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v0.5.0 · 29 September 2026

25 new dungeon looks: every dungeon looks like its name

Bramble Hollow has thorns, the Weeping Vaults are flooded and the Brimstone Bastion is a forge: 30 dungeon looks and where each one appears.

The whole campaign used to wear five coats of paint. Now there are 30 looks: the five originals, restyled, and 25 new ones, each with its own floors, walls, props, lights, water and drifting ambience. A few also change the layout: mires are islands, warcamps have palisades, ramparts are open to the sky.

Every campaign dungeon and its look
ActDungeonLook
1Bramble HollowOvergrown WarrenFresh-dug burrows strangled by roots and thorn.
1Rat-Kicker TunnelsGoblin WarrensCramped tunnels shored with scavenged timber.
1The Sunken CryptOld CryptCold stone halls and side tombs.
1Gallows Hill CatacombsBone OssuaryCatacombs walled and paved with the dead.
1Grukk's WarcampGoblin WarcampPalisades, war-drums and bonfires around a crude throne.
2The Bone GardensGrave GardensRows of shallow graves under a fog that never lifts.
2Mausoleum RowMarble MausoleumGilded tombs of the old nobility, broken open.
2The Weeping VaultsFlooded VaultsStanding black water in the burial halls; the walls weep.
2Hall of WhispersWhispering ArchiveStacks of the dead's own words, read by candle and rune.
2Morvaine's SanctumNecrotic SanctumAsh-grey stone lit by cold green corpse-fire.
3The Sunken SewersOld SewersChannels of black water between slick brick.
3Mire of Lost SoulsDrowned MireMud islands in bog-water that never stops moving.
3Serpent's HollowFungal GrottoA hollow lit by glowing caps and drifting spores.
3The Witch-Light MarshDrowned RuinsHalf-sunk temple stones where pale lights bob over the water.
3Gutrot's WallowRot WallowA festering den of sludge pools, bones and flies.
4The Broken GatehouseBroken BastionThick walls, breached courtyards, rubble.
4Barracks of the DamnedOccupied BarracksKnights' halls turned into an orc billet.
4The Cultists' ChapelProfaned ChapelPews and stained glass, the altar-light gone violet.
4The Screaming RampartsStorm RampartsWind-scoured battlements under a cold, open sky.
4Seraphel's ThroneFallen SanctumWhite-gold halls where holy light curdled to violet.
5The Cinder GateAshen WastesGrey drifts over cooling crust; the air itself is burning.
5Halls of AshObsidian HallsCorridors of black glass, cooled from something that flowed.
5The Molten ChoirMolten DepthsBasalt islands in a sea of fire.
5The Brimstone BastionBrimstone ForgeIron galleries over channels of running fire; anvils, chains.
5Vhoruun's PyreAbyssal RiftRock shelves hanging over nothing at all.

The Endless Descent

The Descent still changes family every 5 depths (crypt, cave, sewer, fortress, infernal), and now it shows a new look every depth inside that band, including four looks you won't find in the campaign: Frozen Depths, Dwarven Mines, Clockwork Halls, Blood Cathedral.

See also