7 pages. A page is a skill you choose on top of the seven core ones; each has 2 or 3 variants that unlock at mastery ranks 2, 5 and 8.
Skittering Sparks
Page pick at level 4 · Projectile · 10 Sorcery Points · 2s cooldown
Loose four sparks that skitter forward in jittering paths, Shocking what they touch. Each spark stops after two foes. Run hot (Stirring) and one more comes out.
Builds: Living Conduit · Wild Surge
Variants (one active at a time)
- Homing Static mastery 2 The sparks stop wandering and lean on their foes: each seeks a different one and never misses, 15% lighter.
- Ball Lightning mastery 5 One big slow ball that rolls through the pack at triple the force, zapping every foe within a stride and a half every third of a second as it goes.
- Static Cling mastery 8 A spark that lands stays: it clings to the foe for 2 seconds and zaps it every half second at 30%.
Elemental Mantle
Page pick at level 4 · Buff · 16 Sorcery Points · 12s cooldown
Wrap yourself in a storm. While it burns, every spell you cast discharges it: arcs leap from you to the three nearest foes (at most every 0.4 seconds), Shocking them. It turns aside 15% of lightning damage.
Builds: Living Conduit · Wyrmfire Torrent · Shatterheart
Variants (one active at a time)
- Rime Mantle mastery 2 A shell of frost: every cast rings frost 2.5 strides around you, Chilling foes and topping up your barrier. It turns aside cold.
- Cinder Mantle mastery 5 A burning cloak: every cast scorches 2 strides around you, and while you move you leave a trail of fire that burns for 3 seconds. It turns aside fire.
- Stormcrown mastery 8 The storm crowns you: each cast arcs to five foes, and you move 20% faster and crit 10% more often while it burns.
Wellburst
Page pick at level 4 · Area · 0 Sorcery Points · 6s cooldown
Let the well overflow on purpose. Release all your Flux in a nova around you: it grows with the Flux you spend (2 strides at none, 4 at full) and hits for a die of force per 10 Flux, in your mantle's element. It leaves you fresh rather than Spent, and from 80 Flux rolls a sure Wild Surge. Cast it with the well low and it is a small nova.
Builds: Wild Surge · Shatterheart
Variants (one active at a time)
- Measured mastery 2 Spends only 50 Flux and never drops below 25: you stay Stirring and keep your spells grown.
- Gravity Well mastery 5 Foes two strides beyond the nova are dragged in before it blows.
- Heart Unleashed mastery 8 At a full well the nova is also a Wellburst at half again the force, and does leave you Spent.
Starwalk
Page pick at level 9 · Dash · 0 Sorcery Points · 3s cooldown
Step four strides through the pack in a streak of starlight, striking everything you pass. It costs no Sorcery Points and adds 10 Flux: step in at 90, then cast.
Builds: Wyrmfire Torrent · Wild Surge · Shatterheart
Variants (one active at a time)
- Comet Step mastery 2 You leave in a burst that hits everything around where you stood and can Stun it.
- Shooting Star mastery 5 A long streak (7 strides) that hits 40% harder; the cooldown is half again as long.
- Flux Step mastery 8 The step cools you: it takes 15 Flux away instead of adding 10, and wards you with a barrier of 6% of your health. The panic button.
Wyrmfire Torrent
Page pick at level 9 · Melee strike · 6 Sorcery Points · 0.4s cooldown
Hold to breathe a four-stride cone of dragonfire that burns what it touches, walking at 60% speed. It feeds the well, 12 Flux a second. Let go with 90 or more Flux and it comes out as a Dragon's Roar: eight strides, four times a tick for every second you held (four at most).
Builds: Wyrmfire Torrent
Variants (one active at a time)
- Long Breath mastery 2 A long narrow breath: six strides in a 35-degree cone. A corridor tool.
- Searing Scale mastery 5 Dragon-scale hardens as you breathe: 12% less damage taken, and no stun or shove, while you hold.
- Inhale mastery 8 The first half second pulls foes in the cone a stride toward you before you breathe out.
Shatterlance
Page pick at level 14 · Projectile · 28 Sorcery Points · 7s cooldown
A lance of ice that drives through every foe in a nine-stride line and Chills them. A Chilled foe takes 40% more. A Frozen foe shatters: the ice is used up, it takes triple, and four splinters fly to its neighbours.
Builds: Shatterheart
Variants (one active at a time)
- Twin Lances mastery 2 Two lances 14 degrees apart, each 30% weaker.
- Glacier Spear mastery 5 A heavy lance that flies thirteen strides and Freezes what it passes (40%) instead of Chilling it: set up the next one.
- Splintering mastery 8 Each splinter can shatter another Frozen foe, once, for triple (the shatter's own splinters do not fly).
Dragon's Roar
Page pick at level 18 · Melee strike · 36 Sorcery Points · 13s cooldown
Roar a cone of dragonfire eight strides long, spending the well: it hits up to twice as hard at a full one. What it burns it sends running. From 80 Flux it rolls a sure Wild Surge.
Builds: Wyrmfire Torrent
Variants (one active at a time)
- Narrow Roar mastery 2 A tight roar that reaches eleven strides and hits 40% harder.
- Rolling Roar mastery 5 Three roars roll out one after another across a wider fan, each 55% weaker.
- Wyrmfire Field mastery 8 The roar lands as a field instead: 3.5 strides of dragonfire for 4 seconds at the thickest knot of foes, each pulse 50% lighter.