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v0.19.0 · 13 October 2026
Deep gear: sets, legendaries and uniques
The Deep gear of The Ember Depths: 3 sets, 20 legendaries and 12 uniques that only the deepest charts and Breach Wardens drop, with every bonus and power.
Deep gear is the chase past the campaign: 3 sets, 20 legendaries and 12 uniques, all level 20 and all Emberforged. Only the Deep: chart bosses on tier 6+ charts, Breach Wardens and Survey-Shard rolls at the Merchant · always Emberforged. Deep uniques: Only from the Deep: Breach Wardens, chart bosses of tier 8 and up, and Survey Shards. Always Emberforged. Deep items never drop in the campaign, and the campaign's items-per-boss rules are unchanged.
Sets
Each Deep set has five pieces (15 in all) and bonuses at 2, 3 and 5 pieces worn.
| Set | Worn by | Pieces | Bonus |
|---|---|---|---|
| Breachwarden's Mantle | Fighter, Paladin, Dread Knight, Barbarian | 2 | +2 AC, +20% fire resistance |
| 3 | Cinder Bulwark: when struck, 20% chance to raise an ember ward that soaks 15% of your health in blows, then bursts in a ring of fire (150% weapon damage) | ||
| 5 | Warden's Toll: kills near you leave embers on the floor for 6 s that set foes who step in alight (60% weapon damage per second) · +8% maximum health | ||
| Surveyor's Lanterns | Wizard, Sorcerer, Warlock, Necromancer, Cleric, Druid, Paladin, Bard | 2 | +2 spell save DC, +12% area damage |
| 3 | Lantern Mark: your first hit hangs a lantern over a foe; lit foes take +12% damage from you and your allies | ||
| 5 | Charted Path: every 4 seconds in battle a beam of lantern light sweeps the floor ahead of you (120% weapon damage) · +8% skill damage | ||
| Chartbreaker's Kit | Rogue, Ranger, Monk | 2 | +10% attack speed, +12% movement speed |
| 3 | Open Ground: +40% damage against foes above 90% health; an opening critical hit lands with a flourish | ||
| 5 | Vanish Step: dodging an attack or dashing leaves a shadow decoy that taunts foes for 2 seconds, then shatters (100% weapon damage) · +4% dodge chance |
Legendaries
Each power's number rolls inside the range shown.
| Legendary | Slot | Power |
|---|---|---|
| Girdle of Banked Embers | Belt | When struck, 15–25% chance to raise an ember ward that soaks 15% of your health in blows, then bursts in a ring of fire. |
| Cinderplate of the Last Gate | Armor | When struck, 12–20% chance to raise an ember ward that soaks 15% of your health in blows, then bursts in a ring of fire. |
| Breachgate Bulwark | Shield | Kills near you leave embers that set foes alight for 45–75% weapon damage per second. |
| Emberwake Quiver | Quiver | Kills near you leave embers that set foes alight for 40–65% weapon damage per second. |
| Lamp of the Last Vigil | Focus | Your first hit hangs a lantern over a foe; lit foes take 10–16% more damage from you and your allies. |
| Lamplighter's Quiver | Quiver | Your first hit hangs a lantern over a foe; lit foes take 8–14% more damage from you and your allies. |
| The Surveyor's Lamp | Focus | Every 4 seconds in battle a beam of lantern light sweeps the floor ahead of you for 100–150% weapon damage. |
| Circlet of the Lantern-Eye | Helm | Every 4 seconds in battle a beam of lantern light sweeps the floor ahead of you for 90–130% weapon damage. |
| Sash of the Unfollowed | Belt | Dodging an attack or dashing leaves a shadow decoy that taunts foes for 2 seconds, then shatters for 80–120% weapon damage. |
| Cowl of the Second Self | Helm | Dodging an attack or dashing leaves a shadow decoy that taunts foes for 2 seconds, then shatters for 70–110% weapon damage. |
| The Cartographer's Cord | Belt | Skills have a 22–34% chance to unleash a nova of elemental fury. |
| Lute of the Charted Road | Focus | Your song lifts the party: you and allies near you deal 16–24% more damage. |
| Totem of the Deep Root | Focus | Every 5 seconds, thorns erupt around you for 110–160% weapon damage, rooting foes. |
| Crown of the Deep Survey | Helm | Your hits doom a foe: 2.5s later it suffers 70–100% of the damage you dealt it meanwhile. |
| Fists of the Breach | Gloves | Every third basic attack releases a palm shockwave for 110–160% weapon damage around you. |
| The Unmoved Pike | Weapon | When a foe misses you, strike back at once for 140–200% weapon damage. |
| Riftbinder's Staff | Weapon | Kills have a 30–45% chance to tear open a void that drags in and grinds nearby foes. |
| Breachborn | Weapon | Kills whip you into a frenzy: +8–12% attack speed per stack (5 stacks, 5s). |
| Chartfire Runewand | Weapon | Skill hits burst with a random element for 35–55% extra damage and its ailment. |
| The Charnel Ledger | Focus | Kills tear three bone spears from the corpse at nearby foes for 80–120% weapon damage. |
Uniques
Every Deep unique has two powers from the start and a third that sleeps until the item is honed at the Forge. Its stats still count while it sleeps.
