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Compendium · Talents

Barbarian talents

The class tree plus one tree for each subclass (Path of the Berserker and Path of the Emberblood). Barbarians lean damage and tank: see Roles.

Barbarian talent trees

You earn a point every level from 2 and one for the first kill of each act boss: 24 by level 20. Spend them on the class tree and, from level 3, on your subclass's tree. How talents work.

Barbarian class tree

21 talents (16 regular, 3 keystones, 2 capstones) · leans damage and tank

Every Barbarian shares this tree, whatever the subclass. Its first row is open from the start.

Row 1 · Talents · open from the start

Battle Fever

Each Reckless Attack kill gives +5% attack speed for 5 s, stacking 5 times.

Pain Fuels Rage

Tank

Every 1% of health you lose to a foe grants you Rage.

Danger Sense

After you're struck you gain +15% dodge for 2 s.

Whirling Edge

Blood Whirl hits 20% harder and is ready 15% sooner.

Needs Blood Whirl (learned at level 5)

Row 2 · Talents · opens after 1 point spent in this tree

Savage Momentum

Reckless Attack's cooldown resets when it kills.

Needs Reckless Attack at mastery rank 3

Crimson Cyclone

Blood Whirl becomes a 3 s storm of blades that moves with you (each pulse 30%).

Needs Blood Whirl (learned at level 5)

Rage Unleashed

Entering Rage sends out a free Blood Whirl (70%).

Needs Rage (learned at level 2)

Brutal Critical

While Raging your crits deal +25% damage.

Needs Rage (learned at level 2)

Row 3 · Keystones: choose 1 · opens after 3 points spent in this tree

Blood Price Keystone

Damage

When you're short of Rage, pay the rest in health (1% per point). Below half health you deal +15% damage.

Unstoppable Keystone

Tank

You can't be slowed, rooted or knocked back, and walking into foes shoves them (25%). While Raging: +50% control resistance.

Needs Rage (learned at level 2)

Brutal Strikes Keystone

Damage

+20% crit damage, and crits open Bleeding wounds (25%). Two-handed: +10% damage.

Row 4 · Talents · opens after 5 points spent in this tree

Earthbreaker

Leaping Slam lands with a free Earthshaker (60%).

Needs Leaping Slam (learned at level 7)

Returning Axe

Hurled Axe flies back to you, cutting through everything again.

Needs Hurled Axe (learned at level 13)

Earth-Splitting Roar

War Cry shakes the ground: foes within 3 tiles take 50% and are Stunned briefly.

Needs War Cry (learned at level 9)

Relentless Leap

Leaping Slam's cooldown resets when it kills.

Needs Leaping Slam at mastery rank 4

Row 5 · Talents · opens after 8 points spent in this tree

Splitting Axe

Hurled Axe bursts where it bites (60% in 1.5 tiles).

Needs Hurled Axe at mastery rank 3

Bloodied Banner

Tank

War Cry also shields every ally it reaches for 8% of their health (6 s).

Needs War Cry (learned at level 9)

Shattered Ground

Earthshaker leaves a fissure of broken ground behind (15% per second for 1.5 s).

Needs Earthshaker (learned at level 17)

Blood Scent

+12% damage and +6% crit chance against Bleeding foes.

Row 6 · Capstones: choose 1 · opens after 11 points spent in this tree

Undying Rage Capstone

TankDamage

Lethal damage: for 4 s you can't drop below 1 health and heal 10% of the damage you deal (100 s cooldown). Below half health you deal +15% damage.

World Breaker Capstone

Damage

Every 25 skill hits the earth breaks: three shockwaves roll out from you (150% each) and Stun.

Path of the Berserker tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans damage

A barbarian for whom rage is a means to an end — and that end is violence.

Row 1 · Talents · open from the start

Blind Frenzy

Damage

Frenzy sheds 30% of your threat and gives +20% move speed for 3 s.

Needs Frenzy (learned at level 3)

Mindless Rage

While Frenzy holds: +50% control resistance and 6% less damage taken.

Needs Frenzy (learned at level 3)

Berserk

You deal +2% damage for every 10% of health you're missing.

