7 pages. A page is a skill you choose on top of the seven core ones; each has 2 or 3 variants that unlock at mastery ranks 2, 5 and 8.
Harvest Stroke
Page pick at level 4 · Melee strike · 10 Dread · 1.5s cooldown
Reaping: spends all your Souls (you need at least 1). A full turn of the scythe cuts everything around you, wider and 70% harder for every Soul spent. Ordinary foes it leaves under 15% health die outright (20% at six Souls), and a Soul comes back from an execution or from a corpse lying in reach. At six Souls the stroke comes round again, wider.
Builds: The Reaper · Bloodreaver's Feast
Variants (one active at a time)
- Crescent of Night mastery 2 The scythe becomes a reaping cut that reaches far ahead (5 strides) in a wide crescent (140 degrees) instead of a full turn, 20% lighter, with no second ring.
- Death Blow mastery 5 One chop on your target, 2.2 times as hard for every Soul spent: the boss form. No sweep, no second ring.
- Reaper's Due mastery 8 The execution line rises to 30% health, but no Soul comes back. Foes it cuts are left Vulnerable, and you drink 8% of the damage.
Gallows Hook
Page pick at level 4 · Area · 10 Dread · 4s cooldown
Hurl a hooked chain down a seven-stride line: it bites the first four foes on it, Taunts them for 3 seconds and drags them to your feet. A boss is too heavy to drag: the chain pulls you to it instead.
Builds: The Reaper · The Deferred Grave
Variants (one active at a time)
- Mass Gallows mastery 2 A cone of chains (60 degrees) that takes up to six foes, at 55% damage and with no Taunt.
- Hanged Man mastery 5 Hooked foes are Marked for 6 seconds, so their deaths give a Soul more.
- Reel mastery 8 The chain pulls you instead: you ride it six strides, striking everything on the way, 50% harder.
Bloodwring
Page pick at level 4 · Area · 20 Dread · 8s cooldown
Wring the blood from every foe around you: they start Bleeding, you drink a tenth of the damage, and a foe it kills counts as Marked (a Soul more).
Builds: Bloodreaver's Feast
Variants (one active at a time)
- Spray mastery 2 A wider tithe (4.2 strides) that opens veins across the pack (80% Bleeding).
- Lingering mastery 5 The red mist hangs for 3 seconds and wrings again each second.
- Feast mastery 8 You drink a quarter of the damage and gain a barrier of 8% of your max HP.
Unhallowed Ward
Page pick at level 9 · Buff · 15 Dread · 8s cooldown
Reaping: spends all your Souls. The wisps wrap you in bone and dark: a barrier of 8% of your max health, and 6% more for every Soul spent, for 6 seconds. When the ward ends it bursts for half of what it soaked.
Builds: The Deferred Grave
Variants (one active at a time)
- Bone Plate mastery 2 No burst: the ward lasts 12 seconds, grows 4% a Soul, and holds firm against stuns, roots and slows.
- Thorned Pall mastery 5 The ward bristles: blows against you bite back (9 thorns), and foes within four strides are Taunted.
- Martyr's Pall mastery 8 The ward spreads to every ally within five strides. The cooldown is 12 seconds.
Tolling Bell
Page pick at level 9 · Area · 20 Dread · 16s cooldown
Plant a grave-bell that tolls every second for 10 seconds: foes near it take necrotic damage and are left Vulnerable. Any death in its ring is a Soul for you, even an ally's kill.
Builds: Lord of the Pale Court · The Reaper
Variants (one active at a time)
- Funeral Toll mastery 2 Each toll may Frighten the foes in range for 1.5 seconds.
- War-Bell mastery 5 The tolling steels you: 15% more damage while the bell stands.
- Death Knell mastery 8 A deeper bell: 1.8 times the damage within three strides, and its ring shrinks to match.
Ride Down
Page pick at level 14 · Dash · 25 Dread · 11s cooldown
A pale charger rises under you: ride eight strides through the pack, trampling everything on the way, and gallop on 30% faster for 4 seconds. Every Soul you hold lends the charge 8% more weight, and what the hooves kill feeds your Souls.
Builds: The Reaper · Lord of the Pale Court
Variants (one active at a time)
- Lance of the Grave mastery 2 A longer ride (eleven strides), 30% harder, that spends all your Souls: 30% more for every Soul spent. The cooldown is 14 seconds.
- Night-Mare mastery 5 The charger runs on: 50% faster for 7 seconds after the ride.
- Rearing Charger mastery 8 The charger rears where you mount: a burst of 2.6 strides around the start, 40% harder, not a trample line.
Grave Verdict
Page pick at level 18 · Area · 45 Dread · 22s cooldown
Reaping: spends all your Souls (you need at least 1). Pass sentence on the thickest knot of foes within six strides: pale hands tear up from the ground, strike 45% harder for every Soul spent, and leave them Frightened.
Builds: The Deferred Grave · The Reaper · Lord of the Pale Court
Variants (one active at a time)
- Hands of the Dead mastery 2 The hands hold on for 3 seconds, striking again each second and Rooting foes.
- Black Sentence mastery 5 One foe takes the whole verdict, 2.6 times as hard, and is Stunned.
- Wide Verdict mastery 8 A wide sentence (4.6 strides) at 15% less damage that Frightens nearly all it reaches.