landing
Called Shot lands with 2 spirit wolves at your side (6 s, 50%).
Needs Called Shot (learned at level 9)
Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree
Alpha's Pack Keystone
Damage
+1 companion; each has 75% health.
Needs Summon Companion (learned at level 3)
Primal Companion Keystone
Damage
One great beast with 2.4× health and damage.
Needs Summon Companion (learned at level 3)
Shared Senses Keystone
Damage
You and allies within 6 tiles deal 12% more damage and gain 3% lifesteal.
Row 4 · Talents · opens after 6 points spent in this tree
Expose the Prey
Marked foes are also Vulnerable, for a quarter as long.
Undying Loyalty
Damage
Lethal damage: your bond bursts (150%), allies heal 30%, and you rise at 30% health (180 s cooldown).
Bramble Hide
Foes within 4 tiles Bleed every second (15%).
Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree
Stampede Capstone
Damage
Every 12 s a spirit wolf joins the hunt (8 s, 60%, up to 4).
Soulbond Capstone
Damage
30% of the damage you take is shared with your companions, and they hit 40% harder.
Needs Summon Companion (learned at level 3)