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v0.22.0 · 15 October 2026

The Ember Court: a guardian for every tier

How The Ember Depths 0.22 gates World Tiers: 12 Crowned in 3 Circles, Crown Shards with printed odds, a Court Sigil and an Audience at the Effigy.

Version 0.22 changes how the world gets harder. A World Tier no longer opens by playing the campaign again. Each one is guarded by one of the Crowned: the tyrants you broke, re-crowned in the fire below. Vhoruun's Effigy was the Court's door all along.

How a tier opens

  • The Court opens at level 20. The first time any hero of your realm reaches it, the Court notices you.
  • Gather Crown Shards. Each gate needs a few (see the table below). They drop from Breach Wardens, chart bosses, Ember Chests and new Descent records, but only from content as deep as the gate you are after.
  • Shards form a Court Sigil. When it is whole, open the Effigy and seek an Audience with that gate's Crowned.
  • Win, and the tier is yours. A loss costs nothing: no gold, no sigil. Only a win spends it.
  • Tiers you have already earned are kept. Nobody loses a tier to the Court, and everything below your tier can be won again for crowns and titles.

The odds are printed

Where Crown Shards come from
SourceChanceNotes
A Breach Warden falls50%Your first Warden each breach hour. Certain for your first one after each gate.
A chart boss falls10%, or 15% if your chart is still PristineChart Tier at or past the gate's chart tier, on any world tier.
An Ember Chest rolls5% per rollIn a breach deep enough for your gate.
A new Descent recordCertainOne shard for every new 10 floors at or past the gate's depth, once per realm.
Six misses in a rowThe next one is certainAfter 6 eligible drops without a shard, the 7th is a shard.

A shard that finds your sigil already whole cools into 3 Emberglass. The Court card at the Effigy shows every number, your own pity count and what you have left to find.

The 12 gates

One Crowned per tier
OpensCrownedCircleShardsAudienceChart bossDescent record
Pyre IIGrukk CrownedCircle of Embers1Level 30Tier 1+Depth 20+
Pyre IIIMorvaine AscendantCircle of Embers2Level 40Tier 2+Depth 30+
Pyre IVGutrot UnboundCircle of Embers3Level 50Tier 3+Depth 40+
Pyre VSeraphel RisenCircle of Embers3Level 60Tier 4+Depth 50+
Pyre VIVhoruun EnthronedCircle of Embers4Level 70Tier 5+Depth 60+
Pyre VIIGrukk, the Ash-KingCircle of Ash5Level 80Tier 7+Depth 70+
Pyre VIIIMorvaine of the Last PyreCircle of Ash6Level 90Tier 8+Depth 80+
Pyre IXGutrot, the Drowned CrownCircle of Ash8Level 100Tier 9+Depth 90+
Pyre XSeraphel UnwingedCircle of Ash9Level 110Tier 10+Depth 100+
Pyre XIVhoruun AshenCircle of Ash11Level 120Tier 12+Depth 110+
Pyre XIIThe Court AssembledWhite Fire12Level 130Tier 13+Depth 120+
Pyre XIIIThe White EffigyWhite Fire14Level 140Tier 14+Depth 130+

3 Circles, 3 titles

Win every gate of a Circle to earn its title
CircleTitleWho
The Circle of EmbersCourtierThe five tyrants you broke, crowned in the fire below.
The Circle of AshAsh-CourtierThe same five, re-crowned deeper down: a fourth phase and Breach-touched from the first blow.
The White FireUnthronedThe Court Assembled, then the Effigy itself.

The Court has its own leaderboard: it ranks the highest gate you have won.

What else changed

  • The Descent no longer opens a second tier on top of a campaign clear. Its records now pay Crown Shards instead.
  • Clearing the campaign again no longer opens tiers.
  • Foes, loot and everything else a World Tier does are unchanged.

See also