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v0.20.0 · 14 October 2026
Crests: sockets, levels and awakening
Every Crest in The Ember Depths 0.20: how sockets boost the nodes around them, where Crests drop, how they level up from charts, and what awakening adds.
A Crest sits in a board's socket and boosts the magic and rare nodes around it. Your first Legend point offers a free starter (pick 1 of 3); the other 10 drop from chart bosses (1 in 6) and Breach Wardens (1 in 3, and your first Warden always drops one). A socketed Crest earns XP from every chart boss and Warden, up to level 20, and awakens at level 15.
| Crest | Per node in range | Awakened (level 15) |
|---|---|---|
| Kindle | +0.2% damage to Burning foes per node in radius. | Burning foes that die spread their Burns. |
| Rime | +0.2% damage to Chilled foes per node in radius. | Chill stacks 3 times; the third shatters the foe (40%). |
| Tempest | +0.3% cooldown reduction per node in radius (up to 8%). | Crits take 0.2 s off your cooldowns. |
| Bloodletter | +0.25% bleed damage per node in radius. | Your Bleeds stack once more. |
| Venom | +0.2% damage to Poisoned foes per node in radius. | Poisoned foes are Weakened. |
| Bastion | +0.05% damage reduction per node in radius (up to 3%). | Block 8% of hits. |
| Predator | +0.3% crit damage per node in radius. | +15% damage to elites below 50% health. |
| Warden | +0.1% damage for you and allies within 6 tiles per node in radius. | You and allies within 6 tiles take 3% less damage. |
| Legion | +0.1% damage for you and your summons per node in radius. | Your summons explode when they die (60%). |
| Wanderer | +0.3% move speed per node in radius. | For 3 s after a dash: +10% dodge. |
| Arcanum (starter) | +0.08% skill damage per node in radius. | Every 12th cast is free. |
| Ironblood (starter) | +0.08% max health per node in radius. | Below half health, regenerate faster (grows with your level). |
| Edge (starter) | +0.07% damage per node in radius. | Kills give +6% damage for 4 s, up to 3 stacks. |
See also