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v0.19.0 · 13 October 2026

Emberforged gear and the Forge

Emberforged gear and the Forge in The Ember Depths: Reforge, Temper and Hone, Masterwork and Emberglass, Seals that open more lines, and Survey Shards.

Emberforged gear is a drop with an ember border and name, one extra line, and every line rolled in the top quarter of its range. It also carries Forging Potential (FP), 20 to 40 points, rolled when it drops. At Smithy level 6 the Forge spends that potential, line by line. When it runs out you simply can't forge the item any further: nothing ever breaks.

Where it drops

  • Chart bosses at Tier 6 and up drop one Emberforged piece (epic or better, for your class).
  • Breach Wardens drop one Emberforged piece, legendary or better.
  • Survey Shards at the Merchant roll one in the slot you choose.
  • An Emberforged unique gets no extra line, but its random line rolls in the top quarter.
  • The uniques that drop Emberforged are the Deep uniques (Breach Wardens, chart bosses of tier 8 and up, Survey Shards). A campaign unique found in the world is never Emberforged; only a Survey Shard roll or the Curio Cart can hand you one.

The three actions

Each action spends a random 3–8 Forging Potential. The range is shown before you pay and the roll after. Once an item has fewer than 3 left it is spent.

ActionWhat it does
ReforgeRe-roll one line's value in the top quarter of its range and keep the higher: never worse.
TemperPay, then pick one of three new affixes for a line (or keep it). One tempered line per item, and never the ✦ enchanted one.
HoneOpen one line's ceiling 15% higher (and one tier up where its stat has a higher one). Once per item.
  • Reforge keeps the higher of the old and new value, so it can never make a line worse.
  • Temper shows three new affixes from different families, and at least one fits your class. Keeping the current line is free, and you can come back later: your options wait for you. An item can have one tempered line (a second ✦), never the line enchanted at the Smithy.
  • Hone can be done once per item. The honed line's ceiling opens 15% higher, one tier up where its stat has a higher tier, and the line rolls again, keeping the higher.
What a Forge action costs, by item level
ActionItem level 10Item level 20Item level 30Item level 40
Reforge310 gold + 3 arcane essence530 gold + 4 arcane essence750 gold + 5 arcane essence970 gold + 7 arcane essence
Temper670 gold + 4 arcane essence + 1 void crystal1,120 gold + 5 arcane essence + 2 void crystal1,570 gold + 6 arcane essence + 2 void crystal2,020 gold + 8 arcane essence + 3 void crystal
Hone920 gold + 2 void crystal + 1 forgotten soul1,520 gold + 3 void crystal + 1 forgotten soul2,120 gold + 3 void crystal + 1 forgotten soul2,720 gold + 4 void crystal + 2 forgotten soul

Survey Shards

A Survey Shard comes from a Pristine chart clear at Tier 8 or deeper (25% base chance, raised by the Survey) or from a Breach Warden (10%). At the Merchant, spend 1 to roll one Emberforged item in the slot you pick, optionally from one set (a chosen set always rolls a legendary set piece). It is rolled like a Mystery Cache, from epic up, with legendary odds ×3; the exact odds are printed before you spend.

Survey Shard rarity odds
Pyre TierEpic or better
1–2epic 93.6% · legendary 6.4%
3 and upepic 92.0% · legendary 6.2% · mythic 1.7%

Masterwork

Once an Emberforged item is forged you can keep climbing: Masterwork has 12 ranks, bought at the Forge with gold and Emberglass (Starshards too for the last four ranks). Every rank adds 4% to every magic line's rolled value, so rank 12 is +48%. It is separate from Forging Potential: Reforge, Temper and Hone spend potential, Masterwork spends Emberglass, and neither runs the other dry.

Masterwork ranks: every magic line gains 4% of its rolled value a rank; ranks 4, 8 and 12 are a Great Work (pick one of three lines for ×1.25 more)
RankEvery magic linePriceGreat Work
1+4%500 gold + 2 emberglass-
2+8%2,000 gold + 2 emberglass-
3+12%4,500 gold + 2 emberglass-
4+16%8,000 gold + 2 emberglassYes: pick 1 of 3
5+20%12,500 gold + 4 emberglass-
6+24%18,000 gold + 4 emberglass-
7+28%24,500 gold + 4 emberglass-
8+32%32,000 gold + 4 emberglassYes: pick 1 of 3
9+36%40,500 gold + 8 emberglass + 1 starshard-
10+40%50,000 gold + 8 emberglass + 1 starshard-
11+44%60,500 gold + 8 emberglass + 1 starshard-
12+48%72,000 gold + 8 emberglass + 1 starshardYes: pick 1 of 3
  • Great Work. Ranks 4, 8, 12 offer 3 of the item's lines to choose from. The one you pick gains ×1.25 on top of the rank bonus and a ✧ mark. It is always your choice, never a roll, and the options wait until you decide.
  • A unique's fixed ◆ lines don't scale; only its ◇ lines do.
  • Unmake resets the item's Masterwork and any Great Work lines, and hands back 50% of the Emberglass you spent (rounded down). Gold and Starshards are not returned. The item is never harmed.

Emberglass

Emberglass is cooled breach-glass, a material of its own. It has no exchange: you cannot trade it up or break it down.

Where Emberglass comes from (it is not on the Smithy exchange)
SourceEmberglassNote
A chart boss, tier 6 and up2–4Alongside its guaranteed Emberforged piece.
A Breach Warden6Every Warden kill.
Spending a Survey Shard1On top of the Emberforged roll.
Tearing up a chart, tier 6 and uptier − 5Tier minus five: tier 6 pays 1, tier 16 pays 11.

Seals: enchant more than one line

Any item, not just Emberforged. Once an item has its enchanted ✦ line, every other line is sealed. At Smithy level 5 you can break an item's first seal, and from level 6 every seal after: that line can then be enchanted just like the ✦ line (marked ☆). The normal enchant price still applies on top. Each seal on the same item costs more, there is no luck involved, and nothing is ever destroyed. A Forge-tempered line already counts as open.

Seal price on one item (gold = the item's first enchant gold × the multiplier)
SealGold ×MaterialsEmberforged addsGold at item level 10Gold at item level 20Gold at item level 30Gold at item level 40
1st seal×52 forgotten souls+2 Emberglass1,050 gold1,800 gold2,550 gold3,300 gold
2nd seal×154 forgotten souls + 1 starshard+4 Emberglass3,150 gold5,400 gold7,650 gold9,900 gold
3rd seal×403 starshards+8 Emberglass8,400 gold14,400 gold20,400 gold26,400 gold
4th seal and on×1006 starshards+8 Emberglass21,000 gold36,000 gold51,000 gold66,000 gold

Line ceilings

Every percentage line now has a ceiling: the most one line can ever show, whatever its item level, world tier, Reforge, Hone, Masterwork or Smithy upgrade. A line at its ceiling carries a ⌃. Reforge won't spend potential on it, and a Great Work never offers it. See Line ceilings for every number.

See also