| Unique | Slot | Worn by | Powers |
|---|---|---|---|
| Breachmaw, the Open Gate | Weapon | Fighter, Barbarian, Dread Knight | Fault Line: Every 12th basic hit tears a fissure 8 tiles ahead: 520–600% weapon damage to every foe on it, and they burn for 4s. · Stoke the Gate: Each kill stokes the gate: +3% attack speed and +3% damage for 6s (up to +24% and +24%). · The Gate Answers (asleep): When an elite or boss dies, a meteor answers on the nearest foe: 600–700% weapon damage within 3 tiles, burning them for 4s. |
| Cinderplate of the Last Gate | Armor | Vanguard | Embershards: Blows you take set ember shards circling you (+2% damage reduction each). At 6 they fly at foes for 190–230% weapon damage each. · Stand in the Fire: Foes within 2.5 tiles take 40–50% weapon damage as fire every second. · Last to Leave (asleep): Hits have a 18–24% chance to be blocked: you take 50% less from them. |
| Lanternfall | Weapon | Paladin, Cleric | Lanterns Fall: Every 4th skill you cast, 7 lanterns fall on foes near you: 240–280% weapon damage each, and they are Marked for 4s. · Kindly Light: Skill hits have a 30% chance, once a second, to heal the most wounded ally within 6 tiles for 30–40% of the damage. · Surveyed Ground (asleep): You and allies within 4 tiles take 6–10% less damage. |
| Lamp of the Lost Survey | Focus | Devout | Wardlights: Each heal lights a wardlight circling you. At 5 they streak into foes for 220–260% weapon damage each, healing allies for 40% of it. · Lamp-Struck: When struck, a 25% chance (once every 4s) to flare: 160–200% weapon damage to foes within 3 tiles, Marking them for 4s. · Never Goes Out (asleep): Each ally you heal takes 0.3–0.5s off all your cooldowns. |
| Farsight, the Chartbreaker | Weapon | Rogue, Ranger, Bard | Edge of the Map: Every 10th basic hit fires a comet-lance that pierces 12 tiles for 440–520% weapon damage and Shocks for 3s. · Stormwake: Critical hits have a 30% chance to arc through 3 foes for 100–120% weapon damage. · Off the Chart (asleep): Casting a skill with a foe within 1.5 tiles blinks you 2.5–3.5 tiles away from it. |
| Cloak of the Last Cartographer | Cloak | Skirmisher | Paper Blades: Crits fold paper blades into orbit (+2% crit chance each). At 6 they cut loose at foes for 150–175% weapon damage each, Bleeding them. · Shortcut: While moving in battle, every 1.4–1.8s you blink 5 tiles ahead; your next hit after it is a guaranteed critical hit. · Map's Edge (asleep): Dashes and blinks end in smoke (once every 4s): allies within 4 tiles +25% dodge; foes there take 270–330% weapon damage, Stunned 1s. |
| The Deepest Chart | Weapon | Wizard, Sorcerer, Warlock, Necromancer | Uncharted Stars: Each cast sets a void star circling you (+2% skill damage each). At 7 they fall on foes for 175–210% weapon damage each. · Margin Notes: Kills refund 30–40% of your last skill's cost. · Here Be Monsters (asleep): Every 24 foes your skills strike, 3 void rings burst out of you: 280–320% weapon damage each, flinging foes back. |
| Crown of the Drowned Stars | Helm | Arcanist | Starfall: Every 6th skill you cast calls down 8 drowned stars on foes near you: 200–240% weapon damage each, Chilling them for 3s. · Undertow of Thought: 26–34% of the damage you take drains your resource instead (1 point soaks 3 health, more with level). · Tidal Insight (asleep): Each skill you cast adds a tide: +6% skill damage and +3% cooldown reduction for 6s (up to +30% and +15%). |
| Heart of the Breach | Amulet | Any class | Breachpulse: Each kill sets a breach-ember circling you (+2% damage each, up to 8). At 8 they burst out at foes for 200–240% weapon damage each. · Heartburst: Dropping below 40% health makes the heart burst: 450–550% weapon damage to foes within 4 tiles. Once every 20s. · Beat for Beat (asleep): Lethal damage can't drop you below 1 health for 3s, and you heal 30–50% of the damage you deal meanwhile. Once every 90s. |
| The Warden's Last Breath | Amulet | Any class | Exhale: Every 8th kill, you exhale 3 shockwave rings: 240–280% weapon damage each, flinging foes back. · Second Wind: When an elite or boss dies, your next skill deals +280–320% damage. · Held Breath (asleep): You and allies within 3 tiles move 8% faster and attack 5–7% faster. |
| Emberglass Signet | Ring | Any class | Glass Splinters: Critical hits have a 25% chance to shatter into 8 glass splinters: 65–85% weapon damage each. · Prism Heart: Skill hits grow glass motes around you (+4% crit damage each, up to 9). At 9 they streak into foes for 125–155% weapon damage each. · Flawless Cut (asleep): Each critical hit sharpens the glass: +1% crit chance and +5% crit damage for 4s (up to +10% and +50%). |
| Band of the Torn Chart | Ring | Any class | Torn Edge: Every 8th critical hit tears the floor open toward your target: 380–460% weapon damage along 7 tiles, Chilling foes for 3s. · Missing Floor: Kills have a 20% chance to open a hole that drags foes within 3.5 tiles in and hits them for 110–130% weapon damage. · Charted Return (asleep): Lethal damage rewinds you to where you stood, with the health you had, 3 seconds ago. Once every 80–100s. |
See also