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v0.19.0 · 13 October 2026
Marks: every Peril, Boon and Twist
All 43 Marks you can put on a chart in The Ember Depths: what each Peril, Boon and Twist does, its Danger, and how the printed rewards are worked out.
Marks are how you set a chart's difficulty yourself. Perils make the dungeon harder and each carries a Danger number; Boons pay extra and cost you nothing; Twists change the shape of the dungeon. The chart prints its total, such as "Danger 4: +32% rarity, +24% materials, +16% chart drops, +20% experience", before you step in. There are 30 Perils, 7 Boons and 6 Twists.
| Rarity | Materials | Chart drops | Experience | |
|---|---|---|---|---|
| Per Danger point | +8% | +6% | +4% | +5% |
| Corrupted Mark | ×1.5 | ×1.5 | ×1.5 | ×1.5 |
| Pristine clear | +25% | · | · | · |
Perils
| Mark | What it does | Danger | Notes |
|---|---|---|---|
| The Horde | Packs are 35% bigger. | 2 | · |
| Quickened | Everyone moves 25% faster, foes included. | 1 | · |
| Glass Cannon | You deal and take +50% damage. | 3 | Scorch only |
| Dry Flasks | Potions can't be drunk. | 3 | Scorch only |
| Iron Hides | Foes have +35% health. | 1 | · |
| Emberfury | Foes deal +40% damage. | 2 | · |
| Quickened Dead | Foes move 20% faster. | 1 | · |
| Smothered Light | Your light shrinks; the dark closes in. | 1 | · |
| Ember Rain | Embers fall on you every few seconds. | 2 | · |
| Twin Champions | Twice the elite packs. | 3 | Scorch only |
| Vengeful Dead | Foes burst into flame when they die. | 3 | Scorch only |
| Paired Elites | Elite packs are led by two elites, and there are more packs. | 2 | · |
| Champions' Muster | Twice as many elite packs. | 2 | · |
| Bloodsworn | Every elite is Vampiric. | 1 | · |
| Warded Host | Every elite is Warded. | 1 | · |
| Molten Host | Every elite is Molten. | 2 | · |
| Rimebound | Every elite is Frozen. | 2 | · |
| Plaguebearers | Every elite is Plagued. | 2 | · |
| Siege Line | Every elite is a Mortar. | 1 | · |
| Blinkers | Every elite is a Teleporter. | 1 | · |
| Arcane Host | Every elite is Arcane Enchanted. | 2 | · |
| Wallbuilders | Every elite is a Waller. | 2 | · |
| Jailers | Every elite is a Jailer. | 2 | · |
| Undertow | Every elite is a Vortex. | 2 | · |
| Mirror Host | Every elite is an Illusionist. | 1 | · |
| Trapped Halls | The rooms are trapped too, not just the long halls. | 1 | · |
| Mimic Nest | Three times as many chests bite back. | 1 | · |
| Nests & Cages | Beast cages on every floor, held by elite guards. | 1 | needs the Menagerie |
| Guarded Vaults | Every treasure room is held by an elite pack. | 1 | · |
| Twin Boss | At two-thirds health the boss calls up its shadow. | 3 | · |
Boons
| Mark | What it does | Notes |
|---|---|---|
| Bloodthirst | Every kill heals the party 3% of max HP. | · |
| Rich Veins | +50% materials. | · |
| Gilded | +75% gold. | · |
| Well-Charted | +25% chart drops, +15% chance of a chart one tier up. | · |
| Hunter's Mark | Every foe gets two chances to drop a unique for your class. | · |
| Experienced | +30% experience. | · |
| Menagerie | Twice the beast cages and egg nests. | needs the Menagerie |
Twists
| Mark | What it does | Notes |
|---|---|---|
| Deeper Still | One more floor. | · |
| Second Vault | The guardian's vault appears on a second floor. | needs a dungeon with a mid-dungeon guardian |
| Hidden Ways | A secret room on every floor. | · |
| Captives | Prisoners are held on the first three floors. | · |
| Strange Shores | The halls look like another place; the foes stay. | · |
| Puzzle-Bound | A puzzle on every floor. | · |
Rules
- 4 Mark slots, 5 with a Survey Extra Mark Slot; the corrupted Mark takes one.
- A chart that drops carries 0 to 2 Marks; you add the rest at the Lodge with Ember Ink (a random Mark of the ink's kind) or a Scribe's choice (pick one of 3).
- A chart never holds the same Mark twice, and only one "every elite is …" Peril.
- Some Perils can only arrive through a Scorch, as the chart's corrupted Mark (Glass Cannon, Dry Flasks, Twin Champions, Vengeful Dead). A corrupted Mark can't be erased, but it multiplies every reward line by 1.5.
- Where the Mark echoes a Rite or Wager rule (the Horde, Quickened, Emberfury and the rest) it works exactly as it does there.
See also