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v0.24.0 · 20 October 2026
Rebuilt dungeons and a new Fall
Every dungeon floor in The Ember Depths is rebuilt for 2D and 2.5D alike: bigger rooms, wider halls, new room styles, set pieces, and a new opening Fall.
Every dungeon floor is now built a new way, in classic 2D and in 2.5D alike. Instead of square rooms on long corridors, a floor is a place: one landmark you see early and come back to, rooms that open into each other, and loops so the way back isn't always the way in.
- Bigger rooms and wider corridors: room for a fight, and room to dodge.
- New room shapes: crossings and naves with pillar rows, round rotundas, octagons, L- and T-shaped halls, rings around a pit, caverns, rooms split by a chasm with one bridge, and raised daises.
- Room styles for every act: goblin warrens and fungal grottos, catacombs, ossuaries and chapels, drowned halls and cisterns, barracks and armories, libraries and observatories, and the blood halls and brimstone forges of the deep.
- Set pieces: altars, shelves, pews, pillars that stop arrows, and bridges over water and lava.
- Act V is one long descent into Vhoruun's cathedral, from its gate to the cathedral itself. It's tougher in its new halls, and that's on purpose.
- Some plain rooms and corridors stay, so the special ones stand out.
- Less clutter underfoot, especially in Act V: decorations keep out of the way of fights, doors and chests.
If you were partway through a floor
If this update arrived while you were in a dungeon, you pick up at the start of the floor you were on, on its new layout.
The Fall, rebuilt
- A compact chain of big caverns instead of long tunnels.
- Packs instead of lone diggers, a mimic, and an ambush or two.
- The eye in the lava takes its first look at you, and Ashmaw bursts from the rift.
- A rope down into the dark, and the climb back out.
- A walkthrough that shows each control for your device and ticks itself off as you learn it, and half the chatter.
- Played it already? Replay The Fall with a new hero from your heroes.