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Compendium · Spellbook

Ranger Spellbook

Draw and Quickdraw: Patience is a damage stat.

Draw and Quickdraw

Draw and Quickdraw

Patience is a damage stat.

Hold to draw, let go to loose: a full draw hits harder and refunds its cost. Quickdraw looses fast shots, and Rain of the Hunt is a held channel under a moving sky.

Keystone: Open Sky · Chase legendary: Cloudbreaker Quiver

The mechanic arrives with your first Spellbook page, at level 4; before that a Ranger plays as it always did. See the Ranger class guide for the core skills and subclasses.

Ranger pages

7 pages. A page is a skill you choose on top of the seven core ones; each has 2 or 3 variants that unlock at mastery ranks 2, 5 and 8.

Rain of the Hunt

Page pick at level 4 · Area · 12 Focus · 0.5s cooldown

Hold to loose arrows into the sky ahead of you: a circle of rain rides in front of you (or glides onto the nearest pack), twenty arrows a second fall inside it, and after a second everything under it is Marked.

Builds: Rain Caller

Variants (one active at a time)

  • Close Sky mastery 2 The rain stays close (3 to 5 strides ahead, over the foe you're fighting, 2.2 wide) and no longer drifts onto packs: it covers the foe in your face, and rains half again as hard.
  • Fire Rain mastery 5 The arrows burn: each one that strikes has a 40% chance to set its foe Burning.
  • Pinning Rain mastery 8 The arrows chill: each adds a stack of Chill, and the fifth freezes the foe solid (elites and bosses take half). 10% lighter.

Skipping Shot

Page pick at level 4 · Projectile · 15 Focus · 6s cooldown

A shot that skips from foe to foe: it hits, then ricochets to three more (each hit a little weaker). Drawable: a full draw skips three more times.

Builds: Hornet Swarm

Variants (one active at a time)

  • Quarry Line mastery 2 Every foe it skips off is Marked for 4 seconds.
  • Split Ricochet mastery 5 Two shots side by side, each skipping on, at 70% damage.
  • Long Bounce mastery 8 Six ricochets, not three; the cooldown is 30% longer.

Hart's Leap

Page pick at level 4 · Dash · 12 Focus · 7s cooldown

Bound away from the nearest foe, loosing a burst of arrows at the spot you left, and run 15% faster for 3 seconds. Banks a Quickdraw: your next drawn shot looses at full draw at once.

Builds: Rain Caller · Thunderline

Variants (one active at a time)

  • Snare Leap mastery 2 The burst snares: foes in it are likely to be Rooted (1.5 seconds), so the chase falls behind.
  • Fan of Arrows mastery 5 Each foe the burst strikes passes an arrow on to two more.
  • Long Leap mastery 8 A long bound (6 strides) that wards you: a barrier of 8% of your max HP.

Running Fire

Page pick at level 9 · Projectile · 22 Focus · 8s cooldown

Loose six quick arrows down your aim, each bursting where it lands.

Builds: Hornet Swarm · Thunderline

Variants (one active at a time)

  • Marking Stream mastery 2 Every burst Marks the foes in it for 4 seconds.
  • Fanned Fire mastery 5 Nine arrows in a wide fan, each at 70% damage: sweep the whole front.
  • Hunting Stream mastery 8 No bursts: each arrow hunts a different foe and never misses.

Spirit of the Wild

Page pick at level 9 · Buff · 20 Focus · 26s cooldown

Call the wild spirit for 14 seconds: you and allies near you run 10% faster and dodge more. Its aspect decides the rest.

Builds: Rain Caller · Thunderline · The Pack Master

Variants (one active at a time)

  • Hawk Aspect mastery 2 The hawk: on top of the pace, you and allies near you strike truer (+15% crit chance, +3 to hit), and your shots draw 25% faster.
  • Wolf Aspect mastery 5 The wolf: on top of the pace, +15% attack speed and 3% lifesteal for you and allies near you.
  • Wind Aspect mastery 8 The wind: +22% move speed, 10% faster cooldowns and a better dodge, and every six strides you run bank a Quickdraw. Never stop moving.

Thread the Needle

Page pick at level 14 · Projectile · 25 Focus · 6s cooldown

One long, perfect shot that passes through everything in a twelve-stride line. Hold a full second to draw it: double damage, and every foe it pierces is pinned where it stands (Rooted). A kill by a full draw resets the cooldown.

Builds: Thunderline

Variants (one active at a time)

  • Thunder Lance mastery 2 The shot cracks like thunder: lightning that Shocks, and shocked foes arc on to their neighbours.
  • Triple Thread mastery 5 Three needles in a narrow fan, each at 60% damage: a lane the width of a corridor.
  • Heavy Draw mastery 8 Half again the damage; the cooldown is 25% longer: the boss shot.

Stinging Swarm

Page pick at level 18 · Projectile · 35 Focus · 14s cooldown

A swarm of poisoned darts bursts from your quiver: ten of them, each hunting a different foe and never missing.

Builds: Hornet Swarm

Variants (one active at a time)

  • Angry Swarm mastery 2 Sixteen darts, each 40% weaker: one for almost every foe in a big pack.
  • Spiteful Darts mastery 5 Each dart leaps on to one more foe.
  • Queen's Sting mastery 8 Four great stingers at twice the damage that Mark their foes: the boss variant.

How you get them

  • Page picks. A Ranger gets page picks at levels 4, 9, 14 and 18: one page from up to 3 offered.
  • The mentor. Pages you passed over can be bought from the class mentor for 30 gold × your level squared.
  • Variants. Every page has variants that change how it plays. Choose the active one on the hero sheet's Spellbook tab.

How the Spellbook works