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v0.19.0 · 13 October 2026
Emberforged gear and the Forge
Emberforged gear and the Forge in The Ember Depths: Reforge, Temper and Hone, Masterwork and Emberglass, Seals that open more lines, and Survey Shards.
Emberforged gear is a drop with an ember border and name, one extra line, and every line rolled in the top quarter of its range. It also carries Forging Potential (FP), 20 to 40 points, rolled when it drops. At Smithy level 6 the Forge spends that potential, line by line. When it runs out you simply can't forge the item any further: nothing ever breaks.
Where it drops
- Chart bosses at Tier 6 and up drop one Emberforged piece (epic or better, for your class).
- Breach Wardens drop one Emberforged piece, legendary or better.
- Survey Shards at the Merchant roll one in the slot you choose.
- An Emberforged unique gets no extra line, but its random line rolls in the top quarter.
- The uniques that drop Emberforged are the Deep uniques (Breach Wardens, chart bosses of tier 8 and up, Survey Shards). A campaign unique found in the world is never Emberforged; only a Survey Shard roll or the Curio Cart can hand you one.
The three actions
Each action spends a random 3–8 Forging Potential. The range is shown before you pay and the roll after. Once an item has fewer than 3 left it is spent.
| Action | What it does |
|---|---|
| Reforge | Re-roll one line's value in the top quarter of its range and keep the higher: never worse. |
| Temper | Pay, then pick one of three new affixes for a line (or keep it). One tempered line per item, and never the ✦ enchanted one. |
| Hone | Open one line's ceiling 15% higher (and one tier up where its stat has a higher one). Once per item. |
- Reforge keeps the higher of the old and new value, so it can never make a line worse.
- Temper shows three new affixes from different families, and at least one fits your class. Keeping the current line is free, and you can come back later: your options wait for you. An item can have one tempered line (a second ✦), never the line enchanted at the Smithy.
- Hone can be done once per item. The honed line's ceiling opens 15% higher, one tier up where its stat has a higher tier, and the line rolls again, keeping the higher.
| Action | Item level 10 | Item level 20 | Item level 30 | Item level 40 |
|---|---|---|---|---|
| Reforge | 310 gold + 3 arcane essence | 530 gold + 4 arcane essence | 750 gold + 5 arcane essence | 970 gold + 7 arcane essence |
| Temper | 670 gold + 4 arcane essence + 1 void crystal | 1,120 gold + 5 arcane essence + 2 void crystal | 1,570 gold + 6 arcane essence + 2 void crystal | 2,020 gold + 8 arcane essence + 3 void crystal |
| Hone | 920 gold + 2 void crystal + 1 forgotten soul | 1,520 gold + 3 void crystal + 1 forgotten soul | 2,120 gold + 3 void crystal + 1 forgotten soul | 2,720 gold + 4 void crystal + 2 forgotten soul |
Survey Shards
A Survey Shard comes from a Pristine chart clear at Tier 8 or deeper (25% base chance, raised by the Survey) or from a Breach Warden (10%). At the Merchant, spend 1 to roll one Emberforged item in the slot you pick, optionally from one set (a chosen set always rolls a legendary set piece). It is rolled like a Mystery Cache, from epic up, with legendary odds ×3; the exact odds are printed before you spend.
| Pyre Tier | Epic or better |
|---|---|
| 1–2 | epic 93.6% · legendary 6.4% |
| 3 and up | epic 92.0% · legendary 6.2% · mythic 1.7% |
Masterwork
Once an Emberforged item is forged you can keep climbing: Masterwork has 12 ranks, bought at the Forge with gold and Emberglass (Starshards too for the last four ranks). Every rank adds 4% to every magic line's rolled value, so rank 12 is +48%. It is separate from Forging Potential: Reforge, Temper and Hone spend potential, Masterwork spends Emberglass, and neither runs the other dry.
| Rank | Every magic line | Price | Great Work |
|---|---|---|---|
| 1 | +4% | 500 gold + 2 emberglass | - |
| 2 | +8% | 2,000 gold + 2 emberglass | - |
| 3 | +12% | 4,500 gold + 2 emberglass | - |
| 4 | +16% | 8,000 gold + 2 emberglass | Yes: pick 1 of 3 |
| 5 | +20% | 12,500 gold + 4 emberglass | - |
| 6 | +24% | 18,000 gold + 4 emberglass | - |
| 7 | +28% | 24,500 gold + 4 emberglass | - |
| 8 | +32% | 32,000 gold + 4 emberglass | Yes: pick 1 of 3 |
| 9 | +36% | 40,500 gold + 8 emberglass + 1 starshard | - |
| 10 | +40% | 50,000 gold + 8 emberglass + 1 starshard | - |
| 11 | +44% | 60,500 gold + 8 emberglass + 1 starshard | - |
| 12 | +48% | 72,000 gold + 8 emberglass + 1 starshard | Yes: pick 1 of 3 |
- Great Work. Ranks 4, 8, 12 offer 3 of the item's lines to choose from. The one you pick gains ×1.25 on top of the rank bonus and a ✧ mark. It is always your choice, never a roll, and the options wait until you decide.
- A unique's fixed ◆ lines don't scale; only its ◇ lines do.
- Unmake resets the item's Masterwork and any Great Work lines, and hands back 50% of the Emberglass you spent (rounded down). Gold and Starshards are not returned. The item is never harmed.
Emberglass
Emberglass is cooled breach-glass, a material of its own. It has no exchange: you cannot trade it up or break it down.
| Source | Emberglass | Note |
|---|---|---|
| A chart boss, tier 6 and up | 2–4 | Alongside its guaranteed Emberforged piece. |
| A Breach Warden | 6 | Every Warden kill. |
| Spending a Survey Shard | 1 | On top of the Emberforged roll. |
| Tearing up a chart, tier 6 and up | tier − 5 | Tier minus five: tier 6 pays 1, tier 16 pays 11. |
Seals: enchant more than one line
Any item, not just Emberforged. Once an item has its enchanted ✦ line, every other line is sealed. At Smithy level 5 you can break an item's first seal, and from level 6 every seal after: that line can then be enchanted just like the ✦ line (marked ☆). The normal enchant price still applies on top. Each seal on the same item costs more, there is no luck involved, and nothing is ever destroyed. A Forge-tempered line already counts as open.
| Seal | Gold × | Materials | Emberforged adds | Gold at item level 10 | Gold at item level 20 | Gold at item level 30 | Gold at item level 40 |
|---|---|---|---|---|---|---|---|
| 1st seal | ×5 | 2 forgotten souls | +2 Emberglass | 1,050 gold | 1,800 gold | 2,550 gold | 3,300 gold |
| 2nd seal | ×15 | 4 forgotten souls + 1 starshard | +4 Emberglass | 3,150 gold | 5,400 gold | 7,650 gold | 9,900 gold |
| 3rd seal | ×40 | 3 starshards | +8 Emberglass | 8,400 gold | 14,400 gold | 20,400 gold | 26,400 gold |
| 4th seal and on | ×100 | 6 starshards | +8 Emberglass | 21,000 gold | 36,000 gold | 51,000 gold | 66,000 gold |
Line ceilings
Every percentage line now has a ceiling: the most one line can ever show, whatever its item level, world tier, Reforge, Hone, Masterwork or Smithy upgrade. A line at its ceiling carries a ⌃. Reforge won't spend potential on it, and a Great Work never offers it. See Line ceilings for every number.
See also