Vial Toss
Page pick at level 4 · Area · 15 Cunning · 6.5s cooldown
Lob a vial into the thick of the pack: it bursts into a poison cloud that hangs for 2.5 seconds.
Builds: Green Hour · The Saboteur
Variants (one active at a time)
- Venom Veil mastery 2 The vial breaks at your feet and the cloud walks with you for 4 seconds.
- Skipping Vial mastery 5 The vial skips along a six-stride line across your aim, leaving a wall of poison.
- Cask Bomb mastery 8 A cask, not a vial: it bursts at once, wider (2.4 strides) and 50% harder, with no cloud; ready in 8 seconds.
Swallow Knives
Page pick at level 4 · Projectile · 15 Cunning · 5.5s cooldown
Fling a handful of knives that each hunt a different foe: a crowd takes one blade apiece, and the cuts Bleed.
Builds: Knifewind · The Saboteur
Variants (one active at a time)
- Full Hand mastery 2 Ten knives, each 45% weaker: reach deeper into the crowd.
- Glancing Steel mastery 5 Three knives, and each leaps on to two more foes.
- Pinning Knives mastery 8 The blades pin what they strike: a good chance to Root (1 second).
Bladespring Trap
Page pick at level 4 · Area · 15 Cunning · 10s cooldown
Throw a coil of sprung blades across the pack's path: a six-stride line that cuts and Roots whatever crosses it for 5 seconds.
Builds: The Saboteur
Variants (one active at a time)
- Long Wire mastery 2 A ten-stride wire that seals a whole hall, 15% weaker.
- Chain Reaction mastery 5 Each cut also snaps at one more foe past the wire, 25% lighter.
- Lure Wire mastery 8 The wire sings: foes within 5 strides turn on you for 1.5 seconds, straight across it.
Wheel-Knife
Page pick at level 9 · Projectile · 14 Cunning · 5.5s cooldown
Hurl a spinning blade that slices through every foe in a long line.
Builds: Corpse to Corpse · The Saboteur
Variants (one active at a time)
- Rebound mastery 2 The blade no longer pierces: it ricochets through four more foes instead, 25% harder.
- Fanned Wheels mastery 5 Three wheels in a fan, each at 60% damage.
- Hooked Edge mastery 8 Hooked blades pin what they cut (Rooted) and fly twelve strides; ready in 7 seconds.
Night Step
Page pick at level 9 · Melee strike · 6 Cunning · 1s cooldown
Blink to a foe up to 6 tiles away and strike it. Spends all your Malice: +22% damage for each pip, and it finishes off a weakened foe. When it kills, you step on to the weakest foe within 5 tiles and strike again, one leap per pip spent; leaps that kill are free, and the first kill gives a pip back. Under 2 Malice it strikes for less and never leaps.
Builds: Corpse to Corpse · Knifewind
Variants (one active at a time)
- Bloodtrail mastery 2 Each kill in the chain leaves the foes within 1.5 tiles of the body Bleeding (2 stacks).
- Shadow Return mastery 5 When the chain ends you step back to where you started, with 15% more dodge for 2 s.
- Patient Blade mastery 8 Cast only at a full Malice: the first strike is a sure crit and the chain gets 2 more leaps.
Venom Burst
Page pick at level 14 · Area · 25 Cunning · 13s cooldown
Rupture the poison in the pack: a toxic burst around you poisons every foe, cashes in 45% of the venom they carry and spreads it to a neighbour.
Builds: Green Hour
Variants (one active at a time)
- Miasma mastery 2 The burst lingers as a cloud that walks with you for 3 seconds, pulsing new poison onto everything in it; ready in 16 seconds.
- Enervating Rot mastery 5 Cash in only: no new poison and no spread, but it cashes in 70% of the venom they carry and Weakens every foe it hits for 5 seconds.
- Concentrate mastery 8 A tight burst (1.8 strides) that hits two and a half times as hard: the boss variant.
Blasting Charge
Page pick at level 18 · Projectile · 28 Cunning · 8s cooldown
Sling a sapper's charge: it bursts on the first foe it meets, throwing the pack around it into the air (a chance to Stun).
Builds: The Saboteur
Variants (one active at a time)
- Cluster Charge mastery 2 Three charges in a fan, each at 60% damage: a wider blast field.
- Hopping Charge mastery 5 A smaller bang (1.4 strides) that sticks and hops on to four more foes.
- Demolition mastery 8 A bigger blast (3.4 strides) at 40% more damage; the cooldown is 60% longer.