7 pages. A page is a skill you choose on top of the seven core ones; each has 2 or 3 variants that unlock at mastery ranks 2, 5 and 8.
Crescent Sweep
Page pick at level 4 · Melee strike · 8 Ki · 1.5s cooldown
A fast spinning kick in a wide cone (80% weapon damage). A quick step of the dance: it gives a Harmony bead when it follows a different skill.
Builds: Seven Stars · Ashen Bloom
Variants (one active at a time)
- Ember Crescent mastery 2 The kick trails fire: a wider sweep (2.1 strides) that sets foes Burning (40%).
- Long Crescent mastery 5 The kick throws a crescent of wind five strides through everything ahead, at 70% damage.
- Rising Crescent mastery 8 Foes are launched: airborne for 0.6 seconds, they cannot act.
Gale Palm
Page pick at level 4 · Projectile · 8 Ki · 2s cooldown
Three palms of driven air in a 40-degree fan, four strides, knocking foes back a little (50% weapon damage each). A ranged step of the dance.
Builds: Seven Stars · River Dancer
Variants (one active at a time)
- Gathering Gale mastery 2 The palms pull instead of push: foes are drawn a stride toward you.
- Piercing Gale mastery 5 One long palm that passes through everything in an eight-stride line, at 140% damage.
- Lotus Breath mastery 8 Each palm is fire and bursts where it lands (1.2 strides), leaving foes Burning.
Water Form
Page pick at level 4 · Buff · 12 Ki · 10s cooldown
Become water: your next 4 hits taken are evaded (6 seconds). Each evade answers with a ripple around you (1.5 strides, 80% weapon damage) and gives a Harmony bead (at most 2 a cast).
Builds: Still Water
Variants (one active at a time)
- Flowing mastery 2 Each evade also blinks you a stride past the attacker, so you flow around the pack.
- Tidal mastery 5 The ripples reach 2.5 strides, at 50% damage.
- Shared Water mastery 8 Two of the four drops go to your most threatened ally instead.
Heaven-Splitting Kick
Page pick at level 9 · Area · 20 Ki · 3s cooldown
A Harmony finisher. Leap onto the thickest knot of foes within 5 strides and kick down: radius 1.5 strides and 100% weapon damage, plus 0.4 strides and 38% for every bead (290% at five). At Perfect Harmony the shockwave rolls out in three more rings.
Builds: River Dancer · Ashen Bloom
Variants (one active at a time)
- Falling Star mastery 2 Fire: the landing leaves the ground burning for 3 seconds.
- Mountain Kick mastery 5 No leap: a forward kick sends a six-stride shockwave line (the same damage).
- Rebound mastery 8 You bounce back to where you jumped from, so you can kick into a pack and out again.
Rushing River
Page pick at level 9 · Area · 10 Ki · 3s cooldown
Hold to run through the enemy line like water, 30% faster than walking, cutting every foe you pass (50% weapon damage, twice a second). Each second held gives a Harmony bead. Let go and you break like a wave: Tide Break, a palm burst around you.
Builds: River Dancer · Seven Stars
Variants (one active at a time)
- Undertow mastery 2 Foes you pass are dragged along behind you and dropped at your feet on release.
- Whirlpool mastery 5 A wider current (2.4 strides) at a steady pace; the release throws foes outward.
- Still River mastery 8 A deep, slow current: 0.8 times your speed, 20% less damage taken and no stun while you flow.
Seven-Point Kata
Page pick at level 14 · Area · 25 Ki · 2s cooldown
A Harmony finisher. Strike a stance and your afterimages burst out: 2 plus one for every bead (7 at Perfect), each darting to a different foe within 6 strides (the unstruck first), striking for 100% weapon damage and snapping back. At Perfect Harmony every foe they struck detonates half a second later (14% damage). With one foe near, every afterimage strikes it.
Builds: Seven Stars · River Dancer
Variants (one active at a time)
- Wind Kata mastery 2 Each afterimage leaves a wind blade along its path (60% damage).
- Iron Kata mastery 5 Half the afterimages (rounded up), each at 300% damage and Stunning for 0.6 seconds.
- Ghost Kata mastery 8 The whole kata repeats a second later at 40% damage.
Ember Lotus
Page pick at level 18 · Area · 40 Ki · 22s cooldown
Plant a lotus of fire in the thick of the pack: for 5 seconds it blooms, searing and igniting everything within three strides.
Builds: Ashen Bloom
Variants (one active at a time)
- Full Bloom mastery 2 The lotus opens wide (4.2 strides), at 20% less damage.
- Lotus Walk mastery 5 The lotus blooms around you and walks with you (2.4 strides).
- Slow Bloom mastery 8 A small lotus (2.4 strides) that burns for 9 seconds, 50% harder, and always ignites.