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v0.20.0 · 14 October 2026

Talent trees: points, rows and keystones

How talent trees work in The Ember Depths 0.20: where points come from, class and subclass trees, keystones and capstones, mastery gates and Recommended.

Version 0.20 changes how a hero grows. Feats are gone, and in their place every class has talent trees that change how its skills play. Past level 20 your Legend levels now fill a board of your own, with Crests that grow as you clear charts. And in a party, a hero can take a role: tank, healer or damage.

Talent points

  • You earn a ★ point at every level from 2 (19 of them) and a bonus point the first time you fell each act's boss (5): 24 points by level 20. Banked points never expire.
  • Every class has a class tree and, once you choose a subclass at level 3, the tree of that path. Across 14 classes there are 722 talents, and no hero can take them all.
  • A row opens once you have spent the points it asks for in that tree. Each tree has a keystone row and a capstone row where you take only one talent: they are the heart of the build.
  • A talent needs its skill learned, and some need that skill at a certain mastery rank. Use a skill and it ranks up; rank it up and the talents that love it open.
  • Most talents change how a skill plays (Cleave sets foes Burning, Whirlwind drags enemies in, a block taunts the foe that hit you). The talent card shows what changes before you learn it.
  • Recommended spends your points along a suggested path for your subclass and role. Undo takes back your last pick for the rest of the town visit.
  • Ability Score Improvements stay. They now apply themselves to your class's suggested spread, and you can change them until your next run.

See also