8 pages. A page is a skill you choose on top of the seven core ones; each has 2 or 3 variants that unlock at mastery ranks 2, 5 and 8.
Prismatic Spray
Page pick at level 4 · Melee strike · 18 Spell Points · 6s cooldown
A cone of light in three bands: fire on the left, lightning down the middle, frost on the right. Each band leaves its ailment, so the next spell of another element sets the pack off.
Builds: The Unweaver · Glyphwright
Variants (one active at a time)
- Braided mastery 2 The bands interleave: every foe takes a second ailment from another band, but nothing reacts on the cast itself. It tags a pack for the next spell.
- Long Spectrum mastery 5 A long, narrow spectrum: seven strides deep and 40 degrees wide. A corridor tool.
- Refracting mastery 8 Each foe the light strikes throws a mote of its band's element at the next foe behind it.
Rimewheel
Page pick at level 4 · Projectile · 24 Spell Points · 4s cooldown
A slow orb of frost rolls out, spraying ice shards in a turning spiral that pass through foes and Chill them, then bursts. Each foe takes at most one shard from a wheel every 0.3 seconds.
Builds: Winter's Wheel
Variants (one active at a time)
- Storm-Cored mastery 2 Every 5th shard is lightning that can Shock: on a Chilled pack the wheel sets off Brittle Arcs by itself.
- Twin Wheels mastery 5 Two smaller orbs counter-rotate along one path and their shards cross in a lattice, each 35% weaker.
- Hailheart mastery 8 The orb stops at its target (six strides at most) and spins there for 2 seconds: a boss and choke-point tool. Its shards reach 20% less far.
Cinder Brand
Page pick at level 4 · Projectile · 15 Spell Points · 3s cooldown
Fling a brand that sticks to a foe for 6 seconds and pulses fire around it, setting foes Burning. When its host dies it jumps to the nearest foe with a second more. Two brands at most.
Builds: Pyre Brand
Variants (one active at a time)
- Kindling Brand mastery 2 Every pulse sets foes Burning and feeds the burn, but pulses deal 30% less.
- Restless Brand mastery 5 The brand won't settle: every 2 seconds it jumps to the foe burning least, even if its host lives. It walks the pack.
- Sunbrand mastery 8 Pulses come every second instead, 60% stronger and wider. The boss brand.
Counterspell
Page pick at level 9 · Projectile · 15 Spell Points · 10s cooldown
One bolt of unmaking that never misses: it stops a foe's spell mid-cast and Silences the caster for 2 s.
Builds: The Unweaver
Variants (one active at a time)
- Hushing Bolt mastery 2 The silence is deeper: 4 seconds instead of 2. The bolt is 15% lighter.
- Quick Counter mastery 5 Ready in 7 seconds instead of 10, and still stops a cast. The bolt is 20% lighter.
- Unmaking Line mastery 8 The bolt passes through every foe in its line (10 strides): each is struck, Silenced, and loses the spell it was casting.
Arc Lattice
Page pick at level 9 · Area · 12 Spell Points · 3s cooldown
Drop a storm pylon at your feet (three at most, 10 seconds each). Lightning runs between every pair within seven strides and Shocks what touches it, and each pylon zaps the nearest foe every second.
Builds: Winter's Wheel · Glyphwright
Variants (one active at a time)
- Grounding Rods mastery 2 The lines carry frost as well: they Chill instead of Shocking, a fence that sets off Brittle Arcs by itself.
- Conductor mastery 5 Your own lightning landing on a foe by a line arcs again from both of its pylons, at half the hit.
- Overload mastery 8 A pylon that runs out bursts: three strides of lightning that Stuns for a second.
Arrested Moment
Page pick at level 14 · Area · 25 Spell Points · 14s cooldown
A bubble of slowed time settles for 5 seconds. Foes inside act and move 45% slower (bosses 25%), their shots crawl, and your ailments on them last 50% longer.
Builds: Glyphwright · The Unweaver
Variants (one active at a time)
- Held Breath mastery 2 When it ends, every foe still inside takes a quarter of what it lost in the bubble again (at most 15% of its health).
- Moving Hour mastery 5 The bubble forms around you and walks with you, 30% smaller.
- Stopped Clock mastery 8 Its first second is a full stop: foes inside are Frozen in time (elites and bosses half as long).
Glyph of Warding
Page pick at level 14 · Area · 14 Spell Points · 1.3s cooldown
Inscribe a glyph under your target (or at your feet). The first foe to step on it sets it off: a blast in the element of the last spell you cast, leaving its ailment. Three glyphs at most; a fourth sets off the oldest.
Builds: Glyphwright
Variants (one active at a time)
- Echoing Glyph mastery 2 The glyph goes off twice, a second apart, the second at half strength.
- Binding Glyph mastery 5 The blast Roots for a second and a half instead of leaving an ailment.
- Sigil Chain mastery 8 A glyph going off sets off your other glyphs within five strides: a line of glyphs becomes a fuse.
Unweaving Ray
Page pick at level 18 · Projectile · 0 Spell Points · 0.4s cooldown
Hold to project a beam of force that pierces everything on its line and sweeps after your aim. Every foe it touches that carries Burning, Chilled or Shocked Unravels. Drains Spell Points while held.
Builds: The Unweaver
Variants (one active at a time)
- Splitting Thread mastery 2 Three beams of five strides in a 40 degree fan, each 40% weaker: the pack form.
- Taut Thread mastery 5 Each Unravel gives back 3 Spell Points (once a tick): the beam pays for itself on a tagged pack.
- Snapback mastery 8 When you let go, the beam whips back over every foe it Unravelled (20 at most) at 60%.