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v0.10.17 · 1 October 2026
Dungeon objects: kegs, chandeliers, coffins and more
Thirty themed breakables and interactables now fill the Depths: powder kegs, chandeliers, sarcophagi, mirrors and idols. What each does and where to find it.
Every dungeon look now has 3–6 objects of its own, 30 in all. Breakables take hits from your attacks, skills and nearby explosions; interactables fire when you stand next to them while a ring fills, or at once when you tap them in reach.
- Damage is a share of a foe's max HP (elites take 40% of it, bosses 10%), so a keg matters on every level and every difficulty.
- Hazards hurt you too, and every blast and fall shows its ring first. Tap a keg from range and step back.
- Explosions set off other breakables around them. Every object breaks once, so a chain always ends.
- Loot comes from the normal drop tables and is thinned on the hard modes like an ordinary kill's; objects add a little, never a flood.
- Co-op: everyone can break and use them. Gold costs come from the party leader's purse.
Every object
| Object | Use | What it does |
|---|---|---|
| Powder Keg | Breakable, 1 hit | Hit it and run: a short fuse, then a blast that burns everything nearby and sets off the next keg. |
| Supply Crate | Breakable, 2 hits | Someone's rations and spare coin. Two good whacks open it. |
| Sarcophagus | Interact: stand next to it 0.8 s or tap it | Slide the lid: grave goods, or its owner wanting them back. Occupied lids rattle. |
| Bone Pile | Breakable, 1 hit (or walk into it) | Kick it over and the splinters shred whatever's standing in it (foes only). |
| Canopic Jar | Breakable, 1 hit | Break the seal: a grateful soul heals you, or embalming dust chokes everyone near. |
| Sanctified Bell | Interact: touch or tap it; a hit works too | Ring it: foes nearby flee in terror for a moment, and the undead burn. |
| Reading Lectern | Interact: stand next to it 0.5 s or tap it | Read the open book: a page of lore, a scroll, or ink that sharpens your spells. |
| Toppling Bookcase | Breakable, 2 hits | Knock it over and it falls into the room: whatever stands in its path is flattened. |
| Haunted Mirror | Interact: stand next to it 0.6 s or tap it | Look into it and your reflection steps out to fight beside you for a while. |
| Alchemy Table | Interact: stand next to it 0.6 s or tap it | Drink whatever's bubbling: healing, speed, strength, a spare flask… or something regrettable. |
| Offering Bowl | Interact: stand next to it 1 s or tap it; costs 15 + 8 × level gold | Leave gold in the bowl for a blessing on the whole party. |
| Rune Stone | Interact: touch or tap it | Touch the rune: a ward of light shields everyone close by. |
| Chandelier | Breakable, 1 hit | Shoot the chain and drop it on whoever stands below, foe or friend. |
| Stalactite | Breakable, 1 hit | Knock it loose and a spike of rock comes down where its shadow falls. |
| Ore Vein | Breakable, 3 hits | Chip at it for smithing materials. |
| Ice Pillar | Breakable, 2 hits | Shatter it into a burst of frost that chills everything around it. |
| Spore Pod | Breakable, 1 hit | Purple pods burst into choking spores; golden ones breathe out healing. |
| Web Cocoon | Breakable, 2 hits | Cut it open: some poor adventurer's belongings, or a nest of spiderlings. |
| War Drum | Interact: touch or tap it; a hit works too | Beat it: the party fights harder, and the nearest pack comes running to answer. |
| Bloated Carcass | Breakable, 1 hit | It bursts into a cloud of rot. It also ate someone's purse. |
| Steam Valve | Interact: touch or tap it; a hit works too; ready again after 15 s | Turn the wheel: scalding steam blasts across the room for a few seconds. |
| Weapon Rack | Interact: stand next to it 0.4 s or tap it | Grab a freshly honed blade from the rack for a while. |
| Training Dummy | Breakable, 6 hits | Beat it to pieces and the drill stays with the whole party. |
| Ballista | Interact: touch or tap it; ready again after 20 s | Crank it and it looses three heavy bolts at the nearest foe in sight. |
| Magma Vent | Interact: touch or tap it; a hit works too; ready again after 12 s | Crack the crust and a column of fire erupts for a few seconds. |
| Flesh Sac | Breakable, 2 hits | Burst it: vital blood that heals the party, or a brood of imps. |
| Ember Crystal | Breakable, 2 hits | It bursts into burning shards that fly in every direction. |
| Cursed Idol | Interact: stand next to it 1.2 s or tap it | Take its treasure and accept the curse: the party takes more damage for a while. |
| Wishing Well | Interact: stand next to it 0.8 s or tap it; costs 5 + 3 × level gold | Toss in a coin and make a wish. The well decides. |
| Tesla Coil | Breakable, 2 hits | Overload it: it arcs lightning into the nearest foes, and anyone hugging it. |
See also