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v0.5.0 · 29 September 2026
25 new dungeon looks: every dungeon looks like its name
Bramble Hollow has thorns, the Weeping Vaults are flooded and the Brimstone Bastion is a forge: 30 dungeon looks and where each one appears.
The whole campaign used to wear five coats of paint. Now there are 30 looks: the five originals, restyled, and 25 new ones, each with its own floors, walls, props, lights, water and drifting ambience. A few also change the layout: mires are islands, warcamps have palisades, ramparts are open to the sky.
| Act | Dungeon | Look | |
|---|---|---|---|
| 1 | Bramble Hollow | Overgrown Warren | Fresh-dug burrows strangled by roots and thorn. |
| 1 | Rat-Kicker Tunnels | Goblin Warrens | Cramped tunnels shored with scavenged timber. |
| 1 | The Sunken Crypt | Old Crypt | Cold stone halls and side tombs. |
| 1 | Gallows Hill Catacombs | Bone Ossuary | Catacombs walled and paved with the dead. |
| 1 | Grukk's Warcamp | Goblin Warcamp | Palisades, war-drums and bonfires around a crude throne. |
| 2 | The Bone Gardens | Grave Gardens | Rows of shallow graves under a fog that never lifts. |
| 2 | Mausoleum Row | Marble Mausoleum | Gilded tombs of the old nobility, broken open. |
| 2 | The Weeping Vaults | Flooded Vaults | Standing black water in the burial halls; the walls weep. |
| 2 | Hall of Whispers | Whispering Archive | Stacks of the dead's own words, read by candle and rune. |
| 2 | Morvaine's Sanctum | Necrotic Sanctum | Ash-grey stone lit by cold green corpse-fire. |
| 3 | The Sunken Sewers | Old Sewers | Channels of black water between slick brick. |
| 3 | Mire of Lost Souls | Drowned Mire | Mud islands in bog-water that never stops moving. |
| 3 | Serpent's Hollow | Fungal Grotto | A hollow lit by glowing caps and drifting spores. |
| 3 | The Witch-Light Marsh | Drowned Ruins | Half-sunk temple stones where pale lights bob over the water. |
| 3 | Gutrot's Wallow | Rot Wallow | A festering den of sludge pools, bones and flies. |
| 4 | The Broken Gatehouse | Broken Bastion | Thick walls, breached courtyards, rubble. |
| 4 | Barracks of the Damned | Occupied Barracks | Knights' halls turned into an orc billet. |
| 4 | The Cultists' Chapel | Profaned Chapel | Pews and stained glass, the altar-light gone violet. |
| 4 | The Screaming Ramparts | Storm Ramparts | Wind-scoured battlements under a cold, open sky. |
| 4 | Seraphel's Throne | Fallen Sanctum | White-gold halls where holy light curdled to violet. |
| 5 | The Cinder Gate | Ashen Wastes | Grey drifts over cooling crust; the air itself is burning. |
| 5 | Halls of Ash | Obsidian Halls | Corridors of black glass, cooled from something that flowed. |
| 5 | The Molten Choir | Molten Depths | Basalt islands in a sea of fire. |
| 5 | The Brimstone Bastion | Brimstone Forge | Iron galleries over channels of running fire; anvils, chains. |
| 5 | Vhoruun's Pyre | Abyssal Rift | Rock shelves hanging over nothing at all. |
The Endless Descent
The Descent still changes family every 5 depths (crypt, cave, sewer, fortress, infernal), and now it shows a new look every depth inside that band, including four looks you won't find in the campaign: Frozen Depths, Dwarven Mines, Clockwork Halls, Blood Cathedral.
See also