1. Home
  2. Compendium
  3. Spellbook
  4. Monk

Compendium · Spellbook

Monk Spellbook

Harmony: Never repeat yourself, and the dance pays you for it.

Harmony

Harmony

Never repeat yourself, and the dance pays you for it.

Every cast of a skill different from your last threads a jade bead. Finishers grow with the beads, and at five they take a Perfect form.

Keystone: Perfect Form · Chase legendary: Beads of the Unbroken Chain

The mechanic arrives with your first Spellbook page, at level 4; before that a Monk plays as it always did. See the Monk class guide for the core skills and subclasses.

Monk pages

7 pages. A page is a skill you choose on top of the seven core ones; each has 2 or 3 variants that unlock at mastery ranks 2, 5 and 8.

Crescent Sweep

Page pick at level 4 · Melee strike · 8 Ki · 1.5s cooldown

A fast spinning kick in a wide cone (80% weapon damage). A quick step of the dance: it gives a Harmony bead when it follows a different skill.

Builds: Seven Stars · Ashen Bloom

Variants (one active at a time)

  • Ember Crescent mastery 2 The kick trails fire: a wider sweep (2.1 strides) that sets foes Burning (40%).
  • Long Crescent mastery 5 The kick throws a crescent of wind five strides through everything ahead, at 70% damage.
  • Rising Crescent mastery 8 Foes are launched: airborne for 0.6 seconds, they cannot act.

Gale Palm

Page pick at level 4 · Projectile · 8 Ki · 2s cooldown

Three palms of driven air in a 40-degree fan, four strides, knocking foes back a little (50% weapon damage each). A ranged step of the dance.

Builds: Seven Stars · River Dancer

Variants (one active at a time)

  • Gathering Gale mastery 2 The palms pull instead of push: foes are drawn a stride toward you.
  • Piercing Gale mastery 5 One long palm that passes through everything in an eight-stride line, at 140% damage.
  • Lotus Breath mastery 8 Each palm is fire and bursts where it lands (1.2 strides), leaving foes Burning.

Water Form

Page pick at level 4 · Buff · 12 Ki · 10s cooldown

Become water: your next 4 hits taken are evaded (6 seconds). Each evade answers with a ripple around you (1.5 strides, 80% weapon damage) and gives a Harmony bead (at most 2 a cast).

Builds: Still Water

Variants (one active at a time)

  • Flowing mastery 2 Each evade also blinks you a stride past the attacker, so you flow around the pack.
  • Tidal mastery 5 The ripples reach 2.5 strides, at 50% damage.
  • Shared Water mastery 8 Two of the four drops go to your most threatened ally instead.

Heaven-Splitting Kick

Page pick at level 9 · Area · 20 Ki · 3s cooldown

A Harmony finisher. Leap onto the thickest knot of foes within 5 strides and kick down: radius 1.5 strides and 100% weapon damage, plus 0.4 strides and 38% for every bead (290% at five). At Perfect Harmony the shockwave rolls out in three more rings.

Builds: River Dancer · Ashen Bloom

Variants (one active at a time)

  • Falling Star mastery 2 Fire: the landing leaves the ground burning for 3 seconds.
  • Mountain Kick mastery 5 No leap: a forward kick sends a six-stride shockwave line (the same damage).
  • Rebound mastery 8 You bounce back to where you jumped from, so you can kick into a pack and out again.

Rushing River

Page pick at level 9 · Area · 10 Ki · 3s cooldown

Hold to run through the enemy line like water, 30% faster than walking, cutting every foe you pass (50% weapon damage, twice a second). Each second held gives a Harmony bead. Let go and you break like a wave: Tide Break, a palm burst around you.

Builds: River Dancer · Seven Stars

Variants (one active at a time)

  • Undertow mastery 2 Foes you pass are dragged along behind you and dropped at your feet on release.
  • Whirlpool mastery 5 A wider current (2.4 strides) at a steady pace; the release throws foes outward.
  • Still River mastery 8 A deep, slow current: 0.8 times your speed, 20% less damage taken and no stun while you flow.

Seven-Point Kata

Page pick at level 14 · Area · 25 Ki · 2s cooldown

A Harmony finisher. Strike a stance and your afterimages burst out: 2 plus one for every bead (7 at Perfect), each darting to a different foe within 6 strides (the unstruck first), striking for 100% weapon damage and snapping back. At Perfect Harmony every foe they struck detonates half a second later (14% damage). With one foe near, every afterimage strikes it.

Builds: Seven Stars · River Dancer

Variants (one active at a time)

  • Wind Kata mastery 2 Each afterimage leaves a wind blade along its path (60% damage).
  • Iron Kata mastery 5 Half the afterimages (rounded up), each at 300% damage and Stunning for 0.6 seconds.
  • Ghost Kata mastery 8 The whole kata repeats a second later at 40% damage.

Ember Lotus

Page pick at level 18 · Area · 40 Ki · 22s cooldown

Plant a lotus of fire in the thick of the pack: for 5 seconds it blooms, searing and igniting everything within three strides.

Builds: Ashen Bloom

Variants (one active at a time)

  • Full Bloom mastery 2 The lotus opens wide (4.2 strides), at 20% less damage.
  • Lotus Walk mastery 5 The lotus blooms around you and walks with you (2.4 strides).
  • Slow Bloom mastery 8 A small lotus (2.4 strides) that burns for 9 seconds, 50% harder, and always ignites.

How you get them

  • Page picks. A Monk gets page picks at levels 4, 9, 14 and 18: one page from up to 3 offered.
  • The mentor. Pages you passed over can be bought from the class mentor for 30 gold × your level squared.
  • Variants. Every page has variants that change how it plays. Choose the active one on the hero sheet's Spellbook tab.

How the Spellbook works