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v0.10.17 · 1 October 2026

Dungeon objects: kegs, chandeliers, coffins and more

Thirty themed breakables and interactables now fill the Depths: powder kegs, chandeliers, sarcophagi, mirrors and idols. What each does and where to find it.

Every dungeon look now has 3–6 objects of its own, 30 in all. Breakables take hits from your attacks, skills and nearby explosions; interactables fire when you stand next to them while a ring fills, or at once when you tap them in reach.

  • Damage is a share of a foe's max HP (elites take 40% of it, bosses 10%), so a keg matters on every level and every difficulty.
  • Hazards hurt you too, and every blast and fall shows its ring first. Tap a keg from range and step back.
  • Explosions set off other breakables around them. Every object breaks once, so a chain always ends.
  • Loot comes from the normal drop tables and is thinned on the hard modes like an ordinary kill's; objects add a little, never a flood.
  • Co-op: everyone can break and use them. Gold costs come from the party leader's purse.

Every object

ObjectUseWhat it does
Powder KegBreakable, 1 hitHit it and run: a short fuse, then a blast that burns everything nearby and sets off the next keg.
Supply CrateBreakable, 2 hitsSomeone's rations and spare coin. Two good whacks open it.
SarcophagusInteract: stand next to it 0.8 s or tap itSlide the lid: grave goods, or its owner wanting them back. Occupied lids rattle.
Bone PileBreakable, 1 hit (or walk into it)Kick it over and the splinters shred whatever's standing in it (foes only).
Canopic JarBreakable, 1 hitBreak the seal: a grateful soul heals you, or embalming dust chokes everyone near.
Sanctified BellInteract: touch or tap it; a hit works tooRing it: foes nearby flee in terror for a moment, and the undead burn.
Reading LecternInteract: stand next to it 0.5 s or tap itRead the open book: a page of lore, a scroll, or ink that sharpens your spells.
Toppling BookcaseBreakable, 2 hitsKnock it over and it falls into the room: whatever stands in its path is flattened.
Haunted MirrorInteract: stand next to it 0.6 s or tap itLook into it and your reflection steps out to fight beside you for a while.
Alchemy TableInteract: stand next to it 0.6 s or tap itDrink whatever's bubbling: healing, speed, strength, a spare flask… or something regrettable.
Offering BowlInteract: stand next to it 1 s or tap it; costs 15 + 8 × level goldLeave gold in the bowl for a blessing on the whole party.
Rune StoneInteract: touch or tap itTouch the rune: a ward of light shields everyone close by.
ChandelierBreakable, 1 hitShoot the chain and drop it on whoever stands below, foe or friend.
StalactiteBreakable, 1 hitKnock it loose and a spike of rock comes down where its shadow falls.
Ore VeinBreakable, 3 hitsChip at it for smithing materials.
Ice PillarBreakable, 2 hitsShatter it into a burst of frost that chills everything around it.
Spore PodBreakable, 1 hitPurple pods burst into choking spores; golden ones breathe out healing.
Web CocoonBreakable, 2 hitsCut it open: some poor adventurer's belongings, or a nest of spiderlings.
War DrumInteract: touch or tap it; a hit works tooBeat it: the party fights harder, and the nearest pack comes running to answer.
Bloated CarcassBreakable, 1 hitIt bursts into a cloud of rot. It also ate someone's purse.
Steam ValveInteract: touch or tap it; a hit works too; ready again after 15 sTurn the wheel: scalding steam blasts across the room for a few seconds.
Weapon RackInteract: stand next to it 0.4 s or tap itGrab a freshly honed blade from the rack for a while.
Training DummyBreakable, 6 hitsBeat it to pieces and the drill stays with the whole party.
BallistaInteract: touch or tap it; ready again after 20 sCrank it and it looses three heavy bolts at the nearest foe in sight.
Magma VentInteract: touch or tap it; a hit works too; ready again after 12 sCrack the crust and a column of fire erupts for a few seconds.
Flesh SacBreakable, 2 hitsBurst it: vital blood that heals the party, or a brood of imps.
Ember CrystalBreakable, 2 hitsIt bursts into burning shards that fly in every direction.
Cursed IdolInteract: stand next to it 1.2 s or tap itTake its treasure and accept the curse: the party takes more damage for a while.
Wishing WellInteract: stand next to it 0.8 s or tap it; costs 5 + 3 × level goldToss in a coin and make a wish. The well decides.
Tesla CoilBreakable, 2 hitsOverload it: it arcs lightning into the nearest foes, and anyone hugging it.

See also