- Home
- What's new
- Line ceilings and rarer resistances
v0.19.0 · 13 October 2026
Line ceilings and rarer resistances
Every item line in The Ember Depths now has a ceiling it never passes, resistances roll rarer and one at a time, and gear you already own is trimmed to match.
Forging, Masterwork and higher world tiers can push a line a long way. So that one line never fills a cap by itself, every percentage line now has a ceiling: the most a single line can ever show, whatever its item level, world tier, Reforge, Hone, Masterwork or Smithy upgrade. Your build's own caps (75% resistance, 40% cooldown reduction and the rest) are unchanged; a ceiling is roughly a third to a half of them.
| Stat | Ceiling |
|---|---|
| Max HP | 25% |
| Damage Reduction | 12% |
| Dodge | 8% |
| Dash Haste | 20% |
| Damage | 75% |
| Crit Chance | 10% |
| Crit Damage | 40% |
| Attack Speed | 15% |
| Skill Damage | 100% |
| Area Damage | 50% |
| Damage vs Elites | 75% |
| Move Speed | 12% (of the Wind) · 15% (Fleetfoot) · 25% (Galestep) · 8% (Striding) · 6% (of the Hare) |
| Cooldown Reduction | 15% |
| Max Resource % | 15% |
| Resource Regen | 40% |
| Resource on Hit | 0.9 |
| Resource on Crit | 4.5 |
| Resource per Kill | 4 |
| Resource per 10% Health Lost | 4 |
| Lifesteal | 6% |
| All Resistances | 20% |
| Fire Resistance | 35% |
| Cold Resistance | 35% |
| Lightning Resistance | 35% |
| Poison Resistance | 35% |
| Necrotic Resistance | 35% |
| Burn Resistance | 35% |
| Poisoning Resistance | 35% |
| Bleed Resistance | 35% |
| Chill & Freeze Resistance | 35% |
| Stun, Fear & Root Resistance | 30% |
| Duration of Harmful Effects | 20% |
| Status Effect Chance | 30% |
| Damage over Time | 50% |
| Gold Find | 40% |
| Magic Find | 40% |
| Experience | 15% |
| Potion Healing | 50% |
What changes for you
- A line at its ceiling carries a ⌃, and its tooltip says so.
- Reforge won't spend potential on a capped line, Hone only works while the next tier up has room, and a Masterwork Great Work never offers a capped line. The rank bonus still applies to everything else.
- Resistances roll 65% less often than other lines, and a drop carries at most 1. More of your lines are now damage, defence and utility.
- Lines with a ceiling stop growing at item level 39. Flat lines (health, damage, abilities, regeneration, thorns) have no ceiling and keep growing past it, more slowly, up to item level 180.
- Gear you already own is trimmed to the same ceilings the next time you play. Nothing else about it changes.
- Uniques' fixed lines and set pieces' stat lines follow the same ceilings.
See also