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Sorcerer Spellbook

Flux: Run hot, and choose where it spills.

Flux

Flux

Run hot, and choose where it spills.

Casting builds heat. Stirring at 40 grows your spells, Brimming at 80 may cast a Wild Surge, and at 100 you overflow in a Wellburst and are left Spent for a moment.

Keystone: Fulgurite Mind · Chase legendary: The Crackling Crown

The mechanic arrives with your first Spellbook page, at level 4; before that a Sorcerer plays as it always did. See the Sorcerer class guide for the core skills and subclasses.

Sorcerer pages

7 pages. A page is a skill you choose on top of the seven core ones; each has 2 or 3 variants that unlock at mastery ranks 2, 5 and 8.

Skittering Sparks

Page pick at level 4 · Projectile · 10 Sorcery Points · 2s cooldown

Loose four sparks that skitter forward in jittering paths, Shocking what they touch. Each spark stops after two foes. Run hot (Stirring) and one more comes out.

Builds: Living Conduit · Wild Surge

Variants (one active at a time)

  • Homing Static mastery 2 The sparks stop wandering and lean on their foes: each seeks a different one and never misses, 15% lighter.
  • Ball Lightning mastery 5 One big slow ball that rolls through the pack at triple the force, zapping every foe within a stride and a half every third of a second as it goes.
  • Static Cling mastery 8 A spark that lands stays: it clings to the foe for 2 seconds and zaps it every half second at 30%.

Elemental Mantle

Page pick at level 4 · Buff · 16 Sorcery Points · 12s cooldown

Wrap yourself in a storm. While it burns, every spell you cast discharges it: arcs leap from you to the three nearest foes (at most every 0.4 seconds), Shocking them. It turns aside 15% of lightning damage.

Builds: Living Conduit · Wyrmfire Torrent · Shatterheart

Variants (one active at a time)

  • Rime Mantle mastery 2 A shell of frost: every cast rings frost 2.5 strides around you, Chilling foes and topping up your barrier. It turns aside cold.
  • Cinder Mantle mastery 5 A burning cloak: every cast scorches 2 strides around you, and while you move you leave a trail of fire that burns for 3 seconds. It turns aside fire.
  • Stormcrown mastery 8 The storm crowns you: each cast arcs to five foes, and you move 20% faster and crit 10% more often while it burns.

Wellburst

Page pick at level 4 · Area · 0 Sorcery Points · 6s cooldown

Let the well overflow on purpose. Release all your Flux in a nova around you: it grows with the Flux you spend (2 strides at none, 4 at full) and hits for a die of force per 10 Flux, in your mantle's element. It leaves you fresh rather than Spent, and from 80 Flux rolls a sure Wild Surge. Cast it with the well low and it is a small nova.

Builds: Wild Surge · Shatterheart

Variants (one active at a time)

  • Measured mastery 2 Spends only 50 Flux and never drops below 25: you stay Stirring and keep your spells grown.
  • Gravity Well mastery 5 Foes two strides beyond the nova are dragged in before it blows.
  • Heart Unleashed mastery 8 At a full well the nova is also a Wellburst at half again the force, and does leave you Spent.

Starwalk

Page pick at level 9 · Dash · 0 Sorcery Points · 3s cooldown

Step four strides through the pack in a streak of starlight, striking everything you pass. It costs no Sorcery Points and adds 10 Flux: step in at 90, then cast.

Builds: Wyrmfire Torrent · Wild Surge · Shatterheart

Variants (one active at a time)

  • Comet Step mastery 2 You leave in a burst that hits everything around where you stood and can Stun it.
  • Shooting Star mastery 5 A long streak (7 strides) that hits 40% harder; the cooldown is half again as long.
  • Flux Step mastery 8 The step cools you: it takes 15 Flux away instead of adding 10, and wards you with a barrier of 6% of your health. The panic button.

Wyrmfire Torrent

Page pick at level 9 · Melee strike · 6 Sorcery Points · 0.4s cooldown

Hold to breathe a four-stride cone of dragonfire that burns what it touches, walking at 60% speed. It feeds the well, 12 Flux a second. Let go with 90 or more Flux and it comes out as a Dragon's Roar: eight strides, four times a tick for every second you held (four at most).

Builds: Wyrmfire Torrent

Variants (one active at a time)

  • Long Breath mastery 2 A long narrow breath: six strides in a 35-degree cone. A corridor tool.
  • Searing Scale mastery 5 Dragon-scale hardens as you breathe: 12% less damage taken, and no stun or shove, while you hold.
  • Inhale mastery 8 The first half second pulls foes in the cone a stride toward you before you breathe out.

Shatterlance

Page pick at level 14 · Projectile · 28 Sorcery Points · 7s cooldown

A lance of ice that drives through every foe in a nine-stride line and Chills them. A Chilled foe takes 40% more. A Frozen foe shatters: the ice is used up, it takes triple, and four splinters fly to its neighbours.

Builds: Shatterheart

Variants (one active at a time)

  • Twin Lances mastery 2 Two lances 14 degrees apart, each 30% weaker.
  • Glacier Spear mastery 5 A heavy lance that flies thirteen strides and Freezes what it passes (40%) instead of Chilling it: set up the next one.
  • Splintering mastery 8 Each splinter can shatter another Frozen foe, once, for triple (the shatter's own splinters do not fly).

Dragon's Roar

Page pick at level 18 · Melee strike · 36 Sorcery Points · 13s cooldown

Roar a cone of dragonfire eight strides long, spending the well: it hits up to twice as hard at a full one. What it burns it sends running. From 80 Flux it rolls a sure Wild Surge.

Builds: Wyrmfire Torrent

Variants (one active at a time)

  • Narrow Roar mastery 2 A tight roar that reaches eleven strides and hits 40% harder.
  • Rolling Roar mastery 5 Three roars roll out one after another across a wider fan, each 55% weaker.
  • Wyrmfire Field mastery 8 The roar lands as a field instead: 3.5 strides of dragonfire for 4 seconds at the thickest knot of foes, each pulse 50% lighter.

How you get them

  • Page picks. A Sorcerer gets page picks at levels 4, 9, 14 and 18: one page from up to 3 offered.
  • The mentor. Pages you passed over can be bought from the class mentor for 30 gold × your level squared.
  • Variants. Every page has variants that change how it plays. Choose the active one on the hero sheet's Spellbook tab.

How the Spellbook works