Row 2 · Talents · opens after 2 points spent in this tree

Blood in the Water

Damage

+12% damage against foes an ally has Taunted.

Retaliation

When struck, 25% chance to answer with a free Reckless Attack (70%, 2 s cooldown).

Frenzied Kills

Kills whip you on: +2% attack speed per kill (5 stacks, 5 s).

Needs Frenzy (learned at level 3)

Intimidating Presence

Frenzy's onset Frightens foes within 3 tiles for 2 s.

Needs Frenzy (learned at level 3)

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Rampage Keystone

Damage

Every 3rd kill makes your next skill free and deals +50%. Each kill gives +4% move speed for 5 s (5 stacks).

Bloodlust Keystone

Damage

Frenzy's cooldown is 40% shorter, but while it holds you take 10% more damage.

Needs Frenzy (learned at level 3)

Reckless Abandon Keystone

Damage

Your basic attacks sweep a 120° arc (40% to the others in reach). Below half health you attack 15% faster.

Row 4 · Talents · opens after 6 points spent in this tree

Whirling Frenzy

Frenzy opens with a free Blood Whirl.

Needs Frenzy at mastery rank 4

Pounce

Leaping Slam lands you in a frenzy: +22% attack speed for 3 s.

Needs Leaping Slam (learned at level 7)

Battle Trance

War Cry also sends you into a free Frenzy.

Needs War Cry (learned at level 9)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Carnage Capstone

Damage

Every 8th kill, two rings of blood-steel burst out from you (160% each) and leave foes Bleeding.

Unbound Fury Capstone

Damage

Your basic attacks have a 20% chance to strike again at once. While Frenzy holds you attack 15% faster.

Path of the Emberblood tree

15 talents (10 regular, 3 keystones, 2 capstones) · leans tank and damage

Barbarians whose ancestors drank from the Ember Tyrant's wells. Their rage literally burns.

Row 1 · Talents · open from the start

Ember Challenge

Tank

Ember Howl Taunts every foe within 3 tiles for 3 s and draws double threat.

Needs Ember Howl (learned at level 3)

Cinder Trail

Damage

You leave a trail of embers: foes who cross it Burn.

Needs Ember Howl (learned at level 3)

Smouldering Hide

Tank

When struck, embers flare off you (20% fire in 1.5 tiles) and set foes Burning, once a second.

Needs Ember Howl (learned at level 3)

Row 2 · Talents · opens after 2 points spent in this tree

Kindled Rage

Entering Rage sends out a free Ember Howl (60%).

Needs Rage (learned at level 2)

Stoke the Flames

+12% damage against Burning foes.

Cinder Spread

A Burning foe that dies passes its Burning to foes within 2 tiles.

Ash Ward

Tank

With 2 or more foes on you: 4% less damage taken and +10% fire resistance.

Row 3 · Keystones: choose 1 · opens after 4 points spent in this tree

Reckless Guard Keystone

Tank

Entering Rage Taunts foes within 3 tiles for 3 s. While Raging: double threat and 6% less damage taken.

Needs Rage (learned at level 2)

Pyre Heart Keystone

Damage

Ember Howl's flames cling: it leaves the ground burning for 3 s (40% per second), and Burning foes take +8% damage from you.

Needs Ember Howl (learned at level 3)

Blazing Endurance Keystone

Tank

You heal 15% of the damage your Burns deal, and with 3 or more foes near you, you take 8% less damage.

Row 4 · Talents · opens after 6 points spent in this tree

Roaring Blaze

Ember Howl roars again 0.5 s later at 50%.

Needs Ember Howl at mastery rank 4

Firewalk

Leaping Slam lands in a burst of fire (80% in 2 tiles) that sets foes Burning.

Needs Leaping Slam (learned at level 7)

Burning Cry

Tank

War Cry also Taunts every foe within 4 tiles for 3 s.

Needs War Cry (learned at level 9)

Row 5 · Capstones: choose 1 · opens after 9 points spent in this tree

Living Bonfire Capstone

Tank

Flames wreathe you: foes within 3 tiles Burn every second (25%), and you and allies there take 8% less damage.

Inferno Capstone

Damage

Every 10th skill you cast tears open a burning fissure 7 tiles long (220